Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Anjelus on June 24, 2011, 02:14:03 am
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Clearly all of you must be silly. This game is 12 years old and yet here you all are! Play something new why don't you!
:pimp:
This is a very special game to stay alive so long and have such an amazing community built up around it. What is it that Freespace means to you that keeps you personally that keeps you coming back?
For me I love the lore obviously, and the retail FS1/2 games are some of the best space sims of all time. But not THE best, I personally think TIE Fighter and Wing Commander edged them out by a hair.
But the ENGINE. This to me is the best possible engine for a space sim. I love it, and I love the creative possibilities for it. So much has been done with Freespace already and new innovations are being made every year to make it even better. In the beginning we just had great user-made campaigns but now we have mind bogglingly great projects completed or in progress that hopelessly dwarf the original scope of the games. This is a "game" that lights my imagination on fire.
I always loved Freespace, it was a favorite for years but it wasn't until I discovered the scp in 2006 that it really started having a (positive) impact on my life.
So what about you? What the deuce are you still doing here 12 years on?
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Uhh....
1. Freespace is awesome
2. Shivans are awesome
3. the dozens of campaigns and mods and TC's are awesome
4. The SCP is awesome
5. the new graphics are awesome
Dunno.
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EDIT - long story short -> basically what they said |^|
Always loved space sims, nostalgia made my brother acquire FS2 in early 2007 (iirc). Loved the game ; played through 2-3 times ; looked for mods, found warzone ; brother found WCS prologue ; looked for more mods + looked for freespace wiki -> discovered SCP
Played lots of mods & lurked the forum ; played more mods ; started FREDing ; found out that FRED is one of the best mission editor I ever worked with ; lurked on the forum ; played more mods ; created a forum account ; kept FREDing ; started talking on the forum ; played more mods ; talked more on the forum ; played less mods ; talked more on the forum ; got recruited for a mod ; ...
In other words : I think I really liked the story & gameplay. Even without SCP & the community, I had a lot of fun before even starting to look for mods. It really amazed me to see that people have been improving the engine for years, and are still improving it.
What keeps me coming back, I think, is this forum, this community. Otherwise I think I would just look for new mods once a year, play a new mods for a few weeks & move to something else. I don't even play FS2 that much these days, but I always hang out on the forum.
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Same here: Great game, great mods and great a community.
And the fact that after FreeSpace 2 nothing really good came out in this genre might play a part too...
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Someone has to keep correcting you all when you get the plot details wrong.
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And the fact that after FreeSpace 2 nothing really good came out in this genre might play a part too...
This a hundred times.
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I'm more RPG player but i knew FS and didn't care tbh.
My only interrest was The Babylon Project until a couple years back i discovered The Beyond the Red Line Demo.
To be more precise, i saw some screenshots and my thoughts have been: "it's a fake!", nofrikkinway that this are real ingame screenshots.
I downloaded the demo to prove i was right and prepared letter.
After playing the demo, well it was gorgeous!
I got hooked, played lotsa multiplayer, started creating own missions ( mostly MP) and joined hard-light, mostly to ask some questions regarding Freding and Modding.
Once you join here, you sooner or later try other campaigns, that's where i discovered a great 'verse, which is kept alive by a dedicated community.
One thing leads to another, i joined Fringespace and started my own project ( a reimaged FreeSpace 'verse).
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1. Freespace is awesome
2. Shivans are awesome
3. the dozens of campaigns and mods and TC's are awesome
4. The SCP is awesome
5. the new graphics are awesome
Also Freespace was the last great space sim and it was the last best single player space sim since all recent space games are MMOs which i hate! No game has beaten it. Sorry X series my have good graphics but it lacks the pace and epic story and kickass beam weapons Freespace has.
Freespace also came shipped with a mission/campaign editor, which was very easy to use, learn and came with proper walkthrough. I don't know of any other space sim that did that.
Also Freespace has become even more epic with the source code project, up to date graphics and high poly models.
Last of all the mods. Blue planet, Inferno, The Babylon Project etc all epic and awesome!!!! thats why i stay.
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FRED is the reason the community has lasted as long as it has, with a (close) second place to the SCP, IMO. If not for FRED, we wouldn't have made it to the code release in the first place, or at least, not as the large, still vibrant community we were immediately before the source was released.
Third place goes to the Kazan's and Heikko Hermann's of the world for creating awesome modding tools, and [V] for making things like tables so user friendly. Freespace stayed alive due to its ease of editing and modding as much or more than because of its storyline and stuff.
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Conflict FreeSpace (in EU, Descent FreeSpace in USA) was my very first game what I bought in late 1998. Both FreeSpace games are the best games in history. And thanks to this strong community it can still live because FSO gave LOT OF usefull and interesting features (currently I am playing with species_defs.tbl and iff_defs.tbl which allowed me add another two totally different species). You all are doing really good job.
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FreeSpace 2 has great story, and the universe can be as rich as we want it to be.
FRED is user friendly, and the walkthrough is a great place to start.
Modding community is very helpful, particularly karajorma's site back in the day.
But most importantly, IRC is chill.
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Well for me, I've always loved space, spaceships and all that stuff.
Whatever game I could get with those in I loved, so I came to know FS eventually and also loved, but dropped playing after my old pc died.
After that I came back for some more fun and got involved in these forums, started modding just out of curiosity and got sucked in this world, now I think there's no turning back for me, I just love working in FS.
EDIT: I could summarize it all like... came for the fun, stayed for the love :D
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The few other space sims that I've played have seemed cartoony to me (I-War, Black Prophecy, etc.). I like Freespace because it has a gritty, realistic story that's well voice acted. Plus, the combat feels more accurate than any other space sim I've played. Like others have said, the lack of these types of games really works to its benefit.
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I invested too much time and effort (http://www.hard-light.net/wiki/index.php/User:BlueFlames) to leave. ;)
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Does one truly require words to express their will and reason? I think not.
But for the sake of the topic I might as well say it: This community, HLP...how should I put it, gathered or rather as it's motto, brought modders together to keep it alive. And along with their skills, their ideas, inspirations, fantasies, dreams...all gathered into projects, mods, campaigns. Conflicts and disagreements are not uncommon, but that rarely affects something grand in the works. Well whatever, I'm not even sure what I'm talking about :P
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I have no ****ing idea, every hour I put into this place could be moving my career forward instead (http://fi.somethingawful.com/images/smilies/emot-v.gif)
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It was the only Retail SCS with an Editor packaged at the time. That sold me. FS2 introduced beam cannons.
The rest is sexy history.
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And the fact that after FreeSpace 2 nothing really good came out in this genre might play a part too...
This a hundred times.
Make that two hundred. To be brutally honest, if a better space-sim came along, I'd probably be playing that instead.
Then again, I haven't actually played Freespace for nearly a year now. It's all been coding/modding work, mostly for Diaspora...
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But ATM a better space-sim being made seems quite impossible...
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But ATM a better space-sim being made seems quite impossible...
Testament to the work done here :yes:
In :v: we trust.
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i am here Recently..
I love the game
With this forum i Practice some english ( Is good to mee!! ooh yea )
I Love Sci-fi
I Love Freespace (my first game was with 10 years old, in Ancient FS1 ^^
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1. Freespace is still the best space Flight/ Shoot-em-up I've ever run across.
2. Modding. Even without the SCP, I'd probably still be playing FS.
On the other hand...
I have no ****ing idea, every hour I put into this place could be moving my career forward instead (http://fi.somethingawful.com/images/smilies/emot-v.gif)
...modding and forum shenanigans won't help me with my Bachelor's or with getting into med school. :lol:
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i am here Recently..
I love the game
With this forum i Practice some english ( Is good to mee!! ooh yea )
I Love Sci-fi
I Love Freespace (my first game was with 10 years old, in Ancient FS1 ^^
The first game i played, at ten years old, was FS1?
Here to help improve your English if you want? :yes: Non-hostile intent stated beforehand :nod:
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Community. This is perhaps the biggest reason for me. I've been through the modding and playing scene for a wide variety of games. NWN, Morrowind/Oblivion, KotOR, NFS, Total Annihilation, Freelancer.
None of them quite have the same feel to them in terms of community. Either from a coding sense (as none of them actually have source for anything) or a community modding project sense (everybody has their own isolated modding "Teams" always trying to one-up or argue with each other) or a wide and vast array of independent "fluff" mods of no substance.
Because of the community and the projects and goals, I've been involved at Hard-Light significantly longer than any other site/group/project, and probably more so than any of them combined. It's been only 5 years already, and I quite look forward to another 5, 10 or even 15...however long it keeps going.
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I dunno why but that made me feel all warm and fuzzy
HLP rawks
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It's an odd obsession. Don't know why...
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I guess I stay around out of habit and not having found any better places to waste time in. Sometimes this community is awesome, but too often for my liking my head and desk are on a crash course. I don't play FS at all anymore unless it's to test modifications. Only exceptions in recent history were AoA, WiH R1, FSPort and ST:R. Never finished any of the recent(-ish) campaigns no matter how good they were. Even time spent on modding has dropped significantly over time and I don't currently even have FS installed anywhere. WiH R1 probably shall remain my last major involvement in FS modding.
If it wasn't for FSO, I'm quite certain FS community would have died off. But since you can now create TC's like Diaspora, TBP, FotG, WCS and SF, I doubt the community is going to die off anytime soon. Especially if those TC's other than TBP ever gets released. If anything, they should bring FSO out to wider audience and draw in more coders, modders and of course average joes.
Meanwhile FSO is going to a natural direction of evolution where creating mods utilizing full capabilities of FSO is going to require more and more skills. We have gone from simple table editing to crapload of tbl features, shaders, scripting and whathaveyou. With material system and other new features in the horizon, regular modders become even more alienated from top of the cream, widening quality gap of mods. It's sad but I'm guessing it is inevitable evolution of FSO as part of modernizing the engine. In any case, cheers to people willing to add such features and another to people willing learn new skills in modding. Me though, I just don't have the kind of enthusiasm for it like I used to. I owe it to Darius for making AoA so interesting to play that I wanted to get involved once more in modding. But these sparks only last so long.
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because i'm awesome
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I'm here for modding. I wish I could say I was also here for the playing but there hasn't been a quality release for a while now. And I'm already involved in beta testing most quality campaigns that are in the pipeline!
If it wasn't for FSO, I'm quite certain FS community would have died off. But since you can now create TC's like Diaspora, TBP, FotG, WCS, SF and WoD I doubt the community is going to die off anytime soon. Especially if those TC's other than TBP and WoD ever gets released. If anything, they should bring FSO out to wider audience and draw in more coders, modders and of course average joes.
Fixed. :rolleyes:
Come on Fury, are you doing that on purpose?
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I hate everyone.
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I'm here for mods and TCs, when I first played, FS2 seemed medicore to me (though FS1 was great, but also not the best one I played). Wing Commander had character interactions and a character driven story, which FS2 was missing. XWA had a lot more missions, more craft and while story focused less on characters, they were present. Compared to them, FS2 seemed generic with it's generic head anis used all over the place and only a few real characters (Bosh being the most memorable, I wasn't good enough to play throught the 2nd SOC loop then). Voice acting was rather bad, this being Polish version of FS and the story ended in a big "to be continued". I've seen better games.
But then, I looked for mods for FS2, and found Inferno. After playing thought it, I decided to take a look at modding myself, and with help of Kara's FS FAQ, I've started messing with Inferno tables. Then I looked for more mods, and found HLP. Now I'm: contributing to a lot of projects, being officially a member of 11 (ones I have HLP badges from, plus ASW, End War and ToTA on Sectorgame), following SCP developement and testing new features they add, and playing various mods and campaigns on Insane difficulty. :)
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I wandered in here one day lost and confused and no one ever showed me the way out. Someone send food!
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Fixed. :rolleyes:
Come on Fury, are you doing that on purpose?
Well aren't you touchy. So I forgot about WoD in one post where I just so happened to list some TC's, sue me. :rolleyes:
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Voice acting was rather bad, this being Polish version of FS...
That's too bad. The English version uses some very great actors and has amazing voice acting. I can always close my ears and hear Robert Loggia as Admiral Petrarch in my head. What a pro.
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Indeed, when I played english version, I found what I've been missing. Polish VA was bad, translation was even worse. Neither actors nor translators really played the game, nor even knew what was happening.
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Combination of community and nostalgia when playing the game.
Back when I was a wee kid, I got to lieutenant commander on the OEM Act 1 only version (ends after feint parry riposte) exclusively on Very Easy. Yeah.
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Wasn't aware that, when one TC is mentioned, all TCs have to be mentioned.
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Wasn't aware that, when one TC is mentioned, all TCs have to be mentioned.
When we've only got two TCs and one of them is underexposed I think it's a fair point to make.
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When we've only got two TCs and one of them is underexposed I think it's a fair point to make.
Technically we've got three, but nobody loves Inferno anymore.
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Shadows of Lylat doesn't get enough love too.
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Shadows of Lylat doesn't get enough love too.
I think we're talking released.
Think.
And actually, come to think of it, it's four. WCS.
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When we've only got two TCs and one of them is underexposed I think it's a fair point to make.
Technically we've got three, but nobody loves Inferno anymore.
Inferno isn't a TC and never will be, it's a FreeSpace mod set in the FreeSpace universe.
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Inferno isn't a TC and never will be, it's a FreeSpace mod set in the FreeSpace universe.
It replaced pretty much all the assets with its own. Spoon left in some loggie ships, Inferno kept some head anis. It's certainly the same or a greater level of modification of the game. It may be telling an FS story in an FS engine, but splitting such hairs of philosophy in comparison to actual use of assets seems...silly.
And for that matter it's been openly acknowledged as such before by more than one person and was one of the two examples used before WoD or WCS released anything. Your personal opinion on how to define such things is noted, but remains only opinion.
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Wasn't aware that, when one TC is mentioned, all TCs have to be mentioned.
They don't have to but come on. Two released TC's. Each can be expressed with a three-letter abbreviation. How much more trouble could it be to write three extra letters?
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Technically we've got three, but nobody loves Inferno anymore.
Because Inferno hasn't released anything in ages. :P But, if you're going to count Inferno as a TC then Ancient-Shivan War should be counted too. Actually when I pimp FS2 I always makes sure to have a run through a couple of ASW missions. When it comes to drawing people in ASW can do it very well because even with the b0rk3d shinemapping it still has by far the most photogenic ships ever to grace FS, particularly the high poly Achladia and Akrotiri, and that gets peoples attention (plus it's very well done in general).
So what about you? What the deuce are you still doing here 12 years on?
I discovered FS2 back in 2003 while I was cruising HOTU for abandonware, obviously this was long before Good Old Games made it possible to actually buy the thing legally for a reasonable price. Since I have a thing for space this grabbed me immediately and not long after I stumbled onto HLP. Back then HTL was recently introduced and FSO's Direct 3D support was better than OpenGL's, there weren't any hi poly models and new effects were still not implemented. This was also before Axem became the king of FS comedy with the hit Just Another Day series and a master campaign designer with Vassago's Dirge. So, since then I've been playing off and on but I always eventually come back because of the ever increasing awesomeness of FSO and excellent mods like Vassago's Dirge, Blue Planet AoA, it's framerate killing sequel War in Heaven, Sync, Transcend, Meditations on the Abyss, and so many others. I can see it all now.......
Ours was a proud forum. And always the strongest. For decades our mods expanded. For so long we could imagine ourselves alone on the internet. For so long never did we encounter other awesome games. And before long we could see the day when our FS engine limitations would have been reached, and there would be no more awesome mods. And then we discovered FSO. It gave us the awesomeness and it gave us the internet. And we saw other awesome games, and we subdued it or we crushed it. In months the elimination of hundreds of years of codetime on a similar but slower path. With FSO our forum would surely know no boundries.
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Because Inferno hasn't released anything in ages. :P But, if you're going to count Inferno as a TC then Ancient-Shivan War should be counted too. Actually when I pimp FS2 I always makes sure to have a run through a couple of ASW missions. When it comes to drawing people in ASW can do it very well because even with the b0rk3d shinemapping it still has by far the most photogenic ships ever to grace FS, particularly the high poly Achladia and Akrotiri, and that gets peoples attention (plus it's very well done in general).
Fair enough.
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This is why I tend to avoid certain topics. A simple post sparks an ott pre-rant.
Please focus on the positives and in future people should just link to the wiki so as to keep everyone "happy".
Also Diaspora :nervous:
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MY THREAD! MY BEAUTIFUL THREAD! :hopping:
(http://policelink.monster.com/nfs/policelink/photos/0238/1129/thread_direction_max600.gif)
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FreeSpace came from my first favorite video game, Descent. I love both of those series.
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I barely FS it up anymore, combination of lack of time and waning interest levels. I leave the HLP tab open on firefox though because I enjoy some of the discussion that goes down here and after frequenting this place on more-or-less a daily basis for the last 2 and a bit years, I find it hard to let go.
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Several reasons.
The first and foremost is definitely the community. For all its occasional rough edges, this place is a rare gem on the internet. Generally speaking, this place is filled with people who I wouldn't mind sharing a beer with should the chance ever come up. All else aside, this is why I'm still here. I like the people. And we have such a variety of people here from all over the world and wildly different fields of expertise, meaning that any given topic of conversation has at least a half decent chance of getting qualified input... even if you have to dig a bit to find it, at times.
Second, the game itself. I can't honestly say I play regular FS2 much any longer except for multi, but the SCP plus the many mods give it a life no commercial game could hope to match. So that new game that's just out boasts a play time of at least 20 hours? Yeah, well, we measure play time in months, thank you very much. And besides just playing, FRED and the ease of modding adds that extra dimension.
Third would be IRC. When I've got the time to check them, I like having several of the various freespace-related channels up pretty much constantly, and there are some reals gems of conversations there at times. And the fact that it's basically just rooms full of people with largely the same interests as myself doesn't hurt either.
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Love of all things Freespace...after all, it was the very first game I modded!
And well....boredom.
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[/lurk]
I'm not.
[lurk]
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[/lurk]
I'm not.
[lurk]
Yes, yes, you are.
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i am here Recently..
I love the game
With this forum i Practice some english ( Is good to mee!! ooh yea )
I Love Sci-fi
I Love Freespace (my first game was with 10 years old, in Ancient FS1 ^^
The first game i played, at ten years old, was FS1?
Here to help improve your English if you want? :yes: Non-hostile intent stated beforehand :nod:
Aclaration:
the first time I played the FreeSpace was at age 10
the first game I played in my life was the Doom 2
but that's another story xD
Thanks Dekker!
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Blue Planet and the fact that some days off I really have nothing to do.
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Truth is, I still have campaign ideas rolling around, things that haven't been done; from opposing viewpoints, ways to handle the Shivans, a UEF vs. Shivans campaign that'll never see the light of day.
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Truth is, I still have campaign ideas rolling around, things that haven't been done; from opposing viewpoints, ways to handle the Shivans, a UEF vs. Shivans campaign that'll never see the light of day.
Why not?
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It's not done. It's not even fully tabled. And my FRED skills fall rather short of my grasp.
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Because the forum is one of the few where real smart, civilized people hang out.
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Because I just got here!
Seriously though, Freespace(1,2) was and is my favorite game. I just got lucky FSO happened.
And... yeah you all are ok too :D
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Why are you all still here?
Well, why not?
Sure I don't visit this place too often right now, but that's subject to change near September.
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I'm hugely impressed by the modding community and have high hopes for the future. (If I ever get rich, I'll buy all FreeSpace-related IP from Interplay and re-release it CC-BY-SA. That's a promise.)
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Why are you all still here?
Well, why not?
Sure I don't visit this place too often right now, but that's subject to change near September.
Out of curiosity why do you seem to make it a rule to make whatever you post, orange?
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Out of curiosity why do you seem to make it a rule to make whatever you post, orange?
Because he's been around long enough?
Because that's just who he is?
And because, have you ever seen a non-orange Bengal Tiger?
Case, made.
BengalTiger: Glad to still see you around these parts, mate.
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And because, have you ever seen a non-orange Bengal Tiger?
(http://upload.wikimedia.org/wikipedia/commons/4/4b/White_tiger_bangalore.jpg)
Lol, okay, back to topic.
--lvlshot is your friend. Zacam
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So you guys found my non-orange brother :P
I don't really remember why I took this color, maybe it's related to the orange glows on the Tiigran-Merisst ships...
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Just an orange sort of guy.
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Orange-kun?
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I should have seen that coming. White tigers can happen in any region, Bengal or Siberian.
White Bengal Tigers are, last I knew, pretty damn rare though.
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I'm still here because I've been dying to get a new bloody computer that can run these shmexy graphics. And now that day has come
Time to finally be able to install and play FSO! (without the strange extruding polygons)
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Funny story why I'm still here.
I was telling an online friend about the greatest space sim ever - Freespace 2. In the process of google image searching 'Freespace 2', trying to find some screenshots that didn't make the outdated graphics too obvious, I came across this screenshot:
(http://i730.photobucket.com/albums/ww308/cindered/FS2-6.jpg)
I thought this was a photoshop at first, until I saw this:
http://forum.kalypsomedia.com/showthread.php?tid=4499
:eek2:
One google search later, for 'Freespace 2 graphics update', and I was back. I downloaded the installer, and I returned to Freespace 2.
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(without the strange extruding polygons)
They're called greebles (http://en.wikipedia.org/wiki/Greeble), they're there for a purpose. :p
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(without the strange extruding polygons)
They're called greebles (http://en.wikipedia.org/wiki/Greeble), they're there for a purpose. :p
I'll rephrase that then. Polygons that try to be beam effects
It's similar to you taking a vertex, then pulling that vertex ten thousand miles away
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Community. This is perhaps the biggest reason for me.
This :yes:
And the game, the best ever (as we all know)!
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I'll rephrase that then. Polygons that try to be beam effects
It's similar to you taking a vertex, then pulling that vertex ten thousand miles away
That thing where, after a while, the ships in the game start turning into pointy, streaky eldritch abominations, with parts of models occasionally disappearing(the Myrmidon would end up with a thruster floating in mid-airspace)?
I had that with my old W98/Radeon 9200 machine, at least until I started fiddling with the Troubleshooting section in the launcher. That could have been a cool effect to intentionally invoke for a Transcend/Sync-style campaign. :lol:
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That thing where, after a while, the ships in the game start turning into pointy, streaky eldritch abominations, with parts of models occasionally disappearing(the Myrmidon would end up with a thruster floating in mid-airspace)?
I had that with my old W98/Radeon 9200 machine, at least until I started fiddling with the Troubleshooting section in the launcher. That could have been a cool effect to intentionally invoke for a Transcend/Sync-style campaign. :lol:
Yes, exactly that, only I had a graphics card embedded in the motherboard. No troubleshooting could fix that
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Good to see that FS community is still alive and kicking. I have been around Freespace since the late 90's when FS2 got released and I fell in love with the game immediately. Since the I was a staff member of Ross 128, VW and HLP. In recent years I pop in sometimes to see what is happening in the community and to install FSO to play thorugh the main FS2 campaign. Love the game and love the community and I will stick around as long as I can.
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Conflict: Freespace came into my life in 1998 as an OEM (yet full) version with my oldest brother's new IBM Aptiva computer when I was around 12 years old, spurred my interest and talent in writing, modding and editing and returned to me in full force when I found the SCP project in I believe 2006. Been primarily lurking while trying to learn more and been very active for around 18 months now working on my own project. Until it's done at the very least I won't go anywhere else ;)
Also authoring one of the most viewed Freespace 2 videos on Youtube I'm feeling there's quite an audience to present my work to, almost like owing someone or something a major contribution.
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Why am I still here ? in fact I play this game since I'm 8 (I'm french, so I didn't know any of english at this age, but the first freespace has been released in France in french version, and I bought it [my grandmother bought it for me I mean]), and now I'm near my 18, so I have been all this time rocked with the FS Universe (especially FS1 with very bad graphics, however that didn't matter to me :) )
But I was playing Pokemon too when I was 8, and now I don't play it anymore, so there must be something on Freespace that I love.
I think it's the accumulation of amazing dogfights and stories that make me love Freespace. Though it is a game that is very very difficult to begin with (all of these keys makes the game difficult to apprehend, I remember I was playing on very easy and with automatic targetting and automatic speed enabled the first times), once the player has learned the different binds, the game looks just wonderful to him.
And the whole work of the hard light team makes the game more and more beautiful, adding new stories to the original :yes:
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Because I love learning new things! I learned about campaign-consistent variables yesterday! The community here always answers and helps with the various questions I come up with. You don't get that level of willingness to share knowledge anywhere else. That keeps me coming back every day.
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I'm basically still here for Blue Planet. I do enjoy many other mods however, and I find there's an enjoyment I can get out of the mvps and mods that no other game can match, because everything I look at I know was worked on by someone from the community. There's a kind of DIY passion to it that I love.