Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 04, 2011, 09:59:28 am
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Here is the nightly for Windows on 04 Jun 2011 - Revision 7232
Group: Inferno
fso-WIN-Inferno-20110604_r7232.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110604_r7232.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110604_r7232.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110604_r7232.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110604_r7232.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110604_r7232.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110604_r7232.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110604_r7232.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110604_r7232.md5)
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r7229 | chief1983 | 2011-06-03 11:53:39 -0500 (Fri, 03 Jun 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/2d.cpp
Fix a typo reported by ElGuillermo.
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r7230 | The_E | 2011-06-03 13:02:29 -0500 (Fri, 03 Jun 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
A small change to make Apple's GLSL compiler happy
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r7232 | Sushi | 2011-06-03 18:54:30 -0500 (Fri, 03 Jun 2011) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.cpp
Turn Z-buffering back on for BSG warp effect.
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