Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on April 05, 2011, 12:30:10 pm
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As per this thread (http://www.hard-light.net/forums/index.php?topic=56674.0) I have been working on getting this bad boy in-game.
Purty model by the talented BrotherBryon! I've finally gotten it mapped and begun the texturing process. Granted there isn't a WHOLE lot to show yet... but you know.. several weeks of UV mapping and you might also feel the need to show off something. (Even if you can't really see much).
Obviously this will need a crapton more detail, but I have the base colors applied which is a milestone in it's own right!
(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview.jpg)
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I like where this is going. Will the cargo containers be HTLed with it as well?
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That ship is powered by win, Sir!
My hat off to you both, BrotherByron and mjn.mixael.
:D
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I love this freighter the most, glad to see it being textured :yes:
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This might not have been a good year for the world in general, but hell has it been a good year for FreeSpace (so far). And that's what matters. :yes:
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Awesome work! The next mediavps is going to seem like a whole new game! :yes:
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I like where this is going. Will the cargo containers be HTLed with it as well?
There was a cargo container somewhere being HTLd, but I haven't seen anything in a while and I have no idea where the WIP model is. (Note: I didn't bother to forum search before typing this. Chances are it might be easy to find.)
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Very nice!
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This year I will be filling my eyes with mostly WIN!
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It's a shame, really - this ship cries out for submodel animation of some sort, IMO, but there's no real way to do it with the positions of the turrets and engines and such. :(
Bit early to comment on the texs yet, but I'll be following this with great interest - love the Poseidon :)
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I'm definitely excited to see how this evolves! Your UV looks good (judging by the other shot you showed me.) so I am sure the texture will follow suit. I think this big model rush can be credited to the influx of modelers. Sab0o, the return of BrotherByron, MjnMxael, and Hades. Also the INF teams sudden helping hand has been great. Great work everyone.
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At day's end...
(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-1.jpg)
Sorting out where I want the various base colors to be. Then I get to go in and really detail it.
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While the texturing might have something to do with it, the model itself feels...bulbous, in a way the original didn't.
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Could be the textures, but keep in mind that the original is like 260 polies. That isn't really enough to make it look like anything.
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I don't agree. I think this one capture's the original's feel pretty closely.
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Could be the textures, but keep in mind that the original is like 260 polies. That isn't really enough to make it look like anything.
Slim and boxy are easy within a low polycount. :P
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Sure, but that doesn't mean boxy was their intention!
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(http://www.hard-light.net/wiki/index.php/File:Gtfrposeidon.jpg)
The head was longer in the original, and the arms don't taper out of the engines as before, but by and large, I'm not seeing how it's any more bulbous. I mean, the original isn't at all slim. It looks chubbier if anything. Also, this is definitely one of the retail models where boxiness really didn't seem to be a design decision, and where the upgrade's curviness seems well appropriated.
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Cool, This was actually my first attempt at upgrading a retail model and I've learned a lot since but still nice to see it revived and in capable hands. I remember really struggling with the design of the head and the front part of the engine pods but I think the end product struck the proper balance between being boxy and curvy.
I like where this is going. Will the cargo containers be HTLed with it as well?
There was a cargo container somewhere being HTLd, but I haven't seen anything in a while and I have no idea where the WIP model is. (Note: I didn't bother to forum search before typing this. Chances are it might be easy to find.)
Here is the thread: http://www.hard-light.net/forums/index.php?topic=70904.0
ION3 made it and sent it to me so I could possibly make some modifications to the foot pads to accommodate his docking clamps (Made them but never did post it as I never heard about the container again after that), not sure if he worked on it any further but I still have the blender file he sent me if some one needs it. Should probably try to contact him first for permission though.
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Overall, I like it. Maybe some believe curves are a tad too curvy, but stepping back, the Poseidon feel is there in my opinion. Lets not forget this model is too far advanced to even consider making any changes such as curves and what not.
Good job to everyone involved with this so far! :yes:
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Cool, This was actually my first attempt at upgrading a retail model and I've learned a lot since but still nice to see it revived and in capable hands. I remember really struggling with the design of the head and the front part of the engine pods but I think the end product struck the proper balance between being boxy and curvy.
I like where this is going. Will the cargo containers be HTLed with it as well?
There was a cargo container somewhere being HTLd, but I haven't seen anything in a while and I have no idea where the WIP model is. (Note: I didn't bother to forum search before typing this. Chances are it might be easy to find.)
Here is the thread: http://www.hard-light.net/forums/index.php?topic=70904.0
ION3 made it and sent it to me so I could possibly make some modifications to the foot pads to accommodate his docking clamps (Made them but never did post it as I never heard about the container again after that), not sure if he worked on it any further but I still have the blender file he sent me if some one needs it. Should probably try to contact him first for permission though.
Yeah, get permission (or try). At this point.. I would much rather edit the container than the Poseidon considering I've already UVed the thing..
This is the general feel I'll be going for on all the panelling. I did this one side so as to figure out a good method.
(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-2.jpg)
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The backwards J-shaped crack ends in the middle of nowhere, so it doesn't actually divide any plates into two. There are a couple of other lines that also end in the middle of a plate. I feel it looks weird, and doesn't give the impression of plates. Rather, it looks more like circuitry with that approach.
The general feel is fine though. The plates are definitely on the smaller side compared to almost any other craft, but it's okay, and helps to give it a huge, industrial type of feel.
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Have you even looked at the original before posting your feedback?
Here, let me help you...
(http://www.hard-light.net/wiki/images/Gtfrposeidon.jpg)
Now. What do you see.. right there in the middle of the panel that matches the one in my previous screen? Also, what can you tell me is obvious about the 'panel' sizes?
Please, please, please look at retail, or at least the MediaVPs version before you post your feedback.
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I was basing my feedback off of what I remember most when I think poseidon, ie, the retail one with tiny tiny retail textures. You'll notice that there are no suggestions to cracks that end in the middle of nowhere (okay, fine, no suggestions to anything, really), and that those patterns were imagined in by whoever did the textures for the mvps. Personally, I feel the mediavps textures are a bit illogical and noisy already (though by no means ugly), and I was hoping that they'd receive a makeover this time around.
But I applaud your attention to detail. Looks pretty much spot on right now if copying the mvp textures was the goal in mind.
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The image of retail in the wiki pretty obviously shows that there is a lot of 'noise' type paneling. When I get to my other rig, I'll pull up the retail POF to look at it again, but I'm betting much of the detail is pretty clearly justified...
But if you prefer I could go with the blurred out 'who knows what that detail is supposed to be' look... :lol:
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I love the Poseidon. However, seeing this I must say.... it looks even better!!! Gives more of that "I'm a freighter, but I'm still military" feel the original did, something the Triton or Chronos never had. Great job!
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I love the Poseidon. However, seeing this I must say.... it looks even better!!! Gives more of that "I'm a freighter, but I'm still military" feel the original did, something the Triton or Chronos never had. Great job!
Well the Chronos was supposed to be a civilian freighter anyway. :P
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I love the Poseidon. However, seeing this I must say.... it looks even better!!! Gives more of that "I'm a freighter, but I'm still military" feel the original did, something the Triton or Chronos never had. Great job!
Well the Chronos was supposed to be a civilian freighter anyway. :P
And sadly it has the thickest armor of any of the three. :P
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Looks good mjn. I'm glad you're retaining the heavy noise panelling - the only suggestion I'd offer is maybe slightly less intense panel lines there - a slightly thinner line, or decreased opacity for the dirt layer or something to tone it down a bit. Otherwise, looks like a really good start. :yes2:
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Twas the feedback I got from the FSU guys.. so toned down, it begins to look like this.
(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-3.jpg)
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MJN, if I may make a suggestion...
(http://stevensrmiller.com/wordpress/wp-content/uploads/2010/10/GeminiCapsule.jpg)
You might consider texturing the forward viewports in a fashion similar to the Gemini capsule, which had small viewports exposed to the forward direction via cut-out "troughs" made in the forward hull. Seeing as the Poseidon seems to have this configuration already, I think capitalizing on this aesthetic would go a long way in giving a heavy-duty military feel to the ship.
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I'm not a fan of blurring between panels, mixael. It makes the model look like a cartoon.
edit: I mean, I like a little blur, but I think that they are too big right now.
The whole detail design seems pretty spot on.
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New panel lines look much better. :yes:
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(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-4.jpg)
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Dammit, you are fast!!
Some possible feedback:
Is it just me or maybe the base texture is a little lighter than the retail one?.
The paneling work looks quite good so far, my only issue is that it's just too noticeable, might be because of the base texture color I just mentioned.
Keep it up mjn :yes:
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That giant flying target has never looked so good.
I have no complaints on the progress as it is.
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You call that giant ? That thing is smaller than an Ursa IIRC.
Nah, what would be a giant flying target would be the Triton. Or the Hecate.
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Poseidon's actually longer than an Ursa, at 67m, compared to 41m. They're both flying mansions. (Consider that the Poseidon is just a bit bigger than the White House)
Looks good, can't wait till next picture update.
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I can't wait to see this baby with a normal map.
And the White House comment above made me awe at the actual scale of freespace that I always forget.
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I demand animated silhouettes of people behind the windows! :P
Really great work (in progress) - as always, Sir! :yes: