Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Tools => Topic started by: mjn.mixael on May 26, 2011, 10:00:50 am

Title: PCS2 Crash
Post by: mjn.mixael on May 26, 2011, 10:00:50 am
These 5 models crash PCS2 every single time when trying to save as a .dae file.  :(

[attachment deleted by ninja]
Title: Re: PCS2 Crash
Post by: Nyctaeus on May 26, 2011, 02:03:29 pm
PCS2 also crashing when I'm trying to convert BP Solaris to any other formats than pof, and crashes with other - even bug-free models. I think something is wrong with explorting.
Title: Re: PCS2 Crash
Post by: Droid803 on May 26, 2011, 02:05:08 pm
The BP Solaris is definitely not bug free :P
In fact, it can cause CTDs (without even triggering debug) if you poke it the right way.

Try renaming BAY010 in paths to BAY10 to see if that makes PCS2 happier. (Cause that's what pisses off FSO).

Becuase those 5 missiles crash for me, but the Solaris is fine. I have the Solaris in DAE.
Title: Re: PCS2 Crash
Post by: Angelus on May 26, 2011, 03:16:24 pm
I've also tried to convert the missiles to .dae, with 3 different builds, but no joy.
Title: Re: PCS2 Crash
Post by: Spicious on May 26, 2011, 05:27:48 pm
Remove the LODs that reference subobjects that don't exist.
Title: Re: PCS2 Crash
Post by: mjn.mixael on May 26, 2011, 08:18:13 pm
 :wtf:

If I remove any LODs, there won't be any geometry left. These are all just detail0 and nothing else.
Title: Re: PCS2 Crash
Post by: Droid803 on May 26, 2011, 09:08:06 pm
He means in the header section.
Title: Re: PCS2 Crash
Post by: mjn.mixael on May 26, 2011, 09:11:20 pm
derp...

 :yes:
Title: Re: PCS2 Crash
Post by: FreeSpaceFreak on May 28, 2011, 01:26:51 pm
The model attached crashes the new BSP build, the conventional build (Feb 19, 2011) can open it.

Also, the Feb 19 build refuses to generate a path for the docking point (on this one; haven't tried on other models). Is this intentional?

[attachment deleted by ninja]
Title: Re: PCS2 Crash
Post by: Spicious on May 28, 2011, 08:12:24 pm
The two problems are related. You don't get a generated path because the dockpoint already has a path assigned to it and it crashes on load because the path assigned to the dockpoint is invalid.
Title: Re: PCS2 Crash
Post by: FreeSpaceFreak on May 29, 2011, 01:45:17 am
Ahh, right, that does it. Thanks.