Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Sandwich on May 17, 2002, 02:20:44 pm
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I was recently playing with what was supposed to be a huge, distant asteriod field. THe problem is that the asteroids at such a distance are hard to notice at all. I was wondering if it was in a TBL file somewhere where the asteroid POFs were specified, or is the only way to replace them by using identically-named POFs in the data\models\ dir?
And as a continuation of that point, perhaps the terran, vasudan and shivan debris fields could be "improved" by taking more recognizable bits of debris from the ship debris themselves.
EDIT: Ok, now I feel stupid - all I had to do was look - asteroid.tbl. :p Oh well.
Ok, so maybe now I'll change my questions to: can asteroids be added without crashing the game?
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there is only one way to find out
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Originally posted by PhReAk
there is only one way to find out
;7
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Try using those asteroid background images (made by Ice Heart); I used them in one of my missions and they work pretty well. ;)
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Originally posted by CP5670
Try using those asteroid background images (made by Ice Heart); I used them in one of my missions and they work pretty well. ;)
Good idea, but the problem is that the player needs to fly beyond the asteroid field, to intercept something on the othe side...
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best thing I can think of is red alert, but it might not work for you... basically create an astroid bg around you until you reach a certain point... goto red alert, next map the astroid bg is behind you, and there, on the otherside.... is the viscous beam-shooting cow!
(http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/cowbeam3.jpg)
I left the thrusters out for a reason... you can guess where they would go...
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Originally posted by vadar_1
best thing I can think of is red alert, but it might not work for you... basically create an astroid bg around you until you reach a certain point... goto red alert, next map the astroid bg is behind you, and there, on the otherside.... is the viscous beam-shooting cow!
(http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/cowbeam3.jpg)
I left the thrusters out for a reason... you can guess where they would go...
:wtf:
:lol:
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Originally posted by vadar_1
(http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/cowbeam3.jpg)
I left the thrusters out for a reason... you can guess where they would go...
:wtf:
.
.
.
:lol::lol:
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Originally posted by vadar_1
best thing I can think of is red alert, but it might not work for you... basically create an astroid bg around you until you reach a certain point... goto red alert, next map the astroid bg is behind you, and there, on the otherside.... is the viscous beam-shooting cow!
(http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/cowbeam3.jpg)
I left the thrusters out for a reason... you can guess where they would go...
:wtf:
.
:lol::lol::lol:
Actually, the scariest part about that is the filename - "cowbeam3.jpg" - three?!?!? :nervous: Where'd one and two go?
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Originally posted by vadar_1
best thing I can think of is red alert, but it might not work for you... basically create an astroid bg around you until you reach a certain point... goto red alert, next map the astroid bg is behind you, and there, on the otherside.... is the viscous beam-shooting cow!
(http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/cowbeam3.jpg)
I left the thrusters out for a reason... you can guess where they would go...
OMG! :lol: :lol: :lol:
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.
.
kinda disturbing....
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Originally posted by sandwich
;7
That scares me:nervous:
*runs*
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as someone said a little earlier, it is disturbing seeing a cow firing a beam.
As to the asteroid question, since all the types (debris included) have there own model file, it is possible to replace them. Something which should definately be done with the Terran and Vasudan debris.
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Tal-Palantir... - the far seeing one
Let me guess - Sillmarillion (the kings of Numenor), right!
Love it, love it...damn good book!
B.t.w.:eek: a COW!:ha: RUN!
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Originally posted by Tar-Palantir
As to the asteroid question, since all the types (debris included) have there own model file, it is possible to replace them. Something which should definately be done with the Terran and Vasudan debris.
At the moment, I think the best question is whether additional debis models can be added to the asteroid.tbl.
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The asteroid types are hard coded so adding more would not change anything. Raising the max number of asteroids in an asteroid field and/or allowing multiple asteroid fields wouldn't be a bad idea, though they would of course require code modifications.
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Originally posted by EdrickV
The asteroid types are hard coded so adding more would not change anything.
Are you sure about this? I ask since there is the asteroid.tbl file with the asteroids and debris pieces defined - you're saying that this is an extraeneous file - the real stuff in in the code?
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Pof's can be easily replaced. I've put my Iowa model instead of the TC 2 cargo container, and it worked!
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Originally posted by TrashMan
Pof's can be easily replaced. I've put my Iowa model instead of the TC 2 cargo container, and it worked!
I know they can be replaced - the question is whether I can add an additional asteroid to the asteroid.tbl and have it display along with the other asteroids in a field.
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Originally posted by sandwich
I know they can be replaced - the question is whether I can add an additional asteroid to the asteroid.tbl and have it display along with the other asteroids in a field.
As I was saying above: No. :) There are three asteroid types (small, medium, and large) and they are hardcoded.