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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 28, 2011, 10:51:28 am
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Here is the nightly for OS X on 28 Apr 2011 - Revision 7153
Group: Inferno
fso-OSX-Inferno-20110428_r7153.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110428_r7153.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110428_r7153.md5)
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r7139 | IssMneur | 2011-04-19 23:16:42 -0500 (Tue, 19 Apr 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Make this a more useful error message.
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r7140 | Wanderer | 2011-04-20 03:17:24 -0500 (Wed, 20 Apr 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideweaponweapon.cpp
Fix for mantis 2406 for weapon vs. weapon collisions (not beam vs. weapon collisions however)
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r7141 | Wanderer | 2011-04-20 10:40:29 -0500 (Wed, 20 Apr 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
related to mantis 2406 - ai profiles option to make beams deal damage to weapons
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r7143 | The_E | 2011-04-21 11:12:54 -0500 (Thu, 21 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/weapon/trails.cpp
Guarding against a null vec3D in vm_vec_normalize here.
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r7144 | Wanderer | 2011-04-23 07:18:30 -0500 (Sat, 23 Apr 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/swarm.cpp
fix for mantis 2309's corkscrew issue
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r7145 | Wanderer | 2011-04-23 16:53:19 -0500 (Sat, 23 Apr 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelread.cpp
fixes to turret rotation handling (swarm issue) and to secondary turret angle checks
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r7146 | The_E | 2011-04-24 12:19:21 -0500 (Sun, 24 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hud.h
Fixes issue with custom HUD gauges not resetting to their default values between missions.
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r7148 | The_E | 2011-04-26 04:24:54 -0500 (Tue, 26 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Fix for Mantis 2428: Decal parsing deprecation error
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r7149 | The_E | 2011-04-26 06:09:19 -0500 (Tue, 26 Apr 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Ooops, this armor type business isn't ready yet
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r7150 | The_E | 2011-04-26 06:13:56 -0500 (Tue, 26 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Okay. No more screwing around with this.
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r7152 | Sushi | 2011-04-27 09:22:22 -0500 (Wed, 27 Apr 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Add $Path Metadata and +departure rvec to ships.tbl
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r7153 | karajorma | 2011-04-28 07:46:01 -0500 (Thu, 28 Apr 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
Fix for Mantis 2427 (Directive-Is-Variable SEXP doesn't allow you to change the variable name.
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