Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Colonol Dekker on May 05, 2011, 08:58:56 am
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I tried it a few times upon release, tried it again last week. Thinking about trying it again tonight. But i fail EVERY time >_<
My guys asplode.
Can someone please just SPOILER a walktrhough.
Cheers to you all :yes:
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Which guys asplode, at what point in the mission?
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Me, or the thing which is not meant to. :nervous:
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Me, or the thing which is not meant to. :nervous:
Are you dying two the two Deimos, before the bomb arrive, or to the Diomedes and the bomb?
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There is a video playthrough of this:
http://www.youtube.com/watch?v=xz2T3U1DnKg
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Me, or the thing which is not meant to. :nervous:
Are you dying two the two Deimos, before the bomb arrive, or to the Diomedes and the bomb?
At various stages, mostly at the end.
There is a video playthrough of this:
http://www.youtube.com/watch?v=xz2T3U1DnKg
Thanks, i appreciate it. A readthrough is preferable at this time though. ;)
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The key to remember with the end is that you need to avoid either damaging the Triteia or destroying more than one of the transports UNTIL the Altan Orde has jumped clear.
If you've taken too much damage, use the dialogue interval in the middle to use your Damage Control ability. You should be fine from that.
Good luck!
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I'm happier dealing with the comms or bombs than the responsible stuff :lol:
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Karunas glide. Abuse this when dealing with the Triteia. The Diemos' too, but maneuvering room can be a little tight in that fight.
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I have never used glide in FSO, .................ever. :D Starlancer, all the freakin time. For some reason in FSO my brain always defaults to retail flight dynamic.
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Damn I love glide sooo much. Must have played Freelancer for too long ...
Never played Starlancer though, is it good ?
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Its pretty good. Has some fun world building, and nails the "WWII in space" vibe better than most other games that tried. Only real problems with it are that its a tad linear in regards to how you're supposed to approach situations, and defending something is often stupidly difficult, and in the case of Torpedo Interception, rarely fun.
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Use your ETS. Your turrets slaughter everything when your weapon energy is maxed. You can also use glide to fly at max speed even with engine power at nil. And use a spell (I spam damage control) at every available opportunity.
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You can also use glide to fly at max speed even with engine power at nil
I feel like this isn't supposed to happen.
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You can also use glide to fly at max speed even with engine power at nil
I feel like this isn't supposed to happen.
Well, it's what glide does.
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Eh, seems like a cheap way to circumvent actual ETS management.
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Eh, seems like a cheap way to circumvent actual ETS management.
You still need to kick in thrust to change your vector.
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I thought glide didn't ship standard on BP?
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Certain ships have it standard in WiH, like the Kent and Uriel. And the recently refitted Karunas apparently.
I have no idea if any GTVA fighters have glide abilities, though.
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Eh, seems like a cheap way to circumvent actual ETS management.
You need you afterburner to get gliding fast, and you still need engines to recharge. So it's not a complete freebie.
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Certain ships have it standard in WiH, like the Kent and Uriel.
Actually, these fighters only have reverse thrust and afterburner, not gliding.
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Use your ETS. Your turrets slaughter everything when your weapon energy is maxed. You can also use glide to fly at max speed even with engine power at nil. And use a spell (I spam damage control) at every available opportunity.
Glide doesn't work like that in FSO. If you switch on glide while blasting with the afterburner, you'll still slow down to your "normal" max speed as soon as the AB is out. And if you cut engine power, you'll slow down even further.... or at least that's how the fighters behave. While I didn't test it yet, I don't think they changed that particular behaviour for the Karuna.
So no unlimited afterburner speed like in Tachyon.
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Hmm. Well I was going by the speed indicator, which stays at 60.
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Well there is actually two types of gliding, standard gliding maintain the speed you had when you started gliding, and dynamic gliding, which allows you to change course while gliding using afterburners or side thrusters. In the case of dynamic gliding, your max speed behaves as -Norbert- described.
EDIT : actually I think it more complex than that
http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Glide:
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Actually, these fighters only have reverse thrust and afterburner, not gliding.
Yep, brainfart on my part. Only Karunas can glide then, as far as I know.
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R2 Ainsarii can glide, that's about it so far.
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Never have been able to figure out how to make that work. Probably because I need a HOTAS with more buttons than the Sidewinder Force Feedback 2
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Never have been able to figure out how to make that work. Probably because I need a HOTAS with more buttons than the Sidewinder Force Feedback 2
You have to set it up in the keybindings menu. I have it assigned to space, makes it easy to hit while still using my joystick.
I kinda want a HOTAS, though
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I use a button on the joystick for "glide while pressed" and the coolie hat for lateral thrusters (though that's not so much a matter for BP and more for TBP and WoD). Since I use it so seldom I left "toggle glide" at the default alt + g.
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Is not difficult , only tricky , after 10 tries I managed to win ,I just first focus on one transport -the psi 2-, while damaging the Triteria , and I managed to win . ^^
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You can also use glide to fly at max speed even with engine power at nil.
I just replayed it and while fighter gliding works like I described earlier you are right in regards to the Karuna, which really surprised me.
I think that should be adapted to the way it works with fighters, with the top speed depending on the ETS setting even in glide.