Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 20, 2011, 10:25:34 am
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Here is the nightly for Windows on 20 May 2011 - Revision 7198
Group: Inferno
fso-WIN-Inferno-20110520_r7198.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110520_r7198.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110520_r7198.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110520_r7198.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110520_r7198.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110520_r7198.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110520_r7198.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110520_r7198.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110520_r7198.md5)
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r7196 | The_E | 2011-05-19 09:51:51 -0500 (Thu, 19 May 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/lab/lab.cpp
This will make the lab more useful, as it is now possible to adjust the bloom intensity on-the-fly by pressing b (for more bloom) or n (for less bloom).
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r7197 | The_E | 2011-05-19 16:32:02 -0500 (Thu, 19 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Patch for bug encountered by Zacam: Ship model instance data was not being reset correctly when changing ship classes.
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