Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: DarthWang on April 11, 2011, 09:53:45 pm
-
Would it be possible to make holographic/illusory ships? What I mean is that they look and appear real in the mission, and you can target them and everything, and they fire weapons, but the weapons don't do any damage, and other weapons and ships pass right through them (no collision detection).
Like I was thinking of a mission where one side is up against a superior force, but they use holograms/sensor hacking to create a fleet of illusionary ships on their side to scare the other side away.
-
Copy the ship's tbl entry and add the "nocollide" flag (you may want to look that up, I'm not sure if I have it right). Copy the weapon tbl entries and give them 0 damage.
-
Just like that episode of Star Trek: Voyager!
-
Wasn't there a campaign that had something similar? They projected holograms of large ships as decoys for the Shivan fleet, but to explain why the player could still collide with them they said something about collision detection systems.
Was it Second Front?
-
as stated you are probably best duplicating the ship in the table adding "no_collide" flag. you will also want to duplicate the weapons for the ship and set the damage to 0
-
Just like that episode of Star Trek: Voyager!
Appears a lot in books, too...
-
Just like that episode of Star Trek: Voyager!
Appears a lot in books, too...
Who reads books anyway?
-
Copy the ship's tbl entry and add the "nocollide" flag (you may want to look that up, I'm not sure if I have it right). Copy the weapon tbl entries and give them 0 damage.
Name the new entry as the shipsclass name and ghost as suffix like SF Basilisk_Ghost and insert them to the tbl or make a tbm for it.
Peter
-
Except the new name should be SF Basilisk#Ghost. Everything after and including the "#" will not show up on the HUD ingame.
-
In "Childhood's End", Clarke uses the holographic ploy to convince humans they are overwhelmed by a fleet of alien ships hovering their major cities. Only when the psychological effect is no longer required (many years later), this deception is stopped.
-
Thanks guys
-
You can even use glowmaps to give it an interesting appearance of glowing or shimmering.
-
Just like that episode of Star Trek: Voyager!
Didn't work so good then either... ;)
-
Could work very well for the Homeworld mods.