Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on March 25, 2011, 09:15:08 am

Title: Setting scanning distance
Post by: TopAce on March 25, 2011, 09:15:08 am
I'd like to increase the distance at which the player can scan containers to around 500.

I looked at the Wiki's ships.tbl and objecttypes.tbl articles, but didn't find this feature.

Is there any way to set modify the default minimum scanning distance via tables?
Title: Re: Setting scanning distance
Post by: The E on March 25, 2011, 10:25:38 am
I don't think there is. You're right though, there should be. Moving this to the SCP board, as it is more of a feature request.
Title: Re: Setting scanning distance
Post by: mjn.mixael on March 25, 2011, 02:02:56 pm
hmm, what would be the most versatile way to do this? Table based is good to change it mod wide, but an idea I might have use for would be something a little more temporary, like a FRED override? Perhaps both? (just questions/thoughts to encourage good discussion).
Title: Re: Setting scanning distance
Post by: The E on March 25, 2011, 02:29:07 pm
Personally, I'd say a ships.tbl setting, complemented by a FRED-side override and sexps to adjust on-the-fly.
Title: Re: Setting scanning distance
Post by: Trivial Psychic on March 26, 2011, 05:09:21 pm
You may wish to incorporate settings for both the scanned and the scanner.  Such as, a setting that says that object A can be scanned from 750m, but then have a scan multiplier in the ships table so that a particular ship (such as the Aurora in BP) may have a larger scan radius so for that ship only, that allows it to scan anything at a larger range, based on the multiplier.  It also allows for the multiplier to be set to a figure below 1 so that a more primitive ship might have to get closer to scan something.
Title: Re: Setting scanning distance
Post by: headdie on March 26, 2011, 05:32:35 pm
You may wish to incorporate settings for both the scanned and the scanner.  Such as, a setting that says that object A can be scanned from 750m, but then have a scan multiplier in the ships table so that a particular ship (such as the Aurora in BP) may have a larger scan radius so for that ship only, that allows it to scan anything at a larger range, based on the multiplier.  It also allows for the multiplier to be set to a figure below 1 so that a more primitive ship might have to get closer to scan something.

very big :yes: to this