Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 22, 2011, 10:12:04 am
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Here is the nightly for Windows on 22 Jun 2011 - Revision 7266
Group: Inferno
fso-WIN-Inferno-20110622_r7266.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110622_r7266.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110622_r7266.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110622_r7266.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110622_r7266.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110622_r7266.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110622_r7266.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110622_r7266.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110622_r7266.md5)
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r7265 | Zacam | 2011-06-21 14:23:56 -0500 (Tue, 21 Jun 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/osapi/outwnd.cpp
Standalone execution now creates it's own log file (fs2_standalone.log)
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It seems these builds were compiled with the SCORING_DEBUG define being, well, defined. Given that this causes irrelevant messages to appear on the HUD even in release builds, the question is "Why?"
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I may or may not have had a bomb scoring patch applied locally for a while...
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It seems these builds were compiled with the SCORING_DEBUG define being, well, defined. Given that this causes irrelevant messages to appear on the HUD even in release builds, the question is "Why?"
Just to clarify, is this:
"War in Heaven has killed a fighter worth 17 points and earned 9 points."
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Tomorrow's should be better, sorry it missed today because the internet was down (GFI got thrown during a lightning storm).