Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starlord on February 28, 2011, 09:23:03 am
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Hello to all!
Recently I have been involved with research concerning an old DOS space sim called star crusader, and due to my project of perhaps resurrecting it's add on under the SCP platform, I was wondering if the following was possible to implement:
Those mines work very much like static missiles (there are a number of them in fields) and when an enemy transponder ship's engine signature is picked up by one of them, it quickly tries to ram and detonate that ship... making it generally try to evade it using afterburners and therefore attract more mines in the process...
The field is working through the aid of a satellite (shrouded to radars) which if destroyed leave those mines incapable of self homing capabilities...
Should this work (as well as a precise weapon), then I believe that the cancelled add on (the grimnada pack) could run in the engine...
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Possible, but complex. Nobody's ever actually implemented it AFAIK - you can sexp itm theoretically with specially tabled fighters, but I suspect this is something better dealt with by the code or by scripting.
There've been many threads on the subject - a quick search should turn up one or two.
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This should actually be really easy. Set up stationary missiles as ships, scatter them around. When you want one to go active, have it ship-vanish and weapon-create a missile with the triggering ship as the target. Set it up so the trigger radius increases if the target is using afterburners.
All done via SEXP, very elegant.
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I see! interesting! Also can all the mines be disabled by scripting should the satellite controller be destroyed?
Also just as a thought, has anyone here played star crusader?
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Super easy to do via FRED, don't even need scripting there.
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Excellent!
Second question (and possibly the most tricky):
http://www.youtube.com/watch?v=eavfnbm-1qo
What you see here (at 1:55) is a plasma torpedo (one of SC's races weapons): it dissipates with distance of if hit by laserfire, is an energy weapon (not ballistic) and homes on it's target... This might prove harder to do, but ultimately is it possible?
And finally last question is as follows: Is it possible to create a player activated stealth system (energistic/time dependent) à la wing commander or starlancer for a player flown stealth fighter (the intruder)?
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You could do all of that except the dissipating strength with distance/laserfire.
And yeah, the player activated stealth system is easy to do in FRED.
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Oh well, close enough...
Now I'm going to probe the program in order to see if those models can be extracted...
on a second note, might that be possible to add as a future feature request for later builds? This might be useful as the renegade legion and aerotech/battlespace universe use this "range decreases damage" rule... uneven armor might be useful too (if only for wing commander)...
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Possible, but complex. Nobody's ever actually implemented it AFAIK - you can sexp itm theoretically with specially tabled fighters, but I suspect this is something better dealt with by the code or by scripting.
There've been many threads on the subject - a quick search should turn up one or two.
Journey To Hiigara has a fighter mounted version, and we're working on the scripts to make a ship version that allows mines to be placed in FRED.
It IS possible, but the only way to do it reasonably is scripting.
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Oh, I was thinking that you could place a bunch of ships in the mission with a SEXP order, signaling when Alpha 1 is within X range change orders to kamikaze and have the ship explode with special flags in the TBL.
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Oh, I was thinking that you could place a bunch of ships in the mission with a SEXP order, signaling when Alpha 1 is within X range change orders to kamikaze and have the ship explode with special flags in the TBL.
If you want stationary mines to explode and damage everything in a blast radius, that's possible. Derelict did it very well. If you're talking about having mines chase whatever ship they lock on to, it won't work because you can't set a kamikaze order against another fighter - the mine will move towards it, then hover a hundred meters away while trying to stay out of the target's firing arc.