Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Killfrenzy on May 11, 2002, 03:52:53 pm
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The first time I manage to get a pof over into modelview properly, and Fred2 thinks only half of it is there, and FS2 crashes!
It seems to think that only the parts of the model with a specific texture exist.........and yes, I have made sure that both textures are 8bit pcxs.
I use TS5, and used Kazan's Pof CS for conversion. It opens fine in ModelView32, textures and all.
SO WHAT THE HELL IS GOING ON?
It's the best ship I've ever done - the first one that actually looks like a fighter. I spent all day on it and now it doesn't work!! :(:(:(:(
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looks like you just ran across the shards o' deathâ„¢
SoD occurs when you have too many polygons per subobect, 750 is the max (i think)
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How do I do a poly reduction then?
UPDATE: I tried a poly reduction (found the tool) and it just screws it up even more - it creates random faces and stuff all over the place!
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Originally posted by Killfrenzy
How do I do a poly reduction then?
UPDATE: I tried a poly reduction (found the tool) and it just screws it up even more - it creates random faces and stuff all over the place!
Weld the vertexes together manually.
:)
(polycount limit is about 850 IIRC)
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Isn`t it possible to split the ship into two parts?
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you mean subobjects? of course, split the ship up into different parts, glue em together in TortureSpace, and convert the thing again and you're set.
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UPDATE: I made a simpler model, which tends to behave............sort of..............
(http://www.boomspeed.com/killfrenzy/Harpymod.jpg)
And these are the problems:
- It thinks that the tailfin is the main submodel.......even though it isn't.............
- The ship's 'centre' is the back end........
- She flies fine in FS2, but docking crashes the game (can't add dockpoints......nowhere for ss to dock........)
- Whenever I quit the game, my whole system crashes.....
Needless to say that FS2 has been crashing with monotonous regularity.........:'(
Any ideas, guys?
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First of all, with the notable exceptions of seperate LoDs, shields, and thrusters, a fighter model is normally a single object. Second, lack of dock points and paths (the two really go together) won't crash the game unless you try to dock with a support ship. :) And you could add a dockpoint just about anywhere. It doesn't have to actually touch the ship. (Hmm. Now I'm getting ideas about how to have one ship "tow" another ship.)
Edit: Almost forgot. To change the ship's center of rotation you need to move the axis in TrueSpace. There should be a nice little button called axes or axis. Hit that. Then you'll see the axis and can move or rotate it using the regular object tools. To hide the axis click the button again. (Or if you clicked somewhere else and left axis mode, click the axis button twice.) The axis is particularly important for turrets.
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1. get a screenshot of the original from modelview
2. the tail fin submodel: try this, open truespace, unglue the model, select the tail fin, go to glue as child, then click the thing you want be the main model. select the regular cursor, then select another submodel, use glue as child again and click on the main model again.
3. center can be set in modelview under pof editor, under model, simple enough to figure out
4. dock points can be added in model view or in PCS
5. no clue about the crashing
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Originally posted by LtNarol
5. no clue about the crashing
A fighter with or without dockpoints but without a dock path will crash the game when it tries to get rearmed/repaired. Saw a lot of that with the Robotech MOD and actually made a program for people to use that could disable support ships in a mission without loading FRED2.
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Originally posted by LtNarol
1. get a screenshot of the original from modelview
2. the tail fin submodel: try this, open truespace, unglue the model, select the tail fin, go to glue as child, then click the thing you want be the main model. select the regular cursor, then select another submodel, use glue as child again and click on the main model again.
3. center can be set in modelview under pof editor, under model, simple enough to figure out
4. dock points can be added in model view or in PCS
5. no clue about the crashing
1) That's where that screenshot came from
2) Did that at the start
3) Did that
4) Can't add in modelview - PCS crashes
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Originally posted by Killfrenzy
4) Can't add in modelview - PCS crashes
I think you have to add them one at a time? There was a post somewhere in the Modding forum about that.
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The docking points button in the pof editor is greyed out. THAT's why I can't add them.
If I try to add one in PCS, it crashes whilst saving the pof.
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ModelView32's not finished. (And probably never will be, haven't heard any major updates for it in a long time.)
As far as PCS, you'd probably do best to talk to Kazan. It's his program. If there's an error message that might help identify what is/isn't happening and why. Maybe your POF data is bad or something? As far as the model itself, if I were you I'd get Wings3D and make a basic single object model using that. Then you glue a light to it in TS1, (Because PCS doesn't like to convert single object models and seems to use lights to tell where a submodel "branch" ends.) texture it with some generic texture, and convert it. If you don't have a better version of TS then TS1, (or a better program) then you'll probably like Wings3D once you get it. You can actually combine two objects into one object or delete verts/faces/edges you don't want. *gasp* :)
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I've got TS 5.1.
Anyways, I've got a better idea. Why don't I send YOU the model, with textures, and see what you can do.
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Go ahead. (If you mean the TrueSpace file, I may not be able to read it unless it's in a TS1 compatable format.)
[email protected]
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Done. :)
Hopefully we can sort out this mess.....