Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Enigmatic Entity on May 08, 2011, 07:36:15 am
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Say, I try to add WoD ships and weapons to the normal 3612mediavp's version of FS2. The ships add fine, but the weapons are difficult to try and add to the table, since WoD organises them by species and not Lasers, Beams, Missiles.
Got some error about "line 1970 expected #End $name, found ..." (forgot to make a log...). Is this a limit being reached, as it does it even if I remove that particular weapon it stops at.
The question is: What is the easiest way to combine two mods, or rather, FS2 ships/weapons with another mod's ships/weapons? ;-)
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Create a new mod. Import all the weapons and ships you want. Don't try to combine mods that aren't built to be combined.
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Say, I try to add WoD ships and weapons to the normal 3612mediavp's version of FS2. The ships add fine, but the weapons are difficult to try and add to the table, since WoD organises them by species and not Lasers, Beams, Missiles.
Got some error about "line 1970 expected #End $name, found ..." (forgot to make a log...). Is this a limit being reached, as it does it even if I remove that particular weapon it stops at.
The question is: What is the easiest way to combine two mods, or rather, FS2 ships/weapons with another mod's ships/weapons? ;-)
What The E said.
Regarding the error, that is caused by a mal-formatted tbl/tbm. It expected to see #End or $name on that line but found .... which means you probably typoed something or pasted an entry in the wrong order. Depending on what the ... is, you could also be using a older version of FRED or FSO that doesn't support that feature.
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Would have to be a malformatted table, as my version of FSO is 3.6.12 INF SSE2 as of a month ago :) What are the limits on tables now days? Is it 400 ships/weapons, no size limit?