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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 21, 2011, 10:46:27 am

Title: Nightly (Windows): 21 Mar 2011 - Revision 7089
Post by: SirKnightly on March 21, 2011, 10:46:27 am
Here is the nightly for Windows on 21 Mar 2011 - Revision 7089

Group: Inferno
fso-WIN-Inferno-20110321_r7089.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110321_r7089.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110321_r7089.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110321_r7089.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110321_r7089.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110321_r7089.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110321_r7089.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110321_r7089.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110321_r7089.md5)

Code: [Select]
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r7075 | Sushi | 2011-03-18 09:33:50 -0500 (Fri, 18 Mar 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/model/modelinterp.cpp

Add "$Detail Distance Multiplier"
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r7077 | The_E | 2011-03-18 16:47:17 -0500 (Fri, 18 Mar 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/parse/lua.cpp

m!m's corrections to subsystem:fireWeapon() as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1486751#msg1486751. Slightly adjusted to use model instances. Also tweaked ship_get_global_turret_gun_info() to use model instances.

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r7078 | The_E | 2011-03-19 16:37:51 -0500 (Sat, 19 Mar 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

A few tweaks and additions by nuke

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r7079 | The_E | 2011-03-19 16:49:42 -0500 (Sat, 19 Mar 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/particle/particle.cpp
   M /trunk/fs2_open/code/particle/particle.h

And more from m!m, as seen here: http://www.hard-light.net/forums/index.php?topic=44821.msg1487355#msg1487355

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r7080 | Wanderer | 2011-03-19 17:37:32 -0500 (Sat, 19 Mar 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

feature commit - damage and impact particle spew controls, control for setting a multiplier for propagating explosion radius.
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Title: Re: Nightly (Windows): 21 Mar 2011 - Revision 7089
Post by: Dragon on March 21, 2011, 11:33:11 am
Code: [Select]
feature commit - damage and impact particle spew controls, control for setting a multiplier for propagating explosion radius.
------------------------------------------------------------------------
How does this work?
It sounds really great.
Title: Re: Nightly (Windows): 21 Mar 2011 - Revision 7089
Post by: Trivial Psychic on March 21, 2011, 07:37:08 pm
Does it have anything to do with THIS (http://www.hard-light.net/forums/index.php?topic=56660.msg1144247;topicseen#msg1144247) feature request?