Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Molaris on June 20, 2011, 05:50:30 pm

Title: Adding Amaterasu
Post by: Molaris on June 20, 2011, 05:50:30 pm
ok, so I'm trying to add the Amaterasu so I can use it in SCP. I was able to have it appear in FRED 3_6_12, but it wouldn't load in SCP. I ran the debug and got this

--------------------------------------------------

Verify failure: Vbuf0 != NULL

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Error + 229 bytes
fs2_open_3_6_12d_INF.exe! g3_allocate_vbufs + 278 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_poly_constant_sw + 256 bytes
fs2_open_3_6_12d_INF.exe! g3_draw_2d_poly_bitmap + 409 bytes
fs2_open_3_6_12d_INF.exe! gr_bitmap + 195 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_flip + 164 bytes
fs2_open_3_6_12d_INF.exe! gr_flip + 85 bytes
fs2_open_3_6_12d_INF.exe! gr_opengl_cleanup + 90 bytes
fs2_open_3_6_12d_INF.exe! gr_close + 84 bytes
fs2_open_3_6_12d_INF.exe! doexit + 266 bytes
fs2_open_3_6_12d_INF.exe! exit + 18 bytes
fs2_open_3_6_12d_INF.exe! Warning + 701 bytes
fs2_open_3_6_12d_INF.exe! model_load_texture + 361 bytes
fs2_open_3_6_12d_INF.exe! read_model_file + 16508 bytes
fs2_open_3_6_12d_INF.exe! model_load + 754 bytes
fs2_open_3_6_12d_INF.exe! techroom_select_new_entry + 450 bytes
fs2_open_3_6_12d_INF.exe! techroom_do_frame + 759 bytes
fs2_open_3_6_12d_INF.exe! game_do_state + 333 bytes
fs2_open_3_6_12d_INF.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_12d_INF.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 239 bytes
ntdll.dll! RtlInitializeExceptionChain + 194 bytes

----------------------------------------------------------------

I also had to make my own mod.ini. I pretty much just copied another mod.ini file and made what change I could understand. this is mine:

------------------------------------------------------------------

[launcher]
image255x112 = FSU-MVP.bmp;
infotext     = Freespace II - 3.6.10 MediaVPs;
website      = http://www.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,120.0.html;

[multimod]
primarylist  = ;
secondarylist = ,mediavp;

---------------------------------------------------

any ideas what I'm doing wrong? I'm still Super Newb *lame/geeky hero music* so forgive me if I'm asking a dumb question.
Title: Re: Adding Amaterasu
Post by: Droid803 on June 20, 2011, 06:07:49 pm
log file plz

if its changing to a ulysses methinks you don't have the mod selected when running fso.
Title: Re: Adding Amaterasu
Post by: Molaris on June 20, 2011, 06:48:31 pm
Droid803, you were right, I wasn't selecting the right mod. Now I don't have SCP graphics. sry again for being such a newb. any ideas why?
Title: Re: Adding Amaterasu
Post by: Molaris on June 20, 2011, 06:54:53 pm
does the "settings.ini" file have something to do with it?!?
Title: Re: Adding Amaterasu
Post by: Dragon on June 20, 2011, 06:59:25 pm
Nope, it's a problem with your mod.ini .
Replace: secondarylist = ,mediavp; with secondarylist = ,mediavps_3612;
Title: Re: Adding Amaterasu
Post by: Molaris on June 20, 2011, 07:03:45 pm
gracias!!!!
Title: Re: Adding Amaterasu
Post by: Molaris on June 20, 2011, 07:06:15 pm
one more question and I'm pretty much set (for tonight anyway). When you're uploading a SECOND ship into you mod folder, do you just dump the new files in with the files already in there? I now wanna add Emperor, but don't want it to mess up my Amaterasu. Do I just take the files from Maps, Models, and Tables and put it in the folders in my mod?
Title: Re: Adding Amaterasu
Post by: Dragon on June 20, 2011, 07:07:22 pm
This should work, but you may run into some problems. If you do, just post here.
Title: Re: Adding Amaterasu
Post by: Molaris on June 20, 2011, 07:22:38 pm
would there be a better alternative? or would it take too long to explain to me?
Title: Re: Adding Amaterasu
Post by: Dragon on June 20, 2011, 07:25:59 pm
Not really, it's a good idea, but be prepared to make some adjustments.
"Default" tables for these two ships may not be suited to use together.
This should be helpfull for you:
http://www.hard-light.net/wiki/index.php/Portal:Modding
Title: Re: Adding Amaterasu
Post by: Molaris on June 20, 2011, 07:34:10 pm
thanks Dragon and Droid803. I appreciate it. I'm just starting modding FS2, and while I'm super eager, I've no clue about ANY of it. I appreciate the help you guys have been tonight. I LOVE FS2 and any epic level space battle. This should keep me busy for MONTHS. thanks again guys