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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 31, 2011, 10:31:44 am
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Here is the nightly for OS X on 31 May 2011 - Revision 7223
Group: Inferno
fso-OSX-Inferno-20110531_r7223.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110531_r7223.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20110531_r7223.md5)
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r7203 | Sushi | 2011-05-24 09:40:57 -0500 (Tue, 24 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
Fix some HUD gauges being rendered while viewing other ships externally
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r7204 | Sushi | 2011-05-24 10:03:09 -0500 (Tue, 24 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/sound.cpp
Added an Assertion to help track down a sound error
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r7208 | Goober5000 | 2011-05-25 22:40:07 -0500 (Wed, 25 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
fix minor pierce-shields table flag bug (Mantis #2442)
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r7209 | Goober5000 | 2011-05-25 22:58:00 -0500 (Wed, 25 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
break strings into bite-size pieces for ease of compiler digestion
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r7210 | The_E | 2011-05-26 15:45:12 -0500 (Thu, 26 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
Reverting commit 7203. If you wish to exclude certain gauges from rendering depending on camera mode, you need to edit that gauges's constructor function, NOT the canRender() method.
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r7211 | The_E | 2011-05-27 04:11:51 -0500 (Fri, 27 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/awacs.cpp
Patch for Mantis 2441 (friendly-stealth-invisible" flag doesn't work) from pyro3d
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r7212 | Sushi | 2011-05-27 09:36:14 -0500 (Fri, 27 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudreticle.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
Fixing some HUDs showing from other ships when they shouldn't, take 2
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r7213 | Zacam | 2011-05-27 18:38:14 -0500 (Fri, 27 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Back in r6952 "HUD_OBJECT_PING," was added to "static int retail_gauges[] = {" but "int num_default_gauges = 43;" was not bumped up, resulting in "HUD_OBJECT_FIXED_MESSAGES" not displaying.
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r7215 | The_E | 2011-05-28 09:37:48 -0500 (Sat, 28 May 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
Adding a code comment here to remind people about necessary bumpings
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r7217 | Goober5000 | 2011-05-29 01:56:17 -0500 (Sun, 29 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/awacs.cpp
reverting 7211 because it is not a proper fix
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r7218 | Goober5000 | 2011-05-30 01:47:27 -0500 (Mon, 30 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudmessage.cpp
fix sanity check for too-long messages (Mantis #2412)
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r7219 | The_E | 2011-05-30 13:47:27 -0500 (Mon, 30 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/io/keycontrol.h
From m!m: Patch for Mantis 2446: Scripts not pausing when game is paused.
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r7221 | Goober5000 | 2011-05-30 16:06:11 -0500 (Mon, 30 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/shipspecialdamage.cpp
M /trunk/fs2_open/code/fred2/shipspecialdamage.h
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shiphit.cpp
add ability to set the duration of the ship death roll
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r7222 | Goober5000 | 2011-05-30 16:20:32 -0500 (Mon, 30 May 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
extra small enhancement
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