Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: sigtau on April 19, 2011, 10:10:38 pm

Title: Portal 2
Post by: sigtau on April 19, 2011, 10:10:38 pm
wtf

Why doesn't this topic exist yet?

Portal 2, the most interestingly awesome candidate for Game of the Year.  What do you guys think of it?
Title: Re: Portal 2
Post by: Hero_Swe on April 19, 2011, 10:12:12 pm
Eh, Portal 1 was a tack-on bonus for me with the The Orange Box, haven't bought into the hype yet. Sure it was entertaining, but I played Narbacular Drop before Portal, so it's not entirely new to me.
Title: Re: Portal 2
Post by: Androgeos Exeunt on April 19, 2011, 10:14:39 pm
Quote from: 20 April 2011 Wednesday, 1056hrs SGT (GMT/UTC+8), #hard-light
[10:56am] Androgeos: So uhh, anyone here playing Portal 2 now?
[10:57am] Goober5000: NO U
[10:57am] mura: battuta is
[10:58am] CaptJosh-afk is now known as CaptJosh.
[10:58am] bookttuta: i was, yeah
[10:59am] bookttuta: it's all right
Title: Re: Portal 2
Post by: General Battuta on April 19, 2011, 10:15:10 pm
It's okay. Spoilers up to about halfway through (middle of Act 2 I think)

Spoiler:
It's not as good as the first one, but it's a good game.

I'm annoyed that Valve still makes dumb mistakes with their signposting. They are usually super excellent to the max at signposting, then sometimes they just throw you in with something that's like 'fire 1000 portals until you find a surface that will actually accept portals, have fun'

The gels aren't as much fun as the other test types because they require more annoying portal management, but they're pretty cool

The writing's great, they seemed to figure out that bitter GLaDOS was boring and mixed it up pretty quickly. Cave Johnson is the best part of what I've played so far.

The hard light bridges and lasers are great and very intuitive, I really enjoyed working with those.

It's a nice change of pace from MODERN BATTLEFIELDS, and it's great to play a Valve game again, but I think they might've gussied it up a bit too much.
Title: Re: Portal 2
Post by: Androgeos Exeunt on April 19, 2011, 10:52:20 pm
Somebody linked to this (http://www.lensoftruth.com/head2head/head2head-portal-2-screenshot-comparison/) on IRC just now. If anyone's stuck between getting a PS3 or XBox 360 just to play Portal 2, this might help them out.
Title: Re: Portal 2
Post by: Mongoose on April 19, 2011, 11:57:25 pm
I'm about half-way through it.  ****ing. Amazing.  Literally every tiny bit of it so far has been enjoyable for me.  It's everything that was good about the first game ramped up about two notches.  I can't even imagine how crazy co-op's going to be.
Title: Re: Portal 2
Post by: blowfish on April 20, 2011, 12:25:49 am
Finished.  Amazing.  Don't be discouraged if you're about halfway through and start to loose interest.  The game pulls together.  Money well spend, and maybe even worth the annoyances of preloading.  Valve has definitely done it again :D
Title: Re: Portal 2
Post by: Scourge of Ages on April 20, 2011, 03:41:20 am
Are bridges an SCP addition?
http://steamcommunity.com/profiles/76561197984903491/screenshot/595809294172511891?tab=public
Title: Re: Portal 2
Post by: JGZinv on April 20, 2011, 03:55:16 am
Yeah I noticed that Hard Light thing too... was tempted to take a screen shot.
Title: Re: Portal 2
Post by: Mongoose on April 20, 2011, 01:53:15 pm
Yeah, I chuckled at that whenever it popped up. :D
Title: Re: Portal 2
Post by: General Battuta on April 20, 2011, 08:32:24 pm
Finished.
Spoiler:
Brilliant ending, overall not as good as the first game. Highlights were the great environments, Cave Johnson, and the ending, but while it was a fun ride and Wheatley was decent, it never recaptured the real charm or spirit of Portal 1 - because it couldn't. There was no way to return to GlaDOS' aggression-buried-beneath-protocol vibe. Also hampered by some really annoying problems with signposting that should've been caught in QA.

It wasn't really that anything went wrong; it's a great game. It's just that it never had a chance of going quite as right as the original, and the need to fill out a full playtime meant it kind of stretched its welcome. Puzzles never really seemed to take off, too - they were often clever but never felt thoroughly off-the-hook. On to Episode 3, please.
Title: Re: Portal 2
Post by: StarSlayer on April 20, 2011, 08:35:29 pm
Anybody try the Co-Op?
Title: Re: Portal 2
Post by: achtung on April 20, 2011, 11:35:00 pm
Space.
I'm in space!

All the /v/irgins are trolling metacritic claiming a four hour campaign and *****ing about totally optional and worthless DLc can go **** themselves.
Title: Re: Portal 2
Post by: Mongoose on April 21, 2011, 12:06:32 am
All the /v/irgins are trolling metacritic claiming a four hour campaign and *****ing about totally optional and worthless DLc can go **** themselves.
I think I took more than four hours to get halfway through the chapters, and I'm under the impression that they'll start getting longer time-wise as things get more complex.  I dunno what they're smoking.

Also, I have to humbly disagree with Battuta.  This has blown the first game completely out of the water thus far.  And I can't say I've yet been stuck for a minute or two looking for a place to put a portal, and that's usually because of my own inability to look upward than anything else.
Title: Re: Portal 2
Post by: Liberator on April 21, 2011, 01:09:24 am
I'll tell you what I think about it when it goes down to the same price I paid for the first one.

I got it during a promotion on steam where it was free.
Title: Re: Portal 2
Post by: blowfish on April 21, 2011, 01:39:52 am
Say what you want, I consider my money well spent, even if the price was a little steep.  And I too got Portal when it was free (though I ended up buying the Orange Box later anyway).
Title: Re: Portal 2
Post by: Mongoose on April 21, 2011, 02:43:20 am
Portal 2 is actually the first game I ever pre-ordered, and at least so far, it was worth every penny.  And that's not even counting the prospects of co-op.
Title: Re: Portal 2
Post by: QuantumDelta on April 21, 2011, 05:32:38 am
Brilliant game. Bit too easy but I love the humour.
Now waddle over to the elevator.
Title: Re: Portal 2
Post by: General Battuta on April 21, 2011, 07:43:05 am
Also, I have to humbly disagree with Battuta.  This has blown the first game completely out of the water thus far.  And I can't say I've yet been stuck for a minute or two looking for a place to put a portal, and that's usually because of my own inability to look upward than anything else.

With the possible exception of the ending, there was nothing as brilliant and funny as the weighted companion cube, or the cake, or the end fight banter about how you were adopted, or -

It was a good game. It just never took off.
Title: Re: Portal 2
Post by: Unknown Target on April 21, 2011, 07:54:39 am
Also, I have to humbly disagree with Battuta.  This has blown the first game completely out of the water thus far.  And I can't say I've yet been stuck for a minute or two looking for a place to put a portal, and that's usually because of my own inability to look upward than anything else.

With the possible exception of the ending, there was nothing as brilliant and funny as the weighted companion cube, or the cake, or the end fight banter about how you were adopted, or -

It was a good game. It just never took off.

I felt the ending to be extremely exciting and rewarding, not to mention unexpected. How did it not take off?
Title: Re: Portal 2
Post by: General Battuta on April 21, 2011, 08:05:16 am
Also, I have to humbly disagree with Battuta.  This has blown the first game completely out of the water thus far.  And I can't say I've yet been stuck for a minute or two looking for a place to put a portal, and that's usually because of my own inability to look upward than anything else.

With the possible exception of the ending, there was nothing as brilliant and funny as the weighted companion cube, or the cake, or the end fight banter about how you were adopted, or -

It was a good game. It just never took off.

I felt the ending to be extremely exciting and rewarding, not to mention unexpected. How did it not take off?

Read my posts in this thread. I also didn't say anything bad about the ending, in fact I declared it basically the best part of the game. If you somehow contrived to miss that I can only assume you are trisomic on the 21st.
Title: Re: Portal 2
Post by: T-LoW on April 21, 2011, 08:09:04 am
So far Portal 2 rocks my house. That's gaming evolution at its finest :yes:

If you somehow contrived to miss that I can only assume you are trisomic on the 21st.

Usually it's not funny to make jokes about genetic deficiency, but :lol:
Title: Re: Portal 2
Post by: Grizzly on April 21, 2011, 11:32:22 am
If you somehow contrived to miss that I can only assume you are trisomic on the 21st.

Usually it's not funny to make jokes about genetic deficiency, but :lol:

I thought it was pretty pathetic  :blah:.

Then again, its probalby :lol: in the sight of the masive 'fanboyism' surrounding Portal 2, with people even saying it's a console port for crying out loud. Next they will be saying the same about the Witcher.
Title: Re: Portal 2
Post by: General Battuta on April 21, 2011, 11:36:30 am
Anyone who thinks this game is a ****ty console port has mental encopresis. It is clearly not. And it is a great game with lots of memorable moments. The people ****ing around on Metacritic are worthless human detritus.
Title: Re: Portal 2
Post by: The E on April 21, 2011, 11:58:07 am
I have no idea where this "Console port" business is coming from. The handling is exactly the same as it was in Portal 1.

The only thing I started to intensely dislike after a while were the loading screens, which seemed to happen quite often, but I gather that that's more of an issue with the Source engine than with the game itself.
Title: Re: Portal 2
Post by: QuantumDelta on April 21, 2011, 12:21:37 pm
The loading screen issue IS source.
The only console-related thing that's in the PC version is the fact that your character is guided slightly into portals compared to portal 1.
Other than that it's so not a console port, and even if it was, it's not a bad one, it's certainly good enough that you can't tell if it is.
Title: Re: Portal 2
Post by: Mongoose on April 21, 2011, 12:55:46 pm
Your character was guided into portals in the original game, too, at least as long as that option was checked. :p

And I dunno, Battuta...the fact that, where I'm at right now,

Spoiler:
GLaDOS is currently in a potato stuck on my portal gun

pretty much trumps anything that happened in the first game for me personally. :D And Wheatley's antics were terrific too.
Title: Re: Portal 2
Post by: QuantumDelta on April 21, 2011, 04:51:51 pm
Spoiler:
Throw the switch!
Wait no if you throw ARGHARKLN!
I know we're in imminent danger and probably about to die but that was totally worth it.
GOLD
Title: Re: Portal 2
Post by: Scourge of Ages on April 21, 2011, 06:48:13 pm
Say, you tech guys: if, hypothetically, a person attempted to play Portal 2 with a intelgrated graphics card that only goes up to pixel shader 2.0, what do you think the effect in-game would be? (Portal 2 is listed as requiring shader 2.0b)
Because I'm trying to get the game to work on a friends computer, and I suspect that this is the culprit.

Techy
Spoiler:
Nothing renders except the interface. Everything is black, except for the menu, crosshairs, and tips. Also there's a very bright error in the console log that says "trying to set a pixel shader that failed loading"
Title: Re: Portal 2
Post by: pecenipicek on April 21, 2011, 07:28:00 pm
To be honest, my both most favorite and most frustrating parts were the retrolabs.


And to be honest... the deeper implications of the whole deal thoroughly disturb me.






Spoiler:
also, how the hell did they come up with the portal device in the 50's/60's?!?
Title: Re: Portal 2
Post by: Dark RevenantX on April 21, 2011, 07:38:48 pm
Too bad I'm literally broke and can't afford to buy games for at least the rest of the entire year.  ****.
Title: Re: Portal 2
Post by: Bobboau on April 21, 2011, 08:21:45 pm
Spoiler:
also, how the hell did they come up with the portal device in the 50's/60's?!?

if you will notice, there were signs that showed a massive backpack setup in that section.
Title: Re: Portal 2
Post by: Mongoose on April 21, 2011, 09:26:10 pm
Yep.  It wasn't quite so compact then. :p
Title: Re: Portal 2
Post by: pecenipicek on April 22, 2011, 02:12:11 am
Spoiler:
also, how the hell did they come up with the portal device in the 50's/60's?!?

if you will notice, there were signs that showed a massive backpack setup in that section.
It still doesnt explain how they got to it.
Title: Re: Portal 2
Post by: JGZinv on April 22, 2011, 02:45:27 am
"and we make a neat gun for those who are... still alive..."

I think that explains it pretty well.

Also... SciFi movies in the 50/60's could be inspiration.
Title: Re: Portal 2
Post by: The E on April 22, 2011, 02:47:46 am
It's Aperture Science. They do what they must because they can.
Title: Re: Portal 2
Post by: Scourge of Ages on April 22, 2011, 02:49:28 am
That

Was

Totally

A really good game.

I think my favorite part was when [REDACTED]
Well, maybe not favorite, but I laughed  :lol:
Also the animal king takeover.
Title: Re: Portal 2
Post by: pecenipicek on April 22, 2011, 03:27:43 am
That

Was

Totally

A really good game.

I think my favorite part was when [REDACTED]
Well, maybe not favorite, but I laughed  :lol:
Also the animal king takeover.
you know, [REDACTED] was never really funny, so please start using spoiler tags instead.
Title: Re: Portal 2
Post by: General Battuta on April 22, 2011, 08:59:15 am
So here is my spoiler-free review:

The writing was great. Never as fresh as the first game, so rarely as funny, but still packed with great lines and moments and with a good overarching story.

The mechanics were good. There were just a few flaws that dragged it down from being a glorious masterpiece.

1) Bizarre, inexplicable signposting issues, usually in transitions between chambers. Too many moments that require you to spin in circles trying to figure out where to put a portal (for example, through the grate on the floor in one chamber). These wouldn't be an issue except for the fact that the signposting is normally so GOOD, so you just end up befuddled and totally thrown out of the flow. It's as if Mirror's Edge has abruptly stopped highlighting things red for you. This is frustrating because the first game also had these issues in the sequences when you'd escaped the test chambers.

2) Portal conducting surfaces are used too stingily. A comic I read (I think on Nerf Now) really helped bring this into focus for me. The first game tended to be very generous with portal conducting walls. This game generally just has a few of them in very specific places. This makes the puzzles more about looking for the obvious white conducting surfaces and trying to figure out what to do with them than about experimenting with your portal placement and trying to get it right. In the end this makes puzzles less satisfying because the space of possible options you can explore is reduced - it's not so much that you're building a clever portal system that works as you're discovering the solution intended for you. That's less fun.

3) Generally I just felt like it'd been slowed down a little from the first game; they talk a lot in the developer's commentary about how they were worried it would be Too Hard. That was probably a good move in terms of making it more accessible, but they lost a lot of the really kinetic, wild moments, like hurling yourself through a momentum transfer and then firing a new entry portal to get a better angle on your second exit trajectory, or using turret rockets to take out rocket turrets. Also gels were lame.

Those are basically the issues I saw. The ending was great though.
Title: Re: Portal 2
Post by: Scourge of Ages on April 22, 2011, 10:46:36 am
you know, [REDACTED] was never really funny, so please start using spoiler tags instead.
Right, sorry, I should have been more specific. I mean
Spoiler:
in the credits song, where that one line is [redacted] instead of typed out. It was a nice little touch that just made the whole thing I had just experienced a little more funny.
Title: Re: Portal 2
Post by: JCDNWarrior on April 22, 2011, 12:38:56 pm
Finished the game myself, and I agree with General Battuta's assessment. It's a great game, just wish there were more ways to complete puzzles rather than what at times seemed like going on rails.

Still, Portal 2 has that very typical, almost unexplainable Valve quality and, feeling to it, that makes me thirsty for a certain third episode of another typical Valve game. I'm relieved they're still able to make such high quality games the same way like they used to. Gives me more faith in the company, even if I have to consider the store thing (At least it's hidden away unlike TF2).

Now to play the Co-Op mode with my girlfriend, very soon. Looking forward to that.
Title: Re: Portal 2
Post by: Mongoose on April 22, 2011, 06:43:52 pm
Oh my God.  That ending...that whole ending was...unbelievable.  And when IT popped out at the end, I just applauded.  Valve, you magnificent bastards, how do you manage to do stuff like this?

(And I can't really say I noticed the signposting issues that Battuta experienced, other than once or twice, and most of those were more due to me ignoring an entire area than anything else.  Also, I loved the gel, except for the fact that it completely nerfed my framerate whenever it appeared.)
Title: Re: Portal 2
Post by: QuantumDelta on April 23, 2011, 04:54:52 am
Favourite quotes - in spoiler tags - GO!
Title: Re: Portal 2
Post by: The E on April 23, 2011, 05:04:48 am
Spoiler:
I'm in SPAAAAACE

Also,

Spoiler:
When life gives you lemons, don't make lemonade. Make life take back the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! WITH THE LEMONS! I'm gonna get my engineers to invent a combustible lemon that BURNS YOUR HOUSE DOWN!
Title: Re: Portal 2
Post by: Ghostavo on April 23, 2011, 03:35:22 pm
Just finished it and.... wow.

Spoiler:
It's amazing that they managed to turn GLaDOS, who until now had been characterized as a brilliant, yet raving lunatic and psychotic AI, into a tragic figure.

Oh, also the part about shooting the bloody moon, the foreshadowing is also incredible when Cave Johnson describes the gel used to open portals as being made of moon rocks.
Title: Re: Portal 2
Post by: Scourge of Ages on April 25, 2011, 11:22:12 pm
If anybody feels like playing some co-op, just message me anytime I'm in-game, any game.
Title: Re: Portal 2
Post by: achtung on April 25, 2011, 11:52:19 pm
Steam ID?
Title: Re: Portal 2
Post by: Dark Hunter on April 26, 2011, 01:11:43 am
Best moment in any game ever:

Spoiler:
GLaDOS: "Well, this is the part where he kills us."
Wheatley: "This is the part where I kill you."
Chapter Title: THE PART WHERE HE KILLS YOU
Achievement unlocked: The Part Where He Kills You
Achievement description: This is that part.

:wakka:
Title: Re: Portal 2
Post by: Bobboau on April 26, 2011, 01:11:50 am
Spoiler:
It's amazing that they managed to turn GLaDOS, who until now had been characterized as a brilliant, yet raving lunatic and psychotic AI, into a tragic figure.

Oh, also the part about shooting the bloody moon, the foreshadowing is also incredible when Cave Johnson describes the gel used to open portals as being made of moon rocks.

the potato helped with that.
Title: Re: Portal 2
Post by: Fenrir on April 26, 2011, 04:44:20 am
I freakin' loved this game. Spectacular storytelling and writing. Great puzzles too, though I do wish some of the timing and twitch-based puzzles from Portal 1 were present... I hear Co-Op is harder, though. Still haven't played it yet.

To me (and others I've talked with), the whole thing felt like a Pixar movie in game form. So freakin' good.
Title: Re: Portal 2
Post by: newman on April 26, 2011, 06:27:41 am
To me Portal 2 is an example of how to do sequels (with Dragon Age 2 being the exact opposite). Don't change the good, just improve upon it, in almost every way. The game was worth every penny.
I talked to a friend about it yesterday and he had a good observation I agree with - it's great how it doesn't try to be a movie; it's a game and doesn't try to hide it. Plus, excellent writing meaning good humor, excellent game design, much longer than portal 2, improved environments and graphics, what's not to like.. Still need to try co-op.
Title: Re: Portal 2
Post by: Bobboau on April 26, 2011, 08:03:04 am
I think I figured out what I don't like about Portal 2. it has to do with the tone and the humor. In P1, the humor was subtle and slowly ramped up and did so along with the creepy, throughout it all though Aperture Science seemed like a fairly realistic place that had a ****ing crazy AI take it over. In P2, humor was in your face and over the top from the beginning and Aperture was always crazy, even before GlaDOS.
Title: Re: Portal 2
Post by: General Battuta on April 26, 2011, 08:11:39 am
Yeah I agree. It never had the chance to be as funny as Portal 1 because it was too overt with it. Portal 1 was more nuanced.

There was still some really funny stuff though.
Title: Re: Portal 2
Post by: Scourge of Ages on April 26, 2011, 11:47:36 am
Steam ID?
I'm in the HLP Steam group: http://steamcommunity.com/groups/hlpbb
Incidentally, I go by "Scourge"
Title: Re: Portal 2
Post by: CommanderDJ on April 26, 2011, 12:40:39 pm
Loved the game.

Spoiler:
The song at the end had me both very happy and very sad.
I also warmed up to Wheatley so it kinda sucks that he got spaced (I'm in space), he had some really funny lines, like when he "hacked" the neurotoxin emitter.
GLaDOS was awesome as always, I loved her character. Especially loved it when she promptly deleted Caroline after finding out where in her brain she lived.
I felt smart when I solved some of the puzzles, and I actually enjoyed solving them (which is a thing I do not enjoy 99% of the time).

I didn't like the gels all that much, but there were some interesting spots. The lasers and the floaty force fields and the catapults were great though.

Top-notch game. I'd be perfectly content if no more Portal games were made. It's better that a franchise or series or whatever leaves us wanting more than wishing for less. Far too much of the latter these days.
Title: Re: Portal 2
Post by: Dark Hunter on April 26, 2011, 02:02:06 pm
More excellent quotes:

Spoiler:
GLaDOS: "This... Sentence... Is... False-don't-think-about-it-don't-think-about-it-don't-think-about-it!"
Wheatley: "Umm... true."
GLaDOS: "It's a logical paradox, you moron! There is no answer!"
Wheatley: "False."

Also:

"I'm going to attempt a manual override on this wall!"
Title: Re: Portal 2
Post by: Ravenholme on April 26, 2011, 03:32:43 pm
My favourite quotes, right there.
Title: Re: Portal 2
Post by: karajorma on April 26, 2011, 05:52:02 pm
Spoiler:
For those of you who volunteered to be injected with preying mantis DNA, good news and bad news. Bad news is that the test has been cancelled. Good news is that we have a better test for you....fighting an army of mantis men. Grab a rifle and follow the yellow line. You'll know when the test starts

 :lol:

There were a couple of times I had to stop playing in order to laugh.
Title: Re: Portal 2
Post by: Androgeos Exeunt on April 26, 2011, 07:00:59 pm
Saw videos of the defective turret in action yesterday. Fantastic lines.
Title: Re: Portal 2
Post by: Locutus of Borg on April 27, 2011, 05:20:08 am
Does anyone got any bullets?
Title: Re: Portal 2
Post by: Retsof on April 27, 2011, 05:28:14 pm
*click click* Uhhh BLAM BLAM BLAM BLAM BLAM! I'm not defective!
Title: Re: Portal 2
Post by: blackhole on April 27, 2011, 06:22:28 pm
Spoiler:
Space? SPACE! SPAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaace...... ..!!!
Title: Re: Portal 2
Post by: Sushi on April 28, 2011, 12:05:15 am
Just finished it.

It was a bit slow to start, but really picked up the pace, ending in a blazing inferno of awesome. I'm extremely happy with how it turned out.

I expect my concerns about very inflexible (and often far too easy) test chambers will quickly be resolved as soon as editing tools come out... if Portal 1 is anything to go by, I'll have a hundred more fiendish chambers to solve by this time next year. Looking forward to that.

Title: Re: Portal 2
Post by: Shivan Hunter on April 28, 2011, 01:19:02 am
Didn't really seem as excellent as the first- a lot of the puzzles in the beginning have some pretty obvious railroads, and the gels were interesting but seemed somewhat overused. The humor wasn't at all as subtle, and I'm not actually sure which I prefer in that respect.

Either way, Portal. It's awesome- more so than 99% of the COD clones out there. Well worth the money.
Title: Re: Portal 2
Post by: Sushi on April 28, 2011, 01:26:51 am
Wasn't a big fan of repulsion gel or speed gel, but I love the possibilities from the conversion gel.
Title: Re: Portal 2
Post by: Dark Hunter on April 28, 2011, 01:37:03 am
I don't know, the conversion gel made things a bit too easy, IMHO. Just spread it around everywhere and voila!

I did enjoy the part where you send some into a vent and the ventilation system does the rest for you, though. That was amusing.
Title: Re: Portal 2
Post by: JGZinv on April 28, 2011, 02:14:53 am
The co-op ending opens many interesting opportunities...
Title: Re: Portal 2
Post by: Mongoose on April 28, 2011, 02:42:33 am
I can't wait to start in on that.  Lousy brother still hasn't had the chance to get around to singleplayer yet, so I'll still be waiting for a little while. :p
Title: Re: Portal 2
Post by: Kolgena on April 28, 2011, 09:29:18 am
I did enjoy the part where you send some into a vent and the ventilation system does the rest for you, though. That was amusing.

wat

I beat the game, and don't recall such awesomeness. All I remember about the conversion gel was tedium as I tried to get it to splash into the right spots.
Title: Re: Portal 2
Post by: JGZinv on April 28, 2011, 09:43:37 am
He probably means that one straight up shaft just before you get out of the old section.
You shoot the white gel into a air duct and it splatters all over the walls elseware.
Title: Re: Portal 2
Post by: Kolgena on April 28, 2011, 10:26:02 am
Oh. That part.

I got the impression that you shot a portal behind a fan or something, and it whipped it all over a room.
Title: Re: Portal 2
Post by: General Battuta on April 28, 2011, 11:35:41 am
RockPaperShotgun echoes all my criticisms! (http://www.rockpapershotgun.com/2011/04/28/the-rps-verdict-portal-2/#more-58161)
Title: Re: Portal 2
Post by: Mongoose on April 28, 2011, 12:36:41 pm
I still think the lot of you are crazy. :p

More to the point, I think that a lot of the "but Portal did things this way and I liked that better" nitpicks in something like that interview ignore the fact that most of the original Portal used the exact same elements itself.  I don't know if it's that people are thinking more of the challenge levels when they make the comparisons, but the majority of the original's test chambers had only one possible solution, and it was usually fairly telegraphed in nature.  And the entire second half of the original was one long game of "find the right wall;" I know I can remember getting stuck once or twice on my first playthrough of it because I missed what I was supposed to be shooting at.  (One part right after you break that transport tube with a missile had me fumbling around for a good ten minutes.)  I mean, there are a few statements that you could legitimately make about things that Portal 2 did, but I don't think the dichotomy is nearly as great as a few people have made it out to be.
Title: Re: Portal 2
Post by: Sushi on April 28, 2011, 03:41:05 pm
RockPaperShotgun echoes all my criticisms! (http://www.rockpapershotgun.com/2011/04/28/the-rps-verdict-portal-2/#more-58161)
:rolleyes:

Unbelievable. You, [subject name here], must be the pride of [subject hometown here].
Title: Re: Portal 2
Post by: General Battuta on April 28, 2011, 04:05:32 pm
RockPaperShotgun echoes all my criticisms! (http://www.rockpapershotgun.com/2011/04/28/the-rps-verdict-portal-2/#more-58161)
:rolleyes:

Unbelievable. You, [subject name here], must be the pride of [subject hometown here].

I've said before it's a great game, and frankly most people probably aren't as critical as me, but as a writer and someone involved in design I've got every right to look for what went wrong in a great game. And having the same feelings as some of the most notable, articulate people in the business is a vote of confidence that I'm thinking the right way.

No need to be snippy.

Quote
And the entire second half of the original was one long game of "find the right wall;" I know I can remember getting stuck once or twice on my first playthrough of it because I missed what I was supposed to be shooting at.

I agree, I thought the second half of the original sucked for exactly that reason, which is why it was disappointing to see it repeated.

Quote
I mean, there are a few statements that you could legitimately make about things that Portal 2 did, but I don't think the dichotomy is nearly as great as a few people have made it out to be.

I don't see how 'it's a great game with a few flaws' equals 'a great dichotomy'. There's no 'Portal 2 sux' crowd here. I said it was a great game. So did that review.

Apparently criticism is unpossible. We must move to the YouTube system for all our thoughts, and simply like something or hate it!
Title: Re: Portal 2
Post by: redsniper on April 28, 2011, 10:21:48 pm
Spoiler:
When I heard Johnson's spiel about white gel being made from crushed up moon rocks, I bemusedly thought to myself "Wouldn't it be funny to shoot a portal on the moon and watch all the air get sucked through it?" But surely the portal gun doesn't have that kind of range. Surely that would be too awesome, too much. So I dismissed those thoughts.

Then I got to the end. :D :D :D

My review: It was a triumph.
Title: Re: Portal 2
Post by: Mongoose on April 28, 2011, 11:27:06 pm
Oh wow. :D
Title: Re: Portal 2
Post by: Dark Hunter on April 29, 2011, 02:43:02 am
Spoiler:
When I heard Johnson's spiel about white gel being made from crushed up moon rocks, I bemusedly thought to myself "Wouldn't it be funny to shoot a portal on the moon and watch all the air get sucked through it?" But surely the portal gun doesn't have that kind of range. Surely that would be too awesome, too much. So I dismissed those thoughts.

Then I got to the end. :D :D :D

Spoiler:
Yeah, I actually won that fight by accident. I just saw the moon and I shot at it for no real reason. Kinda like how you shoot at walls randomly when bored/frustrated. Then imagine my surprise when all of a sudden:

I'm in space.


(Why do I get the feeling that the Space Sphere is the new cake?)
Title: Re: Portal 2
Post by: redsniper on April 30, 2011, 12:18:14 am
It gets better actually. You see...
Spoiler:
One of my co-workers had also been playing the game and he beat it a few days before me. So the other day at work I was like "wouldn't it be funny to put a portal on the moon, lawl?" and he was just like "ah yeah, that would be cool..." maintaining a flawless poker-face the whole time :p
Title: Re: Portal 2
Post by: Ravenholme on April 30, 2011, 12:25:08 am
Just leavin' this here (http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/)
Title: Re: Portal 2
Post by: Sushi on April 30, 2011, 12:45:49 am
Just leavin' this here (http://www.rockpapershotgun.com/2011/04/29/portal-2-dlc/)

(http://static.tvfanatic.com/images/gallery/mr-burns-picture.jpg)
Title: Re: Portal 2
Post by: JCDNWarrior on May 01, 2011, 12:49:54 pm
Hope they'll continue to supply DLC's for free, but it's possible they'll start charging money for it all at one point. We'll see, I suppose.
Title: Re: Portal 2
Post by: Sushi on May 01, 2011, 12:53:43 pm
Hope they'll continue to supply DLC's for free, but it's possible they'll start charging money for it all at one point. We'll see, I suppose.

Maybe, but I doubt it. It's a road Valve has not yet taken.

Even if they do, as long as they release the SDK for free, there will be plenty of free third-party content to last for quite a while.
Title: Re: Portal 2
Post by: Lucika on May 01, 2011, 07:23:18 pm
I really liked the game, all my post-playthrough analysis after my LP was just one word: "Wow.".

As for Battuta's complaints, I can't stop thinking that Portal 2 is obviously going to fail against Portal 1 when measured to Portal 1's standards. I liked the story a lot, the game elements as well - the puzzles, not so much, they were really simple. There were some nice classic literary themes going on
Spoiler:
power corrupts, the fall and rising back again, a new era beginning at the end of the game (both CJ and Caroline are gone and GLaDOS is subsequently becoming 100% "self") etc.
and it was a lot of fun. I agree that the humour was different and I considered it a bit over-the-top sometimes but all in all - when not compared with P1 - I really enjoyed it and liked the writing.

I had two major problems, one of which was already present at the end of the first game: the PSoPCs (Portalable Surface of Plot Convenience) and the invisible walls.
The PSoPCs made me cringe in the first game as well but they were even more blatant here. Just one of them missing and the protagonist has no chance of continuing. It really broke my suspension of disbelief every single time. "Wow, how lucky I am! There is one portalable surface! Not two or three but hey, at least not zero!"
As for the invisible walls, I understand that the scale and the sense of size kinda make it necessary, but it was lazy. Not once I tried to access a ledge when I was at the "backstage", so to speak, in order to make a jump easier but every time I ran into the invisible wall. It also happened when
Spoiler:
I tried to jump into the "pit" where Wheatley puts GLaDOS in the potato battery before it closed
and that really made me cringe, more than any other ones.

As for the ending, I really liked the final cutscene, I really did. I haven't played the co-op mode yet so I cannot be 100% sure about all that but I can't help but wonder about Portal 3. For pure financial purposes, it seems almost like a necessity. However, looking at the story, seeing
Spoiler:
how distanced the characters are in every sense of the word,
I am not sure if it is a good idea to try it. Sure, we could always
Spoiler:
have new characters established
but frankly, that would be a waste. Any other solution might happen to be a bit forced though. It might actually be a good idea to end the "series" here, on such a... not necessarily high, but a great note. I wouldn't like that solution but plot-wise it might be the best.

As for the very end, I think we can all agree that this game has laid down one of the finest examples of foreshadowing with... you know, that thing. Someone has already mentioned it in this topic, I believe. And
Spoiler:
Wheatley's final remarks only say 'her'. While it is obviously false, I kept toying around with the idea that he was referring to GLaDOS, not Chell.
By the way, I'd say that the best part of this game was that
Spoiler:
it had an evil adversary that was still hilarious and while trying to murder you, still not 'that' evil, if you know what I mean.
Compared to Portal 1, most of the puzzles (if not for the amount of gadgets and puzzles themselves) were disappointing, but I played this game caring a lot more about the plot so I definitely give it high marks. But even the other way around, it really is a good purchase in my humble opinion.
Title: Re: Portal 2
Post by: watsisname on May 03, 2011, 02:17:41 am
Spoiler:
Space? SPACE! SPAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaace...... ..!!!

Spoiler:
Space.  Going to space.  Can't wait!  Space!  Space.  Trial.  Put the system on trial.  In space.  Space system.  On trial.  GUILTY!  OF BEING IN SPACE!  GO TO SPACE JAIL!  I'm gonna be in space.  Wanna see me?  Gotta buy a telescope.  Let's go to space!  I love space.  Atmosphere.  Heh.  Heh.  Black holes.  Astronauts.  Nebulas.  Jupiter.  The Big Dipper. 
THE BIG DIPPER!!!
I love you, space.  Space.  So much space.  I can see it all.  Earth.  Wanna go to earth.  Wanna go to earth.  Wanna go home.  Wanna go home!  Don't like space.  Too big.  Wanna go home.
SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA CE!!!!!!!!!!!!!!!!!!!!!!

:wakka:
Title: Re: Portal 2
Post by: Klaustrophobia on May 09, 2011, 08:48:02 pm
bought it on sale for $30, just started playing.  pretty good so far i guess, but not the best game ever or anything.  it does seem rather easy so far.
Title: Re: Portal 2
Post by: Androgeos Exeunt on May 09, 2011, 11:06:19 pm
QD died at one of the first Hard Light Bridges levels.
Title: Re: Portal 2
Post by: karajorma on May 11, 2011, 01:25:09 am
Replay Portal if you think Portal 2 is too easy. You'll soon find that the main game is even easier than Portal 2. It's just that you've played the challenge levels, etc which make it seem like Portal was a harder game.
Title: Re: Portal 2
Post by: Ransom on May 11, 2011, 04:36:06 am
Portal had better puzzles and smarter writing and was about as perfect a game as I can think of.

I like Portal 2 more, though. I can't bring myself to disagree with RPS' evaluation, but for me its highs were higher. I'd quite happily call it the best game I've played in years.
Title: Re: Portal 2
Post by: pecenipicek on May 11, 2011, 05:15:37 am
QD died at one of the first Hard Light Bridges levels.
i love the hard light bridge levels :D
Title: Re: Portal 2
Post by: Klaustrophobia on May 11, 2011, 03:13:42 pm
Replay Portal if you think Portal 2 is too easy. You'll soon find that the main game is even easier than Portal 2. It's just that you've played the challenge levels, etc which make it seem like Portal was a harder game.

i only ever played one of the challenge levels.  i wasn't thinking of them when i called 2 easier.  after the test chambers in 1 was what i was mostly thinking of.  having said that, i've progressed to harder parts of 2 since that last post, and i've had a couple little stick points. 

i'm kinda "meh" on the gel, and on the puzzle setup in general.  i wish most of the surfaces were portal-able and you had to be more creative rather than looking for the solution, so to speak.
Title: Re: Portal 2
Post by: General Battuta on May 11, 2011, 03:25:03 pm
Portal had better puzzles and smarter writing and was about as perfect a game as I can think of.

I like Portal 2 more, though. I can't bring myself to disagree with RPS' evaluation, but for me its highs were higher. I'd quite happily call it the best game I've played in years.

I think part of the joy of Portal 2 (for me) is the fact that it exists at all. We live in a sea of Modern Warfare rips with, at best, pablum for writing - a full AAA title with a huge marketing push that isn't about those things is a ray of light. Would that we had more games with Portal 2's flaws.
Title: Re: Portal 2
Post by: G0atmaster on May 19, 2011, 04:38:19 am
My biggest issue with the game revolves around the fact that it lost Portal 1's "Go Anywhere" philosophy.  It was nothing TOO major but the fact that I couldn't just jump the rails on the catwalk or stand under the falling beam, etc. made it feel very confined.  Other than that, I absolutely LOVED it.
Title: Re: Portal 2
Post by: AtomicClucker on May 19, 2011, 05:28:04 am
As for a certain Cave Johnson:

Spoiler:
Get Mad! Don't make Lemonade!

Some people whine the game is too short, I actually though it was rightly paced, despite being a short game. I tend to argue that if it were longer, the game would've lost the charm it managed to pull off and the foreshadowing, dear lord the foreshadowing.

And hats off to Wheatley, one of my favorite characters and an absolute [redacted] to boot!
Title: Re: Portal 2
Post by: Klaustrophobia on May 19, 2011, 03:48:38 pm
i think it's too short to pay $50 or $60 for, but the right length for the game itself. 
Title: Re: Portal 2
Post by: G0atmaster on May 19, 2011, 04:46:00 pm
It's been on sale at $30 at Best Buy, Amazon and Gamestop for some time now. :)
Title: Re: Portal 2
Post by: Klaustrophobia on May 19, 2011, 08:47:29 pm
yeah i got it for that.  $30 is acceptable.  20-25 would be better.
Title: Re: Portal 2
Post by: General Battuta on May 19, 2011, 08:51:59 pm
yeah i got it for that.  $30 is acceptable.  20-25 would be better.

Jesus. Games are already at fairly historically low prices and you want that much lower?
Title: Re: Portal 2
Post by: G0atmaster on May 19, 2011, 10:12:47 pm
FYI, this is the business model of the future:

http://www.humblebundle.com/

I've seen CDs sold this way, as well as video games, T-shirts, etc.  It's pretty sweet.
Title: Re: Portal 2
Post by: Mongoose on May 19, 2011, 11:49:29 pm
yeah i got it for that.  $30 is acceptable.  20-25 would be better.

Jesus. Games are already at fairly historically low prices and you want that much lower?
Seriously.  I'll never understand the whole "this game is too short for the price" argument.  Quality over quantity, much?

And that "humble bundle" concept would make a great model for the future...except for the fact that it doesn't work very well and is usually pirated far more than it's bought.
Title: Re: Portal 2
Post by: Mongoose on May 25, 2011, 03:19:20 pm
Woo delayed double-post...Valve has released (http://www.thinkwithportals.com/music.php) a completely-free download of the first part of Portal 2's soundtrack.  Get it while it's fresh!