Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kolgena on May 01, 2011, 08:38:37 pm
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Alright, so anyone who has previously tried to use radar on the orb radar knows that they don't scale properly. Well, I tried fixing it, and here's what I came up with. To install, put the tbm in your mediavps_3612/data/tables folder, and put all the .dds into the mediavps_3612/data/hud folder. All images are from Galemp's radar icons set, just rescaled.
Tell me what you think, and what things should be changed. (I know the fighter/bomber icons are a little small, but the alternative is that they are twice as big, slightly pixelated, and crowd up radar space.)
[attachment deleted by ninja]
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Ugh, rar files
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This should prove useful till someone gets around to improving the 3D radar. Thanks.
One question and a comment:
FSPort seems to still be using the default icons; how do I change this?
ALso the fighter icons have needed some anti-aliasing applied from the get go, and the scaled down icons are no different, someone should redo those at some point so they use thin lines like the rest of the icons.
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rar files? 7-Zip! (http://www.7-zip.org) (Set 'system' to associate all file types available {except maybe image file types like .iso etc}, set 'settings' to "show .. item", "Show system menu", "Full row select", "show grid lines", and, if available, "use large memory pages". Set "View" to enable "2 panels (F9)" ... At least, that's how I like mine. .rar becomes just another archive.
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@BirdofPrey:
Try copying the entire HUD icon package into the data directory for FSPort_MVP and see what happens.
Yeah, anti-aliasing would be nice, but preferably it'd be on-the-fly flash AA, not prebaked blurring. Also, the lines for the fighters/bombers should be comparably thin (I think) to the other ships. The icons themselves are just tiny, so the lines might look smaller in comparison. (On my rig at least, the fighter icon lines are 1px wide or less)
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I did it in the normal FS2 Data and it is online(...screen) in FS2 :yes:
In FSP i´ll copy in to datas. :pimp:
Peter
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Uh, it works, but it's not recommended. NEVER put any mod stuff into the normal FS2 folders. You risk incompatibility problems when loading various mods on top.
Also, if you want the icons in a mod, simply add the unique mod ships to your table, and it'll work. (The table I attached might already support all Blue Planet ships with all the FS2 icons instead of the BP team's own icons. It was a personal taste thing that I didn't want to mix and match two themes of icons, and "might already support" means that I can't remember if I modded my table before or after I uploaded it here)
Edit: Nope, I lied. I actually put a separate table in BP.
#Ship Classes
;;Terran
$Name: GTF Aurora
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$Radar Image 2D: radar-fighter
$Name: GTF Kulas
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$Radar Image 2D: radar-fighter
$Name: GTF Comanche
+nocreate
$Radar Image 2D: radar-fighter
$Name: GTF Seminole
+nocreate
$Radar Image 2D: radar-fighter
$Name: GTF Cherokee
+nocreate
$Radar Image 2D: radar-fighter
$Name: GTB Yurok
+nocreate
$Radar Image 2D: radar-bomber
$Name: GTB Navajo
+nocreate
$Radar Image 2D: radar-bomber
$Name: GTC Hyperion
+nocreate
$Radar Image 2D: radar-cruiser
$Name: GTCv Chimera
+nocreate
$Radar Image 2D: radar-corvette
$Name: GTCv Bellerophon
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$Radar Image 2D: radar-corvette
$Name: GTD Titan
+nocreate
$Radar Image 2D: radar-capital
$Name: GTD Raynor
+nocreate
$Radar Image 2D: radar-capital
$Name: GTL Anemoi
+nocreate
$Radar Image 2D: radar-bigship
$Name: Orion Refit
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$Radar Image 2D: radar-capital
$Name: Alliance Jumpgate
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$Radar Image 2D: radar-knossos
$Name: Spacesuit
+nocreate
$Radar Image 2D: radar-fighter
$Name: GTF Atalanta
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$Radar Image 2D: radar-fighter
$Name: GTF Nyx
+nocreate
$Radar Image 2D: radar-fighter
$Name: GTCv Diomedes
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$Radar Image 2D: radar-corvette
$Name: GTB Rhea
+nocreate
$Radar Image 2D: radar-bomber
;;Vasudan
$Name: GVL Tawaret
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$Radar Image 2D: radar-bigship
;;Shivan
$Name: SJ Dante
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$Radar Image 2D: radar-unknownbig
;;Vishnan
$Name: Vishnan Preserver
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$Radar Image 2D: radar-unknownbig
$Name: Vishnan Arbiter
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$Radar Image 2D: radar-cruiser
$Name: Vishnan Sacred Keeper
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$Radar Image 2D: radar-capital
$Name: Vishnan Missionary
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$Radar Image 2D: radar-fighter
$Name: Vishnan Preacher
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$Radar Image 2D: radar-fighter
$Name: Vishnan Seeker
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$Radar Image 2D: radar-bomber
$Name: Vishnan Inquisitor
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$Radar Image 2D: radar-bomber
$Name: Vishnan Protector
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$Radar Image 2D: radar-bomber
;;UEF
$Name: UEFg Karuna
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$Radar Image 2D: radar-corvette
$Name: UEF Uhlan
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$Radar Image 2D: radar-fighter
$Name: UEF Kentauroi
+nocreate
$Radar Image 2D: radar-fighter
$Name: UEF Uriel
+nocreate
$Radar Image 2D: radar-fighter
$Name: UEF Izra'il
+nocreate
$Radar Image 2D: radar-fighter
$Name: UEF Lao Tze
+nocreate
$Radar Image 2D: radar-fighter
$Name: UEF Ainsarii
+nocreate
$Radar Image 2D: radar-fighter
$Name: UEB Durga
+nocreate
$Radar Image 2D: radar-bomber
$Name: UEB Vajradhara
+nocreate
$Radar Image 2D: radar-bomber
$Name: UEM Florence
+nocreate
$Radar Image 2D: radar-bigship
$Name: UET Corsair
+nocreate
$Radar Image 2D: radar-freighter
$Name: UET Upanishad
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$Radar Image 2D: radar-bigship
$Name: UEC Sanctus
+nocreate
$Radar Image 2D: radar-cruiser
$Name: UET Kadmos
+nocreate
$Radar Image 2D: radar-freighter
$Name: UEFg Narayana
+nocreate
$Radar Image 2D: radar-corvette
$Name: UED Solaris
+nocreate
$Radar Image 2D: radar-capital
$Name: UED Shambhala
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$Radar Image 2D: radar-capital
$Name: UES Centaur
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$Radar Image 2D: radar-smallship
$Name: UEFr Demeter
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$Radar Image 2D: radar-freighter
$Name: UEC-DEM
+nocreate
$Radar Image 2D: radar-cargo2
$Name: UEI Kumari
+nocreate
$Radar Image 2D: radar-installation
$Name: Intrasystem Gate
+nocreate
$Radar Image 2D: radar-knossos
$Name: UEI Bretonia
+nocreate
$Radar Image 2D: radar-installation
$Name: UEA Oculus
+nocreate
$Radar Image 2D: radar-bigship
$Name: Scimitar
+nocreate
$Radar Image 2D: radar-fighter
#End
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I´ve a shadow copy of data to rewrite back to original situation.(learning curve on "Rule the Rail")
Peter