Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: delta_7890 on June 06, 2001, 02:23:00 pm
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well, I've been kinda bored lately, and decided to to make my own cap ship model. It's probably about cruiser-size an I'll admit, I didn't put too much effort into it. It kinda reminds me of a Mon Cal ship but oh well. here it is:
http//:www.geocities.com/delta_7890/newcap.htm (//"http://http//:www.geocities.com/delta_7890/newcap.htm")
*prays geocities doesn't screw him over AGAIN!*
Delta
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oops, forgot to not add the "http://"
www.geocities.com/delta_7890/newcap.htm ("http://www.geocities.com/delta_7890/newcap.htm")
Delta
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Not too bad...very Vasudish.
Although I wonder a bit about those spherical turrets...
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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ah... segeltuch! hehe hey, what can you say? it serves it's semi purpose (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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well, I'm cheap. I want to make the turrets as simple as possible, though I'm not sure if I'll ever get this in-game, as I don't know didily about texturing. especially in TS1. I'll try and whip up a few more ships. In fact, another's almost done! (no turrets though)
Delta
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and here it is! the second ship.
www.geocities.com/delta_7890/newcap2.htm ("http://www.geocities.com/delta_7890/newcap2.htm")
this ship has a more Shivan look to it. I'm sorry the pics is so small. (I also hate how the render came out as far as shading.) This ship took about 10-15 minutes to make (from scratch mind you). The other took roughly the same time. Well what do you think? Am I okay for a newbie modeler?
Delta
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I can't stand Rhino 3D.
*cough*My Site, click models ("http://www.fattonys.com")*cough*
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Delta, that last one looks hella cool, although it'll need a wee bit of a different face to make it more sinister, I could picture it in FS (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Keep it up (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Fattony, you are a p1mp extraordinaire when it comes to your site...
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(http://www.hiddenterrorbb.f2s.com/ubb/smilies/space_cowboy_hat.gif)
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United Space ("http://freespace.volitionwatch.com/us/")
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."
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Rhino rules dude, it's far more accurate and it's easier to get good results than with max. It's a damn sight cheaper too!!
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well thanks for all of the positive feedback (excluding Fattony of course). I'm still thinking of some new designs. I'm not sure about fighters. they seem to be a little more complex than cap ships, but I could give it a go. my only update is that I've made a "dual-orion" in which two orions have been pasted together (on the sides oppisite of the fighter bays). It actually looks pretty good. I'll try to get a render up later. until later.
Delta
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Yeah, but can you do any sort of real MAPPING with it? Didn't think so... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
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mapping? probably not, but then I'd be lucky to map a cube in TS1! seriously, I'm not sure what I'd do about textureing. If there's a texturing tutorial out there (using TS1) or if anyone could give me some pointers, I'd give it a try. I've designed some new ships, but only on paper. I'll try to get them modeled after school.
Delta
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Well, the ships have kinda style. Go on with it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Max Sterling's tutorial gives you the basic hints for texturing in TS. Look for it on freespace.volitionwatch.com
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The One who killed the docking bug.
Visit FSCult ("http://www.kiwwi.hu/fws/pgrunt"), home of the Centaur Project
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Argh! Must... not... kill... self...
I'm thousands of km away from home and my trusty computer that has all my modeling software. I can't stand a week without relieving my artistic tension (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)