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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 11, 2011, 04:01:45 pm

Title: Nightly (Windows): 11 Jun 2011 - Revision 7238
Post by: SirKnightly on June 11, 2011, 04:01:45 pm
Here is the nightly for Windows on 11 Jun 2011 - Revision 7238

Group: Inferno
fso-WIN-Inferno-20110611_r7238.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110611_r7238.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110611_r7238.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110611_r7238.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110611_r7238.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110611_r7238.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110611_r7238.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110611_r7238.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110611_r7238.md5)

Code: [Select]
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r7238 | The_E | 2011-06-11 14:26:56 -0500 (Sat, 11 Jun 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Adds "$disable weapon damage scaling for player:" AI profiles option, which does what it says on the tin.

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