Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 19, 2011, 02:13:08 pm
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Here is the nightly for OS X on 19 May 2011 - Revision 7196
Group: Inferno
fso-OSX-Inferno-20110519_r7196.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110519_r7196.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110519_r7196.md5)
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r7190 | Sushi | 2011-05-18 19:50:27 -0500 (Wed, 18 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/ship/shipfx.h
Fix BSG warp effect shockwave
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r7195 | Zacam | 2011-05-19 07:20:22 -0500 (Thu, 19 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesequence/gamesequence.cpp
Stupidest typo ever. "GS_STATE_END_OF_CAMPAIGN" not "_EMD_"
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r7196 | The_E | 2011-05-19 09:51:51 -0500 (Thu, 19 May 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/lab/lab.cpp
This will make the lab more useful, as it is now possible to adjust the bloom intensity on-the-fly by pressing b (for more bloom) or n (for less bloom).
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