Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on April 05, 2011, 12:30:10 pm

Title: New Poseidon
Post by: mjn.mixael on April 05, 2011, 12:30:10 pm
As per this thread (http://www.hard-light.net/forums/index.php?topic=56674.0) I have been working on getting this bad boy in-game.

Purty model by the talented BrotherBryon! I've finally gotten it mapped and begun the texturing process. Granted there isn't a WHOLE lot to show yet... but you know.. several weeks of UV mapping and you might also feel the need to show off something. (Even if you can't really see much).

Obviously this will need a crapton more detail, but I have the base colors applied which is a milestone in it's own right!

(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview.jpg)
Title: Re: New Poseidon
Post by: sigtau on April 05, 2011, 12:54:45 pm
I like where this is going.  Will the cargo containers be HTLed with it as well?
Title: Re: New Poseidon
Post by: Thaeris on April 05, 2011, 01:02:40 pm
That ship is powered by win, Sir!

My hat off to you both, BrotherByron and mjn.mixael.

:D
Title: Re: New Poseidon
Post by: Rodo on April 05, 2011, 01:05:47 pm
I love this freighter the most, glad to see it being textured :yes:
Title: Re: New Poseidon
Post by: Snail on April 05, 2011, 01:17:48 pm
This might not have been a good year for the world in general, but hell has it been a good year for FreeSpace (so far). And that's what matters. :yes:
Title: Re: New Poseidon
Post by: rscaper1070 on April 05, 2011, 01:23:16 pm
Awesome work! The next mediavps is going to seem like a whole new game! :yes:
Title: Re: New Poseidon
Post by: mjn.mixael on April 05, 2011, 01:51:20 pm
I like where this is going.  Will the cargo containers be HTLed with it as well?

There was a cargo container somewhere being HTLd, but I haven't seen anything in a while and I have no idea where the WIP model is. (Note: I didn't bother to forum search before typing this. Chances are it might be easy to find.)
Title: Re: New Poseidon
Post by: Kolgena on April 05, 2011, 02:50:55 pm
Very nice!
Title: Re: New Poseidon
Post by: Aramil on April 05, 2011, 03:50:53 pm
This year I will be filling my eyes with mostly WIN!
Title: Re: New Poseidon
Post by: Black Wolf on April 05, 2011, 04:01:14 pm
It's a shame, really - this ship cries out for submodel animation of some sort, IMO, but there's no real way to do it with the positions of the turrets and engines and such. :(

Bit early to comment on the texs yet, but I'll be following this with great interest - love the Poseidon :)
Title: Re: New Poseidon
Post by: Rga_Noris on April 05, 2011, 05:26:24 pm
I'm definitely excited to see how this evolves! Your UV looks good (judging by the other shot you showed me.) so I am sure the texture will follow suit. I think this big model rush can be credited to the influx of modelers. Sab0o, the return of BrotherByron, MjnMxael, and Hades. Also the INF teams sudden helping hand has been great. Great work everyone.
Title: Re: New Poseidon
Post by: mjn.mixael on April 05, 2011, 05:27:15 pm
At day's end...

(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-1.jpg)

Sorting out where I want the various base colors to be. Then I get to go in and really detail it.
Title: Re: New Poseidon
Post by: NGTM-1R on April 05, 2011, 06:01:35 pm
While the texturing might have something to do with it, the model itself feels...bulbous, in a way the original didn't.
Title: Re: New Poseidon
Post by: mjn.mixael on April 05, 2011, 06:47:52 pm
Could be the textures, but keep in mind that the original is like 260 polies. That isn't really enough to make it look like anything.
Title: Re: New Poseidon
Post by: Kolgena on April 05, 2011, 07:36:58 pm
I don't agree. I think this one capture's the original's feel pretty closely.
Title: Re: New Poseidon
Post by: NGTM-1R on April 05, 2011, 07:38:11 pm
Could be the textures, but keep in mind that the original is like 260 polies. That isn't really enough to make it look like anything.

Slim and boxy are easy within a low polycount. :P
Title: Re: New Poseidon
Post by: Hades on April 05, 2011, 07:48:24 pm
Sure, but that doesn't mean boxy was their intention!
Title: Re: New Poseidon
Post by: Kolgena on April 05, 2011, 07:58:46 pm
(http://www.hard-light.net/wiki/index.php/File:Gtfrposeidon.jpg)

The head was longer in the original, and the arms don't taper out of the engines as before, but by and large, I'm not seeing how it's any more bulbous. I mean, the original isn't at all slim. It looks chubbier if anything. Also, this is definitely one of the retail models where boxiness really didn't seem to be a design decision, and where the upgrade's curviness seems well appropriated.
Title: Re: New Poseidon
Post by: BrotherBryon on April 05, 2011, 08:13:59 pm
Cool, This was actually my first attempt at upgrading a retail model and I've learned a lot since but still nice to see it revived and in capable hands. I remember really struggling with the design of the head and the front part of the engine pods but I think the end product struck the proper balance between being boxy and curvy.

I like where this is going.  Will the cargo containers be HTLed with it as well?

There was a cargo container somewhere being HTLd, but I haven't seen anything in a while and I have no idea where the WIP model is. (Note: I didn't bother to forum search before typing this. Chances are it might be easy to find.)

Here is the thread: http://www.hard-light.net/forums/index.php?topic=70904.0
ION3 made it and sent it to me so I could possibly make some modifications to the foot pads to accommodate his docking clamps (Made them but never did post it as I never heard about the container again after that), not sure if he worked on it any further but I still have the blender file he sent me if some one needs it. Should probably try to contact him first for permission though.
Title: Re: New Poseidon
Post by: Jadehawk on April 05, 2011, 08:20:25 pm
Overall, I like it. Maybe some believe curves are a tad too curvy, but stepping back, the Poseidon feel is there in my opinion. Lets not forget this model is too far advanced to even consider making any changes such as curves and what not.
Good job to everyone involved with this so far!  :yes:
Title: Re: New Poseidon
Post by: mjn.mixael on April 05, 2011, 09:13:05 pm
Cool, This was actually my first attempt at upgrading a retail model and I've learned a lot since but still nice to see it revived and in capable hands. I remember really struggling with the design of the head and the front part of the engine pods but I think the end product struck the proper balance between being boxy and curvy.

I like where this is going.  Will the cargo containers be HTLed with it as well?

There was a cargo container somewhere being HTLd, but I haven't seen anything in a while and I have no idea where the WIP model is. (Note: I didn't bother to forum search before typing this. Chances are it might be easy to find.)

Here is the thread: http://www.hard-light.net/forums/index.php?topic=70904.0
ION3 made it and sent it to me so I could possibly make some modifications to the foot pads to accommodate his docking clamps (Made them but never did post it as I never heard about the container again after that), not sure if he worked on it any further but I still have the blender file he sent me if some one needs it. Should probably try to contact him first for permission though.

Yeah, get permission (or try). At this point.. I would much rather edit the container than the Poseidon considering I've already UVed the thing..

This is the general feel I'll be going for on all the panelling. I did this one side so as to figure out a good method.

(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-2.jpg)
Title: Re: New Poseidon
Post by: Kolgena on April 06, 2011, 10:47:28 pm
The backwards J-shaped crack ends in the middle of nowhere, so it doesn't actually divide any plates into two. There are a couple of other lines that also end in the middle of a plate. I feel it looks weird, and doesn't give the impression of plates. Rather, it looks more like circuitry with that approach.

The general feel is fine though. The plates are definitely on the smaller side compared to almost any other craft, but it's okay, and helps to give it a huge, industrial type of feel.
Title: Re: New Poseidon
Post by: mjn.mixael on April 06, 2011, 10:57:08 pm
Have you even looked at the original before posting your feedback?

Here, let me help you...

(http://www.hard-light.net/wiki/images/Gtfrposeidon.jpg)

Now. What do you see.. right there in the middle of the panel that matches the one in my previous screen? Also, what can you tell me is obvious about the 'panel' sizes?

Please, please, please look at retail, or at least the MediaVPs version before you post your feedback.
Title: Re: New Poseidon
Post by: Kolgena on April 06, 2011, 11:17:41 pm
I was basing my feedback off of what I remember most when I think poseidon, ie, the retail one with tiny tiny retail textures. You'll notice that there are no suggestions to cracks that end in the middle of nowhere (okay, fine, no suggestions to anything, really), and that those patterns were imagined in by whoever did the textures for the mvps. Personally, I feel the mediavps textures are a bit illogical and noisy already (though by no means ugly), and I was hoping that they'd receive a makeover this time around.

But I applaud your attention to detail. Looks pretty much spot on right now if copying the mvp textures was the goal in mind.
Title: Re: New Poseidon
Post by: mjn.mixael on April 06, 2011, 11:46:44 pm
The image of retail in the wiki pretty obviously shows that there is a lot of 'noise' type paneling. When I get to my other rig, I'll pull up the retail POF to look at it again, but I'm betting much of the detail is pretty clearly justified...

But if you prefer I could go with the blurred out 'who knows what that detail is supposed to be' look...  :lol:
Title: Re: New Poseidon
Post by: ktistai228 on April 07, 2011, 01:03:28 am
I love the Poseidon. However, seeing this I must say.... it looks even better!!! Gives more of that "I'm a freighter, but I'm still military" feel the original did, something the Triton or Chronos never had. Great job!
Title: Re: New Poseidon
Post by: Hades on April 07, 2011, 06:53:13 am
I love the Poseidon. However, seeing this I must say.... it looks even better!!! Gives more of that "I'm a freighter, but I'm still military" feel the original did, something the Triton or Chronos never had. Great job!
Well the Chronos was supposed to be a civilian freighter anyway. :P
Title: Re: New Poseidon
Post by: Commander Zane on April 07, 2011, 06:56:24 am
I love the Poseidon. However, seeing this I must say.... it looks even better!!! Gives more of that "I'm a freighter, but I'm still military" feel the original did, something the Triton or Chronos never had. Great job!
Well the Chronos was supposed to be a civilian freighter anyway. :P
And sadly it has the thickest armor of any of the three. :P
Title: Re: New Poseidon
Post by: Black Wolf on April 07, 2011, 07:00:11 am
Looks good mjn. I'm glad you're retaining the heavy noise panelling - the only suggestion I'd offer is maybe slightly less intense panel lines there - a slightly thinner line, or decreased opacity for the dirt layer or something to tone it down a bit. Otherwise, looks like a really good start. :yes2:
Title: Re: New Poseidon
Post by: mjn.mixael on April 07, 2011, 10:03:36 am
Twas the feedback I got from the FSU guys.. so toned down, it begins to look like this.

(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-3.jpg)
Title: Re: New Poseidon
Post by: Thaeris on April 07, 2011, 11:44:33 am
MJN, if I may make a suggestion...

(http://stevensrmiller.com/wordpress/wp-content/uploads/2010/10/GeminiCapsule.jpg)

You might consider texturing the forward viewports in a fashion similar to the Gemini capsule, which had small viewports exposed to the forward direction via cut-out "troughs" made in the forward hull. Seeing as the Poseidon seems to have this configuration already, I think capitalizing on this aesthetic would go a long way in giving a heavy-duty military feel to the ship.
Title: Re: New Poseidon
Post by: Luis Dias on April 07, 2011, 12:09:00 pm
I'm not a fan of blurring between panels, mixael. It makes the model look like a cartoon.

edit: I mean, I like a little blur, but I think that they are too big right now.

The whole detail design seems pretty spot on.
Title: Re: New Poseidon
Post by: Black Wolf on April 07, 2011, 05:10:11 pm
New panel lines look much better. :yes:
Title: Re: New Poseidon
Post by: mjn.mixael on April 08, 2011, 09:04:21 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/1preview-4.jpg)
Title: Re: New Poseidon
Post by: Rodo on April 08, 2011, 09:45:07 pm
Dammit, you are fast!!

Some possible feedback:

Is it just me or maybe the base texture is a little lighter than the retail one?.

The paneling work looks quite good so far, my only issue is that it's just too noticeable, might be because of the base texture color I just mentioned.

Keep it up mjn :yes:
Title: Re: New Poseidon
Post by: sigtau on April 08, 2011, 11:07:57 pm
That giant flying target has never looked so good.

I have no complaints on the progress as it is.
Title: Re: New Poseidon
Post by: MatthTheGeek on April 09, 2011, 01:19:01 am
You call that giant ? That thing is smaller than an Ursa IIRC.

Nah, what would be a giant flying target would be the Triton. Or the Hecate.
Title: Re: New Poseidon
Post by: Kolgena on April 09, 2011, 10:37:50 am
Poseidon's actually longer than an Ursa, at 67m, compared to 41m. They're both flying mansions. (Consider that the Poseidon is just a bit bigger than the White House)

Looks good, can't wait till next picture update.
Title: Re: New Poseidon
Post by: Asteroth on April 09, 2011, 11:52:45 pm
I can't wait to see this baby with a normal map.

And the White House comment above made me awe at the actual scale of freespace that I always forget.
Title: Re: New Poseidon
Post by: T-LoW on April 11, 2011, 05:40:39 am
I demand animated silhouettes of people behind the windows! :P

Really great work (in progress) - as always, Sir! :yes: