Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Revan on March 03, 2011, 05:11:21 pm

Title: Debris Fields (Asteroids.tbl)
Post by: Revan on March 03, 2011, 05:11:21 pm
Quote from: Freespace Wiki
$POF file2:
Note: This does not work for debris chunks. The game will always only use POF file1.
Defines the name of the alternate asteroid or debris model of the set size
Syntax: String.pof or none, filename

I know that the Pof file 2 and 3 is used for Asteroids with different maps. But is it possible, that the Engine uses different Debris Chunks (same size) at the same time? Or to make the Engine to do that?

Imho it would be awsome, if a debris field is full of many different debris-models (taken from serval Shipmodels), and not only three models of different sizes. Maybe more then three Models per Size-Class?
Title: Re: Debris Fields (Asteroids.tbl)
Post by: Revan on March 05, 2011, 12:22:53 am
Wrong Forum? No Ideas? Or why there are no aswers?
Title: Re: Debris Fields (Asteroids.tbl)
Post by: General Battuta on March 05, 2011, 12:30:15 am
Sorry, I've got nothing.
Title: Re: Debris Fields (Asteroids.tbl)
Post by: Goober5000 on March 05, 2011, 01:34:23 am
This is one of the many things that would benefit from an asteroid code rewrite.