Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Sab0o on February 25, 2011, 03:08:48 am
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Just started, take a look. Post bright ideas.
(http://img340.imageshack.us/img340/7195/readye.jpg)
(http://img84.imageshack.us/img84/844/becauseitson.jpg)
original thread:
http://www.hard-light.net/forums/index.php?topic=61911.0
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Nice work on the Boanerges. I am a little concerned that it's a tad bright...I could see it having a slightly more metallic (tint, I guess?) to it. I realize the current one -is- a bit dull, so I'm not saying that I'm concerned by it yet in the slightest, and we can do any fiddling adjustments to the chromatic space later, so keep it up.
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Me likes.
The cockpit window feels a little too small though, I'd have thought the pilots would have been able to see on the sides. That's just a nitpick though, the overall design feels great.
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Me likes.
The cockpit window feels a little too small though, I'd have thought the pilots would have been able to see on the sides. That's just a nitpick though, the overall design feels great.
Same. I don't like the cockpit at all, but there's not much that can be done about that. The texture looks good.
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Wow, is it that big?
I always thought that if pilots sat side by side, it'd look and "feel" well.
I didn't realized they can sit above each other, that thing is enormous!
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It's as long as an Ursa IIRC, just not as large.
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I'm not to hot on the cockpit idea myself. Personally a bubble-like cockpit would fit this mesh better IMHO. But I guess if AthlonBoy doesn't object, you can change the cockpit. The rest of the mesh is excellent, however. :yes:
-R
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There seems to be a lack of secondary hard points in the hump above the cockpit :P
I'm actually okay with the cockpit design, but could something be done about the triangular "pilot pods" that are there? If we get rid of the front corner, we could even push the pilots forward a bit, improving their perceived field of view.
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Hey, you're right, it's missing the top missile bay.
I think that should be fixed before texturing.
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There seems to be a lack of secondary hard points in the hump above the cockpit :P
Yeah... I did notice this.... I'll fix it before i do any more. You didn't warn me I needed to add that!
.. I think I'll remove a few of the missiles too, 8 should do, it looks stupid atm.
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Yep. I can tell that's Athalon Boy's model with some tweaks right away. I would also suggest that you get rid of the canopy framing. In that regard...
(http://amaqbw.bay.livefilestore.com/y1pl18xnh7QGi7KqluX1DsjRQ-EoNIRa1J_zIfCnnPvx6_nfcpLG8N3pC_xt6bQMPnJkTqdQjpzhqGYQ5hO7rhxKM9_o3BXDi8Z/boanerges1.jpg?psid=1)
...You might consider referencing ::v:: 's original render of the Boa. Notice how the canopy extends all the way back to the thick green joining section. There is also a small fairing at the bottom of the canopy as well, perhaps for a sensor assembly. Also note the prominent... lamps?... on the upper section of the nosecone.
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Sweet Jebediah's mullet. This is going to be epic. I can't claim to be as good of a modeller as you are, not by a long shot. With this in your hands, it will be awesome.
Comments are right about the cockpit. It needs a roof of glass. My attempt at the cockpit was, ah... half-cocked.
As for the area just above and behind the cockpit, that's actually some kind of weapon hardpoint I think. The space was left blank for one to be modelled in.
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What an ugly design!, I feel almost raged at seeing someone spending time on HTL'ing this thing.
No offense intended to any of the modders involved in this.
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What an ugly design!, I feel almost raged at seeing someone spending time on HTL'ing this thing.
No offense intended to any of the modders involved in this.
Hehe, taste is indeed undebatable. For instance, I love the original design of the Boanerges very much.
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I actually think it has a charm all of its own. There were points to Athalon Boy's original model that I liked, and there were some I didn't. The base model has a lot of lovely curvature, and in some places, it needed to have less actually. In which case, reverting to some aspects of the original is necessary.
If I were to note another aspect that I think ought to be touched up on, I'd reference the spine of the bomber. The angularity on top of the intake is intact, and this is good. I'd suggest also retaining the sharpness of the foresection which flows back into that inlet. It's actually a very notable characteristic of the Boa, and is not at all bad in my opinion. However, keeping the curve is quite nice, too. Let me illustrate:
(http://public.bay.livefilestore.com/y1puxCAFBpbOIiW_7sjfZmFRol4JI0e6MOXo_3Uy6XMrS5CjKBkoNnlYCAblm_R7lzf7Kd5KmqOC51MqTrHtSNPwA/BoaChines.JPG?psid=1)
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I think at the least the canopy could do with some more work.
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A canopy more akin to the original :v: design would be ideal.
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Oh. Much bigger response than I was expecting to be honest. I wasn't really planning on re-modelling this thing, (more than fixing errors) I assumed it was pretty much finished.. Which is why I UV'd it and started texturing.
I should be able to get away with the modifications suggested with minimal hassle though I think. I'll see what I can do. Good thing I posted this very early on in my texturing effort.
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A canopy more akin to the original :v: design would be ideal.
+1
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I like the model very much. Just not the cockpit. Don't spend too much time redoing the thing. This model is very sleek and modern.
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I agree. It's already so sleek that if you introduce some angles here and there, you'll only get thematic clash, imo.
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The boa is just a rat**** ugly design. Looking at that [V] render again... urgh. :ick: The HTL imroves it - I like how you've inferred curvy shape around the original's odd faceting - but there's nothing anyone can do about the basic design.
Still, it needs to be done eventually - I'm sure it'll end up as good as it can be. :)
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Also, is it going to stay that brown? I know it's early, but I recall that the retail and current boa doesn't have earthy browns and greens.
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The Boanerges is totally a Sir Mix-a-Lot design. Little in the middle but she packs much back. :p
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(http://img14.imageshack.us/img14/5936/strangeangle.jpg)
(http://img810.imageshack.us/img810/5151/engd.jpg)
(http://img827.imageshack.us/img827/9848/greehigh.jpg)
(http://img14.imageshack.us/img14/5790/lollighting.jpg)
(http://img138.imageshack.us/img138/8756/mainmm.jpg)
(http://img51.imageshack.us/img51/4773/portbow.jpg)
(http://img156.imageshack.us/img156/4269/mislhi.jpg)
Looks like I'm well on my way. Still fully WIP.
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That's delicious. I'd say the cockpit design is very good now. I'd still like to see the two lights on either side of the glass incorporated somehow though.
The secondary bay above the cockpit looks tacky. For sure have them point forward instead of up, and maybe something to make them look less like eyes.
The side missile bays look great. Maybe down the road, consider making them dirtier with scorch marks and such.
Consider modeling in those lights that are found on the current HTL boa. Or, you could choose not to, since they're easily doable with normal maps and glow maps only.
Rear thrusters: Could you fool around with the greebles a bit, so it doesn't look like 3 dishes stuck on a plate of metal? I realize that the part is going to be partially obscured by the thruster plumes (but still quite visible, since the next mediavps feature significantly smaller thruster plumes), but something as simple as deepening the hollows and a few simple pipe greebles might be all that's needed. I'm not positive this small cosmetic change is worth the effort, so I'll just offer it as something to think about.
Petition to replace the LOL with a mooning vasudan.
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(http://i293.photobucket.com/albums/mm56/HLPHades/newboathrust.png)
Yep, more detail on the engines won't hurt at all thanks to the work I've been doing on thrusters.
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Sab0o, that looks well and truly awesome.
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I see either an unsmoothed edge or a seam of some sort on the right side of the cockpit glass while looking at it head on!
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PHWOAR. You made that thing shine.
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I still think you need to get rid of the canopy framing all together. Many FS2 ships such as the Perseus, Herc II, and of course the Boa (as initially demonstrated by Athalon Boy) have the potential for smooth, sleek forms with minimalist canopies. You'll have a much cleaner, more attractive bomber if you omit the heavy framining on the cockpit.
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Ummm, the original has the framing.. it needs to stay.
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what no
Look a page back, at the [V] tech room render.
I don't really care either way if there is framing or not. It does make it look stronger, which I guess is fitting for a bomber. It is also absent on the vanilla model, so decide what you will.
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Just FYI, I made the framing. It was sort of a rush job, I was trying to emulate the cockpit shape and figured some kind of frame was necessary if it were to bubble out so much. I'm not invested in it either way; you should decide what looks best for the Boa.
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I find the rectangular gun barrels more objectionable than the cockpit framework.
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Wait... are you talking about the framing on the actual glass part? (I thought you were talking about the thick metal area on each side of the cockpit.
In that case, I still disagree. Those frames add detail to an already detail-less model. They look good. I say keep em.
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(http://img810.imageshack.us/img810/5151/engd.jpg)
(http://img823.imageshack.us/img823/712/1097290iseewhatyoudidth.jpg)
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hmm could use a "I break for Sathanas" sign instead.
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Why is it tan as opposed to silver? :confused: It looks vasudan-y.
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It was tan in retail, and I suspect the Vasudanny look was at least somewhat intentional.
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huh. Must be used to specular maps on it then.
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I never thought I'd say that the Boanerges looks good. I've been proven wrong just like with the Artemis.
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I'm totally out of ideas for how to change the guns. A few people have said they should be changed, but I have no idea what to do at the moment, if anyone can be bothered to draw up some ideas I'd be greatful. Going back to texturing for today (I just re-modelled some parts.)
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You could make the guns shorter and incorporate them into the main body.
Another idea would be to make them round(er) to fit the form of the cockpit.
Right now, they look like improvised, tacked on barrels from another ship.
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I think they're fine, no one seems to complain about the triangular barrels on the Ursa.
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Actually, whenever I start my Ursa Upgrade I was going to toy around with making them circular. :nervous:
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That's fine, I'm just pointing out that there is plenty of precedence for an angular barrel.
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Actually, whenever I start my Ursa Upgrade I was going to toy around with making them circular. :nervous:
Dear sweet god
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I think the gun barrels are fine.
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(http://img192.imageshack.us/img192/8871/20450155.jpg)
(http://img198.imageshack.us/img198/1893/23731738.jpg)
(http://img835.imageshack.us/img835/7656/71646584.jpg)
(http://img141.imageshack.us/img141/9178/74057837.jpg)
(http://img821.imageshack.us/img821/847/80292288.jpg)
Can't really do any more work on this until I get more ram as the(hopefully it'll arrive tomrrow!)
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Holy ****! :eek2:
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It's an ugly design, but those details... I might consider using it during "Slaying Ravana" on my next FS2 playthrough.
Good work Sab0o, you've got some nice looking bomber there.
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Emphatic yes. Maybe slightly shallower grooves on the top.
(plz to be have the engine greebles)
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This is f*cking awesome! good job Saboo!
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:eek:
Where the crap did this come from?!
:yes: :yes: :yes: :yes: :yes: :yes: :yes: :yes:
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I hated the way this bomber looked... Now, it is awesome.
You make **** look good.
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This might be stupid but wouldn't it look more badass with the brown engines changed to either the grey or green used on the rest of the ship?
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Hmm, yes. The brown there looks a little off compared to the rest of the texture. The rest is great, however. Despite the performance of the Boanerges, I think the design of the original model was decent, and you've certainly done it justice here. I especially like the double decker cockpit.
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At this point, I don't care if the barrels are squared. This thing is great!
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+1
:nod:
great job Saboo!
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I agree that the ship is great -- much much better than I imagined the Boanerges could ever look. I do think the guns look as if the ship were carrying some steel girders in cargo clamps underneath. How about turning the gun installation from your superlative Artemis on its side and installing them in a fairing under the cockpit? Since the two ships are of the same generation that would be logical and look good.
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I had vision, man. As soon as I saw Sab0o was doing what I couldn't and texturing the thing, I knew we were in for a treat.
I've had time to come down off my YAAAAAAAAY FULL OF WIN high to make some constructive criticism. You may have made the texture a bit too faceted, especially on the green vanes either side of the body. It looks like you're exposing the shapes of the polygons, and it kinda rubs me the wrong way. In my opinion, one of the strengths of the model was how it obfuscated the polygons it was made of. This is a RIDICULOUSLY minor nitpick, but there you go.
Same goes for the under-side gun mounts. People generally don't like them, so I have no problem letting them go.
We've all seen Sab0o go from good to supermegatotalawesome in his Artemis and DH models. We will get the same again, I'd bet money on it.
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A very well looking coffin indeed ;)
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The ram wasn't as helpful as I would have liked but meh
pretty slow progress,,; have some pics
(http://img713.imageshack.us/img713/8662/yeahlookatthemdetails.jpg)
(http://img841.imageshack.us/img841/418/bellyx.jpg)
(http://img20.imageshack.us/img20/504/coolki.jpg)
(http://img689.imageshack.us/img689/9395/buttj.jpg)
edit:
o those pics don't show this small detail:
(http://img219.imageshack.us/img219/5121/lolitturnsgrey.jpg)
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I should fly one of these more often.
Then again, maybe not. :nervous:
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Like I said in IRC.. I stay stick a fork in it.
Looks fantastic!
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I should fly one of these more often.
Then again, maybe not. :nervous:
(http://i293.photobucket.com/albums/mm56/HLPHades/ImageMacros/jarjar.jpg)
Kidding aside, I really like the work Sab0o. Good job, can't wait to see it finished.
Also I better run for posting jarjar
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The green might be a little too green? Other than that, outstanding.
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The green might be a little too green? Other than that, outstanding.
I think the specularity there just brought it out a bit more than intended in the picture. In combat, since most people fly the Boanerges (or have no choice but to) in the nebula missions--King's Gambit aside--you probably won't notice anyway.
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I still want to see more detail in the engine exhausts, and I agree that the green specularity is a little overkill.
Otherwise, this bomber looks amazing.
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I love that green. It's unique :yes:
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Yes, the green looks nice. I also really like all of the details you're putting in.
Seeing that you changed the engines from brown to grey, I had a look at the Boanerges as it is now, and I realised I'd never noticed that the top and bottom of the engines were grey before!
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really really nice Sab0o. Only complaint is that the underside looks a bit vasudan-ish. would like to see it either in another color, or with other shapes to those 'scales'
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Lovely job :)
(http://img841.imageshack.us/img841/418/bellyx.jpg)
this image seems a little off though :nervous:
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I think it's being stretched beyond its regular proportions.
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Love the plates underneath. Shows a unified design similar to the underside of the Artemis.
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I think it's being stretched beyond its regular proportions.
The mesh lines up perfectly with the original. I can show you some wireframes, if you like, before Sab0o's improvements were added.
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I think he meant the image itself. Click the image and it shows the model in proportion.
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I think it's being stretched beyond its regular proportions.
The mesh lines up perfectly with the original. I can show you some wireframes, if you like, before Sab0o's improvements were added.
Sorry, I meant the screenshot was stretched, not the model ';..;'
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Wow! Thank you AthlonBoy for the model and Sab0o for doing such a fantastic job!
-R
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I think it's being stretched beyond its regular proportions.
The mesh lines up perfectly with the original. I can show you some wireframes, if you like, before Sab0o's improvements were added.
Sorry, I meant the screenshot was stretched, not the model ';..;'
herp derp
My bad. Yeah, one of them is being increased in resolution, it looks like.
Wow! Thank you AthlonBoy for the model and Sab0o for doing such a fantastic job!
-R
Thank Sab0o, this would be impossible without him. I can't texture to save my life.
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Did the LODs and debris as a break. No debris texture yet.
(http://img845.imageshack.us/img845/438/xpl.jpg)
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I'm really wanting to fly (And shoot at) this.
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Okay, I'm done. Download here.
http://www.mediafire.com/?hqcte45rwf2l1dp
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Thank you for making FSU's next release much more awesomeeeeer :D
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Awwww yes! :D
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Uh, SabOo...?
You realize you inverted the engine configuration, do you not?
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You realize you inverted the engine configuration, do you not?
Probably, but it doesn't matter one damn bit either way, it hurts nothing at all.
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Yeah, I don't think it really matters, or that anyone will notice in-game anyways once the thruster plumes blend together.
By the way Hades, I notice that the plumes in this model are a bit bigger than they are in the retail remade thrusters. Is it going to stay that way?
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I haven't touched the Boa pof yet, so I haven't had a change to fix that.
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Uh, SabOo...?
You realize you inverted the engine configuration, do you not?
Oh damn you. How did I DO that? rofl
Anyway, here's some pics as I was feeling really lazy yesterday. (and apparently all peoplre really want is pretty pictures from these threads :D)
(http://img576.imageshack.us/img576/9564/78509844.jpg)
(http://img852.imageshack.us/img852/2028/75498607.jpg)
(http://img577.imageshack.us/img577/7158/50135616.jpg)
(http://img402.imageshack.us/img402/5701/17540113.jpg)
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Do the torpedo doors open?
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I've just noticed the shinemap is a bit screwed on the guns in that beta release. Fixed that.. in case anyone was going to shout at me.
Do the torpedo doors open?
sure why not
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sure why not
i <3 you
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Nothing opening that I can see.
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Good sire, I approve.
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LOD1 has the engine texture mapped to cockpit glass. This means that the model in the target box looks kinda bad. Could you map it instead to solid black, and preserve the original shape of the cockpit glass?
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Guess that didn't work out quite as well as I'd hoped then, will probably end up changing it before next MVPs release.
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I will again jump in and vouch for reverting to a frameless canopy. I do realize that such a change might not be feasible, as the UVing would have to be re-edited, but if you can do so, please do.
:yes:
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I disagree. Canopy looks great as it is... frameless would look odd to me.
Its all a matter of opinion though.
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Agreed for canopy = goodness.
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It is good, it even looks more Terran-Vasudan now with the sleeker shapes. Though here's +1 for frameless, I dunno, gut feeling?
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It is good, it even looks more Terran-Vasudan now with the sleeker shapes. Though here's +1 for frameless, I dunno, gut feeling?
Scales, it's because of the scales. I rather like it that way.
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imo the little ligament thing should be part of the central structure, and straight, not separated(though i might be wrong since i don't remember what the original looks like). i don't like the rounding. the original had a look of a tank with deflective armor, the new one, especially due to the scales, looks too organic.
what you could do is beef up the existing plate armor protrusions...small plates like reactive armor. that would add a lot of nice details in keeping with the original look without going overboard with smoothing. imo, the thing is supposed to be boxy, it's not the result of hardware limitation. look at the rendering. it's so much more rugged looking. i think what you could do is make the edges hard with just a slight bevel.
aside from that, the engine looks nice. not a fan of the various inlets. and once again, the whole scale thing is inconsistent.
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I'd say it's far too late to go back to geometry edits, but I have to agree that it's different from the original. It's not different in a bad way though.