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Off-Topic Discussion => Gaming Discussion => Topic started by: IronBeer on May 30, 2011, 08:33:20 pm

Title: Let's Play... some ADOM! - WON ON 9/4!!!
Post by: IronBeer on May 30, 2011, 08:33:20 pm
(No previous Part)
Next: Part 1 (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Sorta next: Slade's Story continued (http://www.hard-light.net/forums/index.php?topic=76428.msg1516442#msg1516442)

HEY!

In the interest of making things a little easier to navigate with very large, picture-filled posts running around in this thread, I've added some navigational tools to this post and to all the other actual LP posts. First, a Table of Contents:

Part 0: Introduction to ADOM; Meet Slade (You're already here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now! (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners... (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

Original post begins below:
-------------------------------------------------------------------------------------------------
Feeling a bit bored, so I thought I'd share a playthrough of a game that pulls off a very impressive experience, despite representing everything with a single ASCII character. The game, of course is ADOM- Ancient Domains Of Mystery (http://www.adom.de/).

Now, what makes a Roguelike unique? The biggest gameplay element is permanent death. Yep- you have one shot to win the game, if you die, then nice try, wanna roll a new character? The other main element that people will notice is the near-lack of graphics- every ...thing in the game is represented by a single ASCII character. Your player-character is @. A red dragon is a red D. Get the picture? It can be intimidating for new players, but veterans (like me) hardly see the character itself after a while.

"You've done this before?" Yeah. That's one of the reasons I decided to do an LP of ADOM- because I already know what I'm doing and have pulled off a win already. (half-hearted fanfare) Of course I'll be doing this with a guidebook document within arm's reach, so to speak, so I should never really be unprepared for anything.

"But one of the big things for a Roguelike is being unprepared and being suprised and..." With no due respect, put a sock in it. We do this my way, or we don't do the damn thing. I won't be savescumming, so I need every other advantage I can come up with.

Enough of this! LETS! PLAY! SOME! ADOM!


PART 0: INTRODUCTION

(https://i.imgur.com/kNAQhc8.jpg)
The title screen


(https://i.imgur.com/FD2r4Mp.jpg)
We want to generate a new character, yeah?


(https://i.imgur.com/xGfz0DP.jpg)
Booyah! It may not be obvious, but the Candle is easily the best starting birthsign.


(https://i.imgur.com/AVU47jh.jpg)
"Specific character" seems good. I happen to know a killer build.


(https://i.imgur.com/wqkmahH.jpg)
Gender isn't that important for this run. Let's let the dice decide.


(https://i.imgur.com/jyExARa.jpg)
Dark Elf.


(https://i.imgur.com/4WGFZzp.jpg)
Paladin.


(https://i.imgur.com/9XNuJmG.jpg)
Character history. Cool stuff, but not all that important.


(https://i.imgur.com/Y9LQ07m.jpg)
Ah. Talents. Like "perks" or "feats" in other games. I chose "Miser" and "Alert" which allows me to take "Treasure Hunter". That last talent increases the amount and quality of loot I'm gonna find. Potentially awesome.



(https://i.imgur.com/jTBgTLq.jpg)


(https://i.imgur.com/Vf0lxkk.jpg)
Oh, God! What am I looking at!? Basically, right now this is the world map. My character is the golden @ symbol in the upper right. This will never change. I start a little low on HP because today's a Monday. Slade is my character's name. St is Strength- 13 isn't bad for a start. Le is Learning- 10 is a bit sub-ideal, but not bad. Wi is Willpower- 15's alright. Dx is Dexterity- 16 is pretty high to start. To is Toughness- 10 is not a terrible start number for this crucial stat (it directly impacts your HP). Ch is Charisma- 11's ok, because charisma isn't too important. Ap is Appearance, and is just about useless to a male character. Ma is Mana- 20 represents a pretty good connection to the magic flow of Ancardia (the world where ADOM takes place). And Pe is Perception- higher numbers increase the sight radius around my character. Very helpful. 

Next line: DV is dodge ability, and PV is Protection offered by my armor. I generally want both of these as high as possible. H is health. Self-explanatory. P is magical power. Doesn't matter right now, since I don't have spells yet, but becomes hugely important later. Exp is... really? You know what it is. DrCh is shorthand for my current location: the Drakalor Chain, and SP:101 is my Speed. 100 is average. I'll explain Speed in detail later. Adventuring time!


(https://i.imgur.com/80eYMTI.jpg)
A small cave? Seems like the perfect place to start, and not just because there's a semi-secret and very helpful item in here.


(https://i.imgur.com/qzpuo2P.jpg)
Here we go.


(https://i.imgur.com/u9ON8I6.jpg)
Ah, my first victim, doubtless soon to be among thousands. The blue g to my upper-left is a Goblin rockthrower. We would do well to remember this poor sod.


(https://i.imgur.com/K8FBFF8.jpg)
Woo! A bit more fighting, and I've hit level 2! F yeah!


(https://i.imgur.com/t1FqPj3.jpg)
Here's what we went in here for: a blanket. But not just any blanket, a waterproof blanket which can protect my inventory from water damage. Time to leave!


(https://i.imgur.com/c2qUsus.jpg)
It's time to go, because the monsters in this part of the dungeon are always 2x my level. Yeah, this becomes an issue real fast.


(https://i.imgur.com/i3Dbglp.jpg)
That said, we need to grind a bit if we really want to survive. The Infinite Dungeon is a perfect place for this. Don't worry- the rate of pictures is gonna drop off real quick. From this point on, I'll just be posting significant screens.


And there we have a start, gentlemen and ladies. I'mma play a bit more tonight, but that concludes the first post here.

[Edit: image URLs]
[Edit2: eye-catching stuff]
[Edit3: Organization and ease of reading overhaul]
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: IronBeer on May 30, 2011, 08:37:28 pm
....and I promptly get poisoned to death by a Dark Elven Warrior REALLY quick in.  :nono: So much for a real LP.

(https://i.imgur.com/30hwXDR.gif)

Back to Part 0 (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)


[Edit: a visual aid for great justice]
[Edit2: part of the overhaul efforts]
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: General Battuta on May 30, 2011, 08:37:38 pm
Oh god this game is SO HARD.

Also your images are all broken.
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: IronBeer on May 30, 2011, 08:39:11 pm
Also your images are all broken.
Really? I thought I got the format right...
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: General Battuta on May 30, 2011, 08:46:52 pm
It's not the forum tags that are broken, the links just don't link to anything so nothing shows up. Are you linking to a private gallery or something?
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: Mongoose on May 30, 2011, 09:11:20 pm
I can see them just fine myself.
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: General Battuta on May 30, 2011, 09:13:03 pm
Work for me now.
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: IronBeer on May 30, 2011, 09:18:39 pm
Oh god this game is SO HARD.
In the beginning is usually where the trouble is. Once you get to about level 10, survivability tends to go way, way up. Is there something in particular that tends to ruin your day?
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: Thaeris on May 30, 2011, 10:54:03 pm
Man, I like old fashioned RPGs like Exile and Avernum, but this is REALLY YE OLDE-SCHOOLE. Can you feel my self-disappoint?

In any sense, more please. :D
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: Sushi on May 30, 2011, 11:24:52 pm
I've dumped a bunch of time into this, although a lot of it was save-scumming. The appeal of spending 99% of my time replaying the same initial 10% of the game just doesn't appeal to me. :)
Title: Re: Let's Play... some ADOM! (A Roguelike)
Post by: IronBeer on May 31, 2011, 07:53:15 pm
Back: Part 0 (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Next: Part 2 (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)

Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now! (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners... (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

-------------------------------------------------------------------------------------------------

Well. After the intense let-down of our previous character, Slade, I have decided to start again... but this time with a character who's got her feet on the ground a bit to start. Meet Lorna, another Dark Elven Paladin, sharing her journey with HLP starting at level 10:

THE EPIC OF LORNA, PART 1: EARLY GAME
(https://i.imgur.com/4jJeERA.jpg)
This time around we've already got the waterproof blanket, some decent equipment, some experience, and a hint of ever-handy intrinsic fire resistance from munching a fire beetle corpse.


(https://i.imgur.com/bj59Wht.jpg)
Welcome to Terinyo. We're here because a couple handy quests originate here: the Healer quest, the Druid quest, and the puppy quest. The Healer and Druid quests are mutually exclusive: you can only choose 1. I decided to do the Druid quest, because the reward from the Healer (the Healing skill) Lorna already has. Our druid friend here wants us to go kill a fallen druid who's posted up in a cave, corrupting the local wildlife. We'll do that later. Even with our relative headstart, the dark druid eats unprepared PCs for breakfast.

I also decided to take on the Puppy quest- all we have to do is find a little girl's puppy lost in a cave, and bring it back to her. Simple right? Of course, nobody tells you that the cave is a practical deathtrap for lov-level PCs, so we're gonna postpone that one too.


(https://i.imgur.com/JvSj4Qa.jpg)
First stop is the ****hole bandit town of Laweni-who-cares-about-the-spelling.


(https://i.imgur.com/AiISjLP.jpg)
One big reason to stop by is to visit the shop (second building from the left), and the master thief's home (big building, leftmost room). There's a lot of stuff to do early on, but I'm already past it. Dumped a lot of useless gear, and grabbed a couple useful things. Onward!


(https://i.imgur.com/hrSAxb9.jpg)
This is as good a time as any to fill y'all in on the story here. The continent of Ancardia is under siege by the forces of Chaos (not entirely unlike the WH40k variety)- they just don't quite realize it yet. This dungeon, the Caverns of Chaos, is the primary locus of the Chaotic incursions. Progress in the game is mostly marked by descent through this dungeon's 50 levels. There's a bit more, but I can address that as we go along.


(https://i.imgur.com/pj1M8kt.jpg)
Ah! Our first checkpoint, the Arena. Just like the name suggests, we can fight **** for gold here- in fact, we'll be doing that later for a quest. A little more importantly, this level is a great source for light, nutritious food. Ratling merchants (light blue "r"s) near the arena proper (area to the right) sell, among other things, fried bats and cooked lizards, both of which are great.


(https://i.imgur.com/ps8TmoP.jpg)
AAARGH. This situation isn't nearly as bad as it appears- I'm surrounded by jackals, most of whom will never even land a hit on me. Those asshole dogs were summoned by a jackalwere (orange "d"  up and to my right). The fight is only the least bit dangerous, but very annoying as I wade through all the pages of combat messages. Also, this is another landmark room- the big room. It's a room with basically no walls, and a very high rate of monster spawning. Enemies that summon more monsters can easily fill up the screen with their petty, annoying spawn, so I need to kill as many creatures as possible to avoid a long-term problem.


(https://i.imgur.com/Pc0mWfB.jpg)
Here's something special that I felt should be pointed out: a magic pool, directly to my right. Drinking from these pools can cause a variety of magical effects, in any combination of powerful, petty, helpful, and harmful. I point this out because pools are a pretty good source for a WISH, which is exactly what it sounds like. I don't want to dick around with something that could totally ruin a young character yet, so we'll simply remember this.


(https://i.imgur.com/44uE5CM.jpg)
Welcome to Dwarftown, the main "town" in ADOM. It actually has quite a few amenities, going clockwise from the top-left: a shop with occasionally helpful stuff (and an owner who rips off Dark Elves), a village elder who assigns several quests, a training hall where I can turn (a lot) of gold into attribute improvements, a smithy (that can teach smithing and allows you to do work, both at very high prices), a tavern with a grizzled old gladiator and cheap ale, a small secret room with a mysterious mystic, and a temple with an altar I cannot use do to Lorna's Chaotic alignment. We'll be fixing that soon.

I feel now that this isn't a bad time to work on the quests we picked up earlier, but first I want to ask the dwarven elder if there's anything HE wants us to do. Asking him about "quests" reveals that he wants Lorna to prove herself by slaying a swordsman. (Thank God- it's a common creature). And I know just the place to find such a swordy asshole.


(https://i.imgur.com/OJo2yX1.jpg)
Bawhawhaw. Knock, knock Mr. Druid. We're here to kill your ass!


(https://i.imgur.com/7XVCBAM.jpg)
Now, before we go and ruin our Dark Druid's day, I want Lorna to change alignment. We can do this via the altar (a white _ right and down from Lorna). Changing alignment can be tricky, since you risk pissing off one of a couple deities, so, as a precaution, I've dropped almost my entire inventory in the corner, save for a cursed cloak that I won't miss anyways, and some gold.

To actually pull of our alignment change, we first check to make sure the room is locked off (already addressed). If the room isn't locked off, a speaking monster could wander in and sacrifice us to their gods while we're standing on the altar. Bad, but hilarious; and it works the other way around. So, we just offer (shift+o) one gold piece at a time until our alignment changes and our new deity welcomes us in. Then, we offer most of our remaining gold to build up some piety.


(https://i.imgur.com/gEMHncS.jpg)
All done. Check the alignment- it's gone from Chaotic to Neutral. Also, now that my new goddess likes me, I can do some cool stuff. Dropping potions of water on an aligned altar results in Holy Water, an immensely useful item. I dip one of my Scrolls of Identify into some of this Holy Water to bless it, then read the scroll to instantly identify all of my items. Fun. Also, I can drop unidentified items onto an altar to find out whether those items are Blessed, Uncursed, or Cursed.


(https://i.imgur.com/R3UD8sl.jpg)
Hey, what'd I tell ya! Lorna was certainly prepared for Keethrax's brand of bull**** (largely via an amulet of light to counter his Darkness spells), but again, I'd leik to stress that he can easily pillage young characters. So, to the victor go the spoils- the Black Torc (which I still don't quite know what it is- it's an artifact amulet that can also be thrown like a boomerang) and Keethrax's corpse, which we can trade to the good druid for a Potion of Cure Corruption- extremely valuable later on. Oh, and I wrecked a Swordsman earlier in the dungeon. 2 for 3, shall we make it 3/3?


(https://i.imgur.com/B4CXvhW.jpg)
This cave only appears after accepting the puppy quest. Let's do it! Let's save a little girl's puppy! FOR GREAT JUSTICE!


(https://i.imgur.com/iC07CKC.jpg)
We were too late. Oh, well. We can still return the corpse and tell the little girl for an alignment boost. (Which is what I really wanted out of this quest).


(https://i.imgur.com/8TbUAZ2.jpg)
Living within this little clearing is an old retired barbarian. He gives us a quest to kill 20 more of our first kill. In exchange, he'll teach us about Courage. I wisely chose a Goblin Rockthrower to be Lorna's first victim. I'm not gonna go out an hunt 20 more specifically- I'll rack them up soon enough.


(https://i.imgur.com/zesCvMQ.jpg)
After turning in our initial quest from the dwarven elder, he gives us another quest- to go become Champion of the Arena. Really, not all that hard. In addition to my gold winnings, I also earn the Golden Gladius, an artifact shortsword. It's pretty good, but far more valuable to me traded in for some training from the grizzled old gladiator.

At this time, I take on most of the dwarven elder's remaining quests: first is to venture beyond the Animated Forest. It's mostly a patience game, sliding between mostly apathetic wandering walking trees and dodging the hostiles until I find the down stair. Having played several games of ADOM, I say "**** that". Seriously, sneaking around in the Animated Forest sucks a lot. There is an alternative, but it could easily get me killed- the overrun and conquered Dwarven Halls, a 2-floor gauntlet of out-of-depth danger. On the first floor of the Halls, I'm alerted to the presence of a Tension Room (a locked room filled to the brim with monsters). In older games, I've seen a level 12-ish PC massacred by Ancient Dragons on this level of the Halls, so when the down stair doesn't appear without me popping open any doors, I wisely use a scroll of monster detection. What it reveals makes me glad for my discretion: a tension room full of a variety of Giants, fortunately well out of my way. I cautiously locate the downstair and move on. The next floor has the stair located mercifully close; I pass through and finish up. My reward? A well-charged blessed Wand of Fireball. Sweet.


The last quest I do for the elder for the time being is to wipe out a tribe of Ogres making their home just beneath Dwarftown. By and large, the fight was very simple, and the quest nets me a nice set of gear. Some of it I hold on to, the rest I sell.


(https://i.imgur.com/Vfn0CyG.jpg)
After slinking through the very hostile Dwarven Halls and pummeling a Stone Golem, I locate the Ancient Scythe "Moon Sickle", a powerful weapon of Chaos. Most Chaotic artifacts simply corrupt the wielder over time, but Moon Sickle only corrupts you when it scores a hit on an opponent. Oh, yeah. Moon Sickle can also corrupt any potion into a volatile Potion of Raw Chaos. The Sickle is sweet, but I won't really be using it much for now.


(https://i.imgur.com/0qpJvDU.jpg)
At some point during all this adventuring, I manage to decipher a few of my spellbooks and learn a little magic. All the spells you see there are useful. Divine Key lets me unlock locked doors, bypassing any traps; Lesser Divine Touch is a Stun Ray spell; Minor Punishment is basically Magic Missile (that spell royally saved my ass once. Perhaps I'll have occasion to share how someday); and Slow Monster is actually one of the most potent spells in the game- if I can successfully slow a monster, I basically get extra turns relative to the poor sod.


(https://i.imgur.com/wuGiEOZ.jpg)
My character just chilling out. The room around me is a temporary item cache. Here you can see all the physical stats I ended this session on.


(https://i.imgur.com/g66VeBX.jpg)
All my currently equipped items. I'll field any questions on gear later.


That'll be it for today, folks. This time around, we have a half-decent character going. Perhaps you'll be witness to some really cool stuff.

Next: Part 2 (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)



[Edit: eye-catching stuff]
[Edit2: navigational overhaul]
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 5/31
Post by: Thaeris on May 31, 2011, 08:52:28 pm
It would be neat if the source code of this were released. I'd love to see this as an isometric RPG.
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 5/31
Post by: Shivan Hunter on June 02, 2011, 11:39:45 am
Hmm. Maybe I should try ADOM sometime (never played it, I'm more of a NetHack guy). Good LP :)
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 6/7
Post by: IronBeer on June 07, 2011, 08:56:44 pm
Back: Part 1 (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Next: Part 3 (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)

Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now! (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners... (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)


-------------------------------------------------------------------------------------------------


It's been over a week already? Buuuuh. I bet everybody's chomping at the bit for some moar adventure! ......(silence), ok, maybe not everybody, but here's a short update.

THE EPIC OF LORNA, PART 2: UNDEAD RAMPAGE
(https://i.imgur.com/KV1a11d.jpg)
I started off today by exploring downstairs a bit. No more than 2 levels pass before I find my downward progress blocked by a badly injured Dying Sage (white @, just a bit down and to the right), sitting right on the down stair. How rude. I don't speak with him (since I happen to know that'll mess with things), so we just work around him until I clear out the floor. To save him, we need a special item which we don't presently have (and I also won't give away to HLP); the Sage will keep for now, so we'll head back up and see if there's any havoc for us to wreak.


(https://i.imgur.com/UDYDNLO.jpg)
Hey, another quest! The Dwarven Elder has yet another job for Lorna- this time he wants us to dispense some vengeance upon a necromancer who's reanimated an ancient Dwarven hero. Sounds good!


(https://i.imgur.com/5evH4F4.jpg)
Doodley, doo...


(https://i.imgur.com/kZpoohu.jpg)
The ground floor of the graveyard was absolutely choked with wimpy undead. While they're individually weak, they could potentially swamp Lorna and drag her down to death. But, "potentially" does not mean "they will"; they have all been laid to rest for good.


(https://i.imgur.com/yo1P2Kl.jpg)
Pop down a floor into a fiendish labyrinth of twisting corridors, undead freaks, and devious traps. Oh yeah, and a huge-ass room with our necromancer buddy, a boatload of rotting arseholes, and this guy. Primary target locked!


(https://i.imgur.com/AsbzcyK.jpg)
With Griff finally being laid to rest, Lorna faces down moar undead! Bring it, you moldy whoresons!


(https://i.imgur.com/FvClyLR.jpg)
Well, that closes the tap on the undead rot-fountain. Nonnak wasn't all that tough, but he could ruin an unprepared PC. The worst he had was a pretty good ice blast attack, and the ability to spam ludicrous amounts of undead.


(https://i.imgur.com/jRGSjxQ.jpg)
Can haz lewtz? The little room directly above me (requires digging to get into), holds the best gauntlets in the game, the creatively-named Artifact, the Elemental Gauntlets. They provide resistance to basically all elemental attacks, and have another very good hidden property. Also, the grave (a gray + to the left and a bit above Lorna) contains the Sword of Nonnak, an Artifact broadsword with a handy attribute bonus. Of course, gravedigging is technically a Chaotic act, but... eh, what the hell. LEWT!


(https://i.imgur.com/As62BW6.jpg)
Next stop on Lorna's Ancardian Asskicking Tour is the Pyramid- a few levels prior, she received an invitation to see the mysterious Rehetep. Of course, it's gonna be a trap. You think we're here to sell cookies? ;7


(https://i.imgur.com/xfyvRtf.jpg)
Ah, here we are at the precipice level of the pyramid, to face down the Mummy Lord Rehetep! He reveals his reasons for inviting us over- to steal our skin to form new wrappings! Asshole! The fight was pretty easy, went invisible to evade the lesser monsters, then quite literally killed Rehetep and his mummy minions with fire. And fireballs. The only creep that gave me pause was the Greater Mimic, cleverly disguised as a aqua "(" up and to the right. Mimics usually stand out even with their disguise as an item (protip: it's because they're off-color), but they have the ability to paralyze a PC on hit (!). Paralysis is generally a death sentence, since you can perform NO ACTIONS WHATSOEVER while paralyzed. Suffice to say, the Greater Mimic was a more exciting fight than Rehetep's crispy ass.


(https://i.imgur.com/VXAvIW0.jpg)
(sigh) Time now to deal with our Dying Sage friend. He needs a ridiculously rare item to save his life, and he is definitely worth saving. The needed item is rare enough to warrant using a wish, which is just what I saved this pool for. I've had games where about 5-7 pools have been drained and all I got for my trouble was some harmful intrinsics.

So, Lorna rolls the dice and takes a few sips. Turns out, it's her lucky day- I get some Stun Resistance, a quest from a strange little Frog, and (thank God) a Wish. I spend the wish on the necessary item, and prepare to move on.


(https://i.imgur.com/hZThM8m.jpg)
Not the most epic of LP sessions today, but they can't all be crazy awesome. Assuming I come up with some time this week, perhaps Lorna will carve her place in legend!

Next: Part 3 (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)



[Edit: eye-catching stuff]
[Edit2: navigational overhaul]
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 6/7
Post by: Sushi on June 07, 2011, 10:34:26 pm
I'm impressed... I honestly don't see how anyone can get this far without save-scumming.
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 6/7
Post by: CommanderDJ on June 16, 2011, 10:05:17 am
Could someone explain what save-scumming is for the uninitiated?

Interesting read, IronBeer. I'll be keeping an eye on this.
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 6/7
Post by: Shade on June 16, 2011, 10:17:43 am
ADOM uses only one save, and saves only when you exit the game - the intent is that if you die, you die. Save-scumming is if you exit earlier to keep a fairly recent save handy, and then back up that save to keep multiple saves so you can revert to an earlier one if something doesn't go as planned.
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 6/7
Post by: IronBeer on June 16, 2011, 01:12:28 pm
ADOM uses only one save, and saves only when you exit the game - the intent is that if you die, you die. Save-scumming is if you exit earlier to keep a fairly recent save handy, and then back up that save to keep multiple saves so you can revert to an earlier one if something doesn't go as planned.
It's a little more in-depth than that: you actually need to make a copy of your savegame file and plop it somewhere that the game can't eat it if you mess up.

In a related story, I intend to play another session later today. Anticipation!
Title: Re: Let's Play... some ADOM! (A Roguelike)- UPDATED 6/16
Post by: IronBeer on June 17, 2011, 01:13:30 am
Back: Part 2 (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Next: Part 4 (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)

Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now  (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners... (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

-------------------------------------------------------------------------------------------------
Update!

THE EPIC OF LORNA, PART 3: CHAOS COUNTERSTIRKE

(https://i.imgur.com/Kr1PaOh.jpg)
Right, so we pick up where we left off: right on the heels of some exceptionally stupid good luck. Lorna's got her supar-rare item to save our dying Sage buddy, so we race on down to deliver the trinket. No longer on death's doorstep, indeed, just having "Gotten Betta", the sage fills us in on what we must do to stop the forces of Chaos from overrunning Ancardia. The Five Elements have been thrown out of whack by the Chaotic invasion, and there are five magic orbs that are corrupting each element: Earth, Air, Fire, Water, and Mana.


(https://i.imgur.com/haGBRwY.jpg)
Just before disappearing, the sage leaves some stuff behind. This is all kick-ass equipment, the dagger is of Eternium (the best metal in the game), the potions are Potions of Ultra Healing, the scrolls are immensely valuable Scrolls of Chaos Resistance (they actually cleanse you of corruption, not make you more resilient. Go figure), and the spellbooks are good, too. Enlightenment is equivalent to Identify, and Ethereal Bridge is a teleportation spell. If I teleport now, I'll just bounce around randomly, but there are ways to control it.... later.


(https://i.imgur.com/NcfhxVs.jpg)
Weren't we done with the undead party!? Not quite, apparently. Welcome to the Graveyard. Enjoy your stay.


(https://i.imgur.com/tsoga7o.jpg)
Well, that kinda sucked. But at least Lorna's still on course, and this level will be MUCH easier to traverse in the future.


(https://i.imgur.com/ExtShmJ.jpg)
HERE WE GO! Lorna is now bravely assaulting the Water Temple, home of the first Chaos Orb. The blue stuff towards the bottom of the screen is a river- I have never seen a river on this floor, ever. First time for everything, but in this case, it's a massive complication. You'll see why in a minute.


(https://i.imgur.com/QhqsaD4.jpg)
:( Poor Lorna has just accumulated enough corruption points to manifest her first physical corruption- antennae. There is a maximum amount of corruption points a PC can absorb before being transformed, body and soul, into a hideous servant of Chaos. Thankfully, Lorna's nowhere near that limit (yet), but her journey will be paved with much cringe-worthy alteration. Even if she succeeds, will Lorna ever be able to cleanse herself of Chaos' vile stain? Only time will tell.


(https://i.imgur.com/iummHcm.jpg)
Meet the Water Guardian, the Snake From Beyond. There are no sneaky tricks to getting the Water Orb- the Snake carries it, and Lorna must slay the snake to liberate the Orb. Fortunately, she came into the fight prepared: the Snake and all its aquatic cronies are vulnerable to fire. Our plucky paladin happens to have a good bit of fire magic memorized, along with some wands of fire on hand. Let's RUMBLE!


(https://i.imgur.com/rQl4GFk.jpg)
Oh, God! OH, GOD! IT HURTS! Unbelievable as it may seem, the situation is mostly under control. Lorna's got plenty of healing items handy (as in, items that can bring her right back to full health and/or deal with the poison), but it's never pleasant to see your PC a mere 1 HP from death... kinda puts things into perspective, y'know, the fragility of life... Wait, that Snake's still waiting to finish me off, eh? We shall see about that! Lorna prays fervently to her benevolent Goddess, who bestows divine healing upon the holy warrior. No longer in immediate danger of death, Lorna charges back into the fray!


(https://i.imgur.com/Wz7PcJv.jpg)
Scratch one Orb Guardian! Following this fight, I direct Lorna to mop up any remaining water minions, then I have her pimp-strut right along. By the way, for those of you following along at home- the Water Orb is equippable as a tool, and confers a constant +10 bonus to your Willpower (that's great for Ball spells!), and when 'u'sed, it heals you to full HP, but forces some corruption points onto your character.


(https://i.imgur.com/JrxhEtO.jpg)
This was a rather unremarkable Vault filled with a mix of Berserkers and summoned spiders. Naturally, once Lorna's defeated everything within aside from a lone Berserker King, Duel of the Fates pops right onto my Pandora rotation. A barbarian king, his people scattered, disgraced, and broken, faces the agent of his downfall, a holy paladin from beneath the earth. Weapons clang, blood is drawn, but in the end, only one stands tall, Lorna, the paladin destined for greatness. She regards the mortally-wounded king with what could be empathy, possibly even pity, but in her heart she knows there can be no turning back, no mercy. Spear pierces flesh one last time, then all is silent.


(https://i.imgur.com/saEylMf.jpg)
HO-LEE ****.
I don't remember picking this up, but it is indeed very real. Once I'm able to, I have my paladin squirrel it away in the little item hidey-hole that's steadily been growing throughout the game. Unfortunately, wands of wishing cannot be recharged, but 5 wishes is unbelievable. Yes, 5- you can use wands that are at zero charges by trying repeatedly, and the last cast will destroy the wand. I don't know what I can use those wishes on at the moment, but they will certainly have value in the late game.


(https://i.imgur.com/iZ9Iihk.jpg/img][/center]
[center]This is kind of a minor secret, but it's so handy. Welcome to the Tomb of the High Kings. In about 5 floors, anyways. There's a pretty good boss fight at the end of this, and one of the best artifacts in the game should we win.[/center]


[center][img]https://i.imgur.com/T01d9Kd.jpg)
Well, getting down was kind of a bastard, but the fight should be simp.... wait, why is the water red? Yeah, if you intend to try and follow in my footsteps, DON'T GET IN THE WATER. Evar. Those little fishes are Chaos Piranhas, and are easily capable of dealing about 200 points of damage per step. Yeah. So, we're gonna need a way to get across without becoming chum.


(https://i.imgur.com/buzyKYE.jpg)
Fortunately, its still normal water in all other respects, and freezes just fine. Early in her adventures, Lorna picked up a spellbook of Freezing Fury (aka Ice Ball). Ice spells can freeze water if they pass over it. Couple-a castings later, viola- a brilliant, and nice wide ice bridge to that suspicious island in the middle. And Lorna's nice and safe from the bastard fish.


(https://i.imgur.com/ifkkerD.jpg)
Prepare to be deposed, o foul regent!


(https://i.imgur.com/Rup0Odi.jpg/img][/center]
[center]Pfah. That fight was actually quite easy, Lorna's opponent only managed one lucky solid hit, but our fearless paladin dispatched the evil Skeletal King with her very next move. For her trouble, she received the Ring of the High Kings- it provides bonuses to both Protection and Dodge, and offers resistance to all elements, plus a hidden use which we might discuss later.

We take some time to sort out the latest batch of loot- Lorna takes a peek at a Scroll of Dark Predictions, and finds that she's quite literally not entirely herself lately. Don't worry- a character must literally be at 100% to reach a Corruption death. Rather tough to do under most circumstances I've been in.[/center]


[center][img]https://i.imgur.com/YBKdSAS.jpg)
That'll be it for today. I leave you with some basic updates on Lorna's status.


(https://i.imgur.com/AvWLNoy.jpg)
Currently equipped gear.


(https://i.imgur.com/o8AhAoJ.jpg)
Present spell knowledge.


Until next time! And I need to get some sleep now....

Next: Part 4 (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)



[Edit: navigational overhaul]
Title: Re: Let's Play... some ADOM! - UPDATED 7/8, See First Post!
Post by: IronBeer on July 08, 2011, 05:38:48 pm
Back: Part 3 (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Next: Part 5 (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)

Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now  (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners... (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

-------------------------------------------------------------------------------------------------

THE EPIC OF LORNA, PART 4: EXORCIST, HOLY CHAMPION, FIREBRAND

Hope y'all like the extra stuff I threw in. When even I have trouble navigating the thread, you know things are kinda silly. Yeah, it's been a while, but what can I say? IRL can be a bigger foe than anything Lorna's gotta face, but Fate conspired to allow her my guidance for an afternoon, and I am pleased to present our hero's latest accomplishments!

(https://i.imgur.com/Ao0rV2T.jpg)
Wait, why are we outside? Shouldn't we be in the Caverns of Chaos rippin' on the baddies? Short answer: yes. Full answer: yes, but Lorna needs to powerlevel a bit if we want her to have a good chance at what awaits her today. Thus, we head over to Darkforge, the first level of which is a rather boring and nondescript dungeon floor.

Don't go here as a new character. For the most part, the dungeon is pretty harmless, but the stair down to Darkforge proper is defended by a mighty Steel Golem. Novice characters will pretty much get crushed to paste after breaking their weapons on the Golem's indomitable metallic hide. And it gets better.



(https://i.imgur.com/EPLSXT2.jpg)
Darkforge proper, pictured above, is just lousy with metallic monstrosities, including about 20 Steel Golems. Lorna was able to destroy them all, but even her most vicious strikes barely hurt the stalwart automatons. But, once the floor was secured, the spoils go to the victor: the artifact Crown of Science, a modest pile of gold, rooms full of randomized weapons and armor (there's a pretty good chance of getting at least one good item), and a room with a lot of magic pools. There's also a secret staircase to a pretty low floor in the Caverns of Chaos, but we can't use it yet.

Also here is the evil chaotic Dwarven Artificer Kherab. He's got some quests for characters who are willing to do some really evil things, but the rewards aren't worth the trouble. He's also a lot stronger than Lorna at the moment, but he's definitely on my "to kill" list for later.



(https://i.imgur.com/DvvtYZk.jpg)
Head back to Dwarftown for one last quest from the town's elder. A Greater Demon that's been troubling the town has gotta go. Sure, sure, whatever. Easy fight was easy- once I found my mark, the foul creature succumbed within a just a few smacks from Lorna's blessed spear.



(https://i.imgur.com/bnUGVBR.jpg)
Upon reporting my triumph to the Dwarven elder, he rewards me with the leaden artifact mace "Big Punch". As you can guess by the fact that I'm offering it to Lorna's goddess, the mace's usefulness is limited; the fact that the mace weighs in at an absurd 800 stones really counts against it.



(https://i.imgur.com/Y8fkmKv.jpg)
The coolest part of finishing the demon "quest" and scoring another artifact is how I can offer up those useless artifacts to my deity and score lots of piety. Forking over Big Punch, the Crown of Science, Moon Sickle (remember that?) and a bunch of other useful stuff, I finally reach maximum piety with Anssaria. Maximum piety allows me to pray one more time and be crowned Anssaria's holy Champion!



(https://i.imgur.com/3gomQwA.jpg)
Becoming Champion bestows several significant advantages to my character. First, Lorna will be permanently Blessed, so essentially, all her dice rolls will be "nudged" to be a bit better. Next, she gains an elemental resistance intrinsic, in this case the elusive Shock resistance. Also, the metabolism penalty for equipping artifacts is reduced (normally your charater will have to eat more frequently per artifact, stacking). Finally, being Crowned will reward you with an artifact; what you get is dictated by your character's race and class. In this case, Lorna scored the Paladin-only longsword Justifier, which does massive damage against Demons and Undead.



(https://i.imgur.com/QutgW0X.jpg)
Eggggh. Background corruption is simply a fact of life below Floor 10 of the Caverns of Chaos. Lorna's new corruption actually has no side effects, but it's still a bad sign.



(https://i.imgur.com/6IrIuTL.jpg)
Plop on down a few floors and enter a room filled with "emotions of despair and sorrow". And there are corpses everywhere. Hm. Seems kinda bad.



(https://i.imgur.com/5lmoMpu.jpg)
Not just "kinda bad", "potentially character-ending". Lorna's got to face down the Banshee. Hearing the Banshee's wail will instantly kill ANY character. Simple solution? Ensure Lorna doesn't hear the Banshee's scream- a little beeswax later, and Lorna is safe and deaf.



(https://i.imgur.com/AD2z27t.jpg)
Aside from her fearsome wail, the Banshee is a pretty frail customer.



(https://i.imgur.com/v5H0szs.jpg)
See? Easy.



(https://i.imgur.com/I6yoYMN.jpg)
Wall of fire? Bah. Lorna's got so many fire-resist items equipped, plus her natural fire resistance, that this pansy-ass wall should be no trouble at all.



(https://i.imgur.com/1TGTTkY.jpg)
:hopping: what. Eh, I was gonna have to deal with this eventually. Time to stroll on over to the delightful Tower of Eternal Flames and fetch the Elemental Orb of Fire.



(https://i.imgur.com/P4yI8D0.jpg)
The Tower of Eternal Flames is pretty much exactly what it sounds like: a tower-type dungeon that's constantly on fire. Obviously, there's a problem from fire damage (which isn't an issue for our increasingly beastly Paladin), but there is another issue- item destruction. Lorna's got a fireproof blanket to protect items in her pack, but it isn't 100% foolproof and it won't cover items that Lorna has equipped. To minimize the odds of losing something fragile and valuable, we're only going to take the bare essentials and only equip gear that won't burn or melt.



(https://i.imgur.com/UcufT8X.jpg)
Doodley doodley doo...



(https://i.imgur.com/VLcijWQ.jpg)
Sweet Anssaria, everything is on fire. Luckily, Lorna doesn't really give a toss- she's pretty much immune to fire. Excellent news, since she'll be cooked a bit basically every turn.



(https://i.imgur.com/xT3J3eM.jpg)
Sweet Anssaria, everything IS fire now! Top level of the Tower of Eternal Flames, and.... wait.... ...the ****? There's a room full of WATER ELEMENTALS to my left. RNG, go figure. Anyhow, easy XP hiyo!



(https://i.imgur.com/MKP7S6X.jpg)
Because knowledge is power, I zap a Wand of Monster Detection to see what else I'm up against. Lovely. Nobody ever said saving the world would be easy, I suppose?



(https://i.imgur.com/elkmD0j.jpg)
Ah, my nemesis, the Ancient Chaos Wyrm. In my multiple attempts at beating ADOM, this beastly chaotic mother****er has killed more aspiring heroes than any other foe in my career. I'll let the beast's description speak for itself.



(https://i.imgur.com/UsGgduc.jpg)
I think all the nasty fire beasties need to chill out. With a bunch of buff's to Lorna's Willpower stat, the blast for Ice Ball can be expanded to cover a deliciously large area. Best of all, ball spells will always harm monsters if they're vulnerable to that type of damage, so a good Ball can wreck a lot of mobs in short order. Most importantly, Ice Ball gives me a way to hurt the Ancient Chaos Wyrm without chancing melee combat.



(https://i.imgur.com/HbiLKfx.jpg)
Dead, dead! DEAD! DEAAAAAD MADAFAKAAAA!!! ...(ahem) You'll have to excuse my zeal- Tower of Eternal Flames has historically been a very tough dungeon, and this is the easiest victory I've had over the Chaos Wyrm thus far. No damage!



(https://i.imgur.com/06qtPE7.jpg)
(Whew!) ...and that's the last of 'em. Plus yet another level-up to boot? Yes, please!



(https://i.imgur.com/rSqbMNp.jpg)
Back to the the hideout for now.



(https://i.imgur.com/2ICQ0O6.jpg)
Spell list is getting pretty impressive now.... Which is excellent news. Lorna's only going to become a more potent mage as she keeps levelling up.



(https://i.imgur.com/ozQ5OPo.jpg)
Boasty equipment setup. Black Dragon Scale Armor grants Lorna yet another elemental invincibility, Acid this time. The Elemental Orb of Fire is my personal favorite, granting a healthy buff of +10 Strength for as long as the Orb is equipped; the Orb can also cast Fireball for no cost other than some corruption.

Where will Lorna's quest to save Ancardia take her next? Tune in next time I bother to poast an update!



Next: Part 5 (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)



Title: Re: Let's Play... some ADOM! - UPDATED 7/8, See First Post!
Post by: IronBeer on July 31, 2011, 08:57:24 pm
Back: Part 4 (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Next: Part 6 (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)

Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now  (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand  (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners... (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

-------------------------------------------------------------------------------------------------

THE EPIC OF LORNA, PART 5: HIGH ROLLER


I'd wager many of you were wondering if I'd forgotten.... do I ever leave this for good?  :pimp: Fear not, HLP's fearless paladin draws ever nearer to her ultimate goal of saving Ancardia! In fact, I'd wager that I could pull off a win in just a few more sessions! Of course, there's this session to get through- so with no (a little) further ado, I present Part 5!

(https://i.imgur.com/jza5XLq.jpg)
...so I actually forgot about screencaps for a little bit after starting up. Oh, well. So, here's what happened: I went down a few levels, ran across an Eternal Guardian who let me pass because I held the Ring of the High Kings, and I found myself in the Casino (pictured above). Ok, the casino is certainly an eyeful, but I can explain pretty easily- all the dollar signs on the left side are slot machines, I'll get back to those in a bit, and all this stuff to the right is the Gift Shop. Everything is WAY overpriced, but there is some good stuff in there, including a halberd for about 1.4 million gold. Even with such an inflated price tag, I'm very confident that the halberd is an epic artifact, but how am I going to carry, much less get, that much gold?


(https://i.imgur.com/rGz17WQ.jpg)
It's quite simple, really- we just abuse the slot machines! There's a psuedo-exploit in the Casino where you can win, statistically, ****loads of gold. Basically, the payouts are multiplicative based on what you pay to play- the highest stake machines will give back about 150x what you pay per win... and you'll definitely win more than 1/150 times. Basically, I find a machine with a high wager (~25 gold), 'h'andle the machine, and hold spacebar while hundreds of messages flash past. Eventually, a huge pile of gold will form at Lorna's feet... far more than she could carry unaided; further, she'll be really hungry and loopy from the lack of food (the Stun is unique to this situation). The carrying problem can be solved with a blessed Girdle of Greed, which will effectively reduce the weight of gold to a mere fraction; hunger can be solved by simply eating, and the stun can be solved by a quick prayer.
 
An interesting behavior of the slots is that no game time passes while spacebar is held down by a rock/paperwieght/stuffed penguin/whatever... which is really good, since the Casino has a higher-than-normal rate of background corruption. So, with her pockets full of delicious, filthy lucre, Lorna hurries into the shop to claim her (hopefully) kickass weapon... but not before sprouting a few extra eyes!  :shaking:


(https://i.imgur.com/8RoPmho.jpg)
Wheee! My instincts were right! The "Wyrmlance" will always land a critical hit on dragons, which is certain to come in handy at least once, which will be a little later on.


(https://i.imgur.com/yogmIGj.jpg)
Mwahahahaa! Or, perhaps it'll come in handy right on the next level! Blue Dragon vault- who wants their stabbing first!?


(https://i.imgur.com/w8bp0Vi.jpg)
Big, nasty, Great Wyrm. So mean, so angry, so utterly doomed.


(https://i.imgur.com/nWI8dYw.jpg)
A good bit of time passes between the prior image and this one. Basically, I had Lorna move her homebase (aka big pile of equipment and items she doesn't need right now) to the dungeon just above Darkforge. After passing the Eternal Guardian, a shortcut into the fairly deep Caverns of Chaos opens up in Darkforge, so we want to minimize travel somewhat.


(https://i.imgur.com/gK0moTQ.jpg)
O noes! This is the Battle Bunny level. Essentially there's a lot of really nasty bunnies (think Monty Python & The Holy Grail) that can replicate like... well... bunnies. The floor's organization forces Lorna to take the long way around while the bunnies are busy breeding up a horde. Fortunately, I know a way to circumvent the distance and make this level hella-easy. Simply dig straight south with a wand of Digging! Doing so puts our protagonist right in the grill of Bugs, the Bunny Master (yes, that's his real name). Application of spear to Bugs' face prevents the remaining bunnies from breeding, and they are mopped up easily.


(https://i.imgur.com/WLZuayO.jpg)
Oooooh. BIG vault level! Big vaults mean big numbers of enemies (XP) and lots of lewt, with improved odds of good drops! Onward!


(https://i.imgur.com/aNhq3Wt.jpg)
:mad: Oh, you've got to be ****ing KIDDING ME! Every one of those enemies is some flavor of Karmic Dragon. Karmic enemies will make you unlucky if you strike them in melee, and Karmic Dragons can breathe any type of magical energy. Oh, and the only energy bolt they're vulnerable to is humble old Magic Missile. Ranged attacks will work too, but I don't have nearly enough ammo to kill them all, and I don't have many castings of Magic Missile left. This vault's gonna have to wait.

And by the way, with one of my other victorious characters, this exact scenario happened also! Greater Vault full of Karmic Dragons! My solution then? ****loads of Magic Missile with some Dragon Slaying arrows thrown in for good measure. Still took me several hours. I've got a unique plan for this vault, but it's gonna be a pain as well. Hence, bypass for now.


(https://i.imgur.com/QjpA1h6.jpg)
Ah, hello there, Mr. Cat Lord. What's that? I managed the difficult and annoying task of not killing any cats this far into the game? Why, yes, I'd like pretty much the best artifact ring in the game! The Cat lord grants unto Lorna the epic Ring of the Master Cat, which has several potent effects. The most significant effects are: a huge boost to Dex, the ability to see invisible things, and an improved crit rate! Groovy! ....and I forget to put it on for some silly-ass reason.


(https://i.imgur.com/ubA3U70.jpg)
Yo dawg, I heard you like summons, so I let your summoners summon summoners, so you can summon summoners while you're summoning more summons. (whew) Yeah, perhaps the absolute most annoying monsters in the game are those that summon monsters that can summon yet more monsters. Like, in this example, there's a pack of Werewolf Kings (actually quite potent in their own right, more so than Great Wyrms!)- I threaten the Werewolf Kings, they summon Werewolf Lords. Werewolf Lords summon regular Werewolves, who summon packs of regular wolves. Attention, pilots! Fun times inbound! ...except not. This one room took me many minutes to clear; I don't even remember how long it was, but my eyes were about to cross IRL after all the focus that sniping the Kings with bolt spells took.


(https://i.imgur.com/jYuedCb.jpg)
Ahhhh. Here we go. This level houses the Elemental Temple of Air, which will be Lorna's third conquered temple. Notice the door-box above and to the right of Lorna: she's stashed any useful but fragile gear in there so it won't get ruined during the fight.


(https://i.imgur.com/eX1aHep.jpg)
This screencap doesn't show it, but the Air Temple proper is charged with electricity. Lorna's getting hit with some lightning bolts basically every step. Naturally, the entire outer ring was chock-full of chaos monsters, but now they're naught but bad memories as Lorna turns to face the Air Orb guardian...


(https://i.imgur.com/uIWcoz3.jpg)
...Yulgash, the Master Summoner! The name pretty much says it all, Yulgash is hilariously weak in melee combat, and his only magical skill is to summon the occasional pack of totally random monsters. Since there are so many monsters in ADOM that are pretty much cannon fodder for Lorna now, the odds of him nabbing something good are....
....
...wait. That asshole just summoned a pack of Karmic Dragons. Yeah, remember those losers? They're far more annoying than dangerous, but with most of her good ranged gear locked up safe in the Doorbox of Protection, Lorna is reduced to killing the Dragons with thrown rocks (secretly epic!). Summoning a pack of annoying Dragons was pretty much Yulgash's only trick, since he fell swiftly to Lorna's asskickery. 


(https://i.imgur.com/Iz8FEKR.jpg)
That's 3 for 5 orbs now, and Lorna's picked up corruption #4- tough, scaly skin. And she's still above-average on Appearance! :lol:  Let's recap her corruptions, shall we? Lorna's got: antennae, a freakishly thin build, a total of 12 eyes, and now scaly armor-skin. Yes, corruptions are bad... in the long run, or if she starts getting absolutely walloped with corruption, but more immediately, all the listed corruptions make her more powerful... at the cost of Appearance, which is pretty useless anyways. There are some objectively bad corruptions, but since which one is next in line is randomized, Lorna might be able to dodge any problems for quite some time.



That's it for now.... but, the chewy caramel of the epic endgame draws near, and the Tazoon Theme from AoA just came up on my iTunes rotation. Awesome (actually not awesome- I've lost several promising characters while listening to that tune! Listen for yourself- doesn't it sound like a dirge for an epic hero!?) Anyhow, until next time! ...which hopefully will be in less than 3 weeks, heheheh.



Next: Part 6 (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Title: Re: Let's Play... some ADOM! - UPDATED 7/31!
Post by: Thaeris on July 31, 2011, 09:12:28 pm
Good stuff, Sir! I look forward to the next post.

:D
Title: Re: Let's Play... some ADOM! - UPDATED 7/31!
Post by: IronBeer on September 03, 2011, 06:56:05 pm
Back: Part 5 (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Next: Part 7 (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)

Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now  (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand  (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners...  (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

-------------------------------------------------------------------------------------------------

THE EPIC OF LORNA, PART 6: SIDEQUESTS AND FRUSTRATION

Ok, first off, I gotta say that I meant to get to this a lot sooner, but I was out of town (and away from my main computer) for 2 weeks at the end of August. That plus summer school finals meant no time for the epic ADOM adventures.... until now. This post represents quite a bit of gametime, but I tried to balance the number of pictures (post size) versus epic moments.



(https://i.imgur.com/k4GV0IY.jpg)
First order of business is to finish off a quest from a lot earlier. We head back up to the surface to pay a visit to the Old Barbarian once again.



(https://i.imgur.com/m0PPdNp.jpg)
Lorna's now accumulated an additional 20 of her first-kill monster (Goblin Rockthrowers, remember? No, you don't- it's been more than a month!) Anyhow, for meeting his quest conditions, the Old Barbarian teaches Lorna "something about Courage", which grants her an extra skill.... wait for it- Courage. This new skill reduces penalties against to-hit and to-damage when outnumbered and surrounded... which is about 75% of all melee combat in ADOM. Cool!



(https://i.imgur.com/1Bjn4TJ.jpg)
And while we're still on the surface getting some sun, I have Lorna take a swim, eventually finding the Water Dragon Cave. The entrance spawns on a random tile of water on the overworld. This seems super-random, but stick with me for now. We go into the cave...



(https://i.imgur.com/fq2Ch3a.jpg)
...and say "hi" to one of only a few nonhostile Dragons in the entire game. Shyrix.... forget it, the Water Dragon is looking for her baby. Baby water dragon... baby water dragon... Hey! There's one in the starter town of Terinyo! Maybe he's the missing dragon baby!



(https://i.imgur.com/NhfyTtp.jpg)
Sho' nuff. This seemingly random sidequest sets in motion events that will result in Lorna scoring a pretty slick artifact Trident.... once she gains a few more levels.



(https://i.imgur.com/PeFWgnq.jpg)
NEXT! We head back West to the Rift, which is exactly what is sounds like- a bigass rift in the earth. Unfortunately, screencaps are sparse here, so you'll have to bear with me for a moment of TL;DR-ness. One does not simply "shift+." into the Rift, more often than not, you simply slip and fall to the bottom, invariably smashing just about every potion on your person. In one of the few truly dumb things I've done this game, I did exactly that- failed to drop off any potions I might want for later, like Holy Water or Potions of Extra/Ultra Healing. So, about 80% of all my potions got smashed, including ALL my Holy Water. DAMNIT!

Anyhow, it's not a crippling mistake, but it is annoying to not have Holy Water. The Rift is a rather boring dungeon aside from the requirements to get in (maxed Climbing skill, high-ish level, climbing set, maybe some others), and is basically only a way to get to the Sinister Library of Niltrias.



(https://i.imgur.com/QD1Vlij.jpg)
Before anybody asks, I derped out again and didn't get a screencap of the Sinister Library, but it's a pretty cool place. First, there are a lot of scrolls and spellbooks, all of them guarded by reasonably powerful monsters (one per item). In fact, I am told that Wizards (not spellcasters in general, only that class) have the privilege of finding a copy of EVERY SINGLE SPELLBOOK IN THE GAME (this includes chuckle****ing WISH!) within the Sinister Library's archives. Lorna's a Paladin, and quite obviously not a Wizard, so she doesn't score quite as epic a haul, "merely" Rain of Sorrow (Acid Ball) and a handful of other spells.

There is a nonhostile NPC within the Library, the Ghost Librarian, who is supposed to give a special tome to characters who have maxed Stealth skill and spend 2000 game turns without 'C'hatting to monsters. Didn't work for me for some reason, so Lorna moves on.



(https://i.imgur.com/A2lrl5U.jpg)
Just preparing to finish off a Vault full of Karmic monsters that I promised to save for later.



(https://i.imgur.com/gB92V8a.jpg)
Return to the Vault with a Metric Assload (technical term) of rocks and arrows to kill those smug Karmic bastards without incurring more bad luck than a mirror factory bomber.



(https://i.imgur.com/18lHbsJ.jpg)
Bah. Karmic Wyrms die just as easily as any other Great Dragon, and it's actually quite entertaining to kill them with simple sling+rocks.... before the tedium of ranged combat sets in, that is.



(https://i.imgur.com/2Dffejv.jpg)
Sweet evil Anssaria, that took a really, really long time. Totally worth it, though- Lorna's put on another 7 character levels... to say nothing of the loot and spell skill she also picked up. I, on the other hand, am still surprised that a Greater Vault full of Karmic bull**** could happen again. My strategy turned out to be the same for both characters who faced this irritating challenge: focus primarily on ranged attacks, whatever's handy (pray for dragon-slaying arrows), and use spells when able to line up multiple hits (Magic Missile and Death Ray are the only useful offensive spells against Karmic Dragons). This Vault took a really long time to clear; the pictures don't convey that fact, but about 80% of the enemies in there had to be killed mostly with ranged attacks. But it is finally done!



(https://i.imgur.com/6tNXQX2.jpg)
On my way back to base camp to drop off stuff Lorna might need later, we decided that it was time for the Dwarven Chaos Artificer to die. Kherab didn't put up too much of a fight, especially once he got Slowed to uselessness. His drops are basically a Smithing "starter kit", which is of no use to our hard-core protagonist, so Lorna simply takes the XP and rolls on!



(https://i.imgur.com/NYWkMH0.jpg)
Another Vault? Why yes, I would like improved odds at kickass loot and more wads of walking XP to cash in on!



(https://i.imgur.com/bHHbuaS.jpg)
Dragons, Blacks this time. Just be ready for Acid shenanigans, get out Wyrmslayer if need be, (yawn).



(https://i.imgur.com/bwhGy0N.jpg)
Ok, the Earth Temple awaits. Lorna takes a mere couple steps and gets a message about a "certain tension".... huh, boy. That could be problematic- let's see what a Wand of Monster Detection can reveal...



(https://i.imgur.com/3m8I8dT.jpg)
Oh, dear. Turns out that all the "G"s to the left of the screen are mere Ghosts. Not Ghost Lords, or Kings, or Head**** Statmunchers, but simple Ghosts. Lorna brandishes the undead-slaying Justifier sword, and hilariously one-shots pretty much every Ghost there before moving into the Earth Temple proper.



(https://i.imgur.com/X4iwvEE.jpg)
Bollocks. I forgot yet another thing- the description page for the Ancient Stone Beast. Bah. Eh, the game basically describes him as an ancient and mighty earth elemental.

He went down in five hits from Lorna once he got slowed. The Ancient Stone Beast never got to strike back. Turns out he had the "demon" type, and was thus hilariously vulnerable to Justifier, which is also a Demon slayer. Earth Orb get!



(https://i.imgur.com/Owuc4it.jpg)
Sharad-Wador is the only other dragon I know of who doesn't start as hostile. He offers a short but intense sidequest to defeat his mortal nemesis, the Ancient Blue Wyrm Skraxxis....something. Once Lorna accepts his quest, Sharad-Wador insists she move IMMEDIATELY to defeat his foe. Lorna obliges, after leaving fragile/important items on the stairs, so they won't get blasted by Blue Dragon lighting breath.



(https://i.imgur.com/hf947wt.jpg)
"Don't let his gruff exterior scare you, he's actually a big softie." I exaggerate, of course. It would be more accurate to say that he's one of a swiftly-dwindling number of foes that can truly threaten our now-godlike Paladin.



(https://i.imgur.com/jOLGxW0.jpg)
Wyrmlance proves its worth once again, and with the aid of Slow Monster, Lorna scores yet another Epic Dragon head.



(https://i.imgur.com/WXgZmUa.jpg)
Trot back up to the only Karmic Dragon that doesn't fill Lorna with psychotic rage, and score a big pile of loot. Lorna now meets the requirements to engage on the final and ultimate sidequest in ADOM, the hunt for the legendary Trident of the Red Rooster! As narrator, I will conscientiously opt to neglect certain details of esoteric gameplay. Here's one such moment. Lorna has, in her possession, a certain reward from Sharad-Wador that enables the Trident sidequest, in addition to knowing some bits of information from MUCH earlier in the game that even make the sidequest possible.

Naturally, my coyness is only so dramatically effective, since very detailed guides can easily be found that would spoil everything. However, it's my LP, so I'll choose to leave a few things mysterious here.



(https://i.imgur.com/TynGTo5.jpg)
As a closer, I present the status of Lorna's Chaotic corruptions. She's still far from a Corruption Death, but the pool of benign/useful-only corruptions is getting smaller and smaller. Furthermore, Lorna has been adventuring for more than 90 days: once the 90-day mark passes, any areas with background corruption twist your character at DOUBLE the rate! Lorna is near the end of her journey, but she yet faces her most fearsome obstacles: demons and fiends of all descriptions, lesser heroes fallen to the forces of Chaos, and increasingly, her own body...



Next: Part 7 (Not played yet)
Title: Re: Let's Play... some ADOM! - UPDATED 9/3!
Post by: IronBeer on September 04, 2011, 07:56:11 pm
Back: Part 6 (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Next: Part 8 (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now  (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand  (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners...  (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

-------------------------------------------------------------------------------------------------

THE EPIC OF LORNA, PART 7: FOR THE AGES

This is it. The final showdown approaches, and Lorna has only one thing left to do before confronting ChAoS itself on their home turf!
(Danger! Long post ahead!)



(https://i.imgur.com/6SBlcel.jpg)
That one side thing would be to complete the sidequest for the Trident of the Red Rooster and claim the mightiest single weapon in all of ADOM! Once the Ancient Karmic Wyrm Sharad-Wador is happy with the outcome of his assigned quest, Lorna is permitted to continue the questline. Pop back up to the surface once more to visit a remarkably "boring" cave. Seriously, are these sorts of dungeons EVER simply boring?



(https://i.imgur.com/kXNDc3k.jpg)
Sweet. A spellbook shop spawned on the first dungeon floor, and the owner doesn't hate Dark Elves! Lorna takes the opportunity to load up on killer spells, and after application of a mere few thousand gold, can cast lethal Lightning Bolt and Fire Ball like a pro. 



(https://i.imgur.com/IHzgyRE.jpg)
Second-to-bottom floor is rather interesting; the downstairs are not directly connected to the rest of the dungeon level, and the stairs themselves are a teleportation trap! The down stairs cannot be traversed unless the PC is "attuned" to the level. Easiest way to get attuned is to simply hit teleportation traps deliberately a few dozen times.



(https://i.imgur.com/IeKWTCA.jpg)
Bottom level of the Unremarkable Cave is anything but; we are looking at none other than the Assassin Guild! While basically all the mobs within are laughable nonthreats, some discretion is still needed, thus the sneaky invisibility shenanigans.



(https://i.imgur.com/osC0sqF.jpg)
The whole objective of the stealthiness is to get to the Assassin Prince without making him go hostile. For obvious reasons, hostile entities don't really like to give out quests.



(https://i.imgur.com/zO7rUnp.jpg)
He offers Lorna a job on behalf of the Mad Minstrel. The target's location is based on Lorna's first kill- she is to kill a Quickling Bard hiding out in the Infinite Dungeon. Mercifully, ADOM can track how many of which monster a PC has killed, so figuring out the dungeon-dive's difficulty is easy. Lorna's first kill was a Goblin Rockthrower, and she has vanquished about 29 of them at this point... 29 floors in the Infinite Dungeon's pretty easy- let's get to it!



(https://i.imgur.com/3bryS3T.jpg)
Over to the Infinite Dungeon the mighty Lorna goes.



(https://i.imgur.com/BClwgiG.jpg)
Flip horrorshow! Whirlwind has always been one of my favorite artifacts- slings seldom lack for ammunition (rocks are crazy common), and Lorna's quite the slingmistress after killing about a hundred Karmic Dragons solely with one. Oh, also, artifact indestructibility is really nice too.



(https://i.imgur.com/kJeq8fp.jpg)
Mostly by my inattention, Lorna's killed a couple extra Goblin Rockthrowers, but 2 extra floors is not a challenge at all. By the way, here's the target.




(https://i.imgur.com/0Zp4LzR.jpg)
Detailed information. Take a good look at Filk's speed. For reference, Lorna's speed is about 130, tops. AKA this means Filk will get to move about 10 whole moves per move Lorna takes. Obviously he's gonna be really hard to hit.



(https://i.imgur.com/BVUdHt9.jpg)
Except not. Lorna simply waltzed up to him and summoned an Acid Ball around herself, melting the spoony Bard out of existence in one move. Time now to report Filk's demise to the Mad Minstrel, who technically contracted Lorna for the job.



(https://i.imgur.com/6mZiDz6.jpg)
The Mad Minstrel reveals (albeit cryptically) the location of the Scintillating Cave, a dungeon that exists at least partially within the realms of Chaos itself! This shall be a challenge indeed.



(https://i.imgur.com/WqdLu7y.jpg)
Lorna steadies herself to move through the Scintillating Cave with all haste. Mighty though she is, the Cave is hideously dangerous and cursed with a very high background corruption rate. Speed shall be absolutely essential.



(https://i.imgur.com/f0m6LAg.jpg)
Ok, when the forces of Chaos are strong enough to make solid stone glow in crazy, shifting rainbow colors, you know a mere mortal should step lightly. This is by far the most corrupting area Lorna's yet faced- we're talking like "pick up a new corruption in 100 moves" corrupting!



(https://i.imgur.com/RbFEaaH.jpg)
Wand of Monster Detection + Teleportation puts Lorna right in the Emperor Moloch's grill... just as soon as she can clear away these mere giants.



(https://i.imgur.com/mV5Xn6y.jpg)
Fear. The Emperor Moloch is easily the nastiest boss our hero has (and may remain) yet faced. He's slow as hell, but tougher than a planet and hits like a freight train full of hatred.



(https://i.imgur.com/6dfZFVf.jpg)
(whew) That's one hell of a relief. This screencap doesn't really show it, but this fight was nearly Lorna's last. Lorna opened up with Demon-slaying bullets and arrows, which inflicted grievous wounds on the Emperor Moloch, but the diehard sunnuva***** wasn't nearly done. Fighting down the heartstopping terror that desperately wanted out, Lorna brandishes her holy Justifier, the mighty Demon-slaying blade gifted from Anssaria herself!

Charging into melee range, Lorna inflicted a series of skillful and deeply cutting strikes upon the foul Chaosspawn. The Emperor Moloch chuckled, then landed a savage critical hit that left Lorna at a disbelieving 1 HP!! Good sense momentarily overcame our Paladin, and she short-Teleported back a few squares to call for Anssaria's aid. Revitalized and calmed by her Goddess' power, Lorna calmly turns to face the Emperor Moloch once more. A massive fist crashes thunderously where Lorna stood a mere instant prior; graceful footfalls race up the ponderous and impossible massive arm; loosing a fearsome holy battlecry, Lorna drives Justifier into the Moloch's mockery of a face; a seismic shudder wracks the Moloch's form as it falls like an avalanche; the Moloch Emperor is dead,  long live the Paladin!



(https://i.imgur.com/gCdLDVm.jpg)
When the dust settles, Lorna searches the Moloch's mountainlike corpse for a small and dirty scroll. Surely this pitiful parchment cannot be the supposed Scroll of Omnipotence, can it? Indeed it is not, yet it is far more precious than even the Emperor Moloch's personal armor (weighing in at a colossal 15k stones!). Lorna runs like hell out of the Scintillating Cave, before the intense Chaotic presence therein can impose more than 2 additional corruptions upon her. Safely (for now) back on the surface, Lorna races back to the hamlet of Terinyo to visit an old friend, the sage Khelvaster. No longer a dying roadblock, Khelvaster is very much well, and when presented the scroll from the Emperor Moloch, he begins an ancient and powerful ritual...



(https://i.imgur.com/EAATCo9.jpg)
BEHOLD!!!



(https://i.imgur.com/dpMg9zH.jpg)
Back to the Caverns of Chaos for one final descent. Lorna enters the Mana Temple, her goal: liberation of the final Elemental Orb!



(https://i.imgur.com/TyZ0wsi.jpg)
Farsight + Wand of Trap Detection solves the bull**** around the main Temple chamber, but the Temple can only be entered at the very square where Lorna went in.



(https://i.imgur.com/jKCgOP6.jpg)
Nuurag-Varn, the Chaos Archmage. He is the last orb guardian left standing, and his time to die has arrived!



(https://i.imgur.com/fResnm0.jpg)
He was one tough bastard. No, Lorna did NOT spend 800 PP's worth of spells- there are a lot of monsters in the main chamber that eat PP faster than fat kids and candy. Adding to the fun, about half the monsters are Chaos Wizards, who can summon large numbers of annoying/dangerous Chaos monsters per pass. Nuurag-Varn is a summoner as well, but Lorna knew his weakness: what little remained of his humanity. Once the hideous and twisted Archmage moved to fight Lorna directly, she feathered him up with some Humanoid-slaying arrows. Oh, she also jumped straight to level 50 (max level), and unlocked her final class power, a 30% reduction in corruption received! Awesome! 



(https://i.imgur.com/TUkl8oo.jpg)
The time has come to part with the Chaos Orbs. They may be useful, but so long as they exist in Ancardia, nature will never be whole. Lorna chucks each Orb into its corresponding Elemental Anomaly, and the stairs at the lower left switch to become downstairs. There can be no retreat now. Lorna is now absolutely committed to facing the final horrors of the Caverns of Chaos, either to win or to die.



(https://i.imgur.com/IqN6aDh.jpg)
Surprise! Before the epic showdown, ADOM throws one last annoyance our way, the Frictionless Ice. The only way to move is by the reaction of throwing stuff, since the ice is too slick to properly walk on.



(https://i.imgur.com/0obo1Ro.jpg)
One thing Lorna has on hand is an aptly-named Potion of Uselessness. Heaving it with all her might, a divine voice booms within her head. The gods decided that Lorna deserves an artifact for finding a use for a Potion of Uselessness! In this case, Lorna gets the Robes of Resistance, which are pretty much the best armor in the game. Thanks, guys!



(https://i.imgur.com/90nAHHA.jpg)
This is it. The Chaos Gate resides on this level, and Lorna's hellbent on closing it. Easiest way to ensure closing goes properly? Kill the everliving **** out of anything that moves down here!



(https://i.imgur.com/i1eAr0i.jpg)
Quite literally, the entire left half of the map is solid monsters. Come get some! 



(https://i.imgur.com/iK9tDXY.jpg)
Lorna does a lot of work with the gratuitously powerful Trident and high-powered Bolt spells, but when the Balors start teleporting in to take her down, our clever Paladin readies a nifty trick. Companions/Slaves cannot cross the stairs on Floor 48.... but nobody said anything about summoning them once at Floor 50! Lorna reads a Scroll of Familiar Summoning to bring out a Greater Earth Elemental, and uses a Figurine to summon a friendly Chaos Knight. We stand as one!



(https://i.imgur.com/9CcU98D.jpg)
At last, we meet. Fistinarius the Greater Balor is essentially the Final Boss of ADOM, but he's a colossal wuss compared to the Emperor Moloch. Lorna takes him down with the usual combination of Demon-slaying ammo and stabbification from the ridiculous Trident.



(https://i.imgur.com/0xAZOwG.jpg)
Lorna's summoned companions sell themselves dearly while Lorna gives Fistinarius a good old face-fisting. We shall never forget her mighty Earth Elemental companion, nor the Chaos Knight who redeemed her twisted soul during the final battle.



(https://i.imgur.com/0e8wwiF.jpg)
The "8" at the left end of the chamber is the ChAoS Gate, the very source of Ancardia's problems. Lorna's only business in this evil chamber is to slaughter any remaining Chaos creatures within.



(https://i.imgur.com/mW95Jzq.jpg)
See, the real fun is in the side chambers. Each room holds a lever, both levers must be thrown to close the Gate and end Chaos' invasion. Technically, the levers need only be thrown; Lorna could leave once the levers are in place without clearing the floor, but that solution is for the weak! DIE, CHAOSSPAWN! IN ANSSARIA'S NAME!!

(The cheesy method works because floors are static when the PC is not present there. Hell, if you're good enough, you could throw both levers and leave without killing anything! But that feels really contrary to the "heroic" vibe present at the bottom here, so I'll never even consider it!)



(https://i.imgur.com/MKzyDfX.jpg)
...aaaand, that's it! The Gate is closed! All background corruption has ceased, and a Wand of Monster Detection reveals no other living things on the level! Lorna is victorious!!



(https://i.imgur.com/9uKQCI5.jpg)
...but at what cost? :( Lorna sustained some more corruption during the final battle; while her soul remains her own, her body is a horrifically warped and mutated horror of its prior lithe and pretty Elven self. Well, there's nothing left here. Lorna departs, racking her now-more-than-slightly diseased mind for any possible salvation.



(https://i.imgur.com/9EX7Wgl.jpg)
During her long journey back to the surface, Lorna remembers the Druid in Terinyo telling her about a powerful Unicorn residing in the forest. Knowing that Unicorns are potent beings of Law and Healing, Lorna heads to its grove with hope in her hearts. (Not a typo. Chaos is a Hell of a drug.)



(https://i.imgur.com/Fn0cnZW.jpg)
Unsurprisingly, the White Unicorn wants us to kill something, specifically her evil twin forged from her own life essence by Chaos' powers. Sounds like lots of fun after hordes of Chaos mutants, legions of demons, and the hardcore Emperor of all Molochs.



(https://i.imgur.com/polsAEZ.jpg)
Feh. "Not impressed"/10



(https://i.imgur.com/HOuu8gb.jpg)
Easy fight was easy, and Lorna's hope is indeed rewarded! Full cleansing? PLEASE YES!



(https://i.imgur.com/mksxF3E.jpg)
The Unicorn gently touches Lorna with her horn, and a strange feeling wells within Lorna's warped body...

...She drops to her knees with a violent shudder as Chaos' handiwork is undone! Lorna's features regain their original Elven grace, her ugly thorns recede into normal skin, her body partially resumes normal proportions, her cranium resumes normal size, no longer shall Lorna drain innocent magic wands, her tissue loses a vile and unnatural vigor, her breath no longer stinks like vitriolic acids, tranquility enters her mind as a henceforth normal rage recedes, former hooves return to ordinary feet, vile poisons cease dripping from Lorna's hands, ugly and chitinous scales slough off to reveal smooth and fresh dark skin, her extra eyes close forever, Lorna's body fully returns to its ordinary mass, and the antennae so long with her finally recede. Lorna is freed from Chaos' taint!



Her quest complete, and her soul and body at long last fully her own once more, Lorna departs the Drakalor chain for parts unknown.



Next: Part 8 (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Title: Re: Let's Play... some ADOM! - UPDATED 9/3!
Post by: IronBeer on September 04, 2011, 08:10:33 pm
Back: Part 7 (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)


Quick Navigation:

Part 0: Introduction to ADOM; Meet Slade  (http://www.hard-light.net/forums/index.php?topic=76428.msg1516440#msg1516440)
Part 1: Starting again; Meet Lorna (http://www.hard-light.net/forums/index.php?topic=76428.msg1516857#msg1516857)
Part 2: Hey, we're really adventuring now  (http://www.hard-light.net/forums/index.php?topic=76428.msg1519615#msg1519615)
Part 3: The plot (such as it is) revealed; Miracles all around (http://www.hard-light.net/forums/index.php?topic=76428.msg1522966#msg1522966)
Part 4: Exorcist, Holy Champion, Firebrand  (http://www.hard-light.net/forums/index.php?topic=76428.msg1529664#msg1529664)
Part 5: Yo, dawg- I heard you like summoners... (http://www.hard-light.net/forums/index.php?topic=76428.msg1536166#msg1536166)
Part 6: T,T,T,T,T,T... reload, repeat, profit? (http://www.hard-light.net/forums/index.php?topic=76428.msg1545172#msg1545172)
Part 7: Heaven or Hell! (http://www.hard-light.net/forums/index.php?topic=76428.msg1545399#msg1545399)
Part 8: Over... it's finally over... (You are here) (http://www.hard-light.net/forums/index.php?topic=76428.msg1545403#msg1545403)

-------------------------------------------------------------------------------------------------

THE EPIC OF LORNA, PART 8: EPILOGUE


Well, that was fun, wasn't it. As a parting gift, Lorna granted me the privilege to share her post-game character logfile. Enjoy:

Code: [Select]
------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



        ^^^ ^^^^^     ^^^^^^^^^^^^^^^^^^^^^^^^^^           ^^^         ^^^^^^
      ^^^*^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^        ^^^^^^  ^^^^ ^^^@.^
   ^^^^===""""~~~^^^^^^^*^^^&&&&&&&~~~~~~~~~~~~^^^^=====  ^^*^^^^^^^^^^^^..^^
 ^^^^===="""~~~~~~o^^^^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
 ^^^^"""""~~~^^^^^^^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
 ^^"""""~~^^*^^^^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
 ^^^"""~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^
 ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^
 ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^
 ^^^*^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^
  ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^
  ^^^^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^
    ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^
   ^^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^
   ^^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^
    ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^^
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^
       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Lorna         St:33  Le:20  Wi:30  Dx:34  To:38  Ch:19  Ap:31  Ma:61  Pe:27 N-
DV/PV: 74/55   H: 935(935)    P: 833(833)    Exp: 50/46355096   DrCh  A: 4
Blessed
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Lorna               Race: female Dark Elf     Class: Paladin
Eye color: black          Hair color: white         Complexion: black
Height: 5'4"              Weight: 97 pounds         Scars: 3
Age: 158 (grown-up, 20 years of unnatural aging added in)
Star sign: Candle         Birthday: 21/Candle (day 291 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        As a young adult you left your home because of trouble with your
 parents. They opposed your plans for the future without understanding your
 wishes. Thus you decided to live on your own. You wandered through the
 country for many years, growing older and wiser and learning many things.
        You decided to become a Paladin.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 2344 stones                Carrying capacity: 5775 stones

He: blessed eternium cap [+0, +4]                                     [28s]
Ne: blessed ankh                                                       [3s]
Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5}            [60s]
Gi: uncursed adamantium girdle [+0, +6]                               [18s]
Cl: uncursed leather cloak (-1, +0) [+1, +0]                          [40s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
LR: uncursed ring of immunity                                          [1s]
Br: uncursed rustproof bracers of regeneration [+0, +0]               [18s]
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
Bo: blessed seven league boots [+1, +0]                               [30s]
MW: blessed rune-covered sling "Whirlwind" (+12, +12)                  [3s]
Mi: heap of 4 cursed rocks (+0, 1d4)                                  [20s]
Tl: heap of 12 uncursed spenseweeds                                   [24s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 1938 stones   Carrying capacity: 5775 stones

Armor ('[')
   uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
   blessed eternium plate mail (-1, -2) [-1, +16]                    [240s]
Shields ('[')
   uncursed large eternium shield (-1) [+14, +5]                      [54s]
Gauntlets ('[')
   uncursed thick gauntlets (-1, -2) [+2, +0]                         [15s]
   uncursed alchemistic gloves [+0, +0]                                [6s]
Cloaks ('[')
   uncursed hooded cloak [+1, +0]                                     [40s]
   uncursed cloak of invisibility (+0, +1) [+1, -2]                   [30s]
Girdles ('[')
   blessed girdle of greed [+0, +0]                                    [7s]
   uncursed girdle of giant strength [+0, +0] {St+12}                 [30s]
Boots ('[')
   blessed seven league boots [+1, +0]                                [30s]
   uncursed eternium boots [+0, +8]                                   [55s]
Necklaces (''')
   blessed amulet of light                                             [3s]
   heap of 2 uncursed amulets of death ray resistance                 [14s]
   cursed black torc [+4, +2] (+10 spd)                                [3s]
   heap of 2 uncursed amulets of petrification resistance              [6s]
   blessed amulet of protection from constructs                        [3s]
   uncursed amulet of perseverance {Wi+4}                              [3s]
   heap of 2 uncursed amulets of life saving                           [6s]
   uncursed amulet of health                                           [3s]
   uncursed necklace of rapid healing                                  [2s]
   uncursed amulet of balance                                          [3s]
   uncursed amulet of greed                                            [3s]
One-handed weapons ('(')
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
   blessed eternium dagger (+0, 2d4+7)                                 [5s]
   uncursed eternium dagger (+0, 2d4+7)                                [5s]
   blessed holy avenger "Justifier" (+4, 3d5+10) [+6, +2]             [60s]
   blessed adamantium spear (+3, 1d8+6)                               [36s]
   uncursed adamantium spear (+4, 1d8+6)                              [36s]
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   blessed adamantium spear of mayhem (+3, 3d8+12)                    [36s]
Two-handed weapons ('(')
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
Missile weapons ('}')
   uncursed sling (+0, +4)                                             [3s]
   uncursed long bow of accuracy (+8, +5)                             [30s]
Missiles ('*')
   heap of 8 cursed rocks (+0, 1d4)                                   [40s]
   bundle of 5 uncursed arrows of giant slaying (+3, 1d10+3)          [10s]
   uncursed arrow of demon slaying (+5, 1d6+3)                         [2s]
   heap of 4 uncursed rocks (+2, 1d4)                                 [20s]
   bundle of 6 blessed arrows of demon slaying (+4, 1d6+3)            [12s]
   bundle of 6 uncursed arrows of humanoid slaying (+4, 1d6+3)        [12s]
   bundle of 8 uncursed arrows of humanoid slaying (+3, 1d6+4)        [16s]
   bundle of 5 uncursed arrows of construct slaying (+5, 1d6+3)       [10s]
   uncursed rock (+3, 1d4+1)                                           [5s]
   bundle of 4 blessed arrows of giant slaying (+5, 1d10+6)            [8s]
   bundle of 6 uncursed mithril arrows (+0, 1d6+5)                    [12s]
   bundle of 3 uncursed eternium arrows (+1, 2d6+11)                   [3s]
   bundle of 10 uncursed arrows of humanoid slaying (+3, 1d6+3)       [20s]
   bundle of 4 uncursed arrows of jelly slaying (+3, 2d4+4)            [8s]
   bundle of 9 uncursed arrows of jelly slaying (+6, 2d4+6)           [18s]
   heap of 3 cursed rocks (+0, 1d4+3)                                 [15s]
   heap of 3 uncursed rocks (+0, 1d4-1)                               [15s]
   heap of 4 uncursed rocks (+1, 1d4+3)                               [20s]
Tools (']')
   uncursed waterproof blanket                                        [10s]
   blessed fireproof blanket                                          [10s]
   uncursed hexagonal key                                              [1s]
   blessed triangular key                                              [1s]
   heap of 2 uncursed tiny keys                                        [2s]
   heap of 2 uncursed square keys                                      [2s]
   heap of 2 uncursed thieves picks                                   [10s]
   uncursed holy symbol                                                [5s]
   blessed box with flint and steel (22)                               [5s]
   uncursed bandage                                                    [2s]
   blessed small key                                                   [1s]
   blessed climbing set                                              [180s]
Rings ('=')
   uncursed ring of karmic absorption                                  [1s]
   uncursed ring of ice                                                [1s]
   uncursed ring of cold resistance                                    [1s]
   blessed ring of fire resistance                                     [1s]
   blessed ring of invisibility                                        [1s]
   blessed ring of the High Kings [+2, +3]                             [1s]
   uncursed ring of see invisible                                      [1s]
   heap of 2 blessed rings of djinni summoning                         [2s]
   blessed brass ring                                                  [1s]
   uncursed ring of damage                                             [1s]
   uncursed wedding ring                                               [1s]
   uncursed ring of teleport control                                   [1s]
   uncursed ring of fire                                               [1s]
   uncursed ring of luck                                               [1s]
Wands ('\')
   uncursed wand of door creation (0 charges)                          [3s]
   uncursed wand of digging (2 charges)                                [3s]
   uncursed wand of trap detection (1 charge)                          [3s]
   uncursed wand of trap detection (7 charges)                         [3s]
   uncursed wand of door creation (0 charges)                          [3s]
Potions ('!')
   heap of 5 blessed potions of healing                               [20s]
   heap of 9 uncursed potions of booze                                [36s]
   blessed potion of carrot juice                                      [4s]
   heap of 3 uncursed potions of cure poison                           [6s]
   blessed potion of boost charisma                                    [2s]
   heap of 3 blessed potions of invisibility                          [12s]
   blessed potion of extra healing                                     [2s]
   heap of 6 uncursed potions of carrot juice                         [24s]
   heap of 2 uncursed potions of boost mana                            [4s]
   heap of 2 uncursed potions of boost dexterity                       [4s]
   blessed potion of boost toughness                                   [2s]
   heap of 6 potions of holy water                                    [24s]
   heap of 4 blessed potions of poison                                [16s]
   heap of 2 uncursed potions of sickness                              [4s]
   uncursed potion of oil                                              [2s]
   blessed potion of boost perception                                  [2s]
   blessed potion of uselessness                                       [2s]
   uncursed potion of blindness                                        [2s]
   blessed potion of exchange                                          [4s]
   uncursed potion of boost speed                                      [2s]
   uncursed potion of invisibility                                     [4s]
   uncursed potion of cure corruption                                  [2s]
   uncursed oil of rust removal                                        [2s]
   heap of 3 uncursed potions of healing                              [12s]
   uncursed potion of boost charisma                                   [2s]
   heap of 2 uncursed potions of water                                 [8s]
   uncursed potion of ultra healing                                    [2s]
   heap of 7 blessed potions of insight                               [14s]
Scrolls ('?')
   heap of 7 uncursed scrolls of power                                [14s]
   heap of 3 uncursed scrolls of balance                               [6s]
   uncursed scroll of great identify                                   [2s]
   heap of 3 uncursed scrolls of magic mapping                         [6s]
   uncursed scroll of satiation                                        [2s]
   blessed scroll of uncursing                                         [2s]
   blessed scroll of power                                             [2s]
   heap of 2 uncursed scrolls of monster aggravation                   [4s]
   blessed scroll of charging                                          [2s]
   heap of 2 uncursed blank scrolls                                    [4s]
   uncursed scroll of uncursing                                        [2s]
   heap of 5 uncursed scrolls of identify                             [10s]
   uncursed scroll of item detection                                   [2s]
   uncursed scroll of increase melee accuracy                          [2s]
   uncursed scroll of charging                                         [2s]
   heap of 2 cursed scrolls of identify                                [4s]
   uncursed scroll of chaos resistance                                 [2s]
   heap of 4 blessed scrolls of chaos resistance                       [8s]
Food ('%')
   heap of 5 uncursed curaria mancox herbs                            [10s]
   uncursed lump of bee wax                                            [5s]
   heap of 2 blessed stomacemptia herbs                                [4s]
   heap of 5 blessed alraunia antidotes                               [10s]
   heap of 3 blessed spenseweeds                                       [6s]
   heap of 3 blessed demon daisies                                     [6s]
   heap of 4 uncursed pepper petals                                    [8s]
   heap of 32 blessed cooked lizards                                  [96s]
Valuables ('$')
   1633 gold pieces                                                   [16s]
Gems ('*')
   heap of 3 uncursed crystals of power                                [3s]
   uncursed crystal of darkness                                        [1s]
   blessed crystal of light                                            [1s]
   heap of 2 uncursed crystals of fire                                 [2s]
   heap of 2 uncursed crystals of light                                [2s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         2    +2    +0   +0   basic                39
Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           2    +2    +0   +0   basic                8
Swords                   8    +6    +4   +2   excellent            601
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms               14   +18   +11  +20   Mastery              2825
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                  11   +22   +16   +3   Mastery              1246
Bows                     9   +18   +13   +3   excellent            485
Crossbows                1    +2    +1   +0   basic                12
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           3    +6    +4   +1   basic                18
Thrown rocks & clubs     6   +12    +9   +2   skilled              81
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    7   +14   +10   +2   skilled              169

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            752


Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+119Æ bonus to hit, Î6d12+47Æ damage


Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î4Æ, base range: Î21Æ, Î+89Æ bonus to hit, Î1d4+53Æ damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................100    (superb)       [+1d5]
  Appraising ............... 64    (good)         [+1]
  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+3d3]
  Bridge building .......... 34    (fair)         [+3d4] (mr)
  Climbing .................100    (superb)       [+1d5]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1d5]
  Dodge .................... 88    (great)        [+1d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d5]
  Haggling ................. 61    (good)         [+1d3]
  Healing ..................100    (superb)       [+1d5]
  Herbalism ................100    (superb)       [+1d5]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+1d3]
  Pick pockets ............. 53    (good)         [+1d5]
  Stealth ..................100    (superb)       [+1]
  Swimming .................100    (superb)       [+1d3]
  Tactics ..................100    (superb)       [+1d3]
  Two weapon combat ........ 83    (great)        [+1d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Baptism of Fire          :   445,   8pp     (Effectivity: +3)
   Cure Critical Wounds     :   170,  15pp     (Effectivity: +4)
   Cure Light Wounds        :   559,   5pp     (Effectivity: +0)
   Cure Serious Wounds      :   340,  10pp     (Effectivity: +0)
   Darkness                 :   525,   4pp     (Effectivity: +0)
   Disarm Trap              :   311,  10pp     (Effectivity: +0)
   Dispel Undead            :    55,  11pp     (Effectivity: +0)
   Divine Digger            :   170, 100pp     (Effectivity: +1)
   Divine Key               :   409,  12pp     (Effectivity: +0)
   Divine Wrath             :   345,  11pp     (Effectivity: +7)
   Enlightenment            :   240,  75pp     (Effectivity: +4)
   Ethereal Bridge          :   516,  20pp     (Effectivity: +10)
   Farsight                 :    94,  18pp     (Effectivity: +2)
   Freezing Fury            :   156,  25pp     (Effectivity: +3)
   Heal                     :    10,  76pp     (Effectivity: +0)
   Heavenly Fury            :    95,  31pp     (Effectivity: +0)
   Hellish Flames           :   254,   8pp     (Effectivity: +12)
   Holy Awe                 :   102,  12pp     (Effectivity: +0)
   Knowledge of the Ancients:   250,  40pp     (Effectivity: +2)
   Lesser Divine Touch      :   453,   8pp     (Effectivity: +1)
   Light                    :   446,   3pp     (Effectivity: +4)
   Lordly Might             :   445,  10pp     (Effectivity: +0)
   Major Punishment         :   554,  20pp     (Effectivity: +1)
   Minor Punishment         :   850,   6pp     (Effectivity: +12)
   Nether Bolt              :   531,  12pp     (Effectivity: +2)
   Rain of Sorrow           :   213,  35pp     (Effectivity: +2)
   Remove Curse             :   141,  50pp     (Effectivity: +1)
   Revelation               :   334,  33pp     (Effectivity: +1)
   Seal of the Spheres      :   441,   8pp     (Effectivity: +1)
   Slow Monster             :   549,   7pp     (Effectivity: +4)
   Slow Poison              :   460,   6pp     (Effectivity: +1)
   Veil of the Gods         :   432,  10pp     (Effectivity: +2)
   Web                      :   114,  12pp     (Effectivity: +0)




----------------------------------------------------------------------------
                              Her further life:
----------------------------------------------------------------------------

After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and settle the many differences among
your people, allowing her people to prosper and grow.

----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Lorna, the dark elven paladin, saved the world with her brave efforts and
became a great ruler while saving herself 41 times.
She scored 15086340 points and advanced to level 50.
She survived for 0 years, 99 days, 15 hours, 19 minutes and 33 seconds
(125255 turns).
2 companions were killed during her adventures.
Lorna visited 123 places.
Her strength score was modified by +16 during her career.
Her learning score was modified by +8 during her career.
Her willpower score was modified by +15 during her career.
Her dexterity score was modified by +13 during her career.
Her toughness score was modified by +20 during her career.
Her charisma score was modified by +7 during her career.
Her appearance score was modified by +14 during her career.
Her mana score was modified by +17 during her career.
Her perception score was modified by +8 during her career.
She was unnaturally aged by 20 years.
She was the champion of the arena.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord but fell from grace.
She saved Khelavaster from certain death.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
7714 monsters perished under her attacks.
The following 32 artifacts were generated during her adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the holy avenger "Justifier"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the black torc
  the rune-covered club "Skullcrusher"
  the glaive "Long Sting"
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the rune-covered sling "Whirlwind"
  the robes of resistance
  the staff of the archmagi
  the ring of immunity
  the iron gauntlets "Ironfist"
  the black tome of Alsophocus
  the shining long spear "Soaker"
  the Trident of the Red Rooster
  the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
  She was fire resistant (enhanced through items).
  She was poison resistant.
  She was cold resistant (gained through an item).
  She was acid resistant (enhanced through an item).
  She was lucky (enhanced through an item).
  Fate smiled upon her (enhanced through an item).
  She was sleep resistant.
  She was petrification resistant.
  She was able to control teleportation.
  She was stun resistant.
  She was resistant to death rays (gained through an item).
  She was shock resistant (enhanced through items).
  She was able to see invisible things (gained through an item).
  She was immune to shock attacks.
  She was immune to fire attacks (gained through items).
  She was immune to acidic attacks (gained through items).
  She was immune to ice attacks (gained through items).
  She was able to breathe water (gained through an item).
She had the following talents: Affinity with Polemarms, Aggressive, Alert,
Careful, Far Shot, Good Learner, Good Shot, Greased Lightning, Keen Shot,
Long Stride, Miser, Quick, Quick Shot, Shield Expert, Shield Master, Shield
Specialist, Strong Thrower, Treasure Hunter, Very Quick.
She had a final speed score of 127 (final base speed: 127).
She was a messiah of Anssaria.
She asked for 11 divine interventions.
She was a holy champion of Balance.

The following monsters were vanquished:
      3 acid vortices
     25 air demons
     13 air elementals
      5 air grues
      4 ancient black dragons
     38 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      1 ancient karmic dragon
      4 ancient minotaurs
      2 ancient red dragons
      1 Ancient Stone Beast
      2 ancient white dragons
      9 animated armors
      7 animated trees
      3 ankhegs
      4 annihilators
      8 annis hags
     11 assassins
      9 balors
     27 bandits
      1 banshee
     18 barbarians
     11 barbarian leaders
      3 battle bunnies
     30 berserkers
      4 berserker emperors
     10 berserker kings
     52 berserker lords
     12 berserker princes
     12 big dogs
     22 black baby dragons
     14 black dragons
      1 black druid
     27 black hurthlings
      1 black slayer
      4 black unicorns
      8 black wizards
     47 blink dogs
     88 blue baby dragons
     62 blue dragons
      1 bone golem
      5 brown bears
     42 brown worms
     25 bugbears
      1 bulette
      1 bunny master
     13 carrion crawlers
     10 cave bears
     67 cave fishers
      5 cave lions
     28 cave lizards
      1 cave tiger
     15 cavemen
      1 Chaos Archmage
     17 chaos brothers
      7 chaos eyes
      4 chaos knights
      6 chaos lizards
     70 chaos mutants
      4 chaos plague bearers
     12 chaos rats
    209 chaos servants
     17 chaos sisters
     13 chaos spawns
      7 chaos spiders
      6 chaos vipers
      1 chaos warlord
     29 chaos warriors
     38 chaos wizards
     23 claw bugs
     10 clay golems
      7 cobras
      4 cooshoos
     19 corpse fiends
     11 corruptors
      7 crystal statues
      8 cutpurses
     12 cyclopes
     13 dark elven archers
      8 dark elven lords
      7 dark elven priestesses
      3 dark elven princesses
     18 dark elven warriors
     12 dark elven wizards
     22 dark orcs
     14 dark sages
      2 death oozes
      3 diamond golems
    270 dire wolves
     23 displacer beasts
     27 dopplegangers
      1 doppleganger king
      4 doppleganger lords
      1 dragon turtle
      5 dwarves
      1 dwarven artificer
     35 dwarven chaos knights
     48 earth elementals
      1 emperor moloch
     19 ettins
     17 eyes of destruction
     51 fire beetles
     38 fire demons
     28 fire drakes
     59 fire elementals
     53 fire giants
      4 fire giant kings
     16 fire grues
     27 fire lizards
      3 fire vortices
      7 flesh golems
     12 floating eyes
      8 fomorian giants
     12 frost giants
      6 frost giant berserkers
      2 frost giant jarls
      9 gargoyles
      9 gelatinous cubes
    117 ghosts
     17 ghost bats
      1 ghost king
     53 ghost lords
    205 ghuls
      4 giant ant queens
     66 giant ant warriors
     24 giant ant workers
     44 giant bats
      1 giant bee queen
     21 giant bee warriors
     20 giant bee workers
     22 giant centipedes
     12 giant frogs
     23 giant lizards
      5 giant raccoons
    119 giant rats
      1 giant rust monster
     32 giant slugs
    100 giant spiders
      1 giant turtle
      2 gibbering mouthers
     69 gnolls
     12 gnoll chieftains
    130 goblins
      8 goblin berserkers
     19 goblin chieftains
     37 goblin rockthrowers
     30 goblin slavemasters
      1 gorgon
      6 gray oozes
      5 gray slayers
      1 great black wyrm
      7 great blue wyrms
     37 great karmic wyrms
      2 greater air elementals
      1 greater balor
      1 greater black unicorn
    165 greater chaos servants
      1 greater claw bug
      7 greater daemons
      3 greater mimics
      3 greater molochs
     18 greater mummies
      3 greater water elementals
      8 green blobs
     15 green hags
     17 green slimes
     15 green worms
      7 gremlins
     10 griffons
      4 grizzly bears
     19 harpies
     16 hell hounds
     64 hill giants
     11 hill giant chieftains
      7 hill orcs
      4 hill orc sergeants
     18 hippogriffs
     53 hobgoblins
      8 hobgoblin chiefs
      7 hobgoblin leaders
      6 homunculi
     17 huge bats
     36 hydras
      9 hyenas
     13 imps
      7 invisible stalkers
     20 iron golems
    207 jackals
      6 jackal demons
     10 jackalweres
     38 karmic baby dragons
    125 karmic dragons
     41 karmic lizards
      1 ki-rin
      6 king cobras
    117 kobolds
     27 kobold chieftains
     14 kobold shamans
     62 large bats
     25 large dogs
     23 large gnolls
     13 large jackals
     60 large kobolds
     39 large orcs
      3 large rust monsters
     11 large snakes
    180 large spiders
     11 least daemons
      1 lesser daemon
     10 leucrottas
     11 liches
     16 lightning lizards
      1 lightning vortex
      1 living wall
     65 lizard men
      7 magebane eyes
      9 magedoom eyes
      2 margoyles
      2 master assassins
      1 master lich
      2 master mimics
      1 master necromancer
      1 Master Summoner
     24 master swordsmen
     11 mimics
      1 mimic hivemind
     12 minotaurs
      2 minotaur lords
      1 minotaur mage
      2 minotaur mazelords
      2 molochs
      1 mugger
     30 mummies
      1 mummy lord
      8 necromancers
     16 ochre jellies
     54 ogres
      1 ogre emperor
      3 ogre kings
     13 ogre lords
     12 ogre magi
    133 orcs
      5 orc butchers
     13 orc chieftains
     63 orc scorchers
     10 outlaws
      8 outlaw leaders
     16 owlbears
     84 pit vipers
      8 pixies
      3 pixie archers
      2 purple worms
     13 quasits
      7 quicklings
      1 quickling bard
      2 quickling kings
      3 quickling lords
      1 quickling queen
     17 rabid dogs
     25 raiders
    232 rats
     21 ratling archers
      6 ratling duelists
     21 ratling fencers
      6 ratling master thieves
     27 ratling thieves
      4 ratling warlords
     26 ratling warriors
      5 rattlesnakes
     12 red baby dragons
      4 red dragons
     18 red worms
     10 rust monsters
    119 shadows
      8 shadow centipedes
      2 shadow lords
      8 shadow trolls
      1 shadow wyrm
      9 shambling mounds
      1 shark
    127 silver wolves
      1 skeletal king
     13 skeletal warriors
    191 skeletons
      8 slow shadows
      1 Snake from Beyond
     23 spectres
      8 staring eyes
     38 steel golems
      7 steel horrors
     14 steel zombies
     15 stone giants
      2 stone giant lords
      8 stone golems
     31 stone grues
      1 stone ooze
     12 stone snakes
     10 stone statues
      3 swamp hydras
     12 swordsmen
     75 tarantulas
      1 thug
      1 titan
     18 trolls
     20 troll berserkers
      7 troll chiefs
      6 troll kings
      1 undead chaos dwarven berserker
     18 vampires
     71 vapor rats
      8 vipers
      9 water demons
     49 water elementals
     21 water grues
     31 water snakes
     34 wererats
     67 werewolves
     25 werewolf kings
    108 werewolf lords
      6 white baby dragons
     10 white dragons
     14 white worms
     72 wights
      1 wild cat
      3 will o'wisps
    198 wolves
     37 wraiths
     70 writhing masses of primal chaos
      8 yellow oozes
    177 zombies
Title: Re: Let's Play... some ADOM! - WON ON 9/4!!!
Post by: Thaeris on September 06, 2011, 05:13:37 pm
Many thanks for the wonderful LP. Old-fashioned RPGs like this tend to have great stories and puzzles, and this one did not fail to deliver.

:)