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Played the sp campaign a bit yesterday evening, it was pretty fun. It runs very smoothly at "extreme" settings on my Q9550, R6850 and 8GB RAM.
Graphics aren't as spectacular as you'd expect from Crytek, definitely better than Crysis 1 and Warhead but not THAT much better. It is however a console port, but it's not necessarily a bad thing. Gameplay is pretty intuitive. Use of nanosuit is easier than what it was in Crysis 1 and Warhead, it's important factor in action where you should be able to use the suit's functions "naturally".
If there is one thing I absolutely loathe, it's the lack of savegames. Crysis 2 only has checkpoints, on dying you have to start over whereever last checkpoint was. While I raged over it for a while, it wasn't that bad. Checkpoints are mostly logically placed and didn't have too much trouble with it.
Gameplay is nice, better than in Crysis 1 or Warhead I'd say. Part of it is because of better nanosuit control as mentioned earlier, but the other thing is that it is really well balanced. It's not overpowered, you get killed fast if you try playing a Rambo. Gameplay is also well paced so far. I like how much attention they've put on environment, New York City is really well done and destruction of environment ranges from good to awesome.
Story on the other hand I have mixed feelings about. There is far more depth in it than Crysis 1 and Warhead combined and then some. But background on nanosuit is totally cliché, at least what I've learned in the game so far. My opinion my yet change as I progress further.
If you liked Crysis and Crysis Warhead, I'm quite sure Crysis 2 won't disappoint you. At least if you don't let checkpoint saving system bother you too much. If we're lucky, real saving will get patched in for PC later. Oh and Crytek dropped DirectX11 support on launch, I hear they're planning to patch it in later though.
(http://h-7.abload.de/img/crysis2_helicopteranem.gif)
The crash is scripted but it still looks nice.
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I held off on getting it until some more nonprofessional reviews pop up. This is pretty good news actually. I probably still wont pay full price until I get a rough estimate on campaign length, but its nice to know it wasn't the horrible failure that everyone prophesied.
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Campaign length is supposed to be ~12h if you're good. Longer if you die lots or spend time ogling scenery porn.
I can't say I quite agree with you, Fury, about suit usability. The scroll wheel system for Crysis 1 felt quite good to me. A 0.1 second twitch allows me to switch to any mode I wished. I feel it makes it cooler when I have to micromanage to speed jump out of the bushes, cloak immediately, then change to strength mode just before landing to ruin someone's face, then back to cloak: all fast enough so that no one else notices (though crysis AI is pretty ****)
Does the fov tweak change the size of the gun? I mean, I don't need a consolized weapon taking up half my screen...
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I can't say I quite agree with you, Fury, about suit usability. The scroll wheel system for Crysis 1 felt quite good to me. A 0.1 second twitch allows me to switch to any mode I wished. I feel it makes it cooler when I have to micromanage to speed jump out of the bushes, cloak immediately, then change to strength mode just before landing to ruin someone's face, then back to cloak: all fast enough so that no one else notices (though crysis AI is pretty ****)
I never could master rapid switching of suit modes in Crysis 1 or Warhead, especially not in middle of combat. Crysis 2 for me, is a huge improvement.
Does the fov tweak change the size of the gun? I mean, I don't need a consolized weapon taking up half my screen...
No idea, I didn't change any settings beyond what's available in the game options menu. Which by the way, are very, very limited.
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Graphics aren't as spectacular as you'd expect from Crytek, definitely better than Crysis 1 and Warhead but not THAT much better. It is however a console port, but it's not necessarily a bad thing. Gameplay is pretty intuitive. Use of nanosuit is easier than what it was in Crysis 1 and Warhead, it's important factor in action where you should be able to use the suit's functions "naturally".
Its not a console port. The console versions were ported from PC. The reason why they did not invest in spectacular graphics this time is fairly easy: They did not want to alienate everyone which did not have an Ultra High Spec PC, like last time.
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So I just finished this game:
The Good
-The game is brilliantly optimized, looks gorgeous, and will run fast even on high settings. It's an absolute technical marvel. The best engine I've ever seen in terms of both looks and performance.
-With a few config file tweaks, it looks and plays like a good PC title, including proper FOV.
-The dialogue writing is excellent, absolutely perfect for the setting. Richard Morgan's fingerprints are all over it. The enemies sound convincing, Gould is endearing, and the atmosphere is nice. Much of the backstory about the Nanosuit and certain characters like Hargreave
is top-notch. Voice acting is very very very strong.
-The weapons feel good and are satisfying to shoot.
-The nanosuit works well, and the mantling/jumping is fun.
-Good music.
-Lengthy campaign for a modern shooter, 10-12 hours on Veteran difficulty for me. I went 7.5 hours without dying at one point! That's not because the game is easy, but because it gives you the tools to play skillfully if you're tactical and cautious.
-A couple spectacular (but noninteractive) physics set pieces that look amazing.
The Bad
-The level design is inferior to Crysis and Warhead, far more restrictive and linear. This is the game's biggest weakness; it's not a corridor shooter, but it's definitely a fat corridor shooter with a few bubbles.
-The AI is all right, but not as good as Crysis in terms of posing a challenge.
-The game becomes trivially easy even on higher difficulties once you get the high-ranked armor mode upgrade.
-Weapon variety is limited, you'll be using the SCAR and SCARAB for most of the game.
-The gameplay isn't varied enough to support the game's length. You'll fight the same types of enemies for most of the game, and they get pretty predictable and familiar. The Ceph grunts in particular get dull. This is another big issue; there's just not as many things to do as there were in Crysis.
-The story builds really well, and as I mentioned has excellent dialogue, but has only one really good payoff and then fizzles a bit at the end. It also throws away a lot of details from Crysis 1, if you care about that. The ending feels like something of a cop-out, but all the stuff about Prophet is great.
-The Ceph get a lot of talk in the story about how dangerous and mysterious they are, but don't have much personality and feel like fairly standard video game aliens. They were more interesting in Crysis 1. They seem to have ditched their entire 'cold' angle for a 'bioweapons' angle.
-A lot of quicktime events. Kind of annoying and predictable.
-The infected people scattered around aren't 'real' objects; you can't shoot or interact with them. I wanted to put them out of their misery but the game wouldn't let me.
-The city setting gets pretty dull.
The Ugly
-There is no way to customize important graphical features ingame. You'll need to resort to config file editing.
-The game's data is allegedly encrypted, and they didn't ship the excellent CryEngine 3 editor with the game. Should wait and see what the modding scene looks like in a few months.
Not worth buying at full price right now, but a good game.
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Fizzling at the end is something of a tradition now, I guess?
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:lol:
[attachment deleted by ninja]
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Oh and Crytek dropped DirectX11 support on launch, I hear they're planning to patch it in later though.
Yep that's what I've heard aswell.
So far I've tried only the MP demo and on so-so high settings it ran pretty damn smoothly on my 5770.
Though, I think that I won't try the full game untill I've gotten my MSI 6950 Twin Frozr III. Prrrrrrrllllease ship 'em out already MSI. I wanna know the real price for it and how it affects the other brands prices.
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The demo was a port of the xbox 360 demo, I believe, due to several reasons, most being the discrepancies between it and the final game in terms of performance, as the final has far better performance. I do, even with a two year old laptop GPU, think Crysis 2 could have been a bit prettier, as they already got it prettier than Crysis 1 while having better performance simultaneously. The story does get better at the end, but it does
leave you hanging, like they're expecting to make a Crysis 3
but that's not necessarily a bad thing presuming they can keep it as good or better than Crysis 2.
I, personally, liked weapon variety. There were more weapons than in Crysis 1, which I only ever used the shotgun or SCAR in, myself, and I found the Grendel and Jackel (as well as the majestic and energy gun thing) useful as secondaries (since I always use the SCAR, it's one of my favorite guns :P), although I wish you could still have two of the 'medium guns' and a pistol, like in Crysis 1.
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Rumor has it that Dx11 will only be available to GTX590 users.
http://www.gamemunition.com/rumors/did-nvidia-pay-crytek-to-delay-directx-11-support-for-crysis-2/
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It all depends how much of the game was built around DX11. For all we know, Crysis 2 DX11 could be as useless as Crysis 1 DX10.
(Also, I read somewhere that it's been figured out how to crack open the encryped game files. Modding can begin unless Crytek slams the lid down on this.)
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For those of you looking for advanced graphics options:
http://www.incrysis.com/forums/viewtopic.php?id=33008
Someone has put together a little program that allows you to further customise the graphics - the fact that this has been done so quickly after launch does make the folks at Crytek look a bit silly for not just having it in there already. Still, whatever.
I haven't tried the game yet - I tried to get the demo running but it wouldn't even let me create a log in so I've had no chance to try it. I'm feeling sorely jaded by the whole thing so despite liking Crysis, I may have to acquire Crysis 2 to see if it'll even run on my system before I hand over any cash. For once, I really don't feel bad about that.
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If you could run Crysis 1 you can run Crysis 2. I guarantee it.
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For those of you looking for advanced graphics options:
http://www.incrysis.com/forums/viewtopic.php?id=33008
Awesome, but is there no way to kill the bloom in the release version? It's less bad than the demo, sure, but it still gives me a headache -whether psychosomatic or for reasons more medical than hate, I dunno, but I could only go about twenty minutes before quitting because of the pain.
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For those of you looking for advanced graphics options:
http://www.incrysis.com/forums/viewtopic.php?id=33008
Someone has put together a little program that allows you to further customise the graphics - the fact that this has been done so quickly after launch does make the folks at Crytek look a bit silly for not just having it in there already. Still, whatever.
Interesting. Cranked up every setting in there and the game still plays very smoothly. I'm actually impressed.
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Really? My system isn't as beefy as yours but going on GBs saying that it'll run and your not-scathing review, I'm tempted to give it a go. I realise that the main thing stopping me last time is probably not a factor this time around.
Edit: Oh, and sorry Suongadon but I didn't make or have anything to do with that detail-changing program. I just passed along the link to you guys. It might be worth running a Google search and/or signing up to a Crysis forum and asking the question. Crysis 1 was really quite customisable if you were willing to get your hands dirty so it's possible someone knows how to help you.
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The demo is an awful way to see if Crysis 2 runs well or not, it's the final game runs MUCH smoother, as did the leak, which leads me to believe that the demo was a port of the xbox 360 demo to save both time and money.
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Eh. I just put together my own custom autoexec.cfg.
The game is very very pretty. I'm actually very impressed on how much the engine renders vs the framerates given. I suspect that lots of it has to do with much better vis-areas and level optimization, rather than only with engine optimizations.
I have this issue where ironsight aiming moves over 1 pixel at a time. It can't do sub-pixel aiming, if that makes any sense, which makes some sniping decidedly harder. Anyone have tips besides "get a real GPU so you can play at >1024x600"?
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So this game has an okay plot with some great writing. I'm gonna rewrite it to be better, hang on to your diapers. Obviously massive spoiler.
First off, some of the content from the emails needs to be moved into the main narrative and made much more explicit. Hargreave's signoff to Gould in particular, with the information about the Ceph rejection safeguards and how they've now been overcome, but also information about Lockhart's conflict with Hargreave.
Now, second, the game does the ****tiest job of handling its mute protagonist. Alcatraz could at any point in the early game have told the CELL guys 'I'm not Prophet! I'm some other guy! Let's fight these aliens together!' and that probably would've been it.
However, there is an easy way to handle the mute protagonist, one which makes the game way more creepy and interesting. It's going to involve a rewrite of a major event towards the end, when Hargreave captures Alcatraz and attempts to remove the suit.
In the game, Tara Strickland prevents the removal, and Alcatraz lives to continue silently complying with everything anyone tells him to do.
Imagine if it went like this instead:
Hargreave's surgical unit deactivates the suit. As a CELL soldier lifts the suit's facemask away, the player's POV detaches with the facemask. We look down at Alcatraz's dead body from the perspective of the nanosuit itself.
"The poor man," Hargreave says. "Brain-dead from the moment Prophet pulled him out of the water. His motor functions and basic systems were still intact, but his will, his consciousness...all irretrievably gone. So the suit filled the gap. Repaired his brain using its own protocols and objectives."
"I wonder," he continues, "if we should really say he wore the suit...I think it more appropriate to say the suit was wearing him. No wonder he carried on so doggedly with Prophet's last mission."
Thus it is revealed that we have not been playing most of the game as Alcatraz wearing the suit, but as the suit wearing Alcatraz. The two have blended now, as Prophet and the suit did, and thus we are as much the suit as Alcatraz.
Strickland shoots the CELL soldier and replaces the mask. Alcatraz is defibrillated and revived. The narrative proceeds to the ending, with the same reveal of Prophet 'returning' from the nanosuit, but now most of the game makes sense because the brain-damaged Alcatraz is carrying out the suit's objectives at the behest of the stored Prophet personality.
I actually like to think this is what happened anyway.
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Eh. I just put together my own custom autoexec.cfg.
The game is very very pretty. I'm actually very impressed on how much the engine renders vs the framerates given. I suspect that lots of it has to do with much better vis-areas and level optimization, rather than only with engine optimizations.
I have this issue where ironsight aiming moves over 1 pixel at a time. It can't do sub-pixel aiming, if that makes any sense, which makes some sniping decidedly harder. Anyone have tips besides "get a real GPU so you can play at >1024x600"?
how do you aim at part of a pixel?
the concept sounds impossible to me, thats all.
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cut
I definitely agree, the biggest issue in single player for me had to be the mute character, partially because of how poorly it was done, and partially because of how silly it was.
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Eh. I just put together my own custom autoexec.cfg.
The game is very very pretty. I'm actually very impressed on how much the engine renders vs the framerates given. I suspect that lots of it has to do with much better vis-areas and level optimization, rather than only with engine optimizations.
I have this issue where ironsight aiming moves over 1 pixel at a time. It can't do sub-pixel aiming, if that makes any sense, which makes some sniping decidedly harder. Anyone have tips besides "get a real GPU so you can play at >1024x600"?
how do you aim at part of a pixel?
the concept sounds impossible to me, thats all.
As for aiming at part of a pixel, think of it as being able to move a camera around by down to an infinitely small rotation if you wish, since geometry is mostly vectors (I think) in memory. Rasterization should show sub-pixel movements in this way just fine, albeit with a bunch of shimmering/aliasing. As far as I can tell, Crysis 2 limits your camera angle motion while zoomed in to a minimum of 1 pixel increments. This is all fine and dandy until I'm at low resolutions, and that 1 pixel is now something like .5 degrees. This is not conducive to sniping without a scope. eg:
The head I aim at 2 blocks away is 2x2 pixels large. The target is moving, so I'm trying to track it. Doesn't go so well when the head is able to move in sub-pixel distances while my ironsight can't. It snaps over pixel by pixel, constantly undershooting and overshooting the head.
But maybe I'm just crazy, and seeing things in my jittery framerate.
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I think the Ceph differences are meant to highlight differences between Hives, especially as one of
Prophet's flashbacks shows that they did not retcon the Lingshan hive into being the Crysis 2 Ceph.
I personally think that the Lingshan hive might've adapted itself for the Ice Age or space travel, without the need to heat their ships to the same degree we would require.
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Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.
This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?
By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.
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There's a console, the gunplay is good, I don't think the PC version has any autoaim (I never turned it off and I don't have any), and the config file works fine for graphics but is definitely not as good as an ingame menu would have been.
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Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.
This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?
By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.
You can change the controls in-game, so I'm not sure why that's really an issue here. I'm fairly certain that, with your past comments on games that are on consoles, as well as some of the content in the quoted post, that there might be some sort of placebo effect that a game having a console version has on you. I'm not trying to be inflammatory here, but that's just what I've observed thus far, especially when you say gunplay is boring because it's 'straight from console' even though gunplay has barely changed since Crysis 1.
There is, as well such a thing as a good console game, just fyi.
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straight from console, with no recoil.
You appear to lack any objectiveness.
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Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.
This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?
By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.
You can change the controls in-game, so I'm not sure why that's really an issue here. I'm fairly certain that, with your past comments on games that are on consoles, as well as some of the content in the quoted post, that there might be some sort of placebo effect that a game having a console version has on you. I'm not trying to be inflammatory here, but that's just what I've observed thus far, especially when you say gunplay is boring because it's 'straight from console' even though gunplay has barely changed since Crysis 1.
There is, as well such a thing as a good console game, just fyi.
The gunplay has changed tremendously - that is biggest thing that jumped out at me. The reason I mention consoles in relation to that specific aspect is because the way Crysis 2 does it is exactly how it's done on console shooters - Semi-automatic shooting has ZERO recoil, full auto auto almost none, the only concern being seeing through the muzzleflash and guiding your fire onto the target, which makes sense since proper recoil ala Crysis 1 would mess up aiming when using a controller. The other stuff, like how when you jump, you hold spacebar -- Again, makes sense since that button would have two functions on the controller, first one, I'm guessing, would be activate/use, while holding it would make you jump, but that's small potatoes compared to the shooting.
Anyway, thought I'd share this: http://www.crymod.com/thread.php?threadid=67644
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Eh. I have bigger beef with how slow it is to activate strength anything. If I want to strength punch something, I don't want to anticipate it 1 second ahead of time and start holding down melee then.
I've found that r_MotionBlurShutterSpeed = 0.0015 looks far better than the default setting and is preferable to turning the blur off completely. It goes from being "OMG CE3 CAN DO OBJECT MOTION BLUR LOLS" to a more natural subtle effect that enhances the graphics. Kinda like subtle bloom vs omg bloom.
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As mentioned by someone else before in this topic, I too find it curious that Crytek didn't retcon the aliens from Crysis 1 and Warhead to be like they're in Crysis 2. Which I think seems to indicate that both are supposed to exist, but are simply different faction, sub-species or something along these lines. I wonder what we'll see in Crysis 3.
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Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.
This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?
By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.
You can change the controls in-game, so I'm not sure why that's really an issue here. I'm fairly certain that, with your past comments on games that are on consoles, as well as some of the content in the quoted post, that there might be some sort of placebo effect that a game having a console version has on you. I'm not trying to be inflammatory here, but that's just what I've observed thus far, especially when you say gunplay is boring because it's 'straight from console' even though gunplay has barely changed since Crysis 1.
There is, as well such a thing as a good console game, just fyi.
The gunplay has changed tremendously - that is biggest thing that jumped out at me. The reason I mention consoles in relation to that specific aspect is because the way Crysis 2 does it is exactly how it's done on console shooters - Semi-automatic shooting has ZERO recoil, full auto auto almost none
I distinctly recall that the Crysis 1 was very much like this, especially in strength mode (which is the Crysis 2 default mode). The full auto reciol is only noticable when using sniper scopes in Crysis 1...
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As mentioned by someone else before in this topic, I too find it curious that Crytek didn't retcon the aliens from Crysis 1 and Warhead to be like they're in Crysis 2. Which I think seems to indicate that both are supposed to exist, but are simply different faction, sub-species or something along these lines. I wonder what we'll see in Crysis 3.
I haven't finished the game yet, but I get the impression that the C2 aliens are assembled out of liquefied humans. This couldn't possibly be the case for the aliens in C1, which might explain the difference
Actually, I bet crytek trashed the ice aliens idea because the ice shader from C1/WH got lots of flak for crippling framerates.
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Just finished.
Good game, but the story is laughably bad.
The mute character is redicolous. I could predict the "twists" a thousand miles away..and C2 seems to take C1 lore and butcher it mercelesly....
- No one knowing about the aliens? C'mon! A whole carrier fleet (if not two) were lost..you don't cover up something like that. Not to mention an entire island being incased in an ice sphere...you can't hide that from the world.
- the army not knowing about the nanosuits? Not a single marine in C1 was surprised seeing Nomad. Marines in C2 are all "WTF is that??" when they see you. Not to mention the whole equipment re-design.
- the abilities of the nanosuit in C1 and C2 are vastly different...combined with the above, it makes it feel like the whole game is taking place in a different universe.
- What's with the bio-crap? Real original Crytek...real original. Way to trash something far more original and replace it with metric tons of stupid.
- Who didn't see Hargrieve's reveal coming? Over 100 years old, no one sees him face-to-face? It doesn't take a genious.
- and Tara too. The only (good-looking) chick in the game. OF COURSE she gonna be on your side!
- The game assuming you're a butcher. Trought the game you got CELL operatives rambling about how you butchered their men...and I played the ultimate stealth game, avoiding to kill any and all humans if at all possible. I maybe killed 10 trought the whole game.....
- how many times does Alcatraz get lost/found/knocked-out/disabled/rescoued? Every second mission apparenlty....
Need I go on?
Crysis 1 > Crysis 2
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Just finished.
Good game, but the story is laughably bad.
The mute character is redicolous. I could predict the "twists" a thousand miles away..and C2 seems to take C1 lore and butcher it mercelesly....
I disagree, and I'll explain why in an orderly manner after I suggest you think about taking an English class as your spelling is terrible. You have no real excuse for it since most, if not all browsers have built in spell checkers. :P
- the abilities of the nanosuit in C1 and C2 are vastly different...combined with the above, it makes it feel like the whole game is taking place in a different universe.
Uh, no they're not. Strength and speed are always enabled/passive abilities now, and armor and stealth are still able to be toggled. If you're talking about the nanosuit customization, then I happen to disagree! Suit customization was something I felt was missing from Crysis 1.
- The game assuming you're a butcher. Trought the game you got CELL operatives rambling about how you butchered their men...and I played the ultimate stealth game, avoiding to kill any and all humans if at all possible. I maybe killed 10 trought the whole game.....
Is your mind frail? The cell operatives, over and over, said that PROPHET had killed those men BEFORE he shot himself and gave the suit to you. They even say this in the game, which means either you had selective hearing, bad hearing, or just weren't paying any real attention.
- how many times does Alcatraz get lost/found/knocked-out/disabled/rescoued? Every second mission apparenlty....
Need I go on?
Thee times over the course of 15 hours of gameplay? First was after he fell from the apartment, which makes sense. Second, was when he was in the chair being scanned in a Cell-owned Facility and was knocked out after they took him outside and the Ceph crashed the party. Perhaps not necessary, but it essentially saved the player. Third was when Hargrieve betrayed him, which was a smart and logical move on his part.
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C2 seems to take C1 lore and butcher it mercelesly....
Speaking as someone who has yet to play C2, god, I hope so.
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Well one thing I kinda miss about the C1 aliens is they sorta made sense as an alien fighting force. If I were aliens, and I had super tech, I would put all my dudes in badass hovering exoskeletons, and support them with these sweet hovering squid flying tank things. That makes sense. The C2 aliens are more limited.
Also the multiplayer, overrun with hackers, holy ****.
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I do miss the C1 aliens, but the C2 aliens make a bit more sense in an urban environment like New York, since they're small and better for getting around than I'd think the C1 aliens would be, since the C1 aliens seemed to be better at more open spaces like the forest.
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I do miss the C1 aliens, but the C2 aliens make a bit more sense in an urban environment like New York, since they're small and better for getting around than I'd think the C1 aliens would be, since the C1 aliens seemed to be better at more open spaces like the forest.
I think you're missing an important point here: this would only make sense if they gave a damn about taking New York intact or semi-intact. There is no real reason for the Ceph to do this. The heavy gear seen in C1, on the other hand, is ideal for the sort of knock-it-all-down behavior that is really the most effective approach to urban combat when you don't care how the city looks later.
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I do miss the C1 aliens, but the C2 aliens make a bit more sense in an urban environment like New York, since they're small and better for getting around than I'd think the C1 aliens would be, since the C1 aliens seemed to be better at more open spaces like the forest.
I think you're missing an important point here: this would only make sense if they gave a damn about taking New York intact or semi-intact. There is no real reason for the Ceph to do this. The heavy gear seen in C1, on the other hand, is ideal for the sort of knock-it-all-down behavior that is really the most effective approach to urban combat when you don't care how the city looks later.
But then it would not be a very fun game...
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I disagree, and I'll explain why in an orderly manner after I suggest you think about taking an English class as your spelling is terrible. You have no real excuse for it since most, if not all browsers have built in spell checkers. :P
I was in a hurrry and I don't give a damn. Deal with it!
Uh, no they're not. Strength and speed are always enabled/passive abilities now, and armor and stealth are still able to be toggled. If you're talking about the nanosuit customization, then I happen to disagree! Suit customization was something I felt was missing from Crysis 1.
No dude. I'm talking about the overall "story" abilitites. In C1 the suit felt and operated jsut like a suit. A piece of equipment. In C2..well
It's far more AI, far more bio-integrated. It feels different
- The game assuming you're a butcher. Trought the game you got CELL operatives rambling about how you butchered their men...and I played the ultimate stealth game, avoiding to kill any and all humans if at all possible. I maybe killed 10 trought the whole game.....
Is your mind frail? The cell operatives, over and over, said that PROPHET had killed those men BEFORE he shot himself and gave the suit to you. They even say this in the game, which means either you had selective hearing, bad hearing, or just weren't paying any real attention.
Duh. They go after you long after they know you're not Prophet....
- how many times does Alcatraz get lost/found/knocked-out/disabled/rescoued? Every second mission apparenlty....
Need I go on?
Thee times over the course of 15 hours of gameplay? First was after he fell from the apartment, which makes sense. Second, was when he was in the chair being scanned in a Cell-owned Facility and was knocked out after they took him outside and the Ceph crashed the party. Perhaps not necessary, but it essentially saved the player. Third was when Hargrieve betrayed him, which was a smart and logical move on his part.
You seem to mis a few...
falling from the heli..the spore conduit..falling from the bridge...
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http://www.mycrysis.com/forums/viewtopic.php?f=40&t=16734
FIrst, read the article linked. Then read the comments.
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:lol:
So many people got trolled, for BAWing about graphics without knowing what they're talking about.
My personal gripe about the consolitis that this game suffers is not about the graphics. Who cares if C2 is able to run on consoles? It's still prettier than almost any game in the last decade, and runs extremely well to boot. Rather, I was really annoyed with all the quick-time events that plagued the gameplay. Crysis 1 was good, and it used the old pc-game philosophy: give a the player a set of commands, and let them figure out how to use them in different situations. Crysis 2 was all about "Hold T to powerkick the car". "Press T to assassinate". "Hold Mouse Button 1 to look to around the corner". "Hold Mouse button 1 to look above." "Hold F to look". "Press mouse 1 to crawl". "Press space bar to defib". Context-sensitive commands have their place, but this was seriously overdoing it. And yes, I'm calling this consolitis, because these sorts of things are far more common in consoles, when your controller is severely deficient in buttons.
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I say it's worse when there's no choice..What's hte point of pressing a buttun to do X if X is the ONLY thing you can do.
Why stop a cutscene? For example, when you kill that L guy
, it's a cutscene, up to the point where you grab him by the throat. The game stops and you get "press Mouse 1 to kill"...why? There's nothing else you CAN do..you can't spare him, the game won't continue till you kill him..so why even do it?
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It gives you more time to oggle the skin shader. I dunno.
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precisely..It's basicly "press X to continue game"..completely pointless.
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I'm gonna have to disagree here. While I'm with you personally, Trashman, a lot of players really like the illusion of extra control those little one-button quicktime events give them. It lets them savor an important story moment, in their eyes. So we can't really fault Crytek for using something in their game that has been positively received by the gaming community as a whole.
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That's not a quick-time event.
Quite-time events have a negative consequence when they are missed...the game can (mostly) contninue even if they are missed.
And since when have quick-time revents been a positive thing regarded like that by the whole gaming community?
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Since RE4. And in many games that have used them since then. In fact the only blockbuster title whose QTE's I've heard complaints about was Modern Warfare 2, and thats par for the course with that trainwreck.
I'm not trying to argue that Crytek did the "press X to continue" thing well especially if it doesn't have negative consequences for waiting, as you say, just that I understand why said "gameplay" element is present, as contrived and pointless as you or I may find it.
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godDAMN this multiplayer is fun as hell once you unlock the FELINE
Then again that may be just be me, ever since CS 1.6 i've been fond of submachine guns because of that feeling that you're killing people by urinating on them
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This game's multiplayer turned out to be fun like sex, I'm ranked in the top 2.5%. :smug:
ed: however, still tons of aimbotters
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That does not matter, since you apperently still own them :P.
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No, I just quit when they turn up. **** it's annoying.
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No, I just quit when they turn up. **** it's annoying.
that's what happens when you play on the platform they care least about.....sadly.
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If they didn't care about PC gamers they wouldn't have made it for PC I think...
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Or give it better graphics on pC, or just running better on PC, etc. etc.
Battlefield 2 also used to be full of hackers on release, that problem will be patched out... soon.
Hopefully.
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If they didn't care about PC gamers PROFIT they wouldn't have made it for PC I think...
i haven't played it yet, and likely won't for quite a while (i am NOT paying $60 for a game that is anything short of 100 hours of play time) but some of the feedback i've been seeing has me somewhat discouraged.
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Best bet is to wait till the price drops I think...
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Doubt it will take long, either. Dead Space 2 was down to $40 MSRP very quickly, and then the EA store had a brief sale that brought it down to $25
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I say it's worse when there's no choice..What's hte point of pressing a buttun to do X if X is the ONLY thing you can do.
Why stop a cutscene? For example, when you kill that L guy
, it's a cutscene, up to the point where you grab him by the throat. The game stops and you get "press Mouse 1 to kill"...why? There's nothing else you CAN do..you can't spare him, the game won't continue till you kill him..so why even do it?
man, I hated that brief bitI went no-kill mode after realizing that CELL operatives aren't actually bad guys, (generator room was a...unique challenge when they see me in the pitch black perfectly fine) but then come to that door invisible, and I HAD to go armour mode to get in, meaning I had to kill the guy standing near it
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I went no-kill mode after realizing that CELL operatives aren't actually bad guys, (generator room was a...unique challenge when they see me in the pitch black perfectly fine) but then come to that door invisible, and I HAD to go armour mode to get in, meaning I had to kill the guy standing near it
To be fair, you should have gotten that idea when you see them disposing of bodies, when one of them goes "These are people, man!".
I also invested in stealth about midway through the game, but just because I could. I saw them more as mercenaries, so not too many qualms about popping a few of them.
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OK finished the game. My overall thoughts not bad, though not as good as the first one IMHO.
Reasons
NO Physco!
the missions are very linear. and seem very crampt, esp when your fighting the ceph, i kept getting stuck on terrain when trying to dodge the suckers.
AI, is lets say very lacking! the AI is the first one is better, enemies kept getting stuck and couldn't move properly on around the level, example Cell soldier kept running into a wall for no reason, he'd run into it, reverse and then run at it again while firing his weapon! Ceph AI is just as bad.
But my reason for not enjoying as much as i wanted to is the same flaw most modern games seem to suffer from the ENDING is UTTER crap! Why oh why do game developers not put as much effort into ending games these days as they do with the rest! The ending to Crysis 2 is soooooooooooooooooooooooooooo anti climatic to rest of the game and the final level is not very challenging as well. Yes i know it leaves it for an expansion or sequel but it still needs a good ending.
so i found it to be pretty much an average shooter, not much to really boast about i'm afraid to say, which is bad as i loved the first one and warhead!
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Yeah, the ending sucked. But so did the ending on Crysis 1. I mean, lolCAPCOM pop the glowy bits stage boss?
Also, I'm not sure that AI in Crysis 1 was any better. They were pretty bot-like and stupid unless you used the Advanced AI mod.
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They handled cloak better (though cloak was also less powerful) and were more interesting to screw around with.
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Also, I'm not sure that AI in Crysis 1 was any better. They were pretty bot-like and stupid unless you used the Advanced AI mod.
hmm i don't remember the AI in Crysis being that stupid as it was in Crysis 2. I remember in the first one if you where cloaked, and the ai supsected you where present they would blanket the area with there weapons, like the scene in predator when the pred kills the guy with the minigun, everyone just lets rip and is regular crysis with no mods. Crysis 2 that never happened.
At least the game has a epic soundtrack, which to me gives it a lot of brownie points as a soundtrack for me is a major factor when i play games.
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I guess. I don't think I noticed much suppressive fire in Crysis 2. Then again, when suppressive fire is knocking over trees left and right in Crysis 1, it's a lot more exciting and memorable.
(My personal opinion is that Crysis 1 is the better game anyways, simply because there was so much stuff you could do to screw around. My fav was grabbing a barrel, crouching, and looking up at about 30 degrees. It serves as a near-perfect police shield. You can then proceed to strength throw it into someone)
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Having just finished Crysis 2, Yeah, 1 and Warhead were better games. C2 is by no means bad, it's just generic compared to the first one. It was linear, the Suits options were slightly less varied, few Vehicle segments and so much smaller in terms of scale. In fact, while the AI was roughly the same IMO, save for a few things like CELL not using Suppressive fire and all, I believe the enemies in C1 were more dangerous simply because there were more of them in a given place. Fights in C1 got big especially around midgame. I cant think of a segment in C2 where I fought more than eight or so enemies at once, barring constant respawn, and you never have more than four or five squadmates. It was kinda disappointing, after the awesome scale of the first one.
Needless to say, I also miss the C1 Ceph. The new ones don't suck, compared to many videogame alien races, but the C1 Ceph were actually unique, and they were awesome. Now we have generic biotech-obsessed gribblies. Woo.
Like I said before, C2 certainly wasn't bad, and its miles better than the recent CoD iterations, but I think I'm going to join the "C1 was best" crowd. Still gonna buy the inevitable Third Game though.
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I think your spot on Pyscholandlord, Its not a bad game, its just not a great game like the first one. Was annoyed that they didn't explain why the Ceph had drastically changed in appearance. I to liked the C1 Ceph, from the blue snake like ones to the huge walkers that fired ice!, Which brings me to another point what happened to their freeze weapons? They were cool! The C2 Ceph just don't seem as alien as the C1 ceph. Also a great shame they made Alcatraz mute, i liked that Nomad has lines.
Another thing i didn't get in the ending, does Alcatraz still exist or has he now somehow changed into prophet?? Also when you find out the extent of Alcs injury's makes you think that the guy is technical dead?
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didn't batutta post a thing he wrote up that suggested that the suit was wearing a dead alcatraz body in order to get around? That seems to be similar to what you are suggesting, and would explain why he says that he's prophet: He's so dead/thrashed up that the suit rebuilt his brain from a residual image of Prophet's. The suit took him over, except not in a stupid way like Spiderman 3
I must say that there is one aspect that Crysis 2 is indisputably better than Crysis 1: The vanilla game settings look far far far better for how well it runs. Aside from that, I agree with everything starbug and psycholandlord said. I mean, why throw away awesome aliens and go with biped aliens and MGS robots? (The theme might be that for each hot-spot, you get a new race of aliens, ie, Crysis 3 will use a new race yet again. It'd be neat to see if crytek ever puts more than one race together in a team, or as opponents.)
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I don't think Alcatraz is dead, at least throughout most of the game, though he is certainly ****ed up. When Prophet's consciousness re-emerges he will actually exchange words with Alcatraz in a limited fashion, which would make no sense if he were actually dead. However, it's hinted at many times in the game, (and comes to it's logical conclusion in the ending), that the suit, and by extension Prophet, is taking control of whats left of Alcatraz, and was probably influencing if not out right controlling his actions early on.
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Played it. Enjoyed it, but yet have to agree that first one was probably better. One question tho, what happened to Nomad? He's never mentioned at all in C2, not even by Prophet.
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Played it. Enjoyed it, but yet have to agree that first one was probably better. One question tho, what happened to Nomad? He's never mentioned at all in C2, not even by Prophet.
It's possible that Nomad and Psycho were sent to differing areas from Prophet or killed, there is a three year gap between both games, after all.
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Played it. Enjoyed it, but yet have to agree that first one was probably better. One question tho, what happened to Nomad? He's never mentioned at all in C2, not even by Prophet.
It's possible that Nomad and Psycho were sent to differing areas from Prophet or killed, there is a three year gap between both games, after all.
True but you would have thought he would have got at least a mention seeing he was the hero of the whole first game!
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What I don't like about Crysis 2 is we went from the Lingshan Islands to New York City, and I don't think the gap or what ever finally ended up happening in the South Pacific is ever explained.
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If you sift through all the Prophet flash back videos, its implied
That when Prophet, Psycho, Nomad, and Rosenthal went back to the Ceph Lithoship on Lingshan, they came into contact with something there that made their suits reveal their parasitic nature, which killed off Nomad and Psycho, and possibly Helena. Prophet somehow ended up in New York as a result of this, just as the Ceph there began to wake up.
Kinda stupid and ambiguous IMO, but theres supposed to be some supplementary material coming out that explains everything.
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Remember that prophet had to switch suits at some point. He has the 2nd nanosuit by the time he washes up in NY, and he says that his infection is from the pink type ceph.
Anyways, I wouldn't mind a Warhead-like expansion to Crysis 2 to get some more backstory filled in.
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Crysis 2 compared to Crysis 1 is like Transformers 2 compared to Transformers 1.
The world of C2 just doesn't make any sense to me. It's like C1 didn't happen.
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Crysis 2 compared to Crysis 1 is like Transformers 2 compared to Transformers 1.
The world of C2 just doesn't make any sense to me. It's like C1 didn't happen.
No it's not, C1 and major events within it are clearly mentioned all the time in C2, plus they DO have to make the storyline a bit easier to get into for console players who haven't played Crysis 1.
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Crysis 2 compared to Crysis 1 is like Transformers 2 compared to Transformers 1.
The world of C2 just doesn't make any sense to me. It's like C1 didn't happen.
No it's not, C1 and major events within it are clearly mentioned all the time in C2, plus they DO have to make the storyline a bit easier to get into for console players who haven't played Crysis 1.
Or people who could not run the original crysis.
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Crysis 2 compared to Crysis 1 is like Transformers 2 compared to Transformers 1.
The world of C2 just doesn't make any sense to me. It's like C1 didn't happen.
No it's not, C1 and major events within it are clearly mentioned all the time in C2, plus they DO have to make the storyline a bit easier to get into for console players who haven't played Crysis 1.
It's not?
A major, impossible coverup?
1-2 carrier fleets gone, entire island population re-loacted, ice spehere visible from space, aliens spreading out. And yet the world somehow still doesnt' know about the aliens. Did journalism, the media, google earth and good old-fashioned curiosity suddenly dissapear?
Then we have te total dissaperance of aliens, who we saw at the end of C1 spreading from the island, their flying robot thingies goes in every direction. Where have they gone to? Did they go on a picking for 3 years?
Then we have the nanosuit, acing and feelign completely different. It's nano-technology is completely different. In C1 it's just a suit. In C2 it's some walkign Deus ex Machina symbiont.
We also have all other special forces units dissapearing, never ot be heard or mentioned again. You'd thing Hargrieve would have a few bodyguards in a suit.
We also have the "new" Ceph which are a total letdown and the worst re-desing in history ever. All that Hargrieve talk about "efficency". What a load of bull. The ice angle replaced with the stupid "body horror" angle.
And the total re-design of the US forces to boot. The Marines in C1 have a completely different gear and behavior (regualr marines in C1 seem to be aware of the nanosuits existence, yet specil Forces in C2 don't???) then the C2 ones
I hate what the did with the entire world. Hate it, hate it, hate it with a blazing itensity of a gugolplex suns.
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With the exception of the Ceph redesign, the C2 world is a lot more internally consistent and believable - there's actually some decent SF in there. C1 was mostly a big action movie.
Crysis Legion is a fairly decent look into what makes C2's fiction a bit better. Might as well just accept that C1 was mostly retconned out.
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With the exception of the Ceph redesign, the C2 world is a lot more internally consistent and believable - there's actually some decent SF in there. C1 was mostly a big action movie.
Crysis Legion is a fairly decent look into what makes C2's fiction a bit better. Might as well just accept that C1 was mostly retconned out.
Haven't read Legion yet, planning to for the sake of storyline. When you say retconned out, are you referring to the original Ceph, how the battle of Lingshan went down, stuff like that, or just C1's storyline period? The references to Lingshan in C2 are very broad, and make little mention of the huge battle that it was, so I guess it would be easy for Crytek to completely change the events of the first game and still have C2 make sense.
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With the exception of the Ceph redesign, the C2 world is a lot more internally consistent and believable - there's actually some decent SF in there. C1 was mostly a big action movie.
Crysis Legion is a fairly decent look into what makes C2's fiction a bit better. Might as well just accept that C1 was mostly retconned out.
Haven't read Legion yet, planning to for the sake of storyline. When you say retconned out, are you referring to the original Ceph, how the battle of Lingshan went down, stuff like that, or just C1's storyline period? The references to Lingshan in C2 are very broad, and make little mention of the huge battle that it was, so I guess it would be easy for Crytek to completely change the events of the first game and still have C2 make sense.
Just sort of a general fuzziness around the events of C1. There's no mention made at all in C2 of the C1 alien's energy-draining power or their response to a nuke, and it seems taken as a given that the whole event was somehow contained.
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Woo, more fuzziness. I kinda wish Crytek would just come out and say something on the issue, if not just to quiet down the *****ing on their forums (swear to god, that place is almost as bad as the Bungie forums.)
And I still miss the C1 Ceph :( There were quite a few things C2 did better than C1 from a storyline and background standpoint, but I still cant get over that they made such a cool enemy so damn generic.
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I agree. They could've just made a slightly more walky version of the exoskeleton. The old Ceph kind of resembled a severely undergunned version of what I could imagine a quasi-realistic invading army acting like. The new Ceph are just bleh.
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Seriously. Take the Ceph trooper, keep the central part of the body, turn the tentacles in to more solid grasping limbs kinda like the Tripods in the abysmal War of the Worlds remake, have them walk around like quadrupeds if you must, and boom. You have an enemy that is similar enough to the original while still being able to take advantage of the ground tactics the Ceph portrayed in C2 that Crytek was so proud of.
And instead of the awesome matrix bot-looking Gunship/Dropship, we get Bicopter gunships that look like they belong in Bladerunner and what is literally the worst design for a Dropship or Troop Transport I have ever seen. It boggles the mind.
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With the exception of the Ceph redesign, the C2 world is a lot more internally consistent and believable - there's actually some decent SF in there. C1 was mostly a big action movie.
Crysis Legion is a fairly decent look into what makes C2's fiction a bit better. Might as well just accept that C1 was mostly retconned out.
That statement of yours makes me go WTF with disbelief....
C2 is not better in any way, shape or form.
C2 is not more internaly consistent - quite the opposite.
C2 story is garbage - but a nicely packaged garbage.
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With the exception of the Ceph redesign, the C2 world is a lot more internally consistent and believable - there's actually some decent SF in there. C1 was mostly a big action movie.
Crysis Legion is a fairly decent look into what makes C2's fiction a bit better. Might as well just accept that C1 was mostly retconned out.
That statement of yours makes me go WTF with disbelief....
C2 is not better in any way, shape or form.
C2 is not more internaly consistent - quite the opposite.
C2 story is garbage - but a nicely packaged garbage.
I hear if you state opinion as fact it will make you win arguments
oh wait
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The same applies to you you know...