Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Colonol Dekker on June 07, 2011, 09:47:50 am
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I always loved TAC1.
Classic.
Second choice would be the Chronos' one :D
edit - fixed topic title capitalisation.
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TC-Meson bomb.
The other would the TC-TRI.
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I tend to prefer the look of terran cargo container over their alien counterparts, not sure why. Maybe it's because I tend to wonder how alien cargos are supposed to be opperated (how the hell does one open that big shivan can?).
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TTC 1, because it looks good for mines.
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TC-TRI pwns.
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I always loved TAC1.
Classic.
Second choice would be the Chronos' one :D
The TAC 1 IS the Chronos' one, you boob.
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SAC 2 for the win. :D
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The TAC 1 IS the Chronos' one, you boob.
Exactly!
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TC 2 is where its at bros
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The TAC 1 IS the Chronos' one, you boob.
Exactly!
You both passed my test :yes:
Well done to you :nod:
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TC 2 is where its at bros
TC 2 is no where near as good as the TSC 2.
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VAC 5
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VC 3
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That big shivan one.
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The one carried by the Dis? When I was saw that huge thing attached to the Dis I was wondering what the hell is that new ship in retail. After blowing up the crate I thought it was a mini-Sathanas.
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TAC1 hands down. It's the epitome of FS1 cargo containers.
Take that Zods.
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Any of the ones that carry the Bosch beer sing on the side.
EDIT: Also lol to the thread, this needs to go into the facebook page haha
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TC 2 is where its at bros
TC 2 is no where near as good as the TSC 2.
What it lacks in armor it makes up for in being super cool!
TC2 Fanclub for life!
- I love this thread
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The TAC 1 IS the Chronos' one, you boob.
Exactly!
You both passed my test :yes:
Well done to you :nod:
Do I get a free cargo container of Bosch beer?
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TC 2 is where its at bros
TC 2 is no where near as good as the TSC 2.
But neither is as good as SC 5?
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TAC 1, there's no contest.
If we're including non canon, though, TGas-1 (http://www.hard-light.net/wiki/index.php/TGas-1) is where it's at. :p
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One more for the TAC 1 because it's just so awesome :D (also the TGas-1)
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I like the HTL SAC3. The retail one is an ugly sucker though.
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GTT Argo, because people are things and nothing more.
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:lol:
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This one.
So you think cargo boxes are n00bish, eh?
Let's compare you with it, then!
(http://img189.imageshack.us/img189/7499/cargobox.jpg)
I never imagined FS ships so big :pimp:
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I think scale has always been out of whack, compare the cockpit size of an Apollo with an Elysium for example. Accounting for engines and the turret and life support an Elysium would be able to fit.. what... 6 people? That somehow seems pretty small for the roles Elysium transports are supposed to play, as such... scale in size is well. Out of whack haha
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No, I think an Elysium should carry at least a hundred if not several hundred individuals.
Look at IceyJone's Fall of Vasuda Prime cutscene. Just look at how huge those Chronos freighters are.
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No, I think an Elysium should carry at least a hundred if not several hundred individuals.
Look at IceyJone's Fall of Vasuda Prime cutscene. Just look at how huge those Chronos freighters are.
And the elysium is a fraction of the size of a Chronos, bro. Even an Ursa is bigger than an Elysium.
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The Ursa's that big so it can hold many, many things that go boom. :D
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You guys wouldn't know a cargo container if it hit you in the face, SC 5 is where it's at.
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I've had plenty of cargo containers hit me in the face. :P
I just don't know when to start slowing my ship down so I don't fly into it when scanning them.
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I just don't know when to start slowing my ship down so I don't fly into it when scanning them.
This a 100x over. I've lost count of how many times I've lost comms in a Horus during one mission that involved scanning :lol:
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There are numbers on the HUD. Some of them indicate distance.
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Are you referring to the Hull Integrity one? I noticed it decline if I get really close to stuff.
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I love the ones i don't have to protect :D But TAC 1 is the one. And also any container carrying spoon.
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All cargo containers are my friend! They are the only thing out there NOT trying to blow the $&!% out of my fighter. Although I have had a few randomly jump in front of my ship as I am flying around. Do FS fighters have airbags?
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And the elysium is a fraction of the size of a Chronos, bro. Even an Ursa is bigger than an Elysium.
Still, it's pretty big.
(http://i51.tinypic.com/2zr2w4z.jpg)
Do you think that's only capable of handling 8 people? :lol:
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(http://www.hard-light.net/wiki/images/Vc_3_320x240.jpg)
I've always liked this one, since it looks like those baggage crates that go on planes.
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The funny thing about Freespace is, objects that look like real-life objects (such as cargo containers) are actually the sizes of buildings.
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Funnier still is that they only appear to contain one thing at a time.
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Isn't it possible to put commas, then more words?
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Funnier still is that they only appear to contain one thing at a time.
Dravis was more of a whiney, emo git than he let on. That journal was long.
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This thread is full of win! :lol:
As for cargo containers.... I loved the ones that I need to blow up. :D
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I have a portal related skin somewhere.... Axem is aware of this.
I must find it :D
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Funnier still is that they only appear to contain one thing at a time.
Well, they hold a lot of one thing at a time. :P
Unless you play Ridiculous and know of the TC-TRI holding more cargo containers. :D
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No, I think an Elysium should carry at least a hundred if not several hundred individuals.
Look at IceyJone's Fall of Vasuda Prime cutscene. Just look at how huge those Chronos freighters are.
That's the point. Canonically, Elyisums for example are scripted to carry hundreds of individuals. But if you compare it a fighter (cockpit size) either we turn into giants when we pilot fighters, or there is simply a major size differential that is out of whack. Especially considering Elysiums need space for engines and sensors and all that jazz. I'm not saying they DON'T carry massive numbers of people, I was merely saying that the size relations between objects seems pretty out of whack. Or maybe everything else matches each-other and just fighters don't. Seriously, didn't anyone ever wonder why Shivan fighters could be roughly the same size as ours, and yet Shivans are at least 5-6 times our size?
To be fair, even the smallest transport would have to be quite large to be realistic in comparison with the fighters, and I imagine that would be a pain to design (imagine trying to fly the length of an Orion if things were to scale like that haha), but all I'm saying is yeah.. it should be bigger
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The Elyisum is a transport, not a fighter.
Sure, it has engines, but it can't run on speeds over 100 m/s, shoot 6 guns of Kayser powahh, hammer tempests, and have shields.
If you stripped out most of the guns, the shields, and take out most of the engines on a Myrmidon for example, it might be able to carry a dozen or so.
Shivans, on the other hand, seem to be the fighters themselves - I forgot where I read it, but I think they're "integrated" with the fighter's hull, thus stripping out the need for a cockpit.
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The Elyisum is a transport, not a fighter.
Sure, it has engines, but it can't run on speeds over 100 m/s, shoot 6 guns of Kayser powahh, hammer tempests, and have shields.
If you stripped out most of the guns, the shields, and take out most of the engines on a Myrmidon for example, it might be able to carry a dozen or so.
Shivans, on the other hand, seem to be the fighters themselves - I forgot where I read it, but I think they're "integrated" with the fighter's hull, thus stripping out the need for a cockpit.
From nowhere canon
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Shivans, on the other hand, seem to be the fighters themselves - I forgot where I read it, but I think they're "integrated" with the fighter's hull, thus stripping out the need for a cockpit.
Was there a shivan in the captured Dragon? I believe shivan fighters are just robotic drones.
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Do you think that's only capable of handling 8 people? :lol:
Yes. Or close to it.
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Haven't you seen the picture?!
It's pretty big!!!
Ask yourself; why does the bus support tens of individuals, why not one? It has engines, why can it support many people!
Why should a bus carry more people than something as big as a school?
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Engines for air/spacecraft are larger and more complex than a bus's engine.
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Besides. Look at the simple COCKPIT size of an Apollo. That's huge. No where near a 100 of those can fit in an Elysium, and not only does an Elysium have to fit sub systems of all threads, but the turret as well as actual living quarters, corridors, a bridge, etc. I mean, let's get serious, the people aren't packed in there like sardines.
The size differential between any ship, Elysium or otherwise, when compared to a fighter simply doesn't make sense. I agree that as far as the game is concerned, Elysiums carry hundreds of people. All I'm saying is, that the size difference between fighters and any other type of ship simply doesn't make sense.
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I don't think anyone's arguing that point. Tons of things in FS don't make sense. :lol:
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I don't think anyone's arguing that point. Tons of things in FS don't make sense. :lol:
Like this.
(http://i728.photobucket.com/albums/ww286/TSADestiny/MyrmHelios.jpg)
(Go HTL that Helios!)
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Shivans, on the other hand, seem to be the fighters themselves - I forgot where I read it, but I think they're "integrated" with the fighter's hull, thus stripping out the need for a cockpit.
Was there a shivan in the captured Dragon? I believe shivan fighters are just robotic drones.
No they mos def have pilots.
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The Helios is HTL'd.
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Besides. Look at the simple COCKPIT size of an Apollo. That's huge. No where near a 100 of those can fit in an Elysium, and not only does an Elysium have to fit sub systems of all threads, but the turret as well as actual living quarters, corridors, a bridge, etc. I mean, let's get serious, the people aren't packed in there like sardines.
Assuming the external cockpit bubble is just the pilot. Have you even looked at a military aircraft? Most of the time the pilot actually chews up relatively little space inside the cockpit, because room to move is actually a critical requirement in a good dogfighter.
I mean, there's craploads of things we can say are wrong with FS fighters, but this one is incredibly thin.
(I'd start with poor rear visibility, myself.)
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(http://i728.photobucket.com/albums/ww286/TSADestiny/MyrmHelios.jpg)
boy, that was INSIDE? hehe
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SNIP
boy, that was INSIDE? hehe
That's what she said.
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Besides. Look at the simple COCKPIT size of an Apollo. That's huge. No where near a 100 of those can fit in an Elysium, and not only does an Elysium have to fit sub systems of all threads, but the turret as well as actual living quarters, corridors, a bridge, etc. I mean, let's get serious, the people aren't packed in there like sardines.
Why are you even comparing the Apollo with the Elysium? As I said, the Apollo is a fighter, not a transport. The Elysium doesn't carry a large amount of guns, missiles, have shields, and have a powerful engine. It's a transport ship, not a fighter.
Fighters do indeed require a lot of area for a big reactor due to the need for supplying several lasers. And secondary banks! It has to carry hundreds of Tempests! And a big engine, which can take a fighter to around 100 m/s on afterburners. The Elysium doesn't have that.
Engines for air/spacecraft are larger and more complex than a bus's engine.
Okay, fine. Take for an example, a Boeing 747; the fuselage is around 70 meters, and carries 366 individuals. The width is only 6 meters! The Elysium is 39 by 30 meters! (this gives you an idea that the Elysium doesn't carry 8 people at all!)
So, how the heck can a 747 carry 366 people? Wait, oh no, the F-22 Raptor carries only one pilot! Why is that?!
Because, it's a fighter. The 747 is a transport. The Apollo is a fighter. The Elysium is a transport.
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Besides. Look at the simple COCKPIT size of an Apollo. That's huge. No where near a 100 of those can fit in an Elysium, and not only does an Elysium have to fit sub systems of all threads, but the turret as well as actual living quarters, corridors, a bridge, etc. I mean, let's get serious, the people aren't packed in there like sardines.
Why are you even comparing the Apollo with the Elysium? As I said, the Apollo is a fighter, not a transport. The Elysium doesn't carry a large amount of guns, missiles, have shields, and have a powerful engine. It's a transport ship, not a fighter.
He's talking about the cockpit bro, not the entire Apollo
(the comparison still doesn't work though)
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Okay, fine. Take for an example, a Boeing 747; the fuselage is around 70 meters, and carries 366 individuals. The width is only 6 meters! The Elysium is 39 by 30 meters! (this gives you an idea that the Elysium doesn't carry 8 people at all!)
There's still internal space dedicated to housing the engines, unlike a 747 which has its four engines mounted externally via the underside of the wings. Now of the designers of the Elysium pulled a Star Trek and had nacelles mounted on struts that protrude from the hull, then there'd be more space to fit other things into it. I'm not saying it can only hold eight people, but the design has limiting factors that would otherwise allow it to ship even more people around.
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Why are you even comparing the Apollo with the Elysium? As I said, the Apollo is a fighter, not a transport. The Elysium doesn't carry a large amount of guns, missiles, have shields, and have a powerful engine. It's a transport ship, not a fighter.
Fighters do indeed require a lot of area for a big reactor due to the need for supplying several lasers. And secondary banks! It has to carry hundreds of Tempests! And a big engine, which can take a fighter to around 100 m/s on afterburners. The Elysium doesn't have that.
Perhaps not, but the Elysium has many more engines, around 16 total. Plus the turret. Plus armor. Plus subsystems. Plus stuff like sleeping quarters, kitchen area, etc. You're thinking about it in far too simple terms.
Okay, fine. Take for an example, a Boeing 747; the fuselage is around 70 meters, and carries 366 individuals. The width is only 6 meters! The Elysium is 39 by 30 meters! (this gives you an idea that the Elysium doesn't carry 8 people at all!)
So, how the heck can a 747 carry 366 people? Wait, oh no, the F-22 Raptor carries only one pilot! Why is that?!
Because, it's a fighter. The 747 is a transport. The Apollo is a fighter. The Elysium is a transport.
You can't use the Boeing as a comparison because they're two different things with much different technology. The 747 is only intended for short distances, comparatively, and has no beds/bunks to speak of, a minimal kitchen-like system at best, and what you can hardly call a toilet. While something a bit more for longer range travels, such as the Elysium assumably would, due to Space being much larger than the atmosphere of Earth, would need a lot nicer accommodations along with more 'houselike' accommodations.
tl;dr the Elysium is more like a flying house and the 747 is more like a flying bus.
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Yet I don't see how adding a kitchen, some bathrooms, and bedrooms can actually limit the crew count to merely a handful; my house, for instance, is merely about 10 X 7 X 3 meters, yet it can hold what...5 people, leisurely, and perhaps up to 8 if stretched.
As I said, it should be at least around 100 people. Take note that the Elysium is still larger than a 747; including those house kit systems, the Elysium should at least fit around 100.
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Perhaps not, but the Elysium has many more engines, around 16 total. Plus the turret. Plus armor. Plus subsystems. Plus stuff like sleeping quarters, kitchen area, etc. You're thinking about it in far too simple terms.
Why would an Elysium need living quarters at all? It's a simple people-mover, not an RV. Considering that one can travel between systems in a matter of minutes, and presumably to just about anywhere within the target system within an hour, there's no real need for people to be spending much time on one. The best you'll get is probably something akin to a tiny airplane bathroom stall.
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Perhaps not, but the Elysium has many more engines, around 16 total. Plus the turret. Plus armor. Plus subsystems. Plus stuff like sleeping quarters, kitchen area, etc. You're thinking about it in far too simple terms.
Why would an Elysium need living quarters at all? It's a simple people-mover, not an RV. Considering that one can travel between systems in a matter of minutes, and presumably to just about anywhere within the target system within an hour, there's no real need for people to be spending much time on one. The best you'll get is probably something akin to a tiny airplane bathroom stall.
The Elysium has to have some kind of permanent crew that operates it, they need quarters. I somehow doubt they keep these things on racks and when it comes time to run an Evac op they run out to all the transport captains and say 'have at er boys!'
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tl;dr the Elysium is more like a flying house and the 747 is more like a flying bus.
Evidence? The likelihood is that, much like a 747, the internals pf the Elysium are highly customizable. Some may have the features you describe, others maybe cattle-class type airliner lookalikes.
Incidentally:
[attachment deleted by ninja]
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The Elysium has to have some kind of permanent crew that operates it, they need quarters. I somehow doubt they keep these things on racks and when it comes time to run an Evac op they run out to all the transport captains and say 'have at er boys!'
10' by 12' with bunks. Or less. Only a few cubic meters, not nearly significant enough to suck up as much space as you suggest.
I also challenge the assertion a ship that size has permanent crew. It's not designed for a mission that needs them. I doubt anyone spends longer than 12 hours aboard an Elysium on a trip.
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Exactly...the impression I've always had from the Elysium's uses in canon missions was that it's pretty much always docked to a larger ship (presumably an Arcadia) when it's not actively transporting people. Hell, in terms of size, you might even be able to slip one into an Orion's docking bay. With the existence of subspace, I don't really see there being any need for a transport ship that's capable of cruising around for weeks, not when you can presumably get halfway across GTVA-controlled space in a day or less. The only ships that would have to be self-supporting would be military vessels of the cruiser-and-larger type, since they would be deployed for months at a time.
Also, for the sake of being on-topic, I'm going with the TTC 1, since it's pretty much never used. Poor thing needs some love.
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Does anyone remember the cutscene HALLFIGHT, you get a fair idea of scale from the GTA Marines using the airlock. Conversely though that scales down an Orion bah....worth a shot.
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Exactly...the impression I've always had from the Elysium's uses in canon missions was that it's pretty much always docked to a larger ship (presumably an Arcadia) when it's not actively transporting people. Hell, in terms of size, you might even be able to slip one into an Orion's docking bay. With the existence of subspace, I don't really see there being any need for a transport ship that's capable of cruising around for weeks, not when you can presumably get halfway across GTVA-controlled space in a day or less. The only ships that would have to be self-supporting would be military vessels of the cruiser-and-larger type, since they would be deployed for months at a time.
Also, for the sake of being on-topic, I'm going with the TTC 1, since it's pretty much never used. Poor thing needs some love.
I was looking at the ship from the civilian-use perspective since I believe the Elysium is used by civilians as well, and Marcov used a 747 as an example.
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Indeed, the Elysium is for civilians.
But again, it isn't a luxury yacht flown by an important GTVA official or some noble merchant. It's just a passenger ship.
Also, for the sake of being on-topic, I'm going with the TTC 1, since it's pretty much never used. Poor thing needs some love.
DERELICT MINESAH (if I recall correctly)!
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Incidentally:
Heavy assault cargo containers:
(http://img806.imageshack.us/img806/9868/cargo.jpg)
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ALPHA TWO IS DOWN!
THE MISSION HASN'T EVEN STARTED YET!
(should really HTL Deus Ex Machina)
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I was looking at the ship from the civilian-use perspective since I believe the Elysium is used by civilians as well, and Marcov used a 747 as an example.
But again, that shouldn't really matter, since civilian transports are presumably going to be traveling from Arcadia to Arcadia (or maybe planetside, if you can land the thing on one). With subspace drives being what they are, after you arrive at the target system, it's just a quick intrasystem jump to your destination. Unless you're planning on flat-out living on an Elysium, I can't see why it would need all the comforts of home.
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I was looking at the ship from the civilian-use perspective since I believe the Elysium is used by civilians as well, and Marcov used a 747 as an example.
But again, that shouldn't really matter, since civilian transports are presumably going to be traveling from Arcadia to Arcadia (or maybe planetside, if you can land the thing on one). With subspace drives being what they are, after you arrive at the target system, it's just a quick intrasystem jump to your destination. Unless you're planning on flat-out living on an Elysium, I can't see why it would need all the comforts of home.
Subspace hasn't really been fleshed out well enough for us to be making definitive statements on how long it takes to move through it. I imagine distance would definitely have an impact on how long it takes to move. Also, I really don't think Elysiums only move one system at a time, and even if, I imagine they'd be more like the Serenity and have some type of living quarters for the possible long-term treks through space.
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Yeah if it only takes a couple minutes or hours to travel between star systems that takes away a lot of the atmosphere of the setting if you ask me.
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Until someone blows up your subspace drive.
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In which case you call for a repair transport anid can be on your merry way in 10 minutes.
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Haven't we been doing that for the past ten or so years? Hehe.
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Yeah if it only takes a couple minutes or hours to travel between star systems that takes away a lot of the atmosphere of the setting if you ask me.
But...isn't that exactly what we've seen in pretty much every canon mission? :p We know for a fact that intrasystem jumps seem to take a matter of seconds, and ships only seem to need to recharge their jump drives after a node traversal on the order of minutes. The concept of mucking about for weeks, or even days, to travel between systems doesn't seem to exist in the FS-verse.
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Well roughly how long did it take the Lucifer to traverse the coridoor at the end of FS? (assuming you dont blow it up, that should be the canon travel time. Gameplay reasons omitted) There's your baseline to calibrate other subspace travel times by.
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Note, that's a Shivan supership in one node. We don't know how travel time varies between nodes and/or ship classes.
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Its speed was constant, thus measurable. Besides subspace apparently negates its only unique bility.
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Well roughly how long did it take the Lucifer to traverse the coridoor at the end of FS? (assuming you dont blow it up, that should be the canon travel time. Gameplay reasons omitted) There's your baseline to calibrate other subspace travel times by.
We never see anything relating to how long time passed between the time you enter the node in the second-to-last mission and the briefing in the last mission. For all we know, it could have been a day or so that passed and you're just finally starting to catch up with the Lucifer.
Another possibility is from a gameplay perspective, no one would want to play a mission that takes the same amount of time that it may (or may not) take in fluff. i.e., if subspace travel between the systems took days, or even weeks, no one would play a mission that long.
There's also the chance, however unlikely, that Sol and Delta Serpentis are really, really close together.
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I really hate this cop-out argument, but I'm going to use it anyway: Gameplay and universe segregation. Not everything can be portrayed in-game in a way that is both realistic and enjoyable.
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Well roughly how long did it take the Lucifer to traverse the coridoor at the end of FS? (assuming you dont blow it up, that should be the canon travel time. Gameplay reasons omitted) There's your baseline to calibrate other subspace travel times by.
We never see anything relating to how long time passed between the time you enter the node in the second-to-last mission and the briefing in the last mission. For all we know, it could have been a day or so that passed and you're just finally starting to catch up with the Lucifer.
Another possibility is from a gameplay perspective, no one would want to play a mission that takes the same amount of time that it may (or may not) take in fluff. i.e., if subspace travel between the systems took days, or even weeks, no one would play a mission that long.
There's also the chance, however unlikely, that Sol and Delta Serpentis are really, really close together.
The only baseline we have is that the Lucifer will reach Earth within 40 hours of the events of 'Clash of the Titans'.
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I refer everyone here to Command's lines in Apocalpyse (last mission of FS2) when he very clearly says that the ships arrive on the other side of the node instantaneously.
Whatever time passes in the subspace corridor, if any, it must therefore be subjective to the traveller.
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I refer everyone here to Command's lines in Apocalpyse (last mission of FS2) when he very clearly says that the ships arrive on the other side of the node instantaneously.
Whatever time passes in the subspace corridor, if any, it must therefore be subjective to the traveller.
Then how the hell does one manage to catch the Lucifer while in subspace?
if node travel was instantaneous, the entire plan to stop the Lucifer -while in subspace- just plain doesn't work.
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I refer everyone here to Command's lines in Apocalpyse (last mission of FS2) when he very clearly says that the ships arrive on the other side of the node instantaneously.
Whatever time passes in the subspace corridor, if any, it must therefore be subjective to the traveller.
No that's ridiculous and should be ignored. He was clearly just using shorthand for 'got the **** out of Capella'. That instantaneous travel **** either needs to be spackled away or just straight up retconned, it is dumb.
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I refer everyone here to Command's lines in Apocalpyse (last mission of FS2) when he very clearly says that the ships arrive on the other side of the node instantaneously.
Whatever time passes in the subspace corridor, if any, it must therefore be subjective to the traveller.
You might try posting those lines, bro. I sure as hell can't check it out myself and the wiki for missions is rather useless for stuff like this.
I refer everyone here to Command's lines in Apocalpyse (last mission of FS2) when he very clearly says that the ships arrive on the other side of the node instantaneously.
Whatever time passes in the subspace corridor, if any, it must therefore be subjective to the traveller.
No that's ridiculous and should be ignored. He was clearly just using shorthand for 'got the **** out of Capella'. That instantaneous travel **** either needs to be spackled away or just straight up retconned, it is dumb.
Agreed.
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Lambda reports all four [or all remaining] transports have reached the Vega system.
All civilians on board the Omega transport have reached the Vega system safely.
However, most of the others do say "departed Capella" which I was not aware of.
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Lambda reports all four [or all remaining] transports have reached the Vega system.
All civilians on board the Omega transport have reached the Vega system safely.
However, most of the others do say "departed Capella" which I was not aware of.
I just take it to assume that he means 'reached Vega system' as 'are in the bag for Vega and en route'. Any other reading is just like, what.
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Lambda reports all four [or all remaining] transports have reached the Vega system.
All civilians on board the Omega transport have reached the Vega system safely.
However, most of the others do say "departed Capella" which I was not aware of.
I just take it to assume that he means 'reached Vega system' as 'are in the bag for Vega and en route'. Any other reading is just like, what.
+1
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Command's just assuming that no cataclysmic subspace accident will occur which claims the livelihood of all the transports.
A reasonable assumption to make.
Kinda.
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Maybe they carried lots of containers full of subspace afterburner fuel for themselves or something, eh.
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Maybe they carried lots of containers full of subspace afterburner fuel for themselves or something, eh.
We have no idea if subjective movement in subspace actually matters, to be honest. The Lucifer's death cutscene sorta suggests it doesn't.
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Considering whilst attacking the Lucifer you had a time limit before it arrived at Sol, it would make for a very confusing bit of physics if travel in Subspace was instant from the perspective of those outside it.
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If I remember correctly, the briefing texts say you only have 20-30 minutes to destroy the Lucifer before it ends up jumping out.
Admiral Shima says the Lucifer will reach Earth in 40 hours; so it may indeed take only several minutes to do an intersystem jump, but since the Lucifer is a big damn ship it might take a long while to recharge the subspace drives (just a theory).
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Or else it was taking its good ol' time and cruising around for a while.
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The funny thing about Freespace is, objects that look like real-life objects (such as cargo containers) are actually the sizes of buildings.
I think a big part of it is the textures - look at the lights on capital ships, we percieve these as one window, so the ship looks smaller and we seem to fly slower...
As for cargo containers, I love the methods of docking for some of the Shivan ones.
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FOV issues
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FOV issues
TSC 2
Length: 35 meters
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FOV issues
TSC 2
Length: 35 meters
Can't beat the TC-TRI at 249m!
(http://i728.photobucket.com/albums/ww286/TSADestiny/TRIMESON.jpg)
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FOV issues
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Length: 35 meters
What the **** does this have to do with FOV (the answer is nothing, your post makes no sense and has nothing to do with what I'm talking about)
The reason things in FreeSpace look smaller than they actually are is complicated, but FOV is a big part of it.
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The second main reason is very simple : no point of reference. We just have deep space around, quite hard to tell how big something is from that.
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The second main reason is very simple : no point of reference. We just have deep space around, quite hard to tell how big something is from that.
I believe from a nebula view they'll look bigger, because you're blind and you need something to see. I've not tested out how the Colossus looks in a nebula...
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"Realistic" FOV means that seeing a Loki at 200m probably fills your whole screen...
What's the smallest cargo container?
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I might be taking this too literally, but how would something 1/10 the size of 200 meters fill the entire screen?
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I might be taking this too literally, but how would something 1/10 the size of 200 meters fill the entire screen?
FreeSpace meters, maybe. You don't even realize how big your fighter is because of FOV, until when you see a comparison of it and a Helios (a page or two back).
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I've known about the size difference between the Helios and Myrmidon, which is why I still say it's idiotic to try to pass the Myrmidon as being capable of fielding the Helios. So it does because it's what the Tables say, but for it to be done that way on purpose? I highly doubt it.
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The Myrmidon and Helios, first i trought that the Myrmidon was intended to be a fighter/bomber, thats makes sence. But using Helios intead of Cyclops is just a easter egg.
Myrmidons carrying 2 Cyclops only on bigger secondary slot whould make perfectly sence. But thats was not posible in retails, neither is its now.
About the Elysium, its just intended to move light freight and carry people like a bus, nothing more. But i think that is missing espace pods, all FS ships are.
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The escape pods more or less are a Plot Device in the game. It would make sense that the larger ships carry and use them when needed, but instead they're used when the story deems it necessary.
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I might be taking this too literally, but how would something 1/10 the size of 200 meters fill the entire screen?
Well, maybe not the entire screen, but most of it, if you have a small screen. Just imagine the area outside your screen is black, and think about how much you could see if you had this vision for your daily life. It's pretty small if you have a 17" monitor. :)
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FOV issues
TSC 2
Length: 35 meters
What the **** does this have to do with FOV (the answer is nothing, your post makes no sense and has nothing to do with what I'm talking about)
The reason things in FreeSpace look smaller than they actually are is complicated, but FOV is a big part of it.
Why such an emotional reaction?
Anyway, I initially thought you were trying to say "no it's not that big it just looks big" but realized that you meant the other way around.
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I don't think there's any emotion there bro, I'm just making fun of you for not understanding what FOV is.
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FOV is the main thing, but it also doesn't help that nothing in Freespace is really scaled to what it's supposed to be.
Valkyrie has a house-sized cockpit, as do many other fighters. Pegasus is probably the only ship with a cockpit similar in size to those on modern fighter jets. (Special mention also to Centaur, Ares)
Door on the Hermes is lol
Cutscene with elysium marine dump into the Cain (FS1) is probably wrong, though you could argue that the port they use is not the same one on the exterior of the transport (Marines compared to docking port)
Cargo container texture and model complexity makes the look like they could be people-sized, when they are actually office building size.
Windows on any destroyer. They're either ceiling-to-floor or span multiple floors. Except, they look as if they're supposed to be view ports half the height of a human.
A lot of destroyers suffer from lack of surface detail. Lots of ships look huge because of hull greeble to help give scale (eg, star wars destroyers). The orion (and even worse, the retail colossus) sport entire hectares of uninterrupted flat tiled hull. The tile texture also lacks tiny elements, so that doesn't help much.
The one time I remember that they get scale right is when they show the dead pilot beside his herc in the FS2 intro.
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In the future....all humans are 35 feet tall.
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Cutscene with elysium marine dump into the Cain (FS1) is probably wrong, though you could argue that the port they use is not the same one on the exterior of the transport (Marines compared to docking port)
It was an Azrael, not a Cain. And no, you can't argue that because you see which way it docks, using the one it uses in-game.
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In the future....all humans are 35 feet tall.
We become macronized? ;)