Hard Light Productions Forums

Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: WOLF_Angel on April 21, 2011, 06:15:07 am

Title: Crickets chirping
Post by: WOLF_Angel on April 21, 2011, 06:15:07 am
Hey Guys,

I am not asking for an update on ANYTHING.  The forums here have been rather quiet the past month or so.  Which seems unusual.  The project is still alive right?
Title: Re: Crickets chirping
Post by: zookeeper on April 21, 2011, 06:34:54 am
It's a bit of a quiet period, I suppose, after we got a lot done earlier this year. Most of the activity at the moment seems to be in the private forum and in irc (as usual), so the project's is certainly nowhere near dead even though it doesn't necessarily show in the public forum.
Title: Re: Crickets chirping
Post by: chief1983 on April 21, 2011, 09:42:56 am
Yeah, even Brand-X has been back recently and working on a couple of models, both of which are looking better each time I see them.
Title: Re: Crickets chirping
Post by: CountBuggula on April 22, 2011, 01:52:29 pm
Yeah, even Brand-X has been back recently and working on a couple of models, both of which are looking better each time I see them.

Yeah that ISD is looking quite drool-worthy.  Can't wait to see that one in-game.
Title: Re: Crickets chirping
Post by: Dragon on April 22, 2011, 04:11:37 pm
Maybe pics of WiP Millenium Falcon Brand posted on IRC a while ago could spark some interesting discussion.
Title: Re: Crickets chirping
Post by: StarSlayer on April 22, 2011, 04:32:21 pm
Maybe pics of WiP Millenium Falcon Brand posted on IRC a while ago could spark some interesting discussion.

Something along the lines of its too (wide,thin,tall,short,long,smooth,angular,blah,blah,blah,derp,derp,dur)
Title: Re: Crickets chirping
Post by: Cypher on April 22, 2011, 05:05:11 pm
Quote
Something along the lines of its too (wide,thin,tall,short,long,smooth,angular,blah,blah,blah,derp,derp,dur)

 :lol:

Yep, better bring the bread to go with the whine.
Title: Re: Crickets chirping
Post by: CountBuggula on April 22, 2011, 11:05:52 pm
Wait, Brand's got pics of an in-progress Falcon?  I wanna see!
Title: Re: Crickets chirping
Post by: swashmebuckle on April 23, 2011, 04:05:03 am
Falcon Surprise
Thunder Stolen
Title: Re: Crickets chirping
Post by: Snail on April 23, 2011, 05:09:06 am
How are you guys balancing the Falcon? More like a freighter or a bomber?
Title: Re: Crickets chirping
Post by: TopAce on April 23, 2011, 05:13:59 am
We'll tell you once we have it in-game. :P
Title: Re: Crickets chirping
Post by: chief1983 on April 23, 2011, 11:27:18 am
Might depend on the instance.  A stock 1300 might just be configured as a convoy ship, but a rigged up smuggler's ship might be a bit more capable.  Dunno yet.
Title: Re: Crickets chirping
Post by: StarSlayer on April 25, 2011, 02:19:53 pm
Might depend on the instance.  A stock 1300 might just be configured as a convoy ship, but a rigged up smuggler's ship might be a bit more capable.  Dunno yet.

She got progressively more bad ass across the movies, the ANH she was like B-24, by RotJ she was dogfighting Squints with the best of them.  Funny enough ISDs seem to be deceptively swift as well though, in the first two movies they where pretty good at running down fleeing quarry.   
Title: Re: Crickets chirping
Post by: CountBuggula on April 25, 2011, 03:42:45 pm
Funny enough ISDs seem to be deceptively swift as well though, in the first two movies they where pretty good at running down fleeing quarry.   

Swift, yes.  Maneuverable, not so much.
Title: Re: Crickets chirping
Post by: brandx0 on April 25, 2011, 06:47:55 pm
Yeah, that's one interesting facet of Star Wars (the movies at least, books sometimes get it right, sometimes wrong) that big capships are roughly as fast in a straight line as fighters, it's the maneuverability they lack
Title: Re: Crickets chirping
Post by: newman on April 26, 2011, 03:25:05 am
Well, when you got 1.6km of pure armored awesome that's fast and covered with powerful weapons from every angle, augmented with hangar bays packed full of TIEs just waiting to launch and rip someone a new one, I guess you can live without maneuverability :P
Title: Re: Crickets chirping
Post by: Leaph Chausew on April 26, 2011, 06:07:13 pm
You have to wonder how long it'd take those ISDs to accelerate to those velocities, though. :p  I reckon, whilst possible to reach those speeds, it's probably deemed as tactically pointless in most scenarios, given the role of an ISD.
Title: Re: Crickets chirping
Post by: CountBuggula on April 26, 2011, 09:18:24 pm
You have to wonder how long it'd take those ISDs to accelerate to those velocities, though. :p  I reckon, whilst possible to reach those speeds, it's probably deemed as tactically pointless in most scenarios, given the role of an ISD.

I dunno...happened all the time in the movies, though usually when chasing the falcon.  That and it had no trouble at all overtaking a Corvette, which is supposedly fast as it's used extensively as a blockade runner.
Title: Re: Crickets chirping
Post by: StarSlayer on April 27, 2011, 12:04:01 am
You have to wonder how long it'd take those ISDs to accelerate to those velocities, though. :p  I reckon, whilst possible to reach those speeds, it's probably deemed as tactically pointless in most scenarios, given the role of an ISD.

Everyone runs from ISDs so its in fact tactically sound.  It's why the Falcon's "attack run" on the Avenger in ESB worked, since Needa and crew where busy pulling up what to do in that situation from the ship's databanks.
Title: Re: Crickets chirping
Post by: brandx0 on April 27, 2011, 01:37:31 am
Well while I don't expect an ISD to stop on a dime, there's one bit that's very telling about the ISD's acceleration capabilities in RotJ.

The Imperial fleet is sent to the far side of Endor's moon, and ordered to wait.  The Emperor knew that the rebel fleet was coming, but didn't have any sort of time scale for that.  He simply knew they'd come.  From this we can assume that the fleet was at something approaching a dead stop.

When the rebel fleet arrives, within moments the Imperial fleet swings around the moon and is in engagement range.  While perhaps there was some dramatic editing involved, I can't bring myself to believe that the cut from "It's a trap" to the fleets engaging each other was a timelapse of several hours, so we know that the ISD (And, by extension, the Executor) can accelerate from nearly zero relative velocity to a very high speed within minutes, in order to swing around the moon so quickly.

Curtis Saxton did an excellent analysis over on his Star Wars Technical Commentaries site, and while his conclusions give some pretty massive capabilities of acceleration (In the order of thousands of Gs) which wouldn't work in a game environment, they still show that the ISD's speed and acceleration are nothing to be discounted. 

Of course, being able to turn in an entirely different story :P
Title: Re: Crickets chirping
Post by: swashmebuckle on April 27, 2011, 05:08:47 am
FotG can and must achieve complete movie authenticity by having every ship that is too big for the player to fly move at the speed of plot and/or mission balance.  Best game ever!
Title: Re: Crickets chirping
Post by: Pred the Penguin on April 27, 2011, 05:16:35 am
Gravity can help with the turning in that instance I guess. And weren't ISDs designed for multirole anyway?
Title: Re: Crickets chirping
Post by: zookeeper on April 27, 2011, 07:02:59 am
Well while I don't expect an ISD to stop on a dime, there's one bit that's very telling about the ISD's acceleration capabilities in RotJ.

The Imperial fleet is sent to the far side of Endor's moon, and ordered to wait.  The Emperor knew that the rebel fleet was coming, but didn't have any sort of time scale for that.  He simply knew they'd come.  From this we can assume that the fleet was at something approaching a dead stop.

When the rebel fleet arrives, within moments the Imperial fleet swings around the moon and is in engagement range.  While perhaps there was some dramatic editing involved, I can't bring myself to believe that the cut from "It's a trap" to the fleets engaging each other was a timelapse of several hours, so we know that the ISD (And, by extension, the Executor) can accelerate from nearly zero relative velocity to a very high speed within minutes, in order to swing around the moon so quickly.

Actually I just thought about that a while ago, and came up with an alternative explanation, which I think isn't entirely silly:

The fleet wasn't on the other side of the moon, but somewhere on the outskirts of the whole system. The Emperor tells Vader to "send the fleet to the far side of Endor". Did he mean the moon? The whole system? The planet Endor which the moon is supposed to orbit? I don't think it's implausible to think that the fleet in fact wasn't on the opposite side of the moon, but rather somewhere further away, outside immediate sensor range. From there it could have done a short near-instantaneous hyperspace jump to suddenly appear behind the rebel fleet.
Title: Re: Crickets chirping
Post by: newman on April 27, 2011, 11:39:00 am
You can overthink these things to death and still be right where you started. When they film this stuff they almost never have a table of set specifications for the ships and then think what's possible, they pretty much do what the plot requires and let the fans think about how fast, big, armored, or well armed a ship is. Of course, debating this stuff can be fun so I'm in no means trying to discourage your discussion, just saying, almost any explanation is theoretically possible :)
Title: Re: Crickets chirping
Post by: General Battuta on April 27, 2011, 11:41:07 am
FotG can and must achieve complete movie authenticity by having every ship that is too big for the player to fly move at the speed of plot and/or mission balance.  Best game ever!

Huh, you know, I can actually see how to FRED this.
Title: Re: Crickets chirping
Post by: chief1983 on April 27, 2011, 12:43:55 pm
Wait are you talking about like how in arcade racing games AI will play catch up and slow down to keep you close by?
Title: Re: Crickets chirping
Post by: newman on April 27, 2011, 01:31:27 pm
Huh, you know, I can actually see how to FRED this.

Axem already did it.
Title: Re: Crickets chirping
Post by: General Battuta on April 27, 2011, 01:32:31 pm
Huh, you know, I can actually see how to FRED this.

Axem already did it.

He WOULD have
Title: Re: Crickets chirping
Post by: Black Wolf on April 27, 2011, 02:20:06 pm
There are... multiple ways to FRED it, none particularly elegant. :\
Title: Re: Crickets chirping
Post by: General Battuta on April 27, 2011, 02:24:04 pm
The way I'm thinking of is the elegant way.
Title: Re: Crickets chirping
Post by: swashmebuckle on April 27, 2011, 02:32:45 pm
you most spill the beans
Title: Re: Crickets chirping
Post by: General Battuta on April 27, 2011, 02:36:47 pm
I'm gonna talk it over with Axem first.
Title: Re: Crickets chirping
Post by: Ryu Gemini on May 19, 2011, 07:40:51 pm
Well, regardless of accuracy, you will want to make sure they are capable of DECELERATING at a relatively decent speed for the sake of the FS2 engine.

Capital ships coming out of warps in FS2 tend to do so well above their normal max speeds.  In some mods, this becomes really noticable due to some larger custom ships having extremely slow acceleration and deceleration speeds.  Which can result in a large just-out-of-warp ship zooming along at fighter-afterburner speeds, and not slowing down to its normal max speed for a good minute or so.  I am assuming of course that whatever visual changes are being for Star Wars hyperspace to be in FS2's engine doesn't change this core mechanic of course. 
.


Title: Re: Crickets chirping
Post by: TopAce on May 20, 2011, 03:00:04 am
Capitals coming out of hyperspace has been sorted out.
Title: Re: Crickets chirping
Post by: CountBuggula on May 20, 2011, 11:06:23 am
The way I'm thinking of is the elegant way.

Not as clumsy or random, but a more elegant method, from a more civilized time.