Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ZeroCooL on June 29, 2011, 11:56:05 am

Title: Little Problem
Post by: ZeroCooL on June 29, 2011, 11:56:05 am
Hello, HLP!

I have a problem
I've been practicing like putting together a file for the launcher read, and tried to place the GTF Kelpie in the mod (I love that ship), put it all quite well
but I have 2 problems,

1) do not see the shield icon in the HUD
2) When you receive enemy fire, which impacts on the shield
the game crashes


How do I fix this?

Thank you very much! :D
Title: Re: Little Problem
Post by: The E on June 29, 2011, 12:04:20 pm
First, when modding, get into the habit of using debug builds only. They will tell you when they see something wrong.

Second, when reporting crashes, always post an fs2_open.log (which is generated by said debug builds). For further information, see the FSO FAQ stickied in FSO Support.
Title: Re: Little Problem
Post by: ZeroCooL on June 29, 2011, 12:58:39 pm
mmmm.. ok.. Change my question

i got these files

icon-kelpie.ANI
kelpie.pcx
kelpie.pof
kelpie.tga
kelpie-b.pcx
kelpie-b.tga
kelpie-b.glow.pcx
kelpie-glow.pcx
kelpie-shld.ANI
kelpie-shp.TBM

and place them in this way

Folder effects:
kelpie.pcx
kelpie.tga
kelpie-b.tga
kelpie-b-glow.pcx
kelpie-glow.pcx

Hud Folder:
icon-kelpie
kelpie-shld

models
kelpie.pof

tables
kelpie-shp


are well placed?

thanks
Title: Re: Little Problem
Post by: Deadly in a Shadow on June 29, 2011, 01:00:30 pm

Yes, everything is placed well, should work now.
Title: Re: Little Problem
Post by: The E on June 29, 2011, 01:01:20 pm
Uhh, yes, that looks superficially correct.

But seriously, you need to use a debug build, because it will show you where you made mistakes.
Title: Re: Little Problem
Post by: ZeroCooL on June 29, 2011, 01:22:56 pm
hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.

Where I get one of Those debug build?

Thanks for the answers E!, and Deadly

=)
Title: Re: Little Problem
Post by: Deadly in a Shadow on June 29, 2011, 01:27:18 pm
hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.

Where I get one of Those debug build?

Thanks for the answers E!, and Deadly

=)
Every open release has a debug build, but I recommend you using the latest nightly build.
This (if you have Windows): http://www.hard-light.net/forums/index.php?topic=76871.0
This (if you have OS X): http://www.hard-light.net/forums/index.php?topic=76875.0
Title: Re: Little Problem
Post by: ZeroCooL on June 29, 2011, 01:31:31 pm
OK. i posted here?
hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.

Where I get one of Those debug build?

Thanks for the answers E!, and Deadly

=)
Every open release has a debug build, but I recommend you using the latest nightly build.
This (if you have Windows): http://www.hard-light.net/forums/index.php?topic=76871.0
This (if you have OS X): http://www.hard-light.net/forums/index.php?topic=76875.0


Ok!.. Thanks...
I post here the report? or in Support?
Title: Re: Little Problem
Post by: Jeff Vader on June 29, 2011, 01:34:05 pm
Here, please. Since you have problems with modding. If you had trouble trying to get the game itself running, you could go to Support.
Title: Re: Little Problem
Post by: ZeroCooL on June 29, 2011, 01:40:16 pm
Ship kelpie.pof has a bogus shield mesh.
Only 144 triangles, index 1752390771 found.

ntdll.dll! ZwWaitForSingleObject + 24 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes


the Kelpie Shield mesh is the problem... ..
i need another pof... maybe from his mod, Trascend, maybe there is in better conditions
thanks!,
and The E... thanks for the debugger, help more than i need xD :)




Title: Re: Little Problem
Post by: ZeroCooL on June 29, 2011, 01:50:49 pm
now works! .. i use the .POF of the  campaing.. and work fine! :)

Thanks everybody!