Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ZeroCooL on June 29, 2011, 11:56:05 am
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Hello, HLP!
I have a problem
I've been practicing like putting together a file for the launcher read, and tried to place the GTF Kelpie in the mod (I love that ship), put it all quite well
but I have 2 problems,
1) do not see the shield icon in the HUD
2) When you receive enemy fire, which impacts on the shield
the game crashes
How do I fix this?
Thank you very much! :D
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First, when modding, get into the habit of using debug builds only. They will tell you when they see something wrong.
Second, when reporting crashes, always post an fs2_open.log (which is generated by said debug builds). For further information, see the FSO FAQ stickied in FSO Support.
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mmmm.. ok.. Change my question
i got these files
icon-kelpie.ANI
kelpie.pcx
kelpie.pof
kelpie.tga
kelpie-b.pcx
kelpie-b.tga
kelpie-b.glow.pcx
kelpie-glow.pcx
kelpie-shld.ANI
kelpie-shp.TBM
and place them in this way
Folder effects:
kelpie.pcx
kelpie.tga
kelpie-b.tga
kelpie-b-glow.pcx
kelpie-glow.pcx
Hud Folder:
icon-kelpie
kelpie-shld
models
kelpie.pof
tables
kelpie-shp
are well placed?
thanks
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Yes, everything is placed well, should work now.
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Uhh, yes, that looks superficially correct.
But seriously, you need to use a debug build, because it will show you where you made mistakes.
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hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.
Where I get one of Those debug build?
Thanks for the answers E!, and Deadly
=)
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hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.
Where I get one of Those debug build?
Thanks for the answers E!, and Deadly
=)
Every open release has a debug build, but I recommend you using the latest nightly build.
This (if you have Windows): http://www.hard-light.net/forums/index.php?topic=76871.0
This (if you have OS X): http://www.hard-light.net/forums/index.php?topic=76875.0
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OK. i posted here?
hey, are well placed but I still get the same error
it happens when using kelpies Allied pilots received structural damage, they shoot, hit, etc.
Where I get one of Those debug build?
Thanks for the answers E!, and Deadly
=)
Every open release has a debug build, but I recommend you using the latest nightly build.
This (if you have Windows): http://www.hard-light.net/forums/index.php?topic=76871.0
This (if you have OS X): http://www.hard-light.net/forums/index.php?topic=76875.0
Ok!.. Thanks...
I post here the report? or in Support?
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Here, please. Since you have problems with modding. If you had trouble trying to get the game itself running, you could go to Support.
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Ship kelpie.pof has a bogus shield mesh.
Only 144 triangles, index 1752390771 found.
ntdll.dll! ZwWaitForSingleObject + 24 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
fs2_open_3_6_13d_INF_SSE2-20110629_r7290.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
the Kelpie Shield mesh is the problem... ..
i need another pof... maybe from his mod, Trascend, maybe there is in better conditions
thanks!,
and The E... thanks for the debugger, help more than i need xD :)
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now works! .. i use the .POF of the campaing.. and work fine! :)
Thanks everybody!