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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Colonol Dekker on June 27, 2011, 10:38:23 am

Title: Inter-System capability?
Post by: Colonol Dekker on June 27, 2011, 10:38:23 am
From the "If you had to pick a blah blah blah topic"

How long of a fight are we talking here? Delenda Est? or all of Transcend =)

All things considered I'd probably take the Kent or an Izra'il.
Then you'd be screwed pretty quick if it's Transcend-length. UEF fighters are not made to operate without logistical support for long periods.

Also, they don't have inter-system jump drives.

Do ANY craft or vessels serving in the UEF fleets have this capacity bearing in mind they thought the node was effectively dead? I'm guessing stealth recon MAY have on the odd occasion one fitted. Also some sort of probe system may be operational. I just wondered if any sort of Foray had been made by the UEF since the Gate went "live".

Thanks for your time.
Title: Re: Inter-System capability?
Post by: MatthTheGeek on June 27, 2011, 10:54:57 am
Great War-era crafts still in service probably still have inter-system jump drives. Modern ships, even military ones, probably don't, since it's a waste of space and energy. Maybe Solarises have, maybe.

However, I expect most UEF designs to have been thought with jump drive retrofitting in mind, so they can all be fit with those inter-system jump drives if necessary.
Title: Re: Inter-System capability?
Post by: Mars on June 27, 2011, 10:56:01 am
The UEF seems pretty heavily dependent on their jump-gates even within system. My guess is that they do, but that outfitting significant numbers of ships with them would not be cost effective. The GTVA has been mentioned as making great strides in jump-drive technology, so it's probably cheaper and easier for them, and their ship designs are probably built more for that capability.
Title: Re: Inter-System capability?
Post by: Colonol Dekker on June 27, 2011, 10:57:49 am
I knew us TEVs did. But the BUNTs........I'd be surprised.
Title: Re: Inter-System capability?
Post by: NGTM-1R on June 27, 2011, 11:00:49 am
However, I expect most UEF designs to have been thought with jump drive retrofitting in mind, so they can all be fit with those inter-system jump drives if necessary.

They almost certainly have room-for-growth that could accommodate the drives, but I doubt they were designed with the retrofit in mind.
Title: Re: Inter-System capability?
Post by: The E on June 27, 2011, 11:10:51 am
I doubt that intersystem jump capability was removed from military vessels. Given that it doesn't seem to carry a weight or size penalty (as evidenced by the fact that there's no performance difference between crafts retrofitted with intersystem drives in FS1), removing a capability you might just come to need if an incursion happens just doesn't strike me as wise.
Title: Re: Inter-System capability?
Post by: General Battuta on June 27, 2011, 11:14:03 am
Cost! Those things can be expensive.
Title: Re: Inter-System capability?
Post by: Colonol Dekker on June 27, 2011, 11:20:28 am
Cost! Those things can be expensive.

That struck me in FS1, and in part, FS2 as well.

Also ............... Profit :yes:
Title: Re: Inter-System capability?
Post by: The E on June 27, 2011, 11:22:54 am
Sure, but if you're going to be paranoid and build an army that you do not need, you might just be paranoid enough to make sure that that army can actually go places. And given that the entirety of the UEF navy was probably not as much of an investment as the GTVA navy was for the GTVA, I think there'd be _some_ room in the budget.
Title: Re: Inter-System capability?
Post by: Colonol Dekker on June 27, 2011, 11:34:47 am
On the subject, Inter-System was in developement from Sol for ages wasn;t it? Finalised after Shivan scans......... Soooooo, i'd imagine Sol having higher degrees of "POTENTIAL" Drive tech. But little cause to develop after effectively being "locked in" :nervous:
Title: Re: Inter-System capability?
Post by: Ypoknons on June 27, 2011, 12:01:46 pm
Well, they know that the Lucifer could be destroyed in subspace. They probably have something that can jump into a node and it the Lucifer if it tried to leave the system.

My guess is that this is one of the selling points of the Solaris - to able to organize a counter attack by dragging a lot of strikecraft and a powerful warship across the node. It could also be the reason for the Karuna-Nara divide, maybe one of them didn't have jump drives. I don't, my guess is that the destroyers and some of the frigates have intersellars and could be arranged into a group if the need arose.
Title: Re: Inter-System capability?
Post by: Snail on June 27, 2011, 12:10:10 pm
Some do some don't?

(civilian ships almost certainly wouldn't)
Title: Re: Inter-System capability?
Post by: Scotty on June 27, 2011, 12:51:03 pm
Sure, but if you're going to be paranoid and build an army that you do not need, you might just be paranoid enough to make sure that that army can actually go places. And given that the entirety of the UEF navy was probably not as much of an investment as the GTVA navy was for the GTVA, I think there'd be _some_ room in the budget.

Ship design does not favor this argument either.  All UEF ships are highly dependent on close, easily accessable resupply lines, which become much less sure in the event of separation by a whole system.  We already know that the freighters and support ships that would be doing the resupply do not have inter-system jump drives.  Putting them on military vessels is a very nice way to outrun your logistics support.
Title: Re: Inter-System capability?
Post by: Colonol Dekker on June 27, 2011, 12:55:45 pm
The TRADE-LANES gate network, is a nice indicator of what can and can't jump. Although taking is as granted that the ships you see in mission one being typical of the class is not a samrt thing in my experience.

Hopefully WiH1.5/2? will clarify this quandry. Hope i haven't rocked any boats with my curious brain...
Title: Re: Inter-System capability?
Post by: Scotty on June 27, 2011, 01:01:40 pm
The gate network is a nice indicator of what doesn't mount a subspace drive at all, and does not distinguish between having an intra- or inter-system subspace drive.
Title: Re: Inter-System capability?
Post by: Buckshee Rounds on June 28, 2011, 10:17:57 am
The TRADE-LANES gate network, is a nice indicator of what can and can't jump.
The gate network is a nice indicator of what doesn't mount a subspace drive at all, and does not distinguish between having an intra- or inter-system subspace drive.

Peas in a pod. :P

Since one of the major justifications for the Solarus has to be Shivan detterence then I'm guessing they'd be fitted with intra-system drives, for reasons above of Lucifer hunting. I wouldn't go poo-pooing the UEF's logistics so much, we've seen destroyers in FS1 and FS2 getting along just fine before Anemois were around, albeit dependant on stationary cargo depots and fleets of freighters, one of the other disadvantages the Anemoi eliminates.

The fact that a Kurana can support it's own fighter squadron along with holding flak ammo and what has to be an insane amount of torpedos suggests they should be able to operate for a decent length of time, hell it should even be expected since I doubt a Solaris would go cruising around, chasing Gefs. They'd be definitely out-lasted by GTVA equivalents obviously, before hopping back to Jupiter.
Title: Re: Inter-System capability?
Post by: LordPomposity on June 28, 2011, 11:37:14 am
Ship design does not favor this argument either.  All UEF ships are highly dependent on close, easily accessable resupply lines, which become much less sure in the event of separation by a whole system.  We already know that the freighters and support ships that would be doing the resupply do not have inter-system jump drives.  Putting them on military vessels is a very nice way to outrun your logistics support.

Remember that the Sanctus doubles as a freighter. (or do we have definite info to the effect that it does not have intersystem capability?)

As has been said, if the Solaris was designed with Shivan-hunting in mind, it would be rather shortsighted to omit the design feature required to engage Lucies when they aren't invulnerable.
Title: Re: Inter-System capability?
Post by: NGTM-1R on June 28, 2011, 05:20:37 pm
Actually, that's a good question. How long can a Karuna support its onboard fighter detachment's operations at a high tempo or normal operational tempo?
Title: Re: Inter-System capability?
Post by: Mars on June 28, 2011, 06:32:18 pm
Actually, that's a good question. How long can a Karuna support its onboard fighter detachment's operations at a high tempo or normal operational tempo?

That's a good question for all the ships of both races. How long did AoA last? The Temeraire and the Orestes fought several battles and crossed multiple systems over the course of the campagin, but went through most of their supplies (from to logistics ships) in the process. Similarly, what would have happened to a buntu fleet in the same position? Presumably it would have been infeasible (based on what has been said by developers) although Sanctus cruisers double as freighters, it's been suggested that the logistics vessels have some capacity to mine and manufacture, and that probably isn't the case with Sancti.

It's also been said that the buntu are getting a logistics vessel of their own in the next campaign. I wonder if that could bring them up to more "blue-water navy" standards.

Actually, that's a good question. How long can a Karuna support its onboard fighter detachment's operations at a high tempo or normal operational tempo?

The Blue Planet team has been careful not to release specific numbers unless they absolutely have to. I think the safest answer is that we'll find out when it happens (or doesn't). I suspect a Karuna isn't going to support its fighters as long as a destroyer could. My guess would be that a Diomedes can sustain its compliment for longer as well (based on the premise that the Tevs are generally configured for longer duration operations (marathon rather than a sprint).
Title: Re: Inter-System capability?
Post by: NGTM-1R on June 29, 2011, 09:46:38 am
The Blue Planet team has been careful not to release specific numbers unless they absolutely have to. I think the safest answer is that we'll find out when it happens (or doesn't). I suspect a Karuna isn't going to support its fighters as long as a destroyer could. My guess would be that a Diomedes can sustain its compliment for longer as well (based on the premise that the Tevs are generally configured for longer duration operations (marathon rather than a sprint).

Hush you. Evil plotting in progress.
Title: Re: Inter-System capability?
Post by: redsniper on June 30, 2011, 10:24:47 pm
At least some Fed ships must have inter-system drives, or else how are we going to make it to Beta Aquilae and crush those dirty Tev scumbags? :D
Title: Re: Inter-System capability?
Post by: Hades on June 30, 2011, 10:46:02 pm
At least some Fed ships must have inter-system drives, or else how are we going to make it to Beta Aquilae and crush those dirty Tev scumbags? :D
Having inter-system drives or not wouldn't matter for the Feds anyway, since they'll never managed to actually break the Sol node blockade on either side, and if they did, they wouldn't be able to keep it.
Title: Re: Inter-System capability?
Post by: Scotty on July 01, 2011, 12:16:04 am
At least some Fed ships must have inter-system drives, or else how are we going to make it to Beta Aquilae and crush those dirty Tev scumbags? :D

Seriously, even more comically lacking in foresight than most Buntu plans.
Title: Re: Inter-System capability?
Post by: LordPomposity on July 01, 2011, 12:57:21 am
At least some Fed ships must have inter-system drives, or else how are we going to make it to Beta Aquilae and crush those dirty Tev scumbags? :D

With the Duke, Labouchere, Sanctuary, Solace, and Agincourt.

Totally feasible, so long as GTVA Command is still the same guy as in FS2. :p
Title: Re: Inter-System capability?
Post by: Buckshee Rounds on July 01, 2011, 04:07:16 am
At least some Fed ships must have inter-system drives, or else how are we going to make it to Beta Aquilae and crush those dirty Tev scumbags? :D

With the Duke, Labouchere, Sanctuary, Solace, and Agincourt.

Totally feasible, so long as GTVA Command is still the same guy as in FS2. :p

"The UEF is invading!"
*Yes CM2 I can see that.*
"Avoid the slammers and you won't get hit pilot!"
*F-CK YOU!*
Title: Re: Inter-System capability?
Post by: Colonol Dekker on July 01, 2011, 07:56:46 am
*gendo pose*

I am pleased with the level of anti-buntu in this thread.
Title: Re: Inter-System capability?
Post by: Hades on July 01, 2011, 08:09:44 am
*gendo pose*

I am pleased with the level of anti-buntu in this thread.
Possibly because the 'buntu offer no other counter to the Shivan threat other than to take it up the ass while the Shivans wriggle around and tear out their insides in a mating act that goes far beyond kinky and into an alternate sex realm that is so unimaginable it shot straight past 3D into 6 dimensions of unimaginably awful sex where you may as well be doing a cactus with no protection also what were we originally talking about
Title: Re: Inter-System capability?
Post by: -Norbert- on July 01, 2011, 09:18:59 am
Or because we UEF fanboys are tranquil and peacefull and thus don't want to provoke yet another forum fight, while the GTVA fanboys continue their aggresive posting, spoiling for conflict, just like their misguided security council does :P
Title: Re: Inter-System capability?
Post by: Hades on July 01, 2011, 10:51:25 am
You're just jealous of our metal underwear
Title: Re: Inter-System capability?
Post by: Buckshee Rounds on July 01, 2011, 12:47:38 pm
You're just jealous of our metal underwear

Wah? Tevs don't wear underwear! We have to be ready to be called upon to liberate the virginity of 'buntu farmgirls!
I mean this in the greatest taste, no offence.
Title: Re: Inter-System capability?
Post by: LordPomposity on July 01, 2011, 01:02:25 pm
I mean this in the greatest taste, no offence.

(http://affordablehousinginstitute.org/blogs/us/wp-content/uploads/inconceivable_means_02.jpg)

:p
Title: Re: Inter-System capability?
Post by: Buckshee Rounds on July 01, 2011, 05:32:57 pm
Sarcasm don't show up so well in text. :(

...which is why I fail.
Title: Re: Inter-System capability?
Post by: LordPomposity on July 01, 2011, 07:16:12 pm
Nah, I'm not offended. I even chortled a little. :p

Then again, I'm neither a 'buntu, nor a girl, nor do I live on a farm....  :nervous:
Title: Re: Inter-System capability?
Post by: redsniper on July 01, 2011, 08:16:43 pm
Our Karunas will blot out the sun...
Title: Re: Inter-System capability?
Post by: Hades on July 01, 2011, 09:52:02 pm
Our Karunas will blot out the sun...
They might have before you guys started losing them all
Title: Re: Inter-System capability?
Post by: Ravenholme on July 02, 2011, 12:46:54 am
Our Karunas will blot out the sun...
They might have before you guys started losing them all

Ice Burn!

*hi-fives Hades*
Title: Re: Inter-System capability?
Post by: MatthTheGeek on July 02, 2011, 02:22:45 am
Someone poke me when this topic starts to make sense again.
Title: Re: Inter-System capability?
Post by: Buckshee Rounds on July 02, 2011, 06:01:20 am
Our Karunas will blot out the sun...
They might have before you guys started losing them all

That was a precision strike, good work Hades!

I still think the Karuna is probably the coolest ship in BP tho...
Title: Re: Inter-System capability?
Post by: Mars on July 02, 2011, 06:56:32 am
'12,000 degrees Celsius' cool.  :p

(That was a Sanctus, but I bet a Karuna blows up just as hot)
Title: Re: Inter-System capability?
Post by: The E on July 02, 2011, 07:02:45 am
Okay, since this is going nowhere, I'm going to stop it. Keep your Ubuntu/GTVA namecalling to IRC, please.