Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Enigmatic Entity on May 24, 2011, 09:07:23 am
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This gets irritating when trying to find the next hostile in a fire-fight, the target stays with the ship until it actually blows up, even though it has 0% hull. I could press H or the other "next hostile" buttons, but that creates another button to press :p
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Always irked me too, but never really thought of it as an issue. It is technically still a target until the model is removed or replaced by debris, this is also the case when attempting to satisfy objectives and spawn-counts. Could probably be changed to consider it destroyed when integrity <= 0%.
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This would be cool. I don't know what "technically still a target is," since you can no longer target it after you target something else.
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It probably doesn't switch the targeting until "On Death" rather than on "Hull ≤ 0"
Might possibly be changeable.
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I noticed this in FS1, but maybe it's me but i thought FS2 fixed that :O
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FS2 (as in Retail) probably did, which I'll be testing. If it did, then I can make the change without a qualm as it will be restoring an element that we "drifted" from.
If Retail still does it, then it'll involve discussion as to whether it's an allowable change or a potentially breaking change that would require a flag option for.
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While we're talking about it, has anyone noticed that the "target hostile" button doesn't work as expected? I frequently have it target a ship not attacking me instead of the one trying to ram lasers up my tailpipe.
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There's a different key to target ships targeting you IIRC -- target next hostile is supposed to IIRC target the next closest hostile ship.
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There's a different key to target ships targeting you IIRC -- target next hostile is supposed to IIRC target the next closest hostile ship.
Yeah, that's correct, IIRC. 'R' targets the hostile (or turret) targeting you, I think.
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There's a different key to target ships targeting you IIRC -- target next hostile is supposed to IIRC target the next closest hostile ship.
Yeah, that's correct, IIRC. 'R' targets the hostile (or turret) targeting you, I think.
That's the one I mean.