Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Nemesis6 on May 09, 2011, 04:18:15 am
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Trailer: http://www.youtube.com/watch?v=LabrDe4XJo0
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Enter a young adventurer and his unlikely female ally travelling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come.
The fate of the universe rests in the hands of the player...
X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game.
Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.
X Rebirth for PC is expected to be released in the fourth quarter of 2011.
http://www.egosoft.com/community/news_en.php
I am very much looking forward to this, being somewhat of a fan of X3 Terran Conflict. I hope they do away with the horrible voice acting though. I heard it during X3 Reunion, and so when I got X3 Terran Conflict, I just didn't install English language audio at all, and that made the game better!
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Doesn't say much at the moment but I certainly hope the combat will be as they say...
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I like how it's not just gray like in X3, it actually has color.
(http://www.gamezone.com/images/gamezone/26/0/92/s26092_pc_38.jpg)
That's what I mean by gray.
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Nice :D Always good to see another X coming along, especially since this looks like a complete rebuild. I hope they lose the whole tackiness thing actually, the Teladi and the Boron in particular suffer from 'Muppet Syndrome' in my opinion as in they are more comical than Alien. It was also fun killing Split ships halfway through a taunt.. "Split say.... Arrrrrrgh!!'.
My biggest hope is a better control AI that doesn't regularly ram million credit ships into stations until they explode ;)
Idiosyncracies aside, I love the series, and am looking forward to this :D
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The thing I never liked about the X games was the whole insistence on factory building and micromanaging stuff like supply lines etc. If it's a game where you can buy an upgrade ships and fly them from the first person perspective in an open ended universe, give me a good plot and a universe that doesn't feel like flying in a bunch of interconnected boxes. I did play through both x1 and x2 but I really don't feel like making the huge time investment it takes again with later sequels. Guess I just find the whole empire building aspect a bit of a pita. Just give me a good properly executed plot with side missions, good game mechanics, proper VA and a universe that feels vast.
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It was the trade side of it that made X for me to be honest, though I can understand other people having other opinions, there is a certain similarity to MMO 'grinding', but I'm the sort of person who likes games like Patrician or Anno 1404, so you can tell that I'm a fan of trading games ;)
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I agree. It was the trading part, that makes these games so awesome. And while you wait for your factories to make money, you fly around, make some missions or (in my case) hunt pirates and try to capture their ships. The games fighting system was, from the very first game, not really that good (those damn kamikaze fighters). It's the look of the detailed universe, which I like. No matter what game, what I like most is to start with little to nothing, and then build either your character or your empire up. That's what the fun makes for me. I will certainly get me this one, and will then say bye-bye to the real world for at least 2 weeks :p
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The thing I never liked about the X games was the whole insistence on factory building and micromanaging stuff like supply lines etc. If it's a game where you can buy an upgrade ships and fly them from the first person perspective in an open ended universe, give me a good plot and a universe that doesn't feel like flying in a bunch of interconnected boxes. I did play through both x1 and x2 but I really don't feel like making the huge time investment it takes again with later sequels. Guess I just find the whole empire building aspect a bit of a pita. Just give me a good properly executed plot with side missions, good game mechanics, proper VA and a universe that feels vast.
X3 TC is better in practily every single aspect compared to X1&2...except for story presentation. No cutsceens and stuff...
But it does have multiple plots that you can complete, the managing is far easier, with aditional scripts and enhancements.
You can connect stations into complexes, you have Logistic Agents and Sector/Universe Traders, Wing Managment and loads of scripts that make everything easier and faster. Various jobs can be seen in the Sector Map, and there's a greater variety of them, plus they cna pay nicely, so you cna earn quite a lot of money wihout having factories. Escort missions alone can net you 100,000 - 1,000000 credits (depending on difficulty).
Also a lot of purdy ships to try out. The only thing that really irks me in X3TC is the way the turrets are coded...very limiting when it comes to starship designing for modders.
Other than that, I'd reccomed you try it out..And if you dont have patience..there's always cheats to create a few station, fill their holds and jsut wait for hte money to come rolling in.
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Nice :D Always good to see another X coming along, especially since this looks like a complete rebuild. I hope they lose the whole tackiness thing actually, the Teladi and the Boron in particular suffer from 'Muppet Syndrome' in my opinion as in they are more comical than Alien. It was also fun killing Split ships halfway through a taunt.. "Split say.... Arrrrrrgh!!'.
My biggest hope is a better control AI that doesn't regularly ram million credit ships into stations until they explode ;)
Idiosyncracies aside, I love the series, and am looking forward to this :D
Hey, the races are the biggest fun. I loves me my Split and Teladi Profiiiittssss!
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With the developers being German, I don't like the direction they took with the Teladi. You know... profits...
Now that I've painted the developers as racists, I do wanna point out that the races, while not particularly "extreme", were believable for me. Gotta say that Boron are my favourites, though that might be connected to the music that plays in their home system - http://www.youtube.com/watch?v=mi1M747Iw48
By the way, for perspective's sake -- X3 TC was built on the foundation of a mod for X3 Reunion, called "X-tended". The developers hired the people who made this mod in some capacity(not fully aware of how it went down). Now there's a new X-tended mod for X3 TC, again called X-tended, which I've just started playing.
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anyone ever get anywhere free playing the down and out split bounty hunter in X3 Reunion?
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One of the BP team members was involved in X Rebirth development. I'll let him decide how much he wants to say about it.
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Saw this on the X Forums a little while back. I'm reasonably excited about it. It looks great, even that Not-Battlestar, but until they confirm whether or not it will still have support for player created scripts and mods I'm not going to jump for joy. Player content took X3:TC and turned it from a decent game into an excellent game. (well, minus the storyline, but who plays X for that?)
That said, based on some of the things Ego said earlier, it looks like the AI will be getting a complete revamp so that all the AI ships dont just run on one unified script so thats good news. And the new universe should be plenty of fun to screw around in, provided they populate the unknown sectors with cool **** this time around.
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I hope they take a good look at the Autopillok too xD
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I'm sorry but a game built around a stupid joke isn't appealing.
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Something all the X - games had in common so far: Great graphics, incredible promise, but ultimately a huge letdown.
X games just always felt to me as if they stopped developping what could be the greatest game of all times before they were halfway done: Calling the story crappy is an understatement of epic proportions and the longer you fool around with the sandbox gameplay the less polished and the more and more crappy the gameplay becomes. No fleet management, huge issues with general combat once you got multiple/bigger ships, incredibly crappy UI with no thought put into managing a larger empire, no serious threath or challenge at all anymore at higher levels of play (with the few events that scale being horribly broken / unplayable at some point because the engine is hard limited to only allow for a certain amount of enemies/shots at the same time - yet it happily scales past these limits causing AI shutdown...), etc.
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I think it's those issues that Rebirth is specifically intended to deal with to be honest. The thing about X3 is that it is, at heart, X:BTF, the trading engine hasn't changed significantly to my knowledge, and in the original X, the biggest thing you could buy was a ship. As I understand it, the whole scripting setup was sort of coaxed into allowing further stuff like massive warfleets and factories, but was never really designed for it and in that respect they did a pretty good job, but even Egosoft would admit it wasn't perfect.
I think taking Mod support away would be a bad idea, since X is like Morrowind, half of its beauty is its ability to grow and grow at the hands of the players.
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One of the BP team members was involved in X Rebirth development. I'll let him decide how much he wants to say about it.
That was me.
Can't say much about it's quality level as of the time I was involved we hadn't even an alpha version ready, but a few milestones which covered some different aspects of the gameplay as it was planned for the gameplay in the later release. Fight simulation didn't work at all, because the AI wasn't there actually. No scripts were working to make the AI classes work. It seems to be a complete rebirth to me, but I won't buy the game, because over years of development for egosoft I've lost all interest in X and would like to stay away for a while.
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Holy Crap. Well, good on you Belisarius. I don't if you worked on any of the other X titles, but I thoroughly enjoyed all of them.
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Holy Crap. Well, good on you Belisarius. I don't if you worked on any of the other X titles, but I thoroughly enjoyed all of them.
Take a look into the manual of X3TC under testers and translators. :D The nick on Egosoft is the same as here, so you won't have much trouble to find my name. ;D
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Reading trough the X-Encyclopedia, the moee I find out about the X universe, the less I like it. Ironic, given that I adored the original premise. The writers seem to add more metric tons of stupid and plot holes into the overal plot.
What is needed is not a re-birth, it's a re-boot.
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The author of the story behind all X-games except for X: Beyond the Frontier is Helge Kautz, a german writer and author. He released 5 books covering the x universe. Being spotted by egosoft he got involved into story telling of the x universe, but while the story of X: Beyond the Frontier was really good, it got less attractive with every game coming after X:BtF. Having read all his books I'd say that it's the author's fault here that the story got less and less attractive. He already resigned from the x story, so the x-excyclopedia was his last project and he didn't seem to be that proud of what he's done with the story telling part of X. The story of X:R is built on the info of what you can read in the encyclopedia, so the gate network is gone, only a few are still working and there's been a wipe out due to the super ova caused by the xenon cpu ships #deff and #effa in the sector Black Hole Sun.
With these accidents egosoft is trying to make a new game and a complete new story. I wish them the best of luck, because they'll need it urgently after this big fail of X3: Reunion and X3: Terran Conflict. TC didn't even have a logical story at all, but just a few job-creation measures (Arbeitsbeschaffungsmaßnahme, as we call it here in Germany) for the player. The most ridiculous part of this was the HUB-plot, where you just had to deliver thousands over thousands of resources to that frog-jumping-straight-into-the-sun-like station. This showed to me that the makers didn't have much ambition for this game at all.
I'm done with this series. I'm playing games mostly for their plots and not such crap like this.
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Reunion was a bit of a let down, but I was actually okay with the lack of Story in TC. I was happy just loading it up and doing my own thing, whether that be the standard trade game or the military conquest of the game universe. I enjoyed the truly sandbox nature of the game. Not that this is excusing the truly bad 'plot' missions, but thats something I tend to overlook or circumvent when I play.
Admittedly I never did too much reading into X's backstory, specifically because I figured I wouldn't be too fond of it.
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The author of the story behind all X-games except for X: Beyond the Frontier is Helge Kautz, a german writer and author. He released 5 books covering the x universe. Being spotted by egosoft he got involved into story telling of the x universe, but while the story of X: Beyond the Frontier was really good, it got less attractive with every game coming after X:BtF. Having read all his books I'd say that it's the author's fault here that the story got less and less attractive. He already resigned from the x story, so the x-excyclopedia was his last project and he didn't seem to be that proud of what he's done with the story telling part of X. The story of X:R is built on the info of what you can read in the encyclopedia, so the gate network is gone, only a few are still working and there's been a wipe out due to the super ova caused by the xenon cpu ships #deff and #effa in the sector Black Hole Sun.
As I said - te original premise was great for all the main plots (XBTF, threat, Reunion, TC), but the execution sucked. There's so many inconsistencies.
Up until X3: Reunion, I knew nothing about the Old Ones, and was happier about it. I didn't knew the detaisl of how the Argon came to be, and was happier about it (becasue the fluff suxorz). But the Second Xenon War was the worst offender.
Yes..Terrans..the same terrans that spent 800 years zelously protecting Earth. The same terrans that are the most technologicly advanced of all the X-races, the same terrans who's ship can eat anything in the universe for breakfest, the same terrans that fortified Earth with that Torus - those same terrans were surprised and beaten by the Terrafomers AGAIN (And their ship can butcher the Xenon). And the Xenon were AGAIN lured away to their doom. I though these guys were supposed to evolve, not devolve!!
And then the whole s*** about Terran-made gates suddenly not working..because...just because. And that friggin supernova. It seems every frigin Sci-Fi has supernova's these days.
It's the details that ruin the setting really.
Ironicly, the Terran Campaing in TC is actually good IMHO.
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TC didn't even have a logical story at all, but just a few job-creation measures (Arbeitsbeschaffungsmaßnahme, as we call it here in Germany) for the player. The most ridiculous part of this was the HUB-plot, where you just had to deliver thousands over thousands of resources to that frog-jumping-straight-into-the-sun-like station. This showed to me that the makers didn't have much ambition for this game at all.
I'm done with this series. I'm playing games mostly for their plots and not such crap like this.
Pretty much how I see it.
Egosoft has produced trainwreck after trainwreck and I really can't see that changing this time round, just because they promise what they have been promising before every other release as well...
... must resist the pretty graphics this time. (lol).
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I love good graphics too, but that must not be all of what can change to the better. Freespace is the best prove for that. ;)
Do you know what I fear the most? That Egosoft feels the need to send me a free copy of X Rebirth, because of my work for the previous games. Wouldn't be the first time.
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So, I'm the only one here who loves the X series for the sandboxy Elite-esque-ness of it then? The plots were never anything but incentive to go someplace I hadn't been before. In the case of Operation Final Fury, to provide some set piece battles for my new fleet to own in (Especially with Cadius Ship Mod <3)
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So, I'm the only one here who loves the X series for the sandboxy Elite-esque-ness of it then? The plots were never anything but incentive to go someplace I hadn't been before. In the case of Operation Final Fury, to provide some set piece battles for my new fleet to own in (Especially with Cadius Ship Mod <3)
No, you most certainly are not. We even appear to have similar taste in mods.
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So, I'm the only one here who loves the X series for the sandboxy Elite-esque-ness of it then? The plots were never anything but incentive to go someplace I hadn't been before. In the case of Operation Final Fury, to provide some set piece battles for my new fleet to own in (Especially with Cadius Ship Mod <3)
As a sandbox game it feels less than half finished.
No matter what career or "style" you specialize in, gameplay quickly stagnates the longer you play and/or runs headlong into engine limitations.
That was my impression anyways.
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The problem was it sort of went through a phase of 'neither fish nor fowl', where it couldn't make up its mind. X3: Reunion was the worst for this, since the main plot had nothing whatsoever to do with your performance in the game, and once complete (and this is a problem with many sandbox games) there seems to be very little you can do other than make more money, buy more ships and then rinse and repeat. Even invading a Xenon sector is of limited use, because in order to defend it, you'll lose ships faster than the sector makes any money.
X tries to fix this by having several loosely connected or unconnected plots (whereas Eve, for example, does it by using the MMO aspect to create a vibrant Universe, a lot easier if it's humans defining it), but doesn't always succeed. I've never completed the Xenon Hub missions without cheating, not because it's hard, but because it takes weeks in real time to produce all the goods, and whilst I like longevity, I'm not so fond of having it forced upon me by grinding.
What is needed is something not unakin to Asimov's Psychohistory (http://en.wikipedia.org/wiki/Psychohistory_%28fictional%29), where the game can progress continually, but like the trading engine, there's always the possibility of things going rampant and polarising or stagnating.
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I think the first thing that struck me reading the X-pedia was me getting confused with the sudden rearranging of dates and years and the like. The number 768 kept ringing in my head but I don't remember seeing a 768 anywhere for some reason. :doubt:
And I get this nagging feeling for some reason that certain parts of the Xenon war storyline weren't that consistent at all. Even all those events surrounding the Earth gate destruction event.
And I didn't like the Pirate races brokering their way into Earth for some reason... killed their prowess for me even after all that fancy presentation of spacecraft and technology that simply screams a big "**** YOU LOSERS WE CAN WIN YOU OTAS AND PARANID AND EVERYONE ELSE 1000 TIMES OVER" to all the other races in the series...
And some characters running amok... umm... errr... meh. Oh well. No comment. :nervous:
I'll just wait and see what happens...
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ATM I'm enjoying the game immensly.
It has bugs, and quite a few things that could have been done better.
And Terrans? The best thing that happened to the X universe! Getting a Tyr or Odin and starting an unstoppable rampage across the galaxy is .... satisfying :drevil: :drevil: :drevil:
M7M's? Broken...very much broken
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Never played any of these games, but always thought the last game looked cool. Here's a trailer for the latest one:
http://www.youtube.com/watch?v=eNs1rdSkUi8 (http://www.youtube.com/watch?v=eNs1rdSkUi8)
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Haven't played any of them, but looks awesome like you said. Also the visuals remind me of mass effect somewhat, moreso the second one
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I've never heard of these before, there's a ton of them!
https://en.wikipedia.org/wiki/X_(game_series)#The_X_Series
It's pretty...
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Love these games; actually friends with a beta-tester for Rebirth, and everything he said made me want it even more. Now this trailer?
Gaaaah. I want this now, damn it!
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As a firm fan of the entire X series (X2 is still my favourite to this day) I have one thing to say and one thing only.
My pants.
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I can wait. That's mostly what you do in X anyway:
Buy. Wait. Trade. Wait. Fly. Wait. Think. Wait.
Eventually you get an empire so big (in X2 for me) the only thing to do was to kill other races in order to expand.
(Also with X, watch your power bill since it sucks up a TON of CPU when you leave it running.)
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It seems they are trying to recreate X - Beyond the Frontier's atmosphere, when the X universe actually felt new and interesting to explore.
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trying to play the original(s) now, but not getting anywhere. finally made beyond the frontier stop crashing, but still can't get it to work with a joystick properly. i am not flying with a damn keyboard.
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I can wait. That's mostly what you do in X anyway:
Buy. Wait. Trade. Wait. Fly. Wait. Think. Wait.
I always found that if you're waiting with nothing to do, you're insufficiently involved with your empire. :P
Then again, I am the kind of person who goes from "just started the game" to "just bought a carrier" in about an hour...
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I don't like the only flying one kind of ship thing. Part of the joy of X3 was gradually getting your hands on a new ships, trying them out, etc. I understand they're aiming for a more mainstream, less sandboxxy game with this one, but I wish there would be more than just one ship.
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I don't like the only flying one kind of ship thing. Part of the joy of X3 was gradually getting your hands on a new ships, trying them out, etc. I understand they're aiming for a more mainstream, less sandboxxy game with this one, but I wish there would be more than just one ship.
Rebirth isn't meant to be compared to X3; it's meant to be compared to the original X: Beyond the Frontier, where you flew around in a single, upgradable ship, and managed your commercial empire by remote.
They are still going to allow you to take personal action by remote-controlling drones, and apparently you can dock with your capital ships, so you'll still be able to experience what the universe is like for different kinds of ships.
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:bump:
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I only played X3TC and well.. tons, hours of waiting, veeery slow pacing, I don't think I want to go back into the series. Singleplayer gets dull with time anyway, and here its also so terribly SLLOW. It's, however, good to see space sims again [X is after all a ton of flying to be done] :yes:
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Singleplayer gets dull with any game after a while.
The X series did clock a significant number of hours for me.
Besides, nothing beats creating an empire out of nothing,claiming an entire system as your own and assembling a large fleet to kill the everloving s*** out of enemies.
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well, I'm sold
Except not really. Gonna have to wait until the reviews are out to see what the gameplay is like; none of the X games have so far been enjoyable for me.
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Wait, when I first heard of X: Rebirth (this morning), I was under the impression that it was a MMO game. Am I wrong?
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I don't think it's an MMO. A lot of things would break instantly(unless they stopped using that time-enhancement thing.)
I would hope it comes out to be an awesome game, but I can't have my hopes up for anything X series. Yes, it was a lot of fun, but it seems like even though every upgrade to the game is jaw dropping to look at, it's just not fun to play.
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Topics merged because as far as I could tell they were about the exact same thing.
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I'm also rather sitting on the fence regarding this game. I played X2 through X3TC, and though I'm not a hardcore player who owns an entire sector, several fleets and hundreds of factory-complexes, I enjoyed them most of the time until I had my corvette or frigate and a handful of factories ( I really don't see the point in letting running the game over night with time compression on to earn the ridiculous amounts of money needed for a carrier fleet).
So IMO an overhaul of the game was necessary. What can be seen in the trailer looks impressive, but considering the very long development time (7 years) I fear the bad consequences of feature creep. Exploring space stations on foot sounds great, but I'm skeptical that the devs manage to populate them with enough NPCs, so you won't end up wandering down empty corridors, and subsequently stop exploring the stations after the tenth station or so.... I just hope that all the dev time spent in creating the interiors won't be in vain...
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It sure looks shiny. But it sure takes more than shinies to make a game (BF3, I look at you...).
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This is not like others X games, you either love it or hate it at first sight. Its likely that some X fans will also hate it.
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I don't think it's an MMO. A lot of things would break instantly(unless they stopped using that time-enhancement thing.)
It is not an MMO, and they stopped using the Singularity Engine Time Accelerator. Seriously, though, they've stated many, many times that there will never be multiplayer in the X series.
I would hope it comes out to be an awesome game, but I can't have my hopes up for anything X series. Yes, it was a lot of fun, but it seems like even though every upgrade to the game is jaw dropping to look at, it's just not fun to play.
Almost all of the problems with the previous X games (even up to X3: Albion Prelude, which has the most up-to-date version of the engine and therefore ameliorates the most usability issues from previous games) are due to being essentially upgrades bolted onto a 15-year-old-engine. Yes, Albion Prelude still uses code from the original X: Beyond the Frontier. Almost all of the major problems with the series (especially AI pathfinding) were due to issues that couldn't be removed without rewriting the engine from scratch.
...Which, by the way, they have now done. I cannot overstate how jazzed I am for this game.
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The graphics in that trailer are amazing
I'd be so sweet if we could get structures like that in freespace
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We probably could, but this would probably bump the requirements to something similar like X:R.
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The AI would go nuts in seconds.
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... they've stated many, many times that there will never be multiplayer in the X series.
Sorry, but that's just not true. The major aim still is the creation of a X-Online Universe and X: Rebirth is one step closer to that goal. It's engine is build the way to add PvP games in later development. It's just that Egosoft can't afford the money to produce the XOU game they want, so they're producing singleplayer games to get the money collected, though X3 Reunion up to X3 Albion Prelude ended in a financial disaster for the company, so it was for a period of time even questionable if X Rebirth would ever be released under the flag of Deep Silver.
Anyway, the new engine makes use of parts of the old engine. Bernd Lehahn released, along with the trailer, two different video documentations where it's quite obvious that the steering and controling elements haven't changed at all. But as I know from older talks with him, the engine is quite more flexible than the old ever could have been, so I'm also waiting for the first reviews before I even consider to buy it.
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I still dosbox the hell out of this..
Best floppy backup decision of my life.
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I still dosbox the hell out of this..
Best floppy backup decision of my life.
On this topic, a guy I watch on YT does an instructional series on the game:
http://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498 (http://www.youtube.com/watch?v=srlJVE50mCI&list=SP9E1E1F7AA6193498)
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Amiga intro was better. Now that Braben's finally scrounged enough money to bother with making Elite 4, it'll be interesting to see how it compares to X: Rebirth. (Actually, that really goes for the Kickstarter renaissance as a whole: we're going to have a lot of fairly similar games aiming to come out around the same time.)
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Elite IV?
There's an Elite III???
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Elite IV?
There's an Elite III???
(http://www.pcgamesdatabase.de/titles/1995/frontier/packshot.jpg)
First Encounters is Part 3.
Elite 2
(http://upload.wikimedia.org/wikipedia/en/thumb/3/32/Frontier_elite2_box.jpg/250px-Frontier_elite2_box.jpg)
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First encounters.......
:ick:
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... they've stated many, many times that there will never be multiplayer in the X series.
Sorry, but that's just not true. The major aim still is the creation of a X-Online Universe and X: Rebirth is one step closer to that goal. It's engine is build the way to add PvP games in later development. It's just that Egosoft can't afford the money to produce the XOU game they want, so they're producing singleplayer games to get the money collected, though X3 Reunion up to X3 Albion Prelude ended in a financial disaster for the company, so it was for a period of time even questionable if X Rebirth would ever be released under the flag of Deep Silver.
Okay, turns out on closer inspection that the "100% absolutely not" answer was specifically regarding the old X3 engine, but regardless, X: Rebirth will not have multiplayer "on release" (and no guarantee it will ever come after release, either).
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Well it certinaly looks pretty, but biggest gripe with the X series was for me i found it to slow to get into, same with the combat. So i hope they make things a bit more faster. But why are all space games these days slow vast trading/exploring/weak story etc or MMOs? why cant we get something more like FS?? fast, furious, good pacing and a good story.
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Well it certinaly looks pretty, but biggest gripe with the X series was for me i found it to slow to get into, same with the combat. So i hope they make things a bit more faster. But why are all space games these days slow vast trading/exploring/weak story etc or MMOs? why cant we get something more like FS?? fast, furious, good pacing and a good story.
Well as mentioned a few times, that Starlight Inception is coming out sometime. It's purely a mission-based combat game from what I can tell.
Though it's not exactly AAA.
But yes that was my main gripe with that Starcitizen or whatever. Soon as I heard it was an MMO I was out. I want SP campaign.
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But yes that was my main gripe with that Starcitizen or whatever. Soon as I heard it was an MMO I was out. I want SP campaign.
You mean the game that primarily ships with a 50+ missions SP/coop campaign, at least 6 months before the persistant universe part gets released ?
Not even mentionning the multiple additional mission packs they're gonna release for free on top of that.
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But yes that was my main gripe with that Starcitizen or whatever. Soon as I heard it was an MMO I was out. I want SP campaign.
You mean the game that primarily ships with a 50+ missions SP/coop campaign, at least 6 months before the persistant universe part gets released ?
Not even mentionning the multiple additional mission packs they're gonna release for free on top of that.
you forgot to mention the name Matth.
It's Squadron 42, running on the same engine in the same world basically. But as Matth said, SP and Co-op :3
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Squadron 42 is the name of the campaign, not the name of the game. The game is still Star Citizen.
Much like how Operation Templar is a campaign for the game Freespace 2.
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Uh X-Rebirth... even i own the whole series, i do not like the games after X-Tension very much, X2 was the best of the remaining ones. I think the series lost it's track during the sequels and it seems, that it do not know itself, what it want to be.
I hope X-Rebirth go back some steps and remember its roots from X-Beyond the Frontier more. Then it could be the first X title since X-T i can enjoy.
Even i think, that X-Rebirth will make more fun than "Star Payer".
And i love the universe, so i hope i can have an enjoying return in the future. My biggest fan-fiction work played in this universe and is even much longer than my 11 season long FreeSpace: Dark Abyss - Refallen series, even i only in writing of Season 10 right now :rolleyes:. Unfortunately especially for the Freespace Community everything in german ^^.
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Deeeepy! Don't worry 'bout that. There are some who still can enjoy and have so. :nod:
However, X Rebirth looks quite promising to me. So lets wait what the first reviews say and then I'll make my decission.
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Any chance of a translation?
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But yes that was my main gripe with that Starcitizen or whatever. Soon as I heard it was an MMO I was out. I want SP campaign.
You mean the game that primarily ships with a 50+ missions SP/coop campaign, at least 6 months before the persistant universe part gets released ?
Not even mentionning the multiple additional mission packs they're gonna release for free on top of that.
Well the initial SP campaign sounded like it was a short affair that merely served as an introduction to the MMO. With additional SP campaigns appearing later, presumably after the player had been required to play the MMO portion of the game to unlock them or build up to them. Basically a glorified tutorial. If that's changed and it's now a proper campaign I may be convinced to check it out but the initial reports of what it was going to be was not that at all.
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Might I suggest discussing this on the SC thread (http://www.hard-light.net/forums/index.php?topic=82043.msg1704590#new) ?
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Uh X-Rebirth... even i own the whole series, i do not like the games after X-Tension very much, X2 was the best of the remaining ones. I think the series lost it's track during the sequels and it seems, that it do not know itself, what it want to be.
Even though X3: Reunion was the first game where scripters could add their own hotkeys, X3: Terran Conflict was the first game to ditch the superfluous Alpha/Beta shenanigans and give us a proper spread of weapons, and X3: Albion Prelude was the first one to incorporate proper OOS combat balance?
I was plenty fond of X2 back when it came out, but having recently replayed it for the nostalgia factor, I can honestly say I did not miss the old menu system. Terran Conflict remains the oldest game in the series I can recommend to newcomers.
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Even i think, that X-Rebirth will make more fun than "Star Payer".
You don't intend to pay for X then, huh? ;P
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X was a good series. Partially because of a great community.
There are many scripts and ships that add more depth and variety or simplify things.
Personally, the first one (atmosphere, story) and Terran Conflict (vastness, diversity, immursion) remain my favorites.
I do feel like the story has been becoming progresively worse tough.
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X was a good series. Partially because of a great community.
There are many scripts and ships that add more depth and variety or simplify things.
Personally, the first one (atmosphere, story) and Terran Conflict (vastness, diversity, immursion) remain my favorites.
I do feel like the story has been becoming progresively worse tough.
Disagree, it's more of a back and forth. I personally thought that X3: Reunion's story was quite a bit better then X2's (although I haven't played the first). The dialogue was quite well written in that one, something which Terran Conflict lacked (they did hire a professional for Reunion, shame they didn't think about that later).
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I notice that Rebirth is up for pre-order on Steam, seriously thinking about it but it's still a bit early at the moment, I'll spend my money a bit closer to the release date.
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Heads up guys this is releasing in a few days. It's no Star Citizen, but we still need to sink as much money as possible into this genre to keep it going.
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The hole "save the genre" speech is getting a little old. I consider it already saved.
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I'd have to agree with Rodo here, if Rebirth is a good, if not great, game and with Star Citizen panning out to be awesome, the genre will have new life and new blood in it to keep it going for another x amount of years.
What's the exact release date anyways?
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Actually I wasn't being 100% honest before, I'm more worried about the game itself than the genre. The fact that this has managed to fly so far under the radar compared to Star Citizen is worrying, I didn't even notice it until it popped up on Steam as a pre-order, and the forums don't have a lot of activity. It might turn out to be really good, but low sales discourage the company from making more....basically exactly the same thing that happened to Freespace.
That would be 1 less series in a genre that, while getting bigger, doesn't have a whole lot of choice at the moment.
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X has always been a bit of a fringe series. The devs are probably counting on sales to the X-junkies to primarily make back their cash.
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The fact that this has managed to fly so far under the radar compared to Star Citizen is worrying, I didn't even notice it until it popped up on Steam as a pre-order, and the forums don't have a lot of activity.
It's really not worrying at all; the X series is nowhere near as publicized as something like Star Citizen. Never has been, probably never will be (although, given that Rebirth finally throws out so many problems of the old engine that kept it from having a more widespread appeal, who knows?).
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Do they actually have a tutorial ? I remember trying X3 and then giving up about 5 min because I couldn't be arsed to figure out what they couldn't be arsed to teach me.
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The closest thing to a tutorial that I can recall is that when you talk to the flight instructor drifting around Argon Prime.
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i am now reminded that i have the entire X series in my library waiting on me to play through. i tried to start a while ago, but haven't been back since i couldn't get the throttle on my joystick to work. that's kinda a big deal for flying.
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Do they actually have a tutorial ? I remember trying X3 and then giving up about 5 min because I couldn't be arsed to figure out what they couldn't be arsed to teach me.
Tutorials are for people who play other space sims! The X series throws you off the deep end and you either end up a billionaire or dead.
Seriously, though, I'm not even sure what an in-game tutorial would look like (beyond the not-even-close-to-a-tutorial-for-the-real-guts-of-the-game flight school). I guess I can just recommend having a guide open and alt-tab between the two (or open it in the Steam overlay and shift-tab between the two).
Actually, come to think of it, when you say "X3" do you mean "X3: Reunion" (the first game using the X3 engine) or "X3: Terran Conflict" (the second game using a much, much improved version of the X3 engine)? Because Terran Conflict was a lot more approachable for new users than Reunion was, by a long shot. Reunion more-or-less used the exact same menu system as X2: The Threat, and that menu system was awful. Terran Conflict is a much more playable game all around, and the engine upgrade for X3: Albion Prelude is even better (but the war system makes it a terrible choice for a first entry to the series).
You know, I remember playing a "Terran Conflict plots in Albion Prelude's engine" mod a while back; I should see if there's a newer version, because the approachability of Terran Conflict's more laidback universe combined with the engine improvements of Albion Prelude makes for a nice combination...
...or, at least, it would if X Rebirth wasn't coming out in two days.
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Actually, come to think of it, when you say "X3" do you mean "X3: Reunion" (the first game using the X3 engine) or "X3: Terran Conflict" (the second game using a much, much improved version of the X3 engine)? Because Terran Conflict was a lot more approachable for new users than Reunion was, by a long shot. Reunion more-or-less used the exact same menu system as X2: The Threat, and that menu system was awful. Terran Conflict is a much more playable game all around, and the engine upgrade for X3: Albion Prelude is even better (but the war system makes it a terrible choice for a first entry to the series).
And then, people come to me and have the guts to say WiH install is confusing.
**** people.
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Actually, come to think of it, when you say "X3" do you mean "X3: Reunion" (the first game using the X3 engine) or "X3: Terran Conflict" (the second game using a much, much improved version of the X3 engine)? Because Terran Conflict was a lot more approachable for new users than Reunion was, by a long shot. Reunion more-or-less used the exact same menu system as X2: The Threat, and that menu system was awful. Terran Conflict is a much more playable game all around, and the engine upgrade for X3: Albion Prelude is even better (but the war system makes it a terrible choice for a first entry to the series).
And then, people come to me and have the guts to say WiH install is confusing.
**** people.
In fairness, I am not among those people, and also, those are all separate games. :P
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Do they actually have a tutorial ? I remember trying X3 and then giving up about 5 min because I couldn't be arsed to figure out what they couldn't be arsed to teach me.
Tutorials are for people who play other space sims! The X series throws you off the deep end and you either end up a billionaire or dead.
Seriously, though, I'm not even sure what an in-game tutorial would look like (beyond the not-even-close-to-a-tutorial-for-the-real-guts-of-the-game flight school). I guess I can just recommend having a guide open and alt-tab between the two (or open it in the Steam overlay and shift-tab between the two).
It doesn't have to look anything special, it just throws you into space, helps you get past the worst UI design in the industry and teaches you to use some of the worst keyboard economy in the industry. Oh, and some of the gameplay mechanics that are hidden under those two terribly designed aspects.
Either way, it's better than having a guide open and having to alt tab every 5 minutes. Seriously, when their game is so inherently flawed due to UI and key mapping and they don't at least offer a tutorial to help people try to get past that, they're going to remain a poor developer as they rightfully should, since tutorials are sort of an industry standard for integrating a basic 'manual' of sorts into the game itself, and X3 of any flavor needs one triply so for the aforementioned issues.
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So I bought the boxed Collectors Edition, which is really cool ...
... just a shame that checking out the physical goodies / the card game, was more fun than my first hours playing the actual game after it downloaded.
Meh.
I really would not have believed it possible, but in many ways I would consider the UI in this game to be even worse than in the last X Games. Seriously... especially that universe/sector map ... WT******
Furthermore... the dialogue and character the animations are literally the worst I have seen since X2. Walking and talking immersion breakers. And it really doesn't help that even in the free form / non campaign game you are stuck with that annoying copilot that is pretty much a poster child for "gratuitous dumb sex object included to make game appeal to 13 year olds more". - or maybe she would be, if the animations wouldn't make her look like some alien without bones ... creepy.
I don't really know whom I am more mad at ... the developers for yet again presenting us with a game so amateurish most amateur game designers would turn red from embarrassment or myself for yet again buying that garbage and believing it would be different... this time. LOL.
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(http://i.imgur.com/RzTaV1x.png)
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Yeah, i bought also the collector's edition. But only because i have also the CE's for X2, X3 and the Superbox ^^.
The goodies and the BluRay were indeed much more fun than the game itself :nervous:.
The controls are horrible and the character design and animations are bad as they were in X2. And also, in the german version, nearly all voices are missing ^^.
Ah, i think i should reinstall X-Tension right away and remember much better days. The last time i end it, my save had 25000 stations and a game time of eleven in-game years.
Or i should finish my latest X-Universe fan-fiction finally. Because it ignores all happenings since X2... so.. there is no Supernova that changes everything *g*
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From the sound of things, I made the right call by not pre-ordering.
That's a great disappointment, rather than save the series, I fear they may have just put the final nail in its coffin :(
(http://i.imgur.com/RzTaV1x.png)
"Ship no work. Me not know why Ship no work :("
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I've seen the first few minutes/half hour being played, and I am certainly not going to be picking it up anytime soon. Graphical glitches everywhere, bad (like, really bad) character animation, utterly bizarre writing, and the game still does a really bad job at explaining itself.
I do like the new control schemes and controller-compatible interface, or at least I like the idea that such things should be present. The actual implementation seems very counterintuitive to me.
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I've played it. It's fantastic.
Fantastically buggy.
If it weren't for the bugs and terrible optimization, it'd be a lot of fun. X Rebirth and the others in the series are literally two different games. More news as I play more and the situation develops.
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terrible optimization
Yeah, it's rather disconcerting that the game gets 10-40 FPS seemingly at random, regardless of graphics settings.
Also, all targeting has to be done with the mouse? What happened to "target nearest hostile", Egosoft? I've heard they're going to add them back in, but why were they not already in?
So far I'm also having fun, but the interface is such a bizarre mess I can't bring myself to play it for very long at a time. That is not a good combination.
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Uninstalled now ...
Seriously... I am speechless.
The X-Series was always flawed ... but it had it's moments as well.
Pretty much all of that is gone. The basic gameplay that was fun.... trading, exploring, building stations, etc ... is a horribly convoluted mess now, as if they wanted to make playing the game intentionally as aggravating as possible. From the hilariously broken / unusuable sector map to the idiotic trading mechanics and the utter idiocy of having to run around the same copy paste space station everytime you are looking for people that you now constantly have to talk to to get the most basic stuff done. .... hah.... let's not even mention the "highway" mechanic with copy paste gameplay out of 1990's 8bit racing games ... a crappy 8bit racing game mind you LOL.
Apparently Egosoft does not even understand what their fans liked in their games at all, as they pretty much took all of the stuff that was fun out ... and the stuff they replaced it with ... supposedly to appeal to a larger audience ... is so outright broken/unfun/idiotic that I consider the whole thing not just unplayable, but pretty much an insult to anyone who had the misfortune of paying money for this garbage.
New Stations are pretty (from the outside). And that's about it.
Worse than Sots2 at launch imho.... as with Sots2 you could at least still hope for a fun game after all the bugs were fixed... but even if they fixed all the bugs in X Rebirth you'd still have a game full of broken, repetitive and outright unfun/aggravating design and gameplay choices.
Unbelievable really.
They should have stuck with remaking the last X game with better graphics as they used to do...
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http://steamcommunity.com/app/2870/discussions/0/648811852275929537/
At least some improvements to some of the more annoying things are coming!
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http://steamcommunity.com/app/2870/discussions/0/648811852275929537/
At least some improvements to some of the more annoying things are coming!
Frankly... it makes me quite sad to say this, but I don't think it matters.
As said above, the real issue aren't really the bugs or lack of polish, but rather that the basic gameplay underneath is utter garbage as well.
They can't really fix that short of going back to the drawing board and starting from scratch.
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If the fanbase is gonna have any chance of fixing this, they need the ability to throw out entire sections of the game like the stations and the "lol no you can only fly one ship" part.
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If the fanbase is gonna have any chance of fixing this, they need the ability to throw out entire sections of the game like the stations and the "lol no you can only fly one ship" part.
LOL. There is already a mod that makes everything acessible without ever landing on stations
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Regarding the "lol no you can only fly one ship", I don't see how this is a valid complaint. The original X also restricted you to one ship.
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Regarding the "lol no you can only fly one ship", I don't see how this is a valid complaint. The original X also restricted you to one ship.
It's hardly an issue and imho not even worth mentioning compared to the gamebreaking issues that the game does have galore.
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I want to play more because I'm actually enjoying it, but the trader bug where it refuses to move at all ever even when you set the order up properly means I'm putting it on hold until it's fixed.
So who wants to develop an FS2 total conversion for X3AP in the meantime? :P
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So who wants to develop an FS2 total conversion for X3AP in the meantime? :P
Now that would be quite interesting to see.
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So who wants to develop an FS2 total conversion for X3AP in the meantime? :P
Now that would be quite interesting to see.
I did a bit of googling and saw that a mod was in development by one German dude but that was back in 2009 to 2011. He did a pretty good Orion model though.
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So who wants to develop an FS2 total conversion for X3AP in the meantime? :P
Now that would be quite interesting to see.
I did a bit of googling and saw that a mod was in development by one German dude but that was back in 2009 to 2011. He did a pretty good Orion model though.
I wonder how some of the newer stuff would do with modeled hangers etc
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For some some strange reasons I got X Rebirth as a gift by Egosoft, though I never was part of its development team (just mentioning!). It was the box edition, but no CE, so I installed and played it for about two hours in total and decided it wasn't worth my time.
First thing you see is the Argon Encyclopedia telling you something of the Albion Skunk, which doesn't really make sense to me as it tells you that the trace of the ship got lost after a battle, so you don't really learn anything about the ship. Then you're thrown right into the game with that stupid Yisha entering your ship and telling you what to do. I mean What the...? Then she's activating the afterburners and your character warns her of the presence of the PMC and that you shouldn't do such a breakout when police forces are nearby. Then you check and see: No PMC strike craft nearby. Inconsistency everywhere.
The animations as mentioned are worse than bad and also the textures look like washed out. Then, as I continued the plot, it took about 15 minutes for the plot to stop because of a stupid trade bug. Had to start from scratch and the same bug happened again. Left the plot and switched to the non-plot game, but shortly noticed that trading isn't possible the way it was before and thus you barely get the chance to build up an empire like you could in X3. I decided to wait and look out for patches, while in the meantime exploring the universe, which is really beautiful, but that's it. The game design doesn't match my interests and there are 'features' included, like Xenon ships spawning when flying too far out of the sector center, that just take away everything that could make for a good game, so I stopped gaming, deinstalled, sent back my copy to Egosoft with a small letter expressing my opinion on the game and its content and asked Steam to get rid of that key and explaining the circumstances.
The letter to Egosoft I wrote about the game wasn't a big one. Just told them to either stop developing longterm projects when things like X Rebirth turn out to be the result. Or they get back to less casual like game designs that fans can identify with.