Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: ShivanSpS on March 13, 2011, 09:47:51 am
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http://www.youtube.com/watch?v=GCmIHmZiAfc
9:50 lol
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You sure there wasn't something behind you?
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It's funny how enif station takes heavy damage from the debris
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Indeed, I had huge problems when FREDding once when I wanted lots of debris around an Arcadia (specifically, a destroyed Lucifer, a destroyed Colossus, a destroyed Ravana, and a destroyed Hatshepsut), only to find that every. time. it. would. almost. instantly. die.
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I've had problems with custom beams targeting fighters, even if they were intended for capships...
... copy-pasting the table entry from the SGreen and modifying appearance and stats from there fixed it.
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Well look at that, I have been always sure that beams are more likely to shoot at you if you are between the primary target, seems like the IA tries to destroy you and at the same time hit the target with the remaining of the volt.
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AI*
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Avoid the beam and you won't get hit, pilot.
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You are right, but in spanish it's called IA.
You got what I meant anyway :p
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I've seen a BGreen shoot down one of my torpedoes when there weren't any other targets in its firing arc. Lucky I wasn't in the way.
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That's been fixed, it used to be a well known issue in certain 3.6.10 nightlies.
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i think the bgreen actually fired at the stileto i previusly fired.
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I once got taken out by the Lucifer's main beams. I was charging it as it attacked the Galatea, and I launched a bomb... ZAP!
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Random question - is 57% about average for Enif Station in that mission or did ShivanSPS do unusually well/poorly? It's been ages since I played it, and I don't recall exactly how hard it gets hit.
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Getting hit by a capship beam is one of the most frustrating FreeSpace deaths around. I recall in Bearbaiting, when I would shoot out my remaining Trebuchets and Akheton's against the Demon, but suddenly got zapped by the LRed before I could speed away.
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That's been fixed, it used to be a well known issue in certain 3.6.10 nightlies.
Then why do I still see it with current 3.6.13 Nightlies...
Of course it isn't a problem when it's an ally ship blasting Shivan bombers because of it... :p
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That's been fixed, it used to be a well known issue in certain 3.6.10 nightlies.
Then why do I still see it with current 3.6.13 Nightlies...
Of course it isn't a problem when it's an ally ship blasting Shivan bombers because of it... :p
that has to be the fastest way to take out a wing of seraphim
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Definately.
Six Seraphim vs. two Orion BGreens. ;7
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Then why do I still see it with current 3.6.13 Nightlies...
Of course it isn't a problem when it's an ally ship blasting Shivan bombers because of it... :p
It seems that the fix is in AIProfiles, I don't know why.
"Huge" weapons were not supposed to target bombs last time I checked.
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Probably because it's Retail behavior.
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I remember the slash beams on the front of that Deimos targeting me frequently, if I was closer to it than the station. It was more of a quick instant-death snipe-pulse if it actually hit, though(since there isn't much surface area for the slash beam to travel across). I haven't played in a while to see if it still does that.
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Can't say if it's still a problem in the SCP's latest, but in retail, occasionally the AI will use a capship beam to target incoming bombs (and those Stilettos you were firing are flagged as bombs). It seems really inconsistent, though. You can go through dozens of missions, with all the capship beams behaving themselves, until suddenly the gunners decide that the weapon with the ludicrous charge-up time is the one to use against incoming ordinance.
Point being, though, they aren't targetting you, but rather the missiles you've fired.
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Whilst playtesting the Warzone campaign, in one mission I noticed an anti-capital ship beam on a Hecate (one of the frontal slasher-type ones) wipe out (or nearly wipe out) a single wing of enemy bombers that I was behind and about to engage. I was thinking, "wow, cool, that makes this a bit easier," even though it caught me unawares and nearly hit me. There was an Orion behind us, so I assumed that it was just a freak sweep of beam fire that was intended to hit that. But the same thing happened again in my next retry of that mission, making me think it had been FREDed to occur. It was quite cool to watch, it was like using a lightsabre to swat several flies in a row.
IIRC I was using a 3.6.10 build at the time.
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Actually, I rarely use Stilettos due to the fact that they can be shot down(I'd probably go with Rockeye spam instead), or if I had, I'd have been at less than 500m to try to deny the blobs on the corvette's front time to shoot them.
No, simply existing near Enif(well, anywhere within the Deimo's front beam arcs, at a distance closer than Enif) was all the trigger it needed.
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Oh man, I remember that bug popping up during the 3.6.10 days. I don't know exactly which campaign it was, but there was one mission I had to replay at least a half-dozen times because I kept getting utterly incinerated by a BGreen gunner with a vendetta against me. :p
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Random question - is 57% about average for Enif Station in that mission or did ShivanSPS do unusually well/poorly? It's been ages since I played it, and I don't recall exactly how hard it gets hit.
It starts on 82% gets beamed IMMEDIATELY to like 79%, I did it on 68% on my playthrough so I guess 57% isn't too bad?
Probably because it's Retail behavior.
It is.
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Oh man, I remember that bug popping up during the 3.6.10 days. I don't know exactly which campaign it was, but there was one mission I had to replay at least a half-dozen times because I kept getting utterly incinerated by a BGreen gunner with a vendetta against me. :p
I've probably had at least one of each ship with capital-grade beam cannons, except the Colossus and Sathanas, specifically target my ship (A fighter at that with no Bomb tagged weapons) at some given point in my FS2 history.
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What i know of is that the beams like to target bombs so not turning 90 degrees and burning is a bad idea when soloing destroyer turrets. It may be possible that the beam originally targeted the stiletto. But since it's weaps were probably down the aim sucked.
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Just played the Sathanas-Colossus duel mission. Saw a TerSlash (or was it a BGreen) vaporize one or two Basilisks in a futile attempt to hit the Sath. At first thought I presumed the Colly actually wanted to hit that Shivan fighter wing with its green beam.
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What i know of is that the beams like to target bombs so not turning 90 degrees and burning is a bad idea when soloing destroyer turrets. It may be possible that the beam originally targeted the stiletto. But since it's weaps were probably down the aim sucked.
This also comes into play when you're trying to make a last-ditch effort to take a turret down in a hurry. I know I've been taken out by the Hawkwood in "The Sixth Wonder" because I was playing chicken with the beam firing on Enif Station. "Gonna make it gonna make it gonna make it--*BOOM*"
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Just played the Sathanas-Colossus duel mission. Saw a TerSlash (or was it a BGreen) vaporize one or two Basilisks in a futile attempt to hit the Sath. At first thought I presumed the Colly actually wanted to hit that Shivan fighter wing with its green beam.
Those are all LRBGreen beams
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But since it's weaps were probably down the aim sucked.
But then it wouldn't have targeted the bomb anyway. :P
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What i know of is that the beams like to target bombs so not turning 90 degrees and burning is a bad idea when soloing destroyer turrets. It may be possible that the beam originally targeted the stiletto. But since it's weaps were probably down the aim sucked.
This also comes into play when you're trying to make a last-ditch effort to take a turret down in a hurry. I know I've been taken out by the Hawkwood in "The Sixth Wonder" because I was playing chicken with the beam firing on Enif Station. "Gonna make it gonna make it gonna make it--*BOOM*"
The gunners on the Hawkwood have it out for me. I've been beamed down by them six or seven times in the last two days. It's the only reason I had to replay The Sixth Wonder at all on Hard. :blah:
"They're all just like, oh, the Calypso left, but we've got this beam sitting around doing nothing. LET'S PISS OFF SOME RANDOM PILOT!"
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I swear, TerSlashes are just about the most deadly antifighter weapons in the game, or at least the best anti-Alpha One weapons. My first playthrough of War in Heaven, I'm pretty sure I died more from anticapital beams than everything else combined. :nervous: Everytime there was either a Deimos or Diomedes, they got me with the damned slash beams at least once, even when I made a point to try and stay out of their fields of fire. :banghead: It got really annoying in Delenda Est, since I had to try a few times for various reasons (figuring out how to prioritize ships, etc.) and then, once I was fnally like "Hey, I've got this this time!", I promptly took a TerSlash to the face. So I tried again... and got hit by another beam. It took me about 4 tries once I actually had the mission figured out to finally beat it.