Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Sab0o on February 25, 2011, 03:08:48 am

Title: GTB Boanerges; texturing.
Post by: Sab0o on February 25, 2011, 03:08:48 am
Just started, take a look. Post bright ideas.
(http://img340.imageshack.us/img340/7195/readye.jpg)
(http://img84.imageshack.us/img84/844/becauseitson.jpg)

original thread:
http://www.hard-light.net/forums/index.php?topic=61911.0
Title: Re: GTB Boanerges; texturing.
Post by: Zacam on February 25, 2011, 04:10:09 am

Nice work on the Boanerges. I am a little concerned that it's a tad bright...I could see it having a slightly more metallic (tint, I guess?) to it. I realize the current one -is- a bit dull, so I'm not saying that I'm concerned by it yet in the slightest, and we can do any fiddling adjustments to the chromatic space later, so keep it up.
Title: Re: GTB Boanerges; texturing.
Post by: MatthTheGeek on February 25, 2011, 04:23:09 am
Me likes.

The cockpit window feels a little too small though, I'd have thought the pilots would have been able to see on the sides. That's just a nitpick though, the overall design feels great.
Title: Re: GTB Boanerges; texturing.
Post by: SypheDMar on February 25, 2011, 04:57:40 am
Me likes.

The cockpit window feels a little too small though, I'd have thought the pilots would have been able to see on the sides. That's just a nitpick though, the overall design feels great.
Same. I don't like the cockpit at all, but there's not much that can be done about that. The texture looks good.
Title: Re: GTB Boanerges; texturing.
Post by: Dragon on February 25, 2011, 05:08:03 am
Wow, is it that big?
I always thought that if pilots sat side by side, it'd look and "feel" well.
I didn't realized they can sit above each other, that thing is enormous!
Title: Re: GTB Boanerges; texturing.
Post by: MatthTheGeek on February 25, 2011, 05:16:59 am
It's as long as an Ursa IIRC, just not as large.
Title: Re: GTB Boanerges; texturing.
Post by: Rampage on February 25, 2011, 06:21:35 am
I'm not to hot on the cockpit idea myself.  Personally a bubble-like cockpit would fit this mesh better IMHO.  But I guess if AthlonBoy doesn't object, you can change the cockpit.  The rest of the mesh is excellent, however. :yes:

-R
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 25, 2011, 10:11:55 am
There seems to be a lack of secondary hard points in the hump above the cockpit :P

I'm actually okay with the cockpit design, but could something be done about the triangular "pilot pods" that are there? If we get rid of the front corner, we could even push the pilots forward a bit, improving their perceived field of view.
Title: Re: GTB Boanerges; texturing.
Post by: Dragon on February 25, 2011, 10:13:38 am
Hey, you're right, it's missing the top missile bay.
I think that should be fixed before texturing.
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on February 25, 2011, 11:09:32 am
There seems to be a lack of secondary hard points in the hump above the cockpit :P

Yeah... I did notice this.... I'll fix it before i do any more. You didn't warn me I needed to add that!

.. I think I'll remove a few of the missiles too, 8 should do, it looks stupid atm.
Title: Re: GTB Boanerges; texturing.
Post by: Thaeris on February 25, 2011, 11:22:18 am
Yep. I can tell that's Athalon Boy's model with some tweaks right away. I would also suggest that you get rid of the canopy framing. In that regard...

(http://amaqbw.bay.livefilestore.com/y1pl18xnh7QGi7KqluX1DsjRQ-EoNIRa1J_zIfCnnPvx6_nfcpLG8N3pC_xt6bQMPnJkTqdQjpzhqGYQ5hO7rhxKM9_o3BXDi8Z/boanerges1.jpg?psid=1)

...You might consider referencing  ::v:: 's original render of the Boa. Notice how the canopy extends all the way back to the thick green joining section. There is also a small fairing at the bottom of the canopy as well, perhaps for a sensor assembly. Also note the prominent... lamps?... on the upper section of the nosecone.
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on February 25, 2011, 11:31:14 am
Sweet Jebediah's mullet. This is going to be epic. I can't claim to be as good of a modeller as you are, not by a long shot. With this in your hands, it will be awesome.

Comments are right about the cockpit. It needs a roof of glass. My attempt at the cockpit was, ah... half-cocked.

As for the area just above and behind the cockpit, that's actually some kind of weapon hardpoint I think. The space was left blank for one to be modelled in.
Title: Re: GTB Boanerges; texturing.
Post by: Rodo on February 25, 2011, 11:40:59 am
What an ugly design!, I feel almost raged at seeing someone spending time on HTL'ing this thing.
No offense intended to any of the modders involved in this.
Title: Re: GTB Boanerges; texturing.
Post by: Luis Dias on February 25, 2011, 12:35:09 pm
What an ugly design!, I feel almost raged at seeing someone spending time on HTL'ing this thing.
No offense intended to any of the modders involved in this.

Hehe, taste is indeed undebatable. For instance, I love the original design of the Boanerges very much.
Title: Re: GTB Boanerges; texturing.
Post by: Thaeris on February 25, 2011, 12:36:01 pm
I actually think it has a charm all of its own. There were points to Athalon Boy's original model that I liked, and there were some I didn't. The base model has a lot of lovely curvature, and in some places, it needed to have less actually. In which case, reverting to some aspects of the original is necessary.

If I were to note another aspect that I think ought to be touched up on, I'd reference the spine of the bomber. The angularity on top of the intake is intact, and this is good. I'd suggest also retaining the sharpness of the foresection which flows back into that inlet. It's actually a very notable characteristic of the Boa, and is not at all bad in my opinion. However, keeping the curve is quite nice, too. Let me illustrate:

(http://public.bay.livefilestore.com/y1puxCAFBpbOIiW_7sjfZmFRol4JI0e6MOXo_3Uy6XMrS5CjKBkoNnlYCAblm_R7lzf7Kd5KmqOC51MqTrHtSNPwA/BoaChines.JPG?psid=1)
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on February 25, 2011, 12:50:41 pm
I think at the least the canopy could do with some more work.
Title: Re: GTB Boanerges; texturing.
Post by: Snail on February 25, 2011, 12:56:16 pm
A canopy more akin to the original :v: design would be ideal.
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on February 25, 2011, 01:10:44 pm
Oh. Much bigger response than I was expecting to be honest. I wasn't really planning on re-modelling this thing, (more than fixing errors) I assumed it was pretty much finished.. Which is why I UV'd it and started texturing.

I should be able to get away with the modifications suggested with minimal hassle though I think. I'll see what I can do. Good thing I posted this very early on in my texturing effort.
Title: Re: GTB Boanerges; texturing.
Post by: Luis Dias on February 25, 2011, 01:25:43 pm
A canopy more akin to the original :v: design would be ideal.

+1
Title: Re: GTB Boanerges; texturing.
Post by: SypheDMar on February 25, 2011, 02:58:31 pm
I like the model very much. Just not the cockpit. Don't spend too much time redoing the thing. This model is very sleek and modern.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 25, 2011, 04:02:19 pm
I agree. It's already so sleek that if you introduce some angles here and there, you'll only get thematic clash, imo.
Title: Re: GTB Boanerges; texturing.
Post by: Black Wolf on February 25, 2011, 05:49:28 pm
The boa is just a rat**** ugly design. Looking at that [V] render again... urgh. :ick: The HTL imroves it - I like how you've inferred  curvy shape around the original's odd faceting - but there's nothing anyone can do about the basic design.

Still, it needs to be done eventually - I'm sure it'll end up as good as it can be. :)
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 25, 2011, 06:39:51 pm
Also, is it going to stay that brown? I know it's early, but I recall that the retail and current boa doesn't have earthy browns and greens.
Title: Re: GTB Boanerges; texturing.
Post by: Mongoose on February 25, 2011, 07:28:47 pm
The Boanerges is totally a Sir Mix-a-Lot design.  Little in the middle but she packs much back. :p
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on February 26, 2011, 04:43:54 pm
(http://img14.imageshack.us/img14/5936/strangeangle.jpg)
(http://img810.imageshack.us/img810/5151/engd.jpg)
(http://img827.imageshack.us/img827/9848/greehigh.jpg)
(http://img14.imageshack.us/img14/5790/lollighting.jpg)
(http://img138.imageshack.us/img138/8756/mainmm.jpg)
(http://img51.imageshack.us/img51/4773/portbow.jpg)
(http://img156.imageshack.us/img156/4269/mislhi.jpg)

Looks like I'm well on my way. Still fully WIP.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 26, 2011, 05:03:47 pm
That's delicious. I'd say the cockpit design is very good now. I'd still like to see the two lights on either side of the glass incorporated somehow though.

The secondary bay above the cockpit looks tacky. For sure have them point forward instead of up, and maybe something to make them look less like eyes.

The side missile bays look great. Maybe down the road, consider making them dirtier with scorch marks and such.

Consider modeling in those lights that are found on the current HTL boa. Or, you could choose not to, since they're easily doable with normal maps and glow maps only.

Rear thrusters: Could you fool around with the greebles a bit, so it doesn't look like 3 dishes stuck on a plate of metal? I realize that the part is going to be partially obscured by the thruster plumes (but still quite visible, since the next mediavps feature significantly smaller thruster plumes), but something as simple as deepening the hollows and a few simple pipe greebles might be all that's needed. I'm not positive this small cosmetic change is worth the effort, so I'll just offer it as something to think about.

Petition to replace the LOL with a mooning vasudan.
Title: Re: GTB Boanerges; texturing.
Post by: Hades on February 26, 2011, 05:11:08 pm
(http://i293.photobucket.com/albums/mm56/HLPHades/newboathrust.png)
Yep, more detail on the engines won't hurt at all thanks to the work I've been doing on thrusters.
Title: Re: GTB Boanerges; texturing.
Post by: Snail on February 26, 2011, 05:21:43 pm
Sab0o, that looks well and truly awesome.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 26, 2011, 06:02:45 pm
I see either an unsmoothed edge or a seam of some sort on the right side of the cockpit glass while looking at it head on!
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on February 26, 2011, 06:04:17 pm
PHWOAR. You made that thing shine.
Title: Re: GTB Boanerges; texturing.
Post by: Thaeris on February 26, 2011, 06:13:16 pm
I still think you need to get rid of the canopy framing all together. Many FS2 ships such as the Perseus, Herc II, and of course the Boa (as initially demonstrated by Athalon Boy) have the potential for smooth, sleek forms with minimalist canopies. You'll have a much cleaner, more attractive bomber if you omit the heavy framining on the cockpit.
Title: Re: GTB Boanerges; texturing.
Post by: mjn.mixael on February 26, 2011, 06:27:35 pm
Ummm, the original has the framing.. it needs to stay.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 26, 2011, 06:52:13 pm
what no

Look a page back, at the [V] tech room render.

I don't really care either way if there is framing or not. It does make it look stronger, which I guess is fitting for a bomber. It is also absent on the vanilla model, so decide what you will.
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on February 26, 2011, 07:16:22 pm
Just FYI, I made the framing. It was sort of a rush job, I was trying to emulate the cockpit shape and figured some kind of frame was necessary if it were to bubble out so much. I'm not invested in it either way; you should decide what looks best for the Boa.
Title: Re: GTB Boanerges; texturing.
Post by: Woolie Wool on February 26, 2011, 07:30:26 pm
I find the rectangular gun barrels more objectionable than the cockpit framework.
Title: Re: GTB Boanerges; texturing.
Post by: mjn.mixael on February 26, 2011, 08:06:36 pm
Wait... are you talking about the framing on the actual glass part? (I thought you were talking about the thick metal area on each side of the cockpit.

In that case, I still disagree. Those frames add detail to an already detail-less model. They look good. I say keep em.
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on February 27, 2011, 10:10:59 am
(http://img810.imageshack.us/img810/5151/engd.jpg)

(http://img823.imageshack.us/img823/712/1097290iseewhatyoudidth.jpg)
Title: Re: GTB Boanerges; texturing.
Post by: BrotherBryon on February 27, 2011, 10:20:19 am
hmm could use a "I break for Sathanas" sign instead.
Title: Re: GTB Boanerges; texturing.
Post by: Titan on February 27, 2011, 10:27:22 am
Why is it tan as opposed to silver?  :confused: It looks vasudan-y.
Title: Re: GTB Boanerges; texturing.
Post by: Black Wolf on February 27, 2011, 10:28:25 am
It was tan in retail, and I suspect the Vasudanny look was at least somewhat intentional.
Title: Re: GTB Boanerges; texturing.
Post by: Titan on February 27, 2011, 10:30:12 am
huh. Must be used to specular maps on it then.
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on February 27, 2011, 10:34:04 am
I never thought I'd say that the Boanerges looks good. I've been proven wrong just like with the Artemis.
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on February 27, 2011, 12:41:17 pm
I'm totally out of ideas for how to change the guns. A few people have said they should be changed, but I have no idea what to do at the moment, if anyone can be bothered to draw up some ideas I'd be greatful. Going back to texturing for today (I just re-modelled some parts.)
Title: Re: GTB Boanerges; texturing.
Post by: SkycladGuardian on February 27, 2011, 12:46:20 pm
You could make the guns shorter and incorporate them into the main body.
Another idea would be to make them round(er) to fit the form of the cockpit.
Right now, they look like improvised, tacked on barrels from another ship.
Title: Re: GTB Boanerges; texturing.
Post by: Asteroth on February 27, 2011, 02:07:44 pm
I think they're fine, no one seems to complain about the triangular barrels on the Ursa.
Title: Re: GTB Boanerges; texturing.
Post by: Hades on February 27, 2011, 02:47:30 pm
Actually, whenever I start my Ursa Upgrade I was going to toy around with making them circular. :nervous:
Title: Re: GTB Boanerges; texturing.
Post by: Asteroth on February 27, 2011, 02:54:15 pm
That's fine, I'm just pointing out that there is plenty of precedence for an angular barrel.
Title: Re: GTB Boanerges; texturing.
Post by: Snail on February 27, 2011, 03:10:49 pm
Actually, whenever I start my Ursa Upgrade I was going to toy around with making them circular. :nervous:
Dear sweet god
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 27, 2011, 05:58:07 pm
I think the gun barrels are fine.
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on February 27, 2011, 07:41:13 pm
(http://img192.imageshack.us/img192/8871/20450155.jpg)
(http://img198.imageshack.us/img198/1893/23731738.jpg)
(http://img835.imageshack.us/img835/7656/71646584.jpg)
(http://img141.imageshack.us/img141/9178/74057837.jpg)
(http://img821.imageshack.us/img821/847/80292288.jpg)

Can't really do any more work on this until I get more ram as the(hopefully it'll arrive tomrrow!)
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on February 27, 2011, 07:42:19 pm
Holy ****! :eek2:
Title: Re: GTB Boanerges; texturing.
Post by: Rodo on February 27, 2011, 07:48:45 pm
It's an ugly design, but those details... I might consider using it during "Slaying Ravana" on my next FS2 playthrough.

Good work Sab0o, you've got some nice looking bomber there.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on February 27, 2011, 08:17:01 pm
Emphatic yes. Maybe slightly shallower grooves on the top.

(plz to be have the engine greebles)
Title: Re: GTB Boanerges; texturing.
Post by: xXGrifterXx on February 27, 2011, 08:44:03 pm
This is f*cking awesome! good job Saboo!
Title: Re: GTB Boanerges; texturing.
Post by: mjn.mixael on February 27, 2011, 09:15:13 pm
 :eek:

Where the crap did this come from?!

 :yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:
Title: Re: GTB Boanerges; texturing.
Post by: Rga_Noris on February 27, 2011, 10:43:29 pm
I hated the way this bomber looked... Now, it is awesome.

You make **** look good.
Title: Re: GTB Boanerges; texturing.
Post by: General Battuta on February 28, 2011, 12:31:35 am
This might be stupid but wouldn't it look more badass with the brown engines changed to either the grey or green used on the rest of the ship?
Title: Re: GTB Boanerges; texturing.
Post by: ssmit132 on February 28, 2011, 02:33:46 am
Hmm, yes. The brown there looks a little off compared to the rest of the texture. The rest is great, however. Despite the performance of the Boanerges, I think the design of the original model was decent, and you've certainly done it justice here. I especially like the double decker cockpit.
Title: Re: GTB Boanerges; texturing.
Post by: SypheDMar on February 28, 2011, 04:56:43 am
At this point, I don't care if the barrels are squared. This thing is great!
Title: Re: GTB Boanerges; texturing.
Post by: SkycladGuardian on February 28, 2011, 05:06:12 am
+1
 :nod:
great job Saboo!
 
Title: Re: GTB Boanerges; texturing.
Post by: Admiral Nelson on February 28, 2011, 06:28:39 am
I agree that the ship is great -- much much better than I imagined the Boanerges could ever look.  I do think the guns look as if the ship were carrying some steel girders in cargo clamps underneath.  How about turning the gun installation from your superlative Artemis on its side and installing them in a fairing under the cockpit?  Since the two ships are of the same generation that would be logical and look good.
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on February 28, 2011, 06:57:48 am
I had vision, man. As soon as I saw Sab0o was doing what I couldn't and texturing the thing, I knew we were in for a treat.

I've had time to come down off my YAAAAAAAAY FULL OF WIN high to make some constructive criticism. You may have made the texture a bit too faceted, especially on the green vanes either side of the body. It looks like you're exposing the shapes of the polygons, and it kinda rubs me the wrong way. In my opinion, one of the strengths of the model was how it obfuscated the polygons it was made of. This is a RIDICULOUSLY minor nitpick, but there you go.

Same goes for the under-side gun mounts. People generally don't like them, so I have no problem letting them go.

We've all seen Sab0o go from good to supermegatotalawesome in his Artemis and DH models. We will get the same again, I'd bet money on it.
Title: Re: GTB Boanerges; texturing.
Post by: Nohiki on February 28, 2011, 09:31:11 am
A very well looking coffin indeed ;)
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on March 02, 2011, 07:21:17 pm
The ram wasn't as helpful as I would have liked but meh

pretty slow progress,,; have some pics

(http://img713.imageshack.us/img713/8662/yeahlookatthemdetails.jpg)
(http://img841.imageshack.us/img841/418/bellyx.jpg)
(http://img20.imageshack.us/img20/504/coolki.jpg)
(http://img689.imageshack.us/img689/9395/buttj.jpg)
edit:
o those pics don't show this small detail:
(http://img219.imageshack.us/img219/5121/lolitturnsgrey.jpg)
Title: Re: GTB Boanerges; texturing.
Post by: sigtau on March 02, 2011, 07:33:54 pm
I should fly one of these more often.

Then again, maybe not.  :nervous:
Title: Re: GTB Boanerges; texturing.
Post by: mjn.mixael on March 02, 2011, 07:37:14 pm
Like I said in IRC.. I stay stick a fork in it.

Looks fantastic!
Title: Re: GTB Boanerges; texturing.
Post by: Hades on March 02, 2011, 07:40:39 pm
I should fly one of these more often.

Then again, maybe not.  :nervous:
(http://i293.photobucket.com/albums/mm56/HLPHades/ImageMacros/jarjar.jpg)
Kidding aside, I really like the work Sab0o. Good job, can't wait to see it finished.

Also I better run for posting jarjar
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on March 02, 2011, 07:53:10 pm
The green might be a little too green? Other than that, outstanding.
Title: Re: GTB Boanerges; texturing.
Post by: sigtau on March 02, 2011, 08:49:19 pm
The green might be a little too green? Other than that, outstanding.

I think the specularity there just brought it out a bit more than intended in the picture.  In combat, since most people fly the Boanerges (or have no choice but to) in the nebula missions--King's Gambit aside--you probably won't notice anyway.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on March 02, 2011, 11:11:52 pm
I still want to see more detail in the engine exhausts, and I agree that the green specularity is a little overkill.

Otherwise, this bomber looks amazing.
Title: Re: GTB Boanerges; texturing.
Post by: T-LoW on March 03, 2011, 02:13:55 am
I love that green. It's unique :yes:
Title: Re: GTB Boanerges; texturing.
Post by: ssmit132 on March 03, 2011, 02:20:35 am
Yes, the green looks nice. I also really like all of the details you're putting in.

Seeing that you changed the engines from brown to grey, I had a look at the Boanerges as it is now, and I realised I'd never noticed that the top and bottom of the engines were grey before!
Title: Re: GTB Boanerges; texturing.
Post by: ktistai228 on March 03, 2011, 06:19:05 am
really really nice Sab0o. Only complaint is that the underside looks a bit vasudan-ish. would like to see it either in another color, or with other shapes to those 'scales'
Title: Re: GTB Boanerges; texturing.
Post by: Lucika on March 03, 2011, 07:01:07 am
Lovely job :)

(http://img841.imageshack.us/img841/418/bellyx.jpg)

this image seems a little off though :nervous:
Title: Re: GTB Boanerges; texturing.
Post by: Sololop on March 03, 2011, 07:05:20 am
I think it's being stretched beyond its regular proportions.
Title: Re: GTB Boanerges; texturing.
Post by: SypheDMar on March 03, 2011, 07:19:26 am
Love the plates underneath. Shows a unified design similar to the underside of the Artemis.
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on March 03, 2011, 07:50:23 am
I think it's being stretched beyond its regular proportions.

The mesh lines up perfectly with the original. I can show you some wireframes, if you like, before Sab0o's improvements were added.
Title: Re: GTB Boanerges; texturing.
Post by: SypheDMar on March 03, 2011, 08:01:49 am
I think he meant the image itself. Click the image and it shows the model in proportion.
Title: Re: GTB Boanerges; texturing.
Post by: Sololop on March 03, 2011, 08:05:41 am
Quote from: Sololop link=topic= 74809.msg1481032#msg1481032 date=1299157520
I think it's being stretched beyond its regular proportions.

The mesh lines up perfectly with the original. I can show you some wireframes, if you like, before Sab0o's improvements were added.

Sorry, I meant the screenshot was stretched, not the model ';..;'
Title: Re: GTB Boanerges; texturing.
Post by: Rampage on March 03, 2011, 08:13:02 am
Wow!  Thank you AthlonBoy for the model and Sab0o for doing such a fantastic job!

-R
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on March 03, 2011, 08:16:38 am
Quote from: Sololop link=topic= 74809.msg1481032#msg1481032 date=1299157520
I think it's being stretched beyond its regular proportions.

The mesh lines up perfectly with the original. I can show you some wireframes, if you like, before Sab0o's improvements were added.

Sorry, I meant the screenshot was stretched, not the model ';..;'

herp derp

My bad. Yeah, one of them is being increased in resolution, it looks like.

Wow!  Thank you AthlonBoy for the model and Sab0o for doing such a fantastic job!

-R

Thank Sab0o, this would be impossible without him. I can't texture to save my life.
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on March 03, 2011, 05:28:31 pm
Did the LODs and debris as a break. No debris texture yet.
(http://img845.imageshack.us/img845/438/xpl.jpg)
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on March 03, 2011, 05:41:47 pm
I'm really wanting to fly (And shoot at) this.
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on March 04, 2011, 08:09:56 pm
Okay, I'm done. Download here.

http://www.mediafire.com/?hqcte45rwf2l1dp
Title: Re: GTB Boanerges; texturing.
Post by: Rodo on March 04, 2011, 08:11:45 pm
Thank you for making FSU's next release much more awesomeeeeer  :D
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on March 04, 2011, 08:14:06 pm
Awwww yes! :D
Title: Re: GTB Boanerges; texturing.
Post by: Thaeris on March 05, 2011, 03:07:20 pm
Uh, SabOo...?

You realize you inverted the engine configuration, do you not?
Title: Re: GTB Boanerges; texturing.
Post by: Hades on March 05, 2011, 03:29:21 pm
You realize you inverted the engine configuration, do you not?
Probably, but it doesn't matter one damn bit either way, it hurts nothing at all.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on March 05, 2011, 03:35:45 pm
Yeah, I don't think it really matters, or that anyone will notice in-game anyways once the thruster plumes blend together.

By the way Hades, I notice that the plumes in this model are a bit bigger than they are in the retail remade thrusters. Is it going to stay that way?
Title: Re: GTB Boanerges; texturing.
Post by: Hades on March 05, 2011, 04:24:32 pm
I haven't touched the Boa pof yet, so I haven't had a change to fix that.
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on March 05, 2011, 04:35:24 pm
Uh, SabOo...?

You realize you inverted the engine configuration, do you not?

Oh damn you. How did I DO that? rofl

Anyway, here's some pics as I was feeling really lazy yesterday. (and apparently all peoplre really want is pretty pictures from these threads :D)

(http://img576.imageshack.us/img576/9564/78509844.jpg)
(http://img852.imageshack.us/img852/2028/75498607.jpg)
(http://img577.imageshack.us/img577/7158/50135616.jpg)
(http://img402.imageshack.us/img402/5701/17540113.jpg)
Title: Re: GTB Boanerges; texturing.
Post by: Snail on March 05, 2011, 04:42:08 pm
Do the torpedo doors open?
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on March 05, 2011, 04:45:22 pm
I've just noticed the shinemap is a bit screwed on the guns in that beta release. Fixed that.. in case anyone was going to shout at me.

Do the torpedo doors open?
sure why not
Title: Re: GTB Boanerges; texturing.
Post by: Snail on March 05, 2011, 04:57:03 pm
sure why not
i <3 you
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on March 05, 2011, 05:00:16 pm
Nothing opening that I can see.
Title: Re: GTB Boanerges; texturing.
Post by: AthlonBoy on March 05, 2011, 05:18:45 pm
Good sire, I approve.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on March 11, 2011, 11:45:13 am
LOD1 has the engine texture mapped to cockpit glass. This means that the model in the target box looks kinda bad. Could you map it instead to solid black, and preserve the original shape of the cockpit glass?
Title: Re: GTB Boanerges; texturing.
Post by: Sab0o on March 14, 2011, 09:01:05 pm
Guess that didn't work out quite as well as I'd hoped then, will probably end up changing it before next MVPs release.
Title: Re: GTB Boanerges; texturing.
Post by: Thaeris on March 14, 2011, 09:04:05 pm
I will again jump in and vouch for reverting to a frameless canopy. I do realize that such a change might not be feasible, as the UVing would have to be re-edited, but if you can do so, please do.

:yes:
Title: Re: GTB Boanerges; texturing.
Post by: Rga_Noris on March 15, 2011, 01:43:07 am
I disagree. Canopy looks great as it is... frameless would look odd to me.

Its all a matter of opinion though.
Title: Re: GTB Boanerges; texturing.
Post by: Commander Zane on March 15, 2011, 02:08:10 am
Agreed for canopy = goodness.
Title: Re: GTB Boanerges; texturing.
Post by: Ypoknons on March 22, 2011, 12:25:35 pm
It is good, it even looks more Terran-Vasudan now with the sleeker shapes. Though here's +1 for frameless, I dunno, gut feeling?
Title: Re: GTB Boanerges; texturing.
Post by: Mars on March 22, 2011, 04:29:56 pm
It is good, it even looks more Terran-Vasudan now with the sleeker shapes. Though here's +1 for frameless, I dunno, gut feeling?

Scales, it's because of the scales. I rather like it that way.
Title: Re: GTB Boanerges; texturing.
Post by: hundeswehr on March 28, 2011, 01:36:27 am
imo the little ligament thing should be part of the central structure, and straight, not separated(though i might be wrong since i don't remember what the original looks like). i don't like the rounding. the original had a look of a tank with deflective armor, the new one, especially due to the scales, looks too organic.

what you could do is beef up the existing plate armor protrusions...small plates like reactive armor. that would add a lot of nice details in keeping with the original look without going overboard with smoothing. imo, the thing is supposed to be boxy, it's not the result of hardware limitation. look at the rendering. it's so much more rugged looking. i think what you could do is make the edges hard with just a slight bevel.

aside from that, the engine looks nice. not a fan of the various inlets. and once again, the whole scale thing is inconsistent.
Title: Re: GTB Boanerges; texturing.
Post by: Kolgena on March 28, 2011, 10:47:51 am
I'd say it's far too late to go back to geometry edits, but I have to agree that it's different from the original. It's not different in a bad way though.