WARNING: "weapons.tbl(line 65: Warning: Token too long: [GTW Teron SL-7 +Tech Anim: Cb_loop-a_a.ani]. Length = 78. Max is 31." at parselo.cpp:260
I read an older topic where some guys actually did play Revenge via SCP:
http://www.hard-light.net/forums/index.php?topic=20268.60
I'll maybe try contact those guys.
Freespacemods.net has a more up to date version translated into English. There are many campaigns that have been updated to at least work with the SCP on freespacemods.net
http://www.freespacemods.net/download.php?view.399
You really should not have paid any money for Revenge Final Conflict.I did it too...I was young and innocent...but it was fun to fly a fighter with beam-weapons^^
Found that through here (http://www.freespacegalaxy.de/forum/index.php?mode=viewthread&forum_id=9&thread=68&PHPSESSID=a0730235dbedeb9179b8f8129c7953e6), and it looks like some HLP members might be members there too.
The Ships and weapons tables need to be converted to TBM files to get rid of all the errors. You should be able to play the mod anyway. Pretty much everything in this mod are table hacks.
I wonder did you try a new pilot for this mod?
Some of the errors don't make any sense. The weapons selection thing sounds like the degraded pilot problem.
EDIT: Tried the newer Revenge from this site: http://www.freespacemods.net/download.php?view.399 ... and combined it with headdies files. No change :confused: I still get 185 warnings on startup and the ships in the weapon selection are still empty. Also the Subach is still there where the Teron should be and also the Kayser is missing.
@crizza: Did you buy it via ebay, too? The guy I got my copy from told me that it was a legitimate thing to do from his site. Do you belong to the german minority in this forum btw? :lol:Yeah, I bought it on ebay and yes, I'm from germany, but I tried to hide it:p
Dun dun duuun!!!!@crizza: Did you buy it via ebay, too? The guy I got my copy from told me that it was a legitimate thing to do from his site. Do you belong to the german minority in this forum btw? :lol:Yeah, I bought it on ebay and yes, I'm from germany, but I tried to hide it:p
@headdie: Everything into a new "Revenge" folder.
Phobos: While I can understand that you're glad to have found a fellow german on the internet (Surprise, I am one too), this is an english-language forum. As a courtesy, I would like to ask people to stick to english outside of personal messages.It's kind of fun to read German as an English-speaker. You can't understand what's being said, but the structure and some of the words are similar enough that you almost feel like you should be able to understand it. :p
Damn... ok, nevertheless I tried the debug once more. While showing the SCP screen it shows the following message and then it crushes. I also attach the current fs2_open.log. Maybe someone has a solution?
Message on start-up, I hope it helps:
Assert: count < max_ints
File: parselo.cpp
Line: 2213
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! WinAssert + 208 bytes
<no module>! stuff_int_list + 175 bytes
<no module>! parse_ship_values + 20740 bytes
<no module>! parse_ship + 1013 bytes
<no module>! parse_shiptbl + 374 bytes
<no module>! ship_init + 445 bytes
<no module>! game_init + 1915 bytes
<no module>! game_main + 519 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes
Well.cheers the e when i get home and have a mug of tea ready i will try that
That crash is due to a formatting error in a tbl somewhere, specifically, ships.tbl. What you need to do in order to figure out where the error is is to create a debug_filter.cfg in FS2\data, and add the line "+Parse" (or, if there's a line with "-Parse", change it to "+Parse"). This will bloat the log, but it will tell you exactly where in parsing the error is.
[multimod]
secondarylist = mediavps_3612;
Why should Revenge use a file from Inferno? That does not make much sense.Mods raiding each others resources is nothing new and a fact that in all likely hood not change, and inferno had a long streak of being the "cool" mod, a lot like BP is today.
But we could give that file a chance.
Since the Zeuson beam does somehow work, I don't know how or why it actually does, we could tell mission 30 to do everything like in those missions? Just getting it somehow fireing that damn thing! Grrrrrr... I don't understand this! There it works on the cap-ships but here it does not :banghead: Maybe someone could edit the mission and at least place a Mjolnir sentri near earth and let that thing fire the Zeuson.
Mods raiding each others resources is nothing new and a fact that in all likely hood not change, and inferno had a long streak of being the "cool" mod, a lot like BP is today.
From the age of the mod the first thing to check is that the beam free SEXPs are correct.