Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: rscaper1070 on April 02, 2011, 12:34:10 pm

Title: TTS , Where art thou?
Post by: rscaper1070 on April 02, 2011, 12:34:10 pm
Well, believe it or not I actually enjoy using the TTS feature for campaigns that don't have VA. Problem is the nightlies don't have TTS. Would it be too much trouble to include TTS in the next round of nightlies?
Title: Re: TTS , Where art thou?
Post by: chief1983 on April 03, 2011, 03:09:00 pm
It is generally a bit of an issue because it requires local changes to the project file to turn it on.  Perhaps Zacam can add it to a test build he's making soon though.  I'll ask him.
Title: Re: TTS , Where art thou?
Post by: rscaper1070 on April 03, 2011, 03:42:44 pm
Thank you, I appreciate it. :yes: