Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: AtomicClucker on March 26, 2011, 03:27:40 pm
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So rather than just post snippety remarks, I'm going to throw in some elbow grease for modders. This is a personal model that's going to be re-tailored for the FSO engine while I learn how to build models tailored to the latter. I've used Maya and Max before, but they simply can't cut Blender's lightweight grace that makes it a joy to use.
(http://img23.imageshack.us/img23/6288/wblade1.jpg) (http://img23.imageshack.us/i/wblade1.jpg/)
(http://img607.imageshack.us/img607/1092/wblade2.jpg) (http://img607.imageshack.us/i/wblade2.jpg/)
(http://img51.imageshack.us/img51/1356/wblade3.jpg) (http://img51.imageshack.us/i/wblade3.jpg/)
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Very nice design. It's gonna look awesome in-game, I'm sure.
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The forward wings / nose combination is unusual, looks good but feels weird, I think its the cockpit/nose layout, i am used to designs with forward wings and the cockpit is the most forward element of the main body.
Certainly going to keep an eye on this.
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It kas a Zod paper-thin feel, with Terran sharp edges. Could do a good Tev-Zod colaboration project like the Uly was. Looking forward to it.
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I like it!
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Any practical way to bend the forward wings down a bit? Would improve visibility from the cockpit, and make it a bit more "active" in the Y axis.
Otherwise, it's an interesting design, perhaps somehat more wing commanderish than freespacey, but a good texture might make all the difference.
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Looks like a highly-advanced atmospheric jet fighter design -- Is pretty unique. I like where its going very much. :D
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It has an eerie Homeworld feel to it...
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Lowered the forward wings a tad, and need to start throwing in restrictions like poly counts (currently 4K + with quads) within the engine limit. More pretty pics too~
(http://img508.imageshack.us/img508/5792/wblades1.jpg) (http://img508.imageshack.us/i/wblades1.jpg/)
(http://img21.imageshack.us/img21/9607/wblades2.jpg) (http://img21.imageshack.us/i/wblades2.jpg/)
Edit: This didn't upload the first time, but the little guy felt classy~
(http://img849.imageshack.us/img849/1263/wbladehattie.jpg) (http://img849.imageshack.us/i/wbladehattie.jpg/)
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4k is damn good, you can go quite further than that. IIRC Hades' Medusa is 30k or so, and as long as you have LODs and not a dozen of textures to map that baby, a reasonably high polycount isn't a problem at all.
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Still, less is more when and where you can get away with it. Especially since we have normal mapping to help accentuate finer details.
Really digging the design on this one, btw. I look forward to flying it.
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I'm not sure, but I think this model would fit in WoD. :nod:
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4k is damn good, you can go quite further than that. IIRC Hades' Medusa is 30k or so, and as long as you have LODs and not a dozen of textures to map that baby, a reasonably high polycount isn't a problem at all.
Nope! My Medusa is around 17k polygons.
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Oh. Maybe it was at an earlier stage, or I just misread.
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Eh, first thing I thought of was "Oh look it's the Vic Viper." but I'm probably the only man around here who thought of that. Though, I might see why some people might think it would be good for WoD, but I don't know. All known Terran ships of the LSF have internal cockpits. I suppose it could be used as a UEU fighter in a UEU Rebellion campaign, which wouldn't be too bad of an idea to do.
But, please if anything, round it off some more and make it thicker in height on the "fangs".
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Vic Viper played a role in the placement of the forward wings, surprisingly this thing was borne from an unholy union of Narn (Babylon 5) designs and Macross fighters. Blockiness was also intentional with sharp lines to hopefully dull the straight lines. Included other models in this line up to illustrate some of the elements I tried carrying through the faction.
(http://img151.imageshack.us/img151/3005/allinonez.jpg) (http://img151.imageshack.us/i/allinonez.jpg/) (http://img713.imageshack.us/img713/8507/allintwo.jpg) (http://img713.imageshack.us/i/allintwo.jpg/)
Currently dropped the model to 3k so I can add other minor details and some bonus stuff. Think I should add missile pylons on the wings for external junk?
(http://img140.imageshack.us/img140/9640/wblades3.jpg) (http://img140.imageshack.us/i/wblades3.jpg/)
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Sweet dude, these look awesome.
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It seems like you fused design elements from Starship Troopers, WC, and Halo. I actually quite like it.
:D
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Think I should add missile pylons on the wings for external junk?
Yes. Though I think it would look great either way. Keep up the good work!
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Dat bomber engine.
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Me likes. *Drools*
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Those are awesome, I hope you get them in game.
Asides from the previously stated influences, the Engine Pods on the Heavy Bomber/Strike Bomber remind me of the Dropships from Half Life 2, albeit not as organic.
http://images.wikia.com/half-life/en/images/3/3f/Combine_Dropship.jpg
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Was playing HL2 ironically :D
Watched a dropship go boom in the collapsing Citadel~
For anyone interested, while I'm still working out the details of Freespace models and its properties and PSC2 but will post moar pretty pictures when I get my desktop working again (SATA cables died, so I recently got some new ones from Newegg, god bless overnight shipping), but I can start a project or two if somebody needs. The reason why I only offer to do a few projects is because its getting close to the end of the semester and work load from my jobs, so I'll be short a few marbles in April, but am interested in doing stuff 'cause practice is good thing. After April, however, it'll be interesting.
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Combine Dropship = Giant Enemy Crab.
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Wow, I really like this interceptor. Maybe you could make a variant without the...fore-thingies. It reminds me of the VF-19, but...I really like how the whole fighter is shaped. Maybe smooth the wing roots or something, they don't seem to...blend in a bit.
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Combine Dropship = Giant Enemy Crab.
That'd be the Crab Synth, the Combine Dropship is a bit more like some kind of alien insect.