Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Leuthesius on May 03, 2011, 11:20:52 pm
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Just curious.
I've found that I've been out of play so long that I can't do very well on medium difficulty and have to scale it back to easy. ... Which is too easy. Irony right?
Medium mode it seems I make one wrong move and I'm totally screwed.
I can't believe some people play on insane mode D:
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medium, most of the times.
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I did most of the Main campaign on Hard, but sometimes I scale back to Medium or even Easy, especially more often in new campaigns, since I've played the Main FS2 one a few times and know what to do. :)
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I pretty much play on Normal most of the time. Not too hard, not too easy. It gives you enough of a challenge but still isn't frustrating when you die.
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I play on insane like a boss
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Hard, for the most part, but I step it up to insane if the mission is easy-ish or will get me a lotta points. High Noon is a good example.
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Medium, for I am a pussy.
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Where is "Other"
I play on Easy, but with an AI profile which has no difference between Insane and Easy, except for damage reduction.
So I play on insane, with 4x HP. lol.
If I can't use the profile, then Medium.
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Primarily Medium, but I typically stomp a lot of arse at that level, so I've been trying to step up to Hard. Not all missions are really that fun above Medium- "Slaying Ravana" is an infamous example.
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Primarily Medium, but I typically stomp a lot of arse at that level, so I've been trying to step up to Hard. Not all missions are really that fun above Medium- "Slaying Ravana" is an infamous example.
Slaying Ravana is honestly a terrible mission on all levels.
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I should Fred a custom Slaying Ravana someday.
I play on Hard or Insane myself in SP. On multiplayer, Insane all the way (respawns ftw).
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I play mostly on insane, except when I come accross missions that haven't really been balanced for insane difficulty.
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I usually play on easy and even there I get my ass raped from time to time because I'm too greedy :D
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I've almost always played on Easy, but I'm trying to step things up to Medium when I can. I figure I don't need more added frustration than is absolutely necessary. :p
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Medium tends to float my boat now, enough difficulty with my mouse and keyboard.
I did complete most campaigns on Hard, some missions on Insane when I had my joystick, but I not anymore...
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Today I play mostly on Medium, I used to play on Insane, but I've got a new joystick which I had to get used to. I'll most likely get back to Insane soon.
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I play on Insane for FS2 campaign and Medium on other campaigns/conversions.
Stuck on Slaying Ravana so I went what the hell, and just played WoD instead.
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Med. I like rather sluggish setup of my joystick and my guys not failing-so-much when targeting AAAs.
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I'm trying Hard these days. It's undoubtedly a challenging difficulty level, and usually I need to repeat the mission twice or thrice to win it. Heck, sometimes even 5 times (of course, one of those missions would be Slaying Ravana).
I tried on Insane, and I couldn't even get past the 3rd mission. Hard as ****!
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Game is fun as hell on Insane. I actually kinda liked Slaying Ravana, if only because it really made you respect how dangerous capships can be. For some reason the mission I had the most trouble with was A Flaming Sword. :blah:
I usually do first plays on Medium, though.
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Undoubtedly that mission proved to be difficult to me, especially that I'm sort of a ruthless pilot. How about just sitting your ass near the Renenet for safety. :p
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Hmmm... medium.
If I played FS more often, I might try to ramp up the difficulty at some point, but once I set a difficulty, I keep to that level.
As far as Slaying Ravana goes, I make use of the Medusa, which has a nice balance of maneuverability, armor, speed, and firepower for a bomber. Lets you deal with those Basilisks while plinking off turrets of the capship. :)
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I think I would do better if I could have some newtonian physics control. Or something more like Descent controls. ... Actually, I would rape the game on insane if I could control a ship like that.
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Insane for retail campaign, though I dial it back to hard for some missions, like Slaying Ravana, Bear Baiting, and that ridiculous mission where you fly around with TAGs in a Ulysses. For anyone that cares, the one thing that really helped me move my game up from medium/hard was gratuitous use of tempests. I tried out QuantumDelta's favorite weapon, and noticed that things went boom a lot faster. It's a shame your wingmen don't actually know how to use them effectively though...
Medium for custom campaigns, because I'm not familiar with how the missions play out, and because most campaigns are balanced best for Medium.
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The main problem with me using Tempests is that I sometimes end up hammering myself lethally with Tempest pounding, and I go down with the enemy ship I ruthlessly want to kill (particularly Dragons, arguably the most annoying and evil fighters you ever face in Retail FS).
Slaying Ravana's pretty damn hard, too. How the crap are you supposed to destroy the Ravana if there's some Manticore incessantly pounding lasers at you? Nah, kill all the fighters and let the friendly warships/bomber pilots take down the destroyer.
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Uh, you're way way too close to a fighter if the tempests are hurting yourself with splash.
The cheap way to beat slaying ravanna is to get yourself beside the Sobek and camp inside its flak/beam envelope. Nothing gets close, and the Sobek will eventually beam the Ravana to death. The non-stupid way of beating the mission is to manage wingmen cleverly. Still, when manticores get on your ass, you're pretty much dead.
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Uh, you're way way too close to a fighter if the tempests are hurting yourself with splash.
Getting close is usually what I'd do to kill those Dragons, sometimes even if I end up reducing my hull integrity to 6% pounding the adjacent demon spider with ALL I HAVE, including Tempests, that is.
Fire everything!!!
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I remember beating Slaying Ravana on Insane really quick when DarthGeek (I think) complained on IRC about it. The most trouble I had so far is retail The Place of Chariots. Hercules hurt much more than Lokis ever will.
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Game is fun as hell on Insane. I actually kinda liked Slaying Ravana, if only because it really made you respect how dangerous capships can be. For some reason the mission I had the most trouble with was A Flaming Sword. :blah:
I usually do first plays on Medium, though.
Yeah, and Slaying Ravana also proves that lots of blobs ARE dangerous to bombers
A Flaming Sword, is that the one where you blow up the subspace portal ? That mission is weird, I either beat it on the first try with minimal damage, or I get shot down somehow 7-8 times before succeeding.
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Hardest mission for me is A Game of TAG.
Hands down.
Never beat it once, not even on very easy (I can do most other missions on hard/insane >.>)
**** YOU FRIENDLY BEAM FIRE.
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**** YOU FRIENDLY BEAM FIRE.
Avoid the beam, and you won't get hit!
/me ducks.
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Game of TAG really challenges you to track the Warspite's position in your head. Also, it's reasonably doable as long as you're godly with dumbfires. All you have to do (well, I say that, but it's not easy) is solo 2-3 wings of fighters with OHKO slow tempests and a subach, without putting yourself in the line of fire. The mission is actually quite satisfying if you get a decent kill-streak going and are able to tag enemies as soon as your missiles reload.
Then again, on insane, Alpha 2 dies a few seconds after losing her godmode (if you told her to protect the warspite instead of letting her charge blindly--if you didn't, she dies the instant her final line is delivered usually), and I get owned a few moments after that when I run out of countermeasures.
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My biggest gripe with that mission is how the missile tube the TAG launches out of is always the one you don't have trained exactly on the target, and that the two are offset enough in different directions that using two of them is just a waste of at least one missile.
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I got pretty good at keeping track of which tube it'll be coming out of. It alternates every time.
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I never found a A Game of Tag to be difficult; this might make me strange. I think the main thing is that I was never too worried about scoring kills for myself - just paint those bloody bombers with TAGs, kill a few with your main guns if you can, and let the mission run its course. After all, those beams... they're super effective!
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I've done the FS1/FS2 campaigns on Insane, but don't find it terribly fun. Mostly medium, but I don't trust any of you campaign designers to properly balance your missions (or indeed to have a view of difficulty similar to the general public), so I start from Very Easy and work up.
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Seconded, but I don't think fan-made campaigns are to blame for their lack of balance at the higher difficulty levels. I mean, campaign designers already have a lot of things to care about, so it's not a real problem if they don't ensure balance on Hard or even Insane. That's the thing that IMO makes the main FS1 and FS2 campaigns special, though. :)
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There are a few campaigns that were balanced on Medium as well as Insane. I know War in Heaven was tested pretty heavily on three of the five difficulties (verra easy, medium and insane). I also recall some of the older campaigns were a good time on Insane - I think PI was tested on it?
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Procyon Insurgency...the one where you need to take down two giant warships to beat the campaign.
I'd cheat that before, but now, with added experience, perhaps I can take 'em out...or not. Either way it's pretty hard taking out 2,100,000 hitpoints of enemy hull plating. The closest I've come to that is taking down entire Sathanas Juggernauts in Second Great War Part II, as well as knocking off every single turret in a wing of Juggernauts.
Still, it was pretty fun knocking down entire scores of cruisers, corvettes, and destroyers in a single mission, with 4 wings of pilots flying top-class fighters such as the Erinyes and Ares, bullying any Shivan fighter that comes close to me, while I repeatedly pound on enemy warships with Cyclops'es on my Sekhmet (arguably the best canon bomber I've flied).
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Seconded, but I don't think fan-made campaigns are to blame for their lack of balance at the higher difficulty levels. I mean, campaign designers already have a lot of things to care about, so it's not a real problem if they don't ensure balance on Hard or even Insane. That's the thing that IMO makes the main FS1 and FS2 campaigns special, though. :)
Not really what I meant. We, the remaining FS2 playerbase, have been at this for a long, long time. And we love the game, so chances are we're really, really good at it. Our view of difficulty and balancing is undoubtedly skewed by our skill or talent.
I've noted something similar in other fan projects or open-source games more than once, but here I don't think I'm equipped to detect it since I'm part of the problem.
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Play BP multi. We're working pretty hard on making sure stuff is very, very challenging on higher difficulties.
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Play BP multi. We're working pretty hard on making sure stuff is very, very challenging on higher difficulties.
Yeah, see, that's part of the problem beyond where I am. Anything balanced for QD is not meant for mortal men.
And more to the point, I'm not saying I want a challenge out of the game. (A lot of the time I don't.) I just don't want to be bored.
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Play BP multi. We're working pretty hard on making sure stuff is very, very challenging on higher difficulties.
Yeah, see, that's part of the problem beyond where I am. Anything balanced for QD is not meant for mortal men.
And more to the point, I'm not saying I want a challenge out of the game. (A lot of the time I don't.) I just don't want to be bored.
QD doesn't play BP multi. Most of the missions there have been designed by new FREDders who signed up out of enthusiasm - the classic multi crowd would never have designed so many capship command dogfights.
And fortunately (in more general terms, not just for BP) we still have newcomers to the community to test on and make sure difficulty is staying under control.
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Is Quantum Delta really INSANE? Just to see how exactly insane this guy is, how about a challenge in multiplayer, and let's see how many seconds I last?
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I've never seen him in action, but he has some mission walkthroughs and LP's posted up on youtube.
A few years ago he also wrote up a massive dogfighting guide that was filled with deep wisdom.
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I find dying 5 times on a mission removes immersion, especially if you start getting pissed because some stupid ship decided it would attack you this time only, etc. Which is why new campaigns are played on easy...(I'd like to see someone finish the last mission of WoD on Insane :drevil:)
I saw QD's Tube videos of an MP dogfight, or was that from someone else's ship? Anyway, if you're playing him, when you turn around to face him all you see is lazorz, missiles and red just before he flies out of view (and you blow up).
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The final mission of WoD on insane isn't actually that difficult, the only thing that incereases is the turret ROF.
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I've never seen him in action, but he has some mission walkthroughs and LP's posted up on youtube.
A few years ago he also wrote up a massive dogfighting guide that was filled with deep wisdom.
Where is the guide?
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I usually play on a medium difficulty. If I'm really stuck on a mission I'll drop the difficulty down a notch.
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I can usually tolerate medium, though I do end up backing it down to easy if the mission starts kicking my butt (such as Slaying Ravana, Bearbaiting, Forced Entry, Aristeia, Delenda Est...you get the idea).
I could probably take on hard - but only in War in Heaven, and only if I hug the Karunas for the whole mission. :p
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Insane. (In the Membrane). This includes with the Fury AI.
I don't always win, but it's a lovely thrill.
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Mostly easy...
On High Noon, i'd use Insane (in mission simulator) and the GTVA Colossus is down in three minutes... :eek2: Tone it down to Hard, and i afterburned like there ain't tomorrow to put those two Sath beams out of commission. Those beams punch a crazy amount of damage.
On Bear Baiting, i could destroy all four beam cannons and two long range heavy flaks (mostly on Easy, on Medium only beam cannons go down not the flaks). God, i hate flaks. :mad:
And of course, Insane on In to The Lions Den is much fun! :D
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The final mission of WoD on insane isn't actually that difficult, the only thing that incereases is the turret ROF.
Waow, that was the only mission where I had to turn down the difficulty. I just couldn't get through that turret screen, either I moved to fast and kept crashing myself into walls, or I moved too slow and kept, well, being shot at.
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The final mission of WoD on insane isn't actually that difficult, the only thing that incereases is the turret ROF.
Waow, that was the only mission where I had to turn down the difficulty. I just couldn't get through that turret screen, either I moved to fast and kept crashing myself into walls, or I moved too slow and kept, well, being shot at.
...and then running out of time or getting lost in that stupid growth hormone eating - thing. Poor Crystal, died so many times. But, I guess she's used to it, she dies 3 times every time some one completes "Into the Lion's Den", or worse, leik 20 in JAD :nervous: