Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Marcov on March 07, 2011, 08:07:30 am
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Spore: Creature Creator or whatever you call it.
The Cell Stage was quite interesting, but once you've played it through several times it just gets boring. I mean, hell you already expect what you'll tackle, a "Squirty" or "Stabber" or whatever the hell you call it.
The Creature Stage can also be pretty interesting and perhaps more than the Cell Stage because of its more complex variety of creatures. However, I am still puzzled as to why I simply couldn't "Impress" the larger and more advanced creatures and instead ended up slaughtering all of them for DNA.
I never really finished the Tribe Stage, I think it's good enough but still I prefer Creature Stage. Kind of frustrating to see enemy tribesmen attacking your base while hunting down animals very far from your tribe :(
I only did a part of Civilization Stage and I'm not sure if it's that enjoyable. Anybody comment on this? Also I'm quite curious of the intracivilizational brawls within my city. I just made creatures that somehow looked like Ogres from the Warcraft Saga, and believe me it was amusing to see those "Ogres" punch each other.
I never really reached the Space stage yet, anyone comment on this?
Overall the great excitement comes with the creation of creatures. But frustration kills my satisfaction when you can only use fully-developed creatures in Civilization Stage wherein you never really get to personally manipulate them! :eek2: :wtf:
Also, anybody know how to destroy the size and strength boundaries in the making of a creature? I always wanted to make one that could rival Epics.
EDIT: For anyone interested, there's a Shivan creature made and is downloadable here: http://www.youtube.com/watch?v=neTkU9ZW3A0
SD Lucifer as a spaceship: http://www.spore.com/sporepedia#qry=sast-500206138057
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Played through all the stages and a little bit of space, too. But it still got boring way to fast. The concept of designing your own stuff is interesting, but the game mechanics were just way too simple for me. I've had more fun with Sims and Sim City.
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Look up the list of console commands, the one's you want are unlimited size/scaling, unlimited complexity, the one that lets you start the creature stage with ANY creature (not just the basic parts), and the ones that let you set your attributes (IE, what your results are at the end of every stage).
I agree, Pred. That was the worst. I was watching spore since the very first demo of it by will wright, who, by the way, is no longer working at EA last I heard, and I KNOW that he's not working on spore. Since the first demo, they took two years to finally release the damn thing, and knowing how big EA was, we were all 'WHOA. This is gonna be huge if a company that big took so much time on it.' But no. In fact, they cut out two of the stages they previewed! One was a 'fish' stage between cell and creature, with full 3-axis movement in the oceans of your world. The second was the civilization stage, which was supposed to be two stages, an age of exploration stage and an information age stage. same map, different objectives and abilities.
The problem, IMO, is the target audience. We were led to believe that Spore was to be this epic, massive game that could be enjoyed by adults and kids. But then they seemed to say 'screw it', and simplified it down to insanely dumb levels, which coincidently let them release it sooner. OK. Then they said Spore is going to be this MEGA-GAME, and we're gonna release all these $7.50 expansions that expand the game, allowing you to add to your favorite parts, or improve the ****ty ones, or even add new stages. What did we get? Creepy and Cute DLC, and the Galactic Adventures expansion, which, to my knowledge is a creature stage ported to the spacestage, only you're locked into little instances, and have to complete a single objective in a little 2 minute mission. And this is SEVERAL years after Spore was released. They just let it die, which frankly is probably for the best.
Check out Yahtzee's Zero Punctuation review of it.
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Which reminds me that the latest Sim City is also pretty dumb. It's kinda sad to see that instead of games making people dumb as many game-critics suspect, it's happening the other way around. :facepalm:
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I eagerly await a proper sequel to SimCity 4.
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Which will be when?
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Gameplay is bad. Too boring.
They simply aren't creative enough to add more. I mean, as a regular RTS gamer, I was particularly disappointed about how little you could do. There's a land vehicle, a sea vehicle, and an air vehicle. So what? They should put more variety, such as at least a "rock-paper-scissors" system for the military and the like.
Or whatever. It just is too simple IMO.
Look up the list of console commands, the one's you want are unlimited size/scaling, unlimited complexity, the one that lets you start the creature stage with ANY creature (not just the basic parts), and the ones that let you set your attributes (IE, what your results are at the end of every stage).
You can do those? How?
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http://www.gamespot.com/pc/strategy/spore/hints.html?tag=tabs%3Bcheats
Not sure about the scaling.
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Thanks.
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Speaking of Spore creations. I stubled upon this just recently.
http://www.youtube.com/watch?v=0btwvL9CNlA
It's kind of adorable :lol:
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And I this:
http://www.youtube.com/watch?v=MYAFLbmN_uw
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I decided to reinstall my "borrowed" copy of Spore again. I found this huge creatures pack somewhere but I can't remember the site. It actually comes with a few Shivans and some mechs from Mechwarrior/Battletech.
I've taken to trying to make "Eldritch Abominations", which is just fancy words to name a trope that describes indescribably horrifying monsters.
As far as I understand, most people like to play Creature Stage more than any of the other stages. Hard to argue :P
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It has the most depth I think. In Space age there's lots of things to do, but they're all kinda boring.
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Find Earth :P