Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: AtomicClucker on March 26, 2011, 03:27:40 pm

Title: fancy dan interceptor WIP
Post by: AtomicClucker on March 26, 2011, 03:27:40 pm
So rather than just post snippety remarks, I'm going to throw in some elbow grease for modders. This is a personal model that's going to be re-tailored for the FSO engine while I learn how to build models tailored to the latter. I've used Maya and Max before, but they simply can't cut Blender's lightweight grace that makes it a joy to use.

(http://img23.imageshack.us/img23/6288/wblade1.jpg) (http://img23.imageshack.us/i/wblade1.jpg/)

(http://img607.imageshack.us/img607/1092/wblade2.jpg) (http://img607.imageshack.us/i/wblade2.jpg/)

(http://img51.imageshack.us/img51/1356/wblade3.jpg) (http://img51.imageshack.us/i/wblade3.jpg/)
Title: Re: fancy dan interceptor WIP
Post by: IronBeer on March 26, 2011, 04:22:35 pm
Very nice design. It's gonna look awesome in-game, I'm sure.
Title: Re: fancy dan interceptor WIP
Post by: headdie on March 26, 2011, 05:19:59 pm
The forward wings / nose combination is unusual, looks good but feels weird, I think its the cockpit/nose layout, i am used to designs with forward wings and the cockpit is the most forward element of the main body.

Certainly going to keep an eye on this.
Title: Re: fancy dan interceptor WIP
Post by: MatthTheGeek on March 26, 2011, 05:34:44 pm
It kas a Zod paper-thin feel, with Terran sharp edges. Could do a good Tev-Zod colaboration project like the Uly was. Looking forward to it.
Title: Re: fancy dan interceptor WIP
Post by: Spoon on March 26, 2011, 07:39:00 pm
I like it!
Title: Re: fancy dan interceptor WIP
Post by: Black Wolf on March 26, 2011, 09:49:11 pm
Any practical way to bend the forward wings down a bit? Would improve visibility from the cockpit, and make it a bit more "active" in the Y axis.

Otherwise, it's an interesting design, perhaps somehat more wing commanderish than freespacey, but a good texture might make all the difference.
Title: Re: fancy dan interceptor WIP
Post by: starwolf1991 on March 26, 2011, 10:58:55 pm
Looks like a highly-advanced atmospheric jet fighter design -- Is pretty unique. I like where its going very much. :D
Title: Re: fancy dan interceptor WIP
Post by: Rampage on March 26, 2011, 11:21:11 pm
It has an eerie Homeworld feel to it...
Title: Re: fancy dan interceptor WIP
Post by: AtomicClucker on March 26, 2011, 11:25:03 pm
Lowered the forward wings a tad, and need to start throwing in restrictions like poly counts (currently 4K + with quads) within the engine limit. More pretty pics too~

(http://img508.imageshack.us/img508/5792/wblades1.jpg) (http://img508.imageshack.us/i/wblades1.jpg/)

(http://img21.imageshack.us/img21/9607/wblades2.jpg) (http://img21.imageshack.us/i/wblades2.jpg/)

Edit: This didn't upload the first time, but the little guy felt classy~

(http://img849.imageshack.us/img849/1263/wbladehattie.jpg) (http://img849.imageshack.us/i/wbladehattie.jpg/)
Title: Re: fancy dan interceptor WIP
Post by: MatthTheGeek on March 27, 2011, 04:35:23 am
4k is damn good, you can go quite further than that. IIRC Hades' Medusa is 30k or so, and as long as you have LODs and not a dozen of textures to map that baby, a reasonably high polycount isn't a problem at all.
Title: Re: fancy dan interceptor WIP
Post by: Zacam on March 27, 2011, 07:15:57 am

Still, less is more when and where you can get away with it. Especially since we have normal mapping to help accentuate finer details.

Really digging the design on this one, btw. I look forward to flying it.
Title: Re: fancy dan interceptor WIP
Post by: Mobius on March 27, 2011, 08:29:48 am
I'm not sure, but I think this model would fit in WoD. :nod:
Title: Re: fancy dan interceptor WIP
Post by: Hades on March 27, 2011, 12:02:10 pm
4k is damn good, you can go quite further than that. IIRC Hades' Medusa is 30k or so, and as long as you have LODs and not a dozen of textures to map that baby, a reasonably high polycount isn't a problem at all.
Nope! My Medusa is around 17k polygons.
Title: Re: fancy dan interceptor WIP
Post by: MatthTheGeek on March 27, 2011, 12:43:06 pm
Oh. Maybe it was at an earlier stage, or I just misread.
Title: Re: fancy dan interceptor WIP
Post by: AndrewofDoom on March 27, 2011, 02:24:41 pm
Eh, first thing I thought of was "Oh look it's the Vic Viper." but I'm probably the only man around here who thought of that. Though, I might see why some people might think it would be good for WoD, but I don't know. All known Terran ships of the LSF have internal cockpits. I suppose it could be used as a UEU fighter in a UEU Rebellion campaign, which wouldn't be too bad of an idea to do.

But, please if anything, round it off some more and make it thicker in height on the "fangs".
Title: Re: fancy dan interceptor WIP
Post by: AtomicClucker on March 27, 2011, 05:17:31 pm
Vic Viper played a role in the placement of the forward wings, surprisingly this thing was borne from an unholy union of Narn (Babylon 5) designs and Macross fighters. Blockiness was also intentional with sharp lines to hopefully dull the straight lines. Included other models in this line up to illustrate some of the elements I tried carrying through the faction.

(http://img151.imageshack.us/img151/3005/allinonez.jpg) (http://img151.imageshack.us/i/allinonez.jpg/) (http://img713.imageshack.us/img713/8507/allintwo.jpg) (http://img713.imageshack.us/i/allintwo.jpg/)

Currently dropped the model to 3k so I can add other minor details and some bonus stuff. Think I should add missile pylons on the wings for external junk?

(http://img140.imageshack.us/img140/9640/wblades3.jpg) (http://img140.imageshack.us/i/wblades3.jpg/)
Title: Re: fancy dan interceptor WIP
Post by: Snail on March 27, 2011, 05:27:23 pm
Sweet dude, these look awesome.
Title: Re: fancy dan interceptor WIP
Post by: Thaeris on March 27, 2011, 05:49:40 pm
It seems like you fused design elements from Starship Troopers, WC, and Halo. I actually quite like it.

:D
Title: Re: fancy dan interceptor WIP
Post by: NeoKnight on March 27, 2011, 06:16:51 pm
Think I should add missile pylons on the wings for external junk?

Yes. Though I think it would look great either way. Keep up the good work!
Title: Re: fancy dan interceptor WIP
Post by: Commander Zane on March 27, 2011, 06:23:38 pm
Dat bomber engine.
Title: Re: fancy dan interceptor WIP
Post by: boewolf on March 28, 2011, 01:58:06 am
Me likes.  *Drools*
Title: Re: fancy dan interceptor WIP
Post by: Ravenholme on March 30, 2011, 08:13:59 am
Those are awesome, I hope you get them in game.

Asides from the previously stated influences, the Engine Pods on the Heavy Bomber/Strike Bomber remind me of the Dropships from Half Life 2, albeit not as organic.

http://images.wikia.com/half-life/en/images/3/3f/Combine_Dropship.jpg
Title: Re: fancy dan interceptor WIP
Post by: AtomicClucker on March 30, 2011, 05:05:04 pm
Was playing HL2 ironically :D

Watched a dropship go boom in the collapsing Citadel~

For anyone interested, while I'm still working out the details of Freespace models and its properties and PSC2 but will post moar pretty pictures when I get my desktop working again (SATA cables died, so I recently got some new ones from Newegg, god bless overnight shipping), but I can start a project or two if somebody needs. The reason why I only offer to do a few projects is because its getting close to the end of the semester and work load from my jobs, so I'll be short a few marbles in April, but am interested in doing stuff 'cause practice is good thing. After April, however, it'll be interesting.
Title: Re: fancy dan interceptor WIP
Post by: Droid803 on March 30, 2011, 08:14:18 pm
Combine Dropship = Giant Enemy Crab.
Title: Re: fancy dan interceptor WIP
Post by: Destiny on March 31, 2011, 05:10:45 am
Wow, I really like this interceptor. Maybe you could make a variant without the...fore-thingies. It reminds me of the VF-19, but...I really like how the whole fighter is shaped. Maybe smooth the wing roots or something, they don't seem to...blend in a bit.
Title: Re: fancy dan interceptor WIP
Post by: Ravenholme on March 31, 2011, 08:10:42 am
Combine Dropship = Giant Enemy Crab.

That'd be the Crab Synth, the Combine Dropship is a bit more like some kind of alien insect.