Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 05, 2011, 09:58:57 am
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Here is the nightly for Windows on 05 Apr 2011 - Revision 7108
Group: Inferno
fso-WIN-Inferno-20110405_r7108.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110405_r7108.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110405_r7108.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110405_r7108.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110405_r7108.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110405_r7108.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110405_r7108.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110405_r7108.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110405_r7108.md5)
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r7104 | The_E | 2011-04-04 09:48:27 -0500 (Mon, 04 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
FSF's fix for Mantis 2371 (Hotkey selection does not work for additional wings)
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r7106 | The_E | 2011-04-05 04:44:43 -0500 (Tue, 05 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hud.h
M /trunk/fs2_open/code/hud/hudmessage.cpp
M /trunk/fs2_open/code/network/multi_pmsg.cpp
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r7107 | The_E | 2011-04-05 07:05:32 -0500 (Tue, 05 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudets.cpp
Fix for issue with the "no ETS" flag where subsystems were not getting recharged properly.
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Just a note, 7106 is the fix for Mantis 2393. Text typed in while on multiplayer respawn is visible once more to the person typing.
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The text from players is all fixed up bar text being visible while using the 'look around' functions (not 100% sure if it ever did).
However ingame text doesn't display if you're in an option screen while it's said (being honest, I'm not actually sure if it ever did either?), as far as I'm concerned though multi is pretty much fixored with the nightlies now, we can go on with testing everything as we used to so great work The_E
Oh; Edit, I did get a weird error while typing after I'd died for a while, it said "Error unable to send, player doesn't exist."