So I ask ye, what is holding back the development of this feature,Time.
and whether if it will ever be possible to overcome it?In due time.
What is holding it back? Coder time and ability, mostly. We have, at this time, no dedicated graphics coder.
However, I have been reading articles on the web about it (this one, especially (http://http.developer.nvidia.com/GPUGems3/gpugems3_ch11.html)) and once I understand that, and find a way to integrate it into FSO's rendering architecture, it will be done.
BTW, stencil shadowing? Why use that? Shadow volumes are a much better approach for FSO IMHO.
*unless you can provide code that does do all the shadow magic, of course.
*unless you can provide code that does do all the shadow magic, of course.
I believe I posted code that does this ages ago, not that it was really usable, but it could serve as a guide.