Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 18, 2011, 10:47:37 am
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Here is the nightly for OS X on 18 May 2011 - Revision 7189
Group: Inferno
fso-OSX-Inferno-20110518_r7189.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110518_r7189.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110518_r7189.md5)
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r7184 | The_E | 2011-05-17 09:57:33 -0500 (Tue, 17 May 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/lab/lab.cpp
This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects.
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r7186 | The_E | 2011-05-17 11:29:43 -0500 (Tue, 17 May 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
Adding an error message in case FXAA shader compilation fails.
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r7188 | The_E | 2011-05-18 06:37:27 -0500 (Wed, 18 May 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/lab/lab.cpp
Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread (http://www.hard-light.net/forums/index.php?topic=76145.0) for details.
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