Hard Light Productions Forums
General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Leuthesius on May 01, 2011, 08:32:13 pm
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Mission where collllllossus shows up. Collllllossus will not shoot and kill the deimos class corvette.
I actually ramped up game speed to x64 and tied a rubber band around my firing trigger and let it sit for an hour and a half just to see what happened. Ship was knocked down to 10% and stayed.
Flew away for a while (again left it flying for about 20 minutes at x64) and came back and nothing happened. Trigger just wouldn't fire.
Is there a data dump or anything that'll help?
I get to go refly the mission. Irony, I could have done that to begin with and saved myself some time. I guess I'm just a stubborn sob.
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You told your fighters to ignore the Hawkwood at some point and the Colossus is obeying that order for a really stupid retail reason that doesn't quite count as a bug.
Tell your wingmen to attack the Hawkwood and the Colossus will open fire.
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Re-do the mission using a debug build and post the log generated in [code] tags here. There should be a FAQ stickied with the directions on how to do this.
EDIT: If Gen. Batts' idea doesn't work for you, anyways. ;)
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It'll work. This bug has been around since retail but we can't fix it without altering some key retail behavior.
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That worked---and that is a really homo retail bug :D
Found another "bug".
First mission back in the nebula after the first SOC Loop. Escorting the freighters with AWACS support.
That's the Capella jump node there. There is no Capella Jump node in the nebula, its supposed to be Gamma Draconis. :p
Mission is called "Battle of the Wildern..."
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Found another "bug".
First mission back in the nebula after the first SOC Loop. Escorting the freighters with AWACS support.
That's the Capella jump node there. There is no Capella Jump node in the nebula, its supposed to be Gamma Draconis. :p
Holy **** WTF
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Has nobody ever noticed that before??? D:
Nebula --> Gamma Draconis --> Capella not Nebula --> Capella lolol
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It's been reported, should be fixed in the next MVPs.
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Indeed. Corrected in the FSU SVN as soon as I was pointed at this.