Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Grante on March 03, 2011, 10:04:56 pm

Title: Campaign editor
Post by: Grante on March 03, 2011, 10:04:56 pm
The campaign editor and myself apparently do not get along. It doesn't show any missions  on the side screen. I've tried placing a random campaign into the missions folder and saving it with a different name to see if that helps... but alas, nothing.
Title: Re: Campaign editor
Post by: karajorma on March 03, 2011, 11:09:46 pm
Do you actually have any missions to add? It won't show ones already in campaigns IIRC.
Title: Re: Campaign editor
Post by: Grante on March 03, 2011, 11:40:16 pm
There are seven in the folder.
Title: Re: Campaign editor
Post by: FUBAR-BDHR on March 04, 2011, 04:50:17 pm
If you go to file->open does the correct directory show?
Title: Re: Campaign editor
Post by: Grante on March 05, 2011, 06:26:24 pm
It does show the correct directory. I have found it Fred 2 shows the missions... Fred 2 open does not however, would it cause any problems to use the campagin editor in Fred 2?
Title: Re: Campaign editor
Post by: karajorma on March 06, 2011, 05:28:18 am
Which version of FRED2 Open are you using?

I don't know if retail FRED can deal with FS2 Open missions beyond reading their filenames. There's a chance that the first time you try using is-previous-goal-true the whole thing will fall over.
Title: Re: Campaign editor
Post by: Grante on March 07, 2011, 09:44:04 am
3.6.12
Title: Re: Campaign editor
Post by: karajorma on March 07, 2011, 05:07:26 pm
Try running the debug build. See if you get any errors. Either way, post the log for us to have a look at.
Title: Re: Campaign editor
Post by: Grante on March 07, 2011, 06:44:43 pm
Code: [Select]
1.Passed cmdline options:
2.  -spec_exp 8.2
3.  -spec_static 3.5
4.  -spec_point 8.6
5.  -spec_tube 1.0
6.  -ambient_factor 70
7.  -mipmap
8.  -missile_lighting
9.  -glow
10.  -spec
11.  -3dshockwave
12.  -targetinfo
13.  -3dwarp
14.  -warp_flash
15.  -snd_preload
16.  -mod MediaVPs_3612
17.Building file index...
18.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
19.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
20.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
21.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' with a checksum of 0x529cc70f
22.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
23.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
24.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' with a checksum of 0xb3e21469
25.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
26.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
27.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
28.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\INF_Terran.vp' with a checksum of 0x14509d55
29.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
30.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
31.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
32.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
33.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
34.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
35.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
36.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
37.Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
38.Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\' ... 48 files
39.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' ... 1283 files
40.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' ... 1641 files
41.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.3612.vp' ... 228 files
42.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' ... 1905 files
43.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.3612.vp' ... 2 files
44.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' ... 1892 files
45.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' ... 32 files
46.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' ... 24 files
47.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.3612.vp' ... 13 files
48.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' ... 358 files
49.Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 466 files
50.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\INF_Terran.vp' ... 165 files
51.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
52.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
53.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
54.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
55.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
56.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
57.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
58.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
59.Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
60.Found 22 roots and 15052 files.
61.Setting language to English
62.==========================================================================
63.DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
64.categories can be shown and no debug_filter.cfg info will be saved.
65.==========================================================================
66.Initializing OpenAL...
67.  Using 'Generic Software' as OpenAL sound device...
68.  OpenAL Vendor     : Creative Labs Inc.
69.  OpenAL Renderer   : Software
70.  OpenAL Version    : 1.1
71.
72.... OpenAL successfully initialized!
73.Initializing OpenGL graphics device at 640x480 with 32-bit color...
74.  Initializing WGL...
75.  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
76.  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
77.  OpenGL Vendor     : ATI Technologies Inc.
78.  OpenGL Renderer   : ATI Mobility Radeon HD 4250 
79.  OpenGL Version    : 3.2.9751 Compatibility Profile Context
80.
81.  Using extension "GL_EXT_fog_coord".
82.  Using extension "GL_ARB_multitexture".
83.  Using extension "GL_ARB_texture_env_add".
84.  Using extension "GL_ARB_texture_compression".
85.  Using extension "GL_EXT_texture_compression_s3tc".
86.  Using extension "GL_EXT_texture_filter_anisotropic".
87.  Using extension "GL_ARB_texture_env_combine".
88.  Using extension "GL_EXT_compiled_vertex_array".
89.  Using extension "GL_EXT_draw_range_elements".
90.  Using extension "GL_ARB_texture_mirrored_repeat".
91.  Using extension "GL_ARB_texture_non_power_of_two".
92.  Using extension "GL_ARB_vertex_buffer_object".
93.  Using extension "GL_ARB_pixel_buffer_object".
94.  Using extension "GL_SGIS_generate_mipmap".
95.  Using extension "GL_EXT_framebuffer_object".
96.  Using extension "GL_ARB_texture_rectangle".
97.  Using extension "GL_EXT_bgra".
98.  Using extension "GL_ARB_texture_cube_map".
99.  Using extension "GL_EXT_texture_lod_bias".
100.  Using extension "GL_ARB_point_sprite".
101.  Using extension "GL_ARB_shading_language_100".
102.  Using extension "GL_ARB_shader_objects".
103.  Using extension "GL_ARB_vertex_shader".
104.  Using extension "GL_ARB_fragment_shader".
105.  Using extension "GL_ARB_shader_texture_lod".
106.  Found special extension function "wglSwapIntervalEXT".
107.
108.  Initializing Shaders Manager...
109.  Loading and compiling main shaders...
110.    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
111.    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
112.    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
113.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
114.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
115.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
116.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
117.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
118.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
119.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
120.    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
121.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
122.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
123.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
124.    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
125.  Shaders Manager initialized.
126.
127.  Max texture units: 8 (16)
128.  Max elements vertices: 2147483647
129.  Max elements indices: 16777215
130.  Max texture size: 8192x8192
131.  Can use compressed textures: YES
132.  Texture compression available: YES
133.  Using trilinear texture filter.
134.  Using GLSL for model rendering.
135.  Shader Version: 1.50
136.... OpenGL init is complete!
137.Size of bitmap info = 760 KB
138.Size of bitmap extra info = 52 bytes
139.ANI cursorweb with size 24x24 (25.0% wasted)
140.GRAPHICS: Initializing default colors...
141.Loading palette gamepalette1-01
142.No cached palette file
143.TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
144.Wokka!  Error opening file (armor.tbl)!
[b]145.TABLES: Unable to parse 'armor.tbl'!  Error code = 5.[/b]
146.TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
147.TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
148.BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
149.BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
150.BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
151.BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
152.BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
153.BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
154.BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
155.ANI Lamprey_Impact with size 80x80 (37.5% wasted)
156.TBM  =>  Starting parse of 'Vasudan turrent-wep.tbm' ...
157.TBM  =>  Starting parse of 'SM13-wep.tbm' ...
158.TBM  =>  Starting parse of 'SIM-6N_Masakari-wep.tbm' ...
159.TBM  =>  Starting parse of 'Secondaries-wep.tbm' ...
160.TBM  =>  Starting parse of 'reaper-wep.tbm' ...
161.TBM  =>  Starting parse of 'PhoenixRising-wep.tbm' ...
162.TBM  =>  Starting parse of 'Maul-wep.tbm' ...
163.TBM  =>  Starting parse of 'LRDBBlue-wep.tbm' ...
164.TBM  =>  Starting parse of 'BlueBeamsBaseTable-wep.tbm' ...
165.TBM  =>  Starting parse of 'BBVas-wep.tbm' ...
166.TBM  =>  Starting parse of 'Amaterasu-wep.tbm' ...
167.TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
168.TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
169.TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
170.TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
171.TBM  =>  Starting parse of 'udjat-shp.tbm' ...
172.TBM  =>  Starting parse of 'Tuket-shp.tbm' ...
173.TBM  =>  Starting parse of 'Starstrider-shp.tbm' ...
174.TBM  =>  Starting parse of 'skjoldr-shp.tbm' ...
[b]175.WARNING: "Invalid armor name Light Armor specified for hull in ship class GTF Skjoldr" at ship.cpp:2042[/b]
176.TBM  =>  Starting parse of 'Reshef-shp.tbm' ...
[b]177.Reshef-shp.tbm(line 13:Warning: Error parsing id# in XSTR() tag XSTR("The GVF Reshef demonstrates the latest in Vasudan fighter technology. Its unique design compartmentalizes subsystems, reducing the risk of multiple system damage, while providing added protection for the ultra-efficient Ahk-23 engine.  Modelled after the Qu'arah, a majestic creature of the sparse Vasudan seas, the Reshef continues the tradition of symbolic design among Vasudan shipwrights.  Its low cruising velocity is augmented by powerful afterburners, and with eightWARNING: "Reshef-shp.tbm(line 13: Warning: Error parsing id# in XSTR() tag XSTR("The GVF Reshef demonstrates the latest in Vasudan fighter technology. Its unique design compartmentalizes subsystems, reducing the risk of multiple system damage, while providing added protection for the ultra-efficient Ahk-23 engine.  Modelled after the Qu'arah, a majestic creature of the sparse Vasudan seas, the Reshef continues the tradition of symbolic design among Vasudan shipwrights.  Its low cruising velocity is augmentTBM  =>[/b]  Starting parse of 'reactor-shp.tbm' ...
178.TBM  =>  Starting parse of 'PhoenixRising-shp.tbm' ...
179.TBM  =>  Starting parse of 'petbe-shp.tbm' ...
180.TBM  =>  Starting parse of 'Odysseus-shp.tbm' ...
181.TBM  =>  Starting parse of 'Naeros-shp.tbm' ...
182.TBM  =>  Starting parse of 'Mekhet-shp.tbm' ...
183.TBM  =>  Starting parse of 'maverick-shp.tbm' ...
184.TBM  =>  Starting parse of 'Lancer-shp.tbm' ...
185.TBM  =>  Starting parse of 'Kvasir-shp.tbm' ...
[b]186.WARNING: "Invalid armor name Light Armor 100 specified for hull in ship class GTF Kvasir" at ship.cpp:2042[/b]
187.TBM  =>  Starting parse of 'Khepritbl-shp.tbm' ...
188.TBM  =>  Starting parse of 'karnak-shp.tbm' ...
189.TBM  =>  Starting parse of 'hesat-shp.tbm' ...
[b]190.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
191.
192.At least one of the following tags was used on ship GTVB HESAT, subsystem cavupa:
193.        +untargetable
194.        +carry-no-damage
195.        +use-multiple-guns
196.        +fire-down-normals
[b]197.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
198.
199.At least one of the following tags was used on ship GTVB HESAT, subsystem cavup01a:
200.        +untargetable
201.        +carry-no-damage
202.        +use-multiple-guns
203.        +fire-down-normals
[b]204.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
205.
206.At least one of the following tags was used on ship GTVB HESAT, subsystem cabdowna:
207.        +untargetable
208.        +carry-no-damage
209.        +use-multiple-guns
210.        +fire-down-normals
[b]211.Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.[/b]
212.
213.At least one of the following tags was used on ship GTVB HESAT, subsystem cabdown01a:
214.        +untargetable
215.        +carry-no-damage
216.        +use-multiple-guns
217.        +fire-down-normals
218.TBM  =>  Starting parse of 'Hedetet-shp.tbm' ...
219.TBM  =>  Starting parse of 'GVFShuMkII-shp.tbm' ...
220.TBM  =>  Starting parse of 'Gefjon-shp.tbm' ...
[b]221.WARNING: "Boolean '+Dynamic' type unknown; assuming 'no/false'" at parselo.cpp:2025[/b]
222.TBM  =>  Starting parse of 'Emperor-shp.tbm' ...
223.TBM  =>  Starting parse of 'berserker-shp.tbm' ...
224.TBM  =>  Starting parse of 'Azaes-shp.tbm' ...
[b]225.WARNING: "Bogus string in ship flags: generate hud icon" at ship.cpp:2109[/b]
226.TBM  =>  Starting parse of 'aten2-shp.tbm' ...
227.TBM  =>  Starting parse of 'arachnas-shp.tbm' ...
228.TBM  =>  Starting parse of 'anouke-shp.tbm' ...
229.TBM  =>  Starting parse of 'Anhur-shp.tbm' ...
[b]230.TBM  =>  Starting parse of 'Amaterasu-shp.tbm' ...[/b]
231.More than one version of engine wash Default exists; using newer version.More than one version of engine wash Default100 exists; using newer version.More than one version of engine wash Default150 exists; using newer version.More than one version of engine wash Default200 exists; using newer version.More than one version of engine wash Default300 exists; using newer version.More than one version of engine wash Default500 exists; using newer version.More than one version of engine wash Default700 exists; using newer version.More than one version of engine wash Default800 exists; using newer version.More than one version of engine wash Default900 exists; using newer version.More than one version of engine wash Default1000 exists; using newer version.More than one version of engine wash Default1100 exists; using newer version.More than one version of engine wash Default1500 exists; using newer version.TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
232.TBM  =>  Starting parse of 'radar-shp.tbm' ...
233.TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
234.TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
235.Freeing all existing models...
236.Error reading registry key 'RegisteredOwner'
237.Freeing all existing models...
238.Current soundtrack set to -1 in event_music_reset_choices
239.Loading palette gamepalette1-01
240.Loading model 'fighter01.pof'
241.IBX: Found a good IBX to read for 'fighter01.pof'.
242.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
243.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
244.TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
245.ANI iconT-fighter with size 24x29 (9.4% wasted)
246.ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
247.ANI iconhighlight04 with size 148x148 (42.2% wasted)
248.ANI icont-fightW with size 51x54 (15.6% wasted)
249.ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
250.ANI iconhighlight02 with size 164x164 (35.9% wasted)
251.ANI icont-cargo with size 55x20 (37.5% wasted)
252.ANI FadeiconT-Cargo with size 55x20 (37.5% wasted)
253.ANI icont-cargoW with size 124x43 (32.8% wasted)
254.ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
255.ANI icont-cruiser with size 70x18 (43.8% wasted)
256.ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
257.ANI iconhighlight07 with size 144x144 (43.8% wasted)
258.ANI icont-cruiserW with size 143x39 (39.1% wasted)
259.ANI iconhighlight05 with size 206x206 (19.5% wasted)
260.ANI icont-cap with size 97x54 (15.6% wasted)
261.ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
262.ANI iconhighlight06 with size 186x186 (27.3% wasted)
263.ANI iconplanet with size 183x182 (28.9% wasted)
264.ANI FadeiconPlanet with size 183x182 (28.9% wasted)
265.ANI iconhighlight03 with size 270x270 (47.3% wasted)
266.ANI iconasteroid with size 117x99 (22.7% wasted)
267.ANI FadeiconAsteroid with size 117x99 (22.7% wasted)
268.ANI iconnavbuoy with size 17x33 (48.4% wasted)
269.ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted)
270.ANI iconT-support with size 40x24 (25.0% wasted)
271.ANI FadeT-Support with size 40x24 (25.0% wasted)
272.ANI icont-freight with size 68x28 (12.5% wasted)
273.ANI Fadeicont-Freighter with size 68x28 (12.5% wasted)
274.ANI iconhighlight01 with size 172x172 (32.8% wasted)
275.ANI icont-freightc with size 103x28 (12.5% wasted)
276.ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted)
277.ANI icont-freighterw with size 139x57 (10.9% wasted)
278.ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted)
279.ANI icont-freightercw with size 209x59 (7.8% wasted)
280.ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
281.ANI iconInstall with size 130x91 (28.9% wasted)
282.ANI FadeiconInstall with size 130x91 (28.9% wasted)
283.ANI icont-bomber with size 21x35 (45.3% wasted)
284.ANI Fadeicont-Bomber with size 21x35 (45.3% wasted)
285.ANI icont-bomberW with size 45x73 (43.0% wasted)
286.ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
287.ANI icont-node with size 100x100 (21.9% wasted)
288.ANI Fadeicont-node with size 100x100 (21.9% wasted)
289.ANI iconT-transportW with size 83x49 (23.4% wasted)
290.ANI fadeicont-transportW with size 83x49 (23.4% wasted)
291.ANI iconT-vette with size 80x31 (3.1% wasted)
292.ANI fadeiconT-vette with size 80x31 (3.1% wasted)
293.ANI iconT-gas with size 70x25 (21.9% wasted)
294.ANI fadeiconT-gas with size 70x25 (21.9% wasted)
295.ANI iconT-AWAC with size 70x25 (21.9% wasted)
296.ANI fadeiconT-AWAC with size 70x25 (21.9% wasted)
297.ANI iconT-super with size 200x67 (47.7% wasted)
298.ANI fadeiconT-super with size 200x67 (47.7% wasted)
299.ANI iconnode with size 90x90 (29.7% wasted)
300.ANI Fadeiconnode with size 90x90 (29.7% wasted)
301.ANI iconT-transport with size 40x23 (28.1% wasted)
302.ANI fadeIconT-transport with size 40x23 (28.1% wasted)
303.ANI iconV-fighter with size 30x21 (34.4% wasted)
304.ANI FadeiconV-fighter with size 30x21 (34.4% wasted)
305.ANI iconv-fightW with size 63x46 (28.1% wasted)
306.ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
307.ANI iconv-cargo with size 60x20 (37.5% wasted)
308.ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted)
309.ANI iconv-cargoW with size 123x43 (32.8% wasted)
310.ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted)
311.ANI iconv-cruiser with size 70x44 (31.3% wasted)
312.ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
313.ANI iconv-cruiserW with size 144x90 (29.7% wasted)
314.ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted)
315.ANI iconv-cap with size 97x28 (12.5% wasted)
316.ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
317.ANI iconv-freight with size 57x23 (28.1% wasted)
318.ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted)
319.ANI iconv-freightc with size 60x31 (3.1% wasted)
320.ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted)
321.ANI iconv-freighterw with size 117x49 (23.4% wasted)
322.ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
323.ANI iconv-freightercw with size 123x65 (49.2% wasted)
324.ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted)
325.ANI iconv-bomber with size 34x42 (34.4% wasted)
326.ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted)
327.ANI iconv-bomberW with size 71x82 (35.9% wasted)
328.ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted)
329.ANI iconV-AWAC with size 65x43 (32.8% wasted)
330.ANI fadeiconV-AWAC with size 65x43 (32.8% wasted)
331.ANI iconV-gun with size 20x23 (28.1% wasted)
332.ANI fadeiconV-gun with size 20x23 (28.1% wasted)
333.ANI iconS-fighter with size 25x23 (28.1% wasted)
334.ANI icons-fighterW with size 59x40 (37.5% wasted)
335.ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
336.ANI icons-cargo with size 20x19 (40.6% wasted)
337.ANI Fadeicons-Cargo with size 20x19 (40.6% wasted)
338.ANI icons-cargoW with size 43x41 (35.9% wasted)
339.ANI Fadeicons-CargoW with size 43x41 (35.9% wasted)
340.ANI icons-cruiser with size 70x28 (12.5% wasted)
341.ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
342.ANI icons-cruiserW with size 143x54 (15.6% wasted)
343.ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted)
344.ANI icons-cap with size 97x29 (9.4% wasted)
345.ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
346.ANI icons-freightc with size 60x43 (32.8% wasted)
347.ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted)
348.ANI icons-freighterw with size 119x67 (47.7% wasted)
349.ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted)
350.ANI icons-freighterwc with size 123x82 (35.9% wasted)
351.ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted)
352.ANI icons-bomber with size 34x36 (43.8% wasted)
353.ANI Fadeicons-Bomber with size 34x36 (43.8% wasted)
354.ANI icons-bomberW with size 71x75 (41.4% wasted)
355.ANI Fadeicons-BomberW with size 71x75 (41.4% wasted)
356.ANI iconS-transportW with size 83x43 (32.8% wasted)
357.ANI fadeiconS-transportW with size 83x43 (32.8% wasted)
358.ANI iconS-gas with size 35x70 (45.3% wasted)
359.ANI fadeiconS-gas with size 35x70 (45.3% wasted)
360.ANI iconS-super with size 200x89 (30.5% wasted)
361.ANI fadeiconS-super with size 200x89 (30.5% wasted)
362.ANI iconS-gun with size 11x20 (37.5% wasted)
363.ANI fadeiconS-gun with size 11x20 (37.5% wasted)
364.ANI iconS-transport with size 40x22 (31.3% wasted)
365.ANI fadeIconS-transport with size 40x22 (31.3% wasted)
366.Current soundtrack set to -1 in event_music_reset_choices
367.TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
368.ANI debris01 with size 51x38 (40.6% wasted)
369.ANI debris02 with size 26x19 (40.6% wasted)
370.ANI debris04 with size 36x27 (15.6% wasted)
371.Adding default sun.
372.Resetting dynamic tree node limit from 0 to 0...
373.Resetting dynamic tree node limit from 0 to 0...
374.Resetting dynamic tree node limit from 0 to 0...
375.Resetting dynamic tree node limit from 0 to 0...
376.Freeing all existing models...
[b]377.Error reading registry key 'RegisteredOwner'[/b]
378.Freeing all existing models...
379.Current soundtrack set to -1 in event_music_reset_choices
380.Loading palette gamepalette1-01
381.Loading model 'fighter01.pof'
382.IBX: Found a good IBX to read for 'fighter01.pof'.
383.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
384.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
385.Resetting dynamic tree node limit from 0 to 0...
386.Resetting dynamic tree node limit from 0 to 0...
387.Freeing all existing models...
[b]388.Error reading registry key 'RegisteredOwner'[/b]
389.Freeing all existing models...
390.Current soundtrack set to -1 in event_music_reset_choices
391.Loading palette gamepalette1-01
392.Resetting dynamic tree node limit from 0 to 0...
393.Resetting dynamic tree node limit from 0 to 0...
394.Resetting dynamic tree node limit from 0 to 0...
395.Freeing all existing models...
396.Error reading registry key 'RegisteredOwner'
397.Freeing all existing models...
398.Current soundtrack set to -1 in event_music_reset_choices
399.Loading palette gamepalette1-01
400.Loading model 'fighter01.pof'
401.IBX: Found a good IBX to read for 'fighter01.pof'.
402.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
403.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
404.Resetting dynamic tree node limit from 0 to 0...
405.Resetting dynamic tree node limit from 0 to 0...
406.Resetting dynamic tree node limit from 0 to 0...
407.Resetting dynamic tree node limit from 0 to 0...
408.Resetting dynamic tree node limit from 0 to 0...
409.Resetting dynamic tree node limit from 0 to 0...
410.Freeing all existing models...
[b]411.Error reading registry key 'RegisteredOwner'[/b]
412.Freeing all existing models...
413.Current soundtrack set to -1 in event_music_reset_choices
414.Loading palette gamepalette1-01
415.Loading model 'fighter01.pof'
416.IBX: Found a good IBX to read for 'fighter01.pof'.
417.IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
418.Allocating space for at least 5 new ship subsystems ...  a total of 200 is now available (5 in-use).
419.Freeing all existing models...


I went through and highlighted the problems I saw.. and maybe a few that may or may not be problems.   

*edit* Which... apparently you can't do... nevermind. ha
Title: Re: Campaign editor
Post by: karajorma on March 07, 2011, 11:06:01 pm
Well the table errors do need to be fixed but I'd be surprised if they cause the problems you're having.

Did you actually run the campaign editor?
Title: Re: Campaign editor
Post by: FUBAR-BDHR on March 08, 2011, 04:22:30 pm
Try moving the fs2 folder out of program files. 

Also you may want to check to see  if it's the same bug I encountered:  http://scp.indiegames.us/mantis/view.php?id=2006

Title: Re: Campaign editor
Post by: Grante on March 08, 2011, 05:37:27 pm
Try moving the fs2 folder out of program files. 


Oh my heck, that fixed it. Weird, but I'm not complaining. Thanks for the help you two.
Title: Re: Campaign editor
Post by: Grante on March 10, 2011, 03:16:47 pm
I also 'turned off' the mod I had set up in the launcher. If that helped or not I dunno, never know.