Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Red5 on May 13, 2002, 02:11:32 pm
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not 256, just think how much better the color improvement would be !!!
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256 looks fine, 16bit color means a lot more processing and that translates to lower fps
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16 million colors is 24-bit, FS supports 16 bit (~64000 colors) and 32 bit (24-bit plus transparency).. unless you mean textures, which should be 24-bit. Almost all games use them now.
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Originally posted by Red5
not 256, just think how much better the color improvement would be !!!
If you're talking about the HUD, it's essentially monochrome now, since the player can pick the colors in the config screen.
If you're not talking about the HUD, then what do you mean? :confused:
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Textures.
I dunno, I don't see any sudden demand for rainbow fighters coming... space ships do well in only a few colors, and the level available is more than enough.
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Originally posted by Stryke 9
Textures.
I dunno, I don't see any sudden demand for rainbow fighters coming... space ships do well in only a few colors, and the level available is more than enough.
Agreed. And unless I'm still confused (very possible), what does the colordepth of the textures have to do with screen resolution?
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Originally posted by penguin
Agreed. And unless I'm still confused (very possible), what does the colordepth of the textures have to do with screen resolution?
Hehe - you been following the other 800x600 thread? There's all KINDS of irrelevant things that are being talked about as if they matter to each other....nothing new here. (-:
Apparently it's all the 800x600-needing people who have this urge to inexplicably link different things together (like texture colordepth with screen resolution or texture resolution with screen resolution) - us 1024s and 640s know how to separate our various fruits and scientific apparatti (sp?). (Yeah, it's a weird reference to a stranger comment I made in the aformentioned thread - you probably don't want to ask. [grin])
--TurboNed
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i don't know about you guys, but when i convert my textures to 256, they look like crap.
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Originally posted by LtNarol
256 looks fine
Ugly. Very ugly. :no:
Also, FS2 already supports 16 and 32bit colors, so what are you talking about? Textures? Well, what color depth they have at the moment?
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256 max color depth on textures
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have a good look at the volition ships, theyre using 256 colors, when are you going to need 24bit maps? the only time they'll have a purpose is in the effects.
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lets not start one of these threads (http://www.hard-light.net/forums/index.php/topic,7448.0.html) again... :mad:
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As far as converting textures to 256 colors, the quality depends on the abilities of the program doing the conversion. (Paint, for example, is about the worst converter I've seen.) I would suggest Gimp. It's free, Linux compatable, and IMHO at least the equal of Photoshop 4. (Which is the last Photoshop version I've used.) Oh, and it can save PCX files.
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Bright kicks ass, I use it for all my animations, most of the time you can't even tell with one is the lowwer color depth
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i just use psp and i have no problems, unless i have a huge gradient, then 24bit would look better, but it would still look funky no mater what.