Hard Light Productions Forums
		Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: delta_7890 on June 06, 2001, 02:23:00 pm
		
			
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				well, I've been kinda bored lately, and decided to to make my own cap ship model.  It's probably about cruiser-size an I'll admit, I didn't put too much effort into it.  It kinda reminds me of a Mon Cal ship but oh well.  here it is:
 http//:www.geocities.com/delta_7890/newcap.htm (//"http://http//:www.geocities.com/delta_7890/newcap.htm") 
*prays geocities doesn't screw him over AGAIN!*
Delta
			 
			
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				oops, forgot to not add the "http://"
 www.geocities.com/delta_7890/newcap.htm ("http://www.geocities.com/delta_7890/newcap.htm") 
Delta
			 
			
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				Not too bad...very Vasudish.
Although I wonder a bit about those spherical turrets...
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
			 
			
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				ah... segeltuch! hehe hey, what can you say? it serves it's semi purpose  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
			
 
			
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				well, I'm cheap.  I want to make the turrets as simple as possible, though I'm not sure if I'll ever get this in-game, as I don't know didily about texturing.  especially in TS1.  I'll try and whip up a few more ships.  In fact, another's almost done!  (no turrets though)
Delta
			 
			
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				and here it is!  the second ship.  
 www.geocities.com/delta_7890/newcap2.htm ("http://www.geocities.com/delta_7890/newcap2.htm") 
this ship has a more Shivan look to it.  I'm sorry the pics is so small.  (I also hate how the render came out as far as shading.)  This ship took about 10-15 minutes to make (from scratch mind you).  The other took roughly the same time.  Well what do you think?  Am I okay for a newbie modeler?
Delta
			 
			
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				I can't stand Rhino 3D.
*cough*My Site, click models ("http://www.fattonys.com")*cough*
			 
			
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				Delta, that last one looks hella cool, although it'll need a wee bit of a different face to make it more sinister, I could picture it in FS  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Keep it up  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Fattony, you are a p1mp extraordinaire when it comes to your site...
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   (http://www.hiddenterrorbb.f2s.com/ubb/smilies/space_cowboy_hat.gif)     
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United Space ("http://freespace.volitionwatch.com/us/")
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."
			 
			
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				Rhino rules dude, it's far more accurate and it's easier to get good results than with max. It's a damn sight cheaper too!!
			
 
			
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				well thanks for all of the positive feedback (excluding Fattony of course).  I'm still thinking of some new designs.  I'm not sure about fighters.  they seem to be a little more complex than cap ships, but I could give it a go.  my only update is that I've made a "dual-orion" in which two orions have been pasted together (on the sides oppisite of the fighter bays).  It actually looks pretty good.  I'll try to get a render up later.  until later.
Delta
			 
			
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				Yeah, but can you do any sort of real MAPPING with it? Didn't think so...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
			 
			
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				mapping?  probably not, but then I'd be lucky to map a cube in TS1!  seriously, I'm not sure what I'd do about textureing.  If there's a texturing tutorial out there (using TS1) or if anyone could give me some pointers, I'd give it a try.  I've designed some new ships, but only on paper.  I'll try to get them modeled after school.
Delta
			 
			
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				Well, the ships have kinda style. Go on with it.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Max Sterling's tutorial gives you the basic hints for texturing in TS. Look for it on freespace.volitionwatch.com
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The One who killed the docking bug.
Visit FSCult ("http://www.kiwwi.hu/fws/pgrunt"), home of the Centaur Project
			 
			
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				Argh! Must... not... kill... self...
I'm thousands of km away from home and my trusty computer that has all my modeling software. I can't stand a week without relieving my artistic tension  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)