Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: SirCumference on May 17, 2011, 06:33:01 pm

Title: Anyone else having trouble with the Sathanas mod?
Post by: SirCumference on May 17, 2011, 06:33:01 pm
I downloaded the new Sathanas model, but it keeps making FS2 Open crash. I've tried all three model sizes, but they all crash the game. Has anyone else had this problem, or is this model just too awesome for my machine?
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: General Battuta on May 17, 2011, 06:41:04 pm
Could you post the error you get when you crash and a debug log, please?
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: MatthTheGeek on May 18, 2011, 02:56:15 am
Unless you have a pre-colombian computer, the Sath shouldn't crash your computer for performance reasons, at most just eat your fps (I can run it on an Intel Atom, Intelgrated 945, 1GB RAM). It's, actually, supposed to be less performance-heavy than the retail Sath. Something else is going wrong on your side. Get us a debug log, please.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: SirCumference on May 18, 2011, 09:34:41 am
I need to run the debug version of FS2 Open to get a debug log, right? Is there a way to run that from the Freespace launcher? This problem only occurs when I start the game using the launcher. I select the SathMod from the launcher's mod menu and run the game. I choose my mission (usually High Noon, though I've tried Bear Baiting as well), and then the game crashes, sometimes on the loading screen but usually when I click Commit after the mission briefing. A window pops up which says "FreeSpace 2 Open has stopped working" and then the game exits.

I've tried starting the game without the launcher and it runs fine. I've also tried running the debug version by itself and that also has no problem. It only seems to happen when I use the launcher. Can the debug be run from the launcher?
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: General Battuta on May 18, 2011, 09:38:09 am
I need to run the debug version of FS2 Open to get a debug log, right? Is there a way to run that from the Freespace launcher? This problem only occurs when I start the game using the launcher. I select the SathMod from the launcher's mod menu and run the game. I choose my mission (usually High Noon, though I've tried Bear Baiting as well), and then the game crashes, sometimes on the loading screen but usually when I click Commit after the mission briefing. A window pops up which says "FreeSpace 2 Open has stopped working" and then the game exits.

Yes, use the browse button at the top of the launcher to select a debug build.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: Jeff Vader on May 18, 2011, 09:38:55 am
I need to run the debug version of FS2 Open to get a debug log, right?
Yes.

Quote
Is there a way to run that from the Freespace launcher?
That is exactly what you should be doing. In the Launcher, you should see a "Browse" button. Click it, and it'll open your \freespace2\ directory. Then, select an fs2_open build from there that has a "d" in its file name, Apply the settings and Run. You are now running a debug build and it is logging everything.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: SirCumference on May 18, 2011, 10:19:12 am
Okay, here's the debug log. Thanks for all your help, I really appreciate it!

[attachment deleted by ninja]
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: Flaser on May 18, 2011, 11:01:25 am
The upgraded Sath doesn't have an ibx file supplied with it, so the first time it's loaded FS_Open will spend several *minutes* calculating, creating the file.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: SirCumference on May 18, 2011, 06:19:12 pm
How hard would it be to learn how to analyze my own debug logs? Would it require an in depth knowledge of how FS2 Open works?
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: General Battuta on May 18, 2011, 06:20:44 pm
Yes.

Honestly I'm not quite sure what's going on here.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: SirCumference on May 18, 2011, 06:34:47 pm
How would I go about learning how FS2 Open works? How did you learn? I find all of this stuff really interesting, and it would be awesome to be able to do more than just benefit from what other people have done :)
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: General Battuta on May 18, 2011, 06:37:51 pm
Watched a lot of other people's posts, joined a mod team and worked with coders, hung out a lot on IRC.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: Droid803 on May 18, 2011, 07:49:06 pm
How would I go about learning how FS2 Open works? How did you learn? I find all of this stuff really interesting, and it would be awesome to be able to do more than just benefit from what other people have done :)

Self-taught by reading wiki documentation + taking apart retail files and seeing how they went together.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: Rga_Noris on May 18, 2011, 11:40:28 pm
Just to clarify, your problem is now fixed, yes? Also, as a future reference, any asset that replaces a retail asset for use in the retail campaign generally falls into the category of The FreeSpace Upgrade Project. There is a Sathanas Thread there (The Other Sathanas is the name of the thread) that I track regularly. So if you have any more issues or suggestions, please post them there.

In the meantime, enjoy :)
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: SirCumference on May 18, 2011, 11:45:09 pm
No, it's not fixed, but I guess I can just start the game without the launcher whenever I want to use that mod.

Sorry for putting this in the wrong forum. It's sometimes hard to decide what the right place for a question is.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: Rga_Noris on May 19, 2011, 12:20:31 am
SirCumference, try downloading the nightly build here: http://www.hard-light.net/forums/index.php?topic=76161.0

Seems you are using the latest stable build. I constructed the Sathanas with a lot of principals that the go-faster code can take advantage of. If I am correct, the 3.6.12 build does not feature the go_faster code, so you may have trouble with the Sathanas.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: SirCumference on May 19, 2011, 09:21:02 am
Well that seems to have fixed it! Everything is running normally. Thanks!

Now, is the nightly build stable? Can I expect to have any problems with it?
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: Jeff Vader on May 19, 2011, 09:24:18 am
How hard would it be to learn how to analyze my own debug logs? Would it require an in depth knowledge of how FS2 Open works?
http://www.hard-light.net/forums/index.php?topic=75899.0 for some basics at least.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: General Battuta on May 19, 2011, 09:36:11 am
Well that seems to have fixed it! Everything is running normally. Thanks!

Now, is the nightly build stable? Can I expect to have any problems with it?

Depending on the one you got, it should be very stable.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: MatthTheGeek on May 19, 2011, 10:02:10 am
Most nightly builds are very stable. Actually they are much more optimized than .12 because of some new code that improved the performance of the engine quite a bit. Nothing prevents you to have both .12 and the latest nightly in your FS2 folder and switch back to .12 if you hit any trouble with a nightly.
Title: Re: Anyone else having trouble with the Sathanas mod?
Post by: Rga_Noris on May 19, 2011, 11:11:13 am
The nightlies also have Taylor's go_faster code, which is a vast performance improvement over 3.6.12, which is what the Sathanas was built for. And glad it works!