Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Reppyboyo on May 09, 2002, 04:08:07 pm

Title: Render WIP
Post by: Reppyboyo on May 09, 2002, 04:08:07 pm
(http://www.boomspeed.com/reppyboyo/crap.jpg)

Wot ive been working on....
Beam looks bollox....
cant get an explosion effect....
working on engines....
still crap tho...
Title: Render WIP
Post by: untouchable on May 09, 2002, 05:20:53 pm
But there is hope! Because the text is friggen awesome :nod:
Title: Render WIP
Post by: Thorn on May 09, 2002, 05:27:37 pm
Yes.. What is that text, and where can I get it?
Title: Render WIP
Post by: Reppyboyo on May 09, 2002, 05:27:44 pm
Any1 got any ideas on how to make the beam better.....(using 3d studio max 4)
Title: Render WIP
Post by: Ryx on May 09, 2002, 05:35:31 pm
Do a search. We had a discussion about that a few months ago.

Edit: I mean in MAX, btw.
Title: Render WIP
Post by: CODEDOG ND on May 09, 2002, 05:40:05 pm
GO TO SOUNDS OF THUNDER ON THE MAIN PAGE!!!!!!!

You should find a very useful beam making tutorial there. :D
Title: Render WIP
Post by: Reppyboyo on May 09, 2002, 05:49:20 pm
1.Cant find the thread
2.SOT link is for photoshop (wich i dont have)
3.The link is dead

any1 got any info on beams in 3d studio max 4?
ill just keep fiddling for now...
Title: Render WIP
Post by: Stryke 9 on May 09, 2002, 06:21:46 pm
Needs an umlaut. :D
Title: Render WIP
Post by: Reppyboyo on May 10, 2002, 04:18:25 am
WTF is a umlaut
Title: Render WIP
Post by: wEvil on May 10, 2002, 04:43:06 am
Put an omni light at the beam source (turn shadow casting off...the MAX renderer hates shadows!)

Go to the render dropdown menu, go to effects.

Add a new lens effects and load the "sun" preset.

Delete the outer glow and tweak the inner glow to about 10 units in size, also put the "use source colour" up to 100. make this one green...or whatever the beam colour is.

Now add in a NEW lens effects glow, set the size to 5 and put "use source colour" to 0.  Make this glow white.

Now go back to your scene and tweak the colour of the beam source omni light to be green (for example), but drag the hue slider so its got some white in there (should be a slightly washed out)

With any luck, you'll get a great beam blob.  Use the same technique with a cylinder for the beam itself.

This way you can also animate a convincing "warmup"
Title: Render WIP
Post by: Styxx on May 10, 2002, 07:59:24 am
I would have told him to use video post, but I think it's all the same in the end. I never really got used to those rendertime effects... :p
Title: Render WIP
Post by: Reppyboyo on May 10, 2002, 01:02:19 pm
still cant get it lookin right....
The powerup has 2 dodgy black circles around it...

and i get get no effect on the actual beam...

i aint got no idea on how to use VideoPost....

help!
:headz:
Title: Render WIP
Post by: Reppyboyo on May 10, 2002, 02:40:30 pm
*BUMP*