Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Tar-Palantir on May 13, 2002, 04:14:57 am
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Maybe not a strickly modelling problem but...
does anyone know a way to make a bomb which does 'normal' damage but with a shockwave that does very very very little (if any) damage. I've got a mission in Time of Change (that fine campaign :D *) and would like to have a a Shivan Bomb varient which is suitible to use when I have unshielded fighters.
I've tried mucking around with 'blast damage' values but that does nothing. I've currently got a weaker bomb varient with a smaller shockwave (which would work almost as well) but would really like the bomb to near enough identical to the usual bombs which I will use in most of the other mission.
Thanks
* Hell, if I don't adversise my campaign, who will?
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Blast damage works fine. If it doesn't seem to work, you must be doing something wrong.
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Works...just tested one of my weapons...
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does anyone know a way to make a bomb which does 'normal' damage but with a shockwave that does very very very little (if any) damage.
Actually you could say that about all of the existing bombs in the game. :D
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Try playing without shields then see how a shockwave feels :D
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The last mission of FS1, they used a Harbinger bomb but with a VERY small shockwave. Set the outer blast area to less than 150 and the inner at 50 and you should be safe from big shockwaves.
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If it doesn't seem to work, you must be doing something wrong.
That doesn't surprise me in the least. Oh, well I'll have a look back at what I'm going. Cheers.