Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Water on May 30, 2011, 12:39:59 am

Title: BriefPop bug: Interface & OpenGL?
Post by: Water on May 30, 2011, 12:39:59 am
When you click on one of the briefing ship icons, the BriefPop window seems to have very little lighting. If you go to either Ship Selection or Weapon Loadout screen and return,  the lighting self corrects.

(http://i229.photobucket.com/albums/ee67/waternz/other/Briefpop0312.jpg)

(http://i229.photobucket.com/albums/ee67/waternz/other/Briefpop0313.jpg)

(http://i229.photobucket.com/albums/ee67/waternz/other/Briefpop0314.jpg)
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: chief1983 on May 30, 2011, 11:14:02 am
This didn't just change in 7200+ builds did it?
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: Water on May 30, 2011, 03:24:17 pm
I was actively  looking for BriefPop, before that didn't know it existed. Didn't expect a ship view popup.
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: FreeSpaceFreak on May 30, 2011, 04:34:44 pm
What I think Chief meant is, which builds can you reproduce this on?

I, for one, can confirm that this is not happening on Nightly 7109. In fact there's no lighting at all in the brief ship popup, the ship is just rendered solid, diffuse map only.
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: Water on May 30, 2011, 08:38:50 pm
Based of r7204 with MVP 3.6.12
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: chief1983 on May 31, 2011, 12:45:06 am
Can you try the last nightly before 7200 then?  Or some range of them in between 7109 and 7204 so we can narrow down where it happened?
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: Water on May 31, 2011, 02:04:22 am
7154 fail
7035 fail
6977 fail
6575 ok

I can try some more later to narrow it down
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: FreeSpaceFreak on May 31, 2011, 11:41:57 am
... in fact I cannot reproduce this on 7201 and 7223 either, the ships are always rendered diffuse-only for me. On a Windows system, NVidia card.
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: The E on May 31, 2011, 11:56:15 am
I really have no idea why this is happening, the briefing popup screens pretty explicitly use the MR_NOLIGHTING render mode....
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: rhraziel on June 01, 2011, 10:06:09 am
All these years and I had no idea this was even possible.  :lol:
Title: Re: BriefPop bug: Interface & OpenGL?
Post by: Sobbsy on June 05, 2011, 07:39:06 pm
All these years and I had no idea this was even possible.  :lol:

Just wanted to chime in and say yep! Had no idea you could do this myself even. It seems like every second day I/we/you're learning something new about Freespace 2.

Will definitely have to check this out tonight!