Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: QXMX on June 02, 2001, 01:41:00 am
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Whenever I open a newly converted cob (FS2) ship in Truespace, it's not textured. I want to create an ani file using captured images.
Thanx
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Co-Creator, GroundZero (//"http://www.subspacezero.com")
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Extract the textures, change the lod 1 pcx to a .bmp file, and then use truespace apply it the texture.
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[Looks at his XWAU Orders... Keep a high profile.]
X-Wing Alliance Upgrade Project ("http://www.xwaupgrade.com") Public Relations. No, XWA won't such anymore!
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Then, paint on the thruster textures manually. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
[This message has been edited by Setekh (edited 06-02-2001).]
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It looks all crappy when I do it that way. The textures aren't in the right place or anything, and there's a lot of gray in between.
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.....File not found....please enter password
Co-Creator, GroundZero ("http://www.subspacezero.com")
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Hey, it worked once I decomposed it into its subobjects. Woohoo (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Thanx guys.
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.....File not found....please enter password
Co-Creator, GroundZero ("http://www.subspacezero.com")
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I had that problem until I opened the cob in 3dex, and flipped the faces, then no more problem, ask aAe ,he's seen my work (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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youre using Kazan's new tool right?
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-Max
(http://robotechlan.com/freespace2/direpenguin.gif) PH33R the Dire Penguin! ("http://aow.heavengames.com")
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yeah if you're not using my bugfix of Krueger's stuff you're going to have problems
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FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylon ("http://freespace.volitionwatch.com/babylon")
Alliance Productions
http://alliance.sourceforge.net ("http://alliance.sourceforge.net")
Did you say you wanted your head used as a soccer ball?
The Klooges are coming! RUN! RUN FOR YOUR LIVES!
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Ok, thx. Where can I get it (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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.....File not found....please enter password
Co-Creator, GroundZero ("http://www.subspacezero.com")
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Alliance Productions (see Kazan's sig)
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Be aware that depending upon your model, shields will not work with the POF file currently generated by PCS for an as yet unresolved reason (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
However the import stuff works great (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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I have a question about textures in TrueSpace. It's a bout renaming the textures.
Lets say that I have a box with a texture called "metal.bmp". Can I then in TS rename the texture to something else, and still have the UV map intact?
Pez
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The texture's name or what texture is applied has nothing to do with the model's actual UV space coordinates (other than specifying how a texture is mapped onto the object). In TS itself the only thing that will alter the UV space coords is actually remapping the UV space.
Short version: The UV mapping tells WHERE to put textures. The Texture itself says WHAT to 'paint' the model with.
If you wish to change the texture applied in Truespace, first "Inspect" the area you wish to change the texture on. Then right click on the Texture Map icon in the Shader Box that pops up. This will bring up the Texture Map box with the name of the current texture. Click the Texture Name, select your new texture. Then change to "Paint Over Existing Material" and click on the area of the model you want to change again.
Doing the "Inspect" first insures that all the attributes (roughness, transparency, etc.) that were originally there remain unchanged and only the texture is changed.
You can also change the name of the texture applied directly in the POF model by using PCS. It has a texture editor built in allowing you to change texture names. Note however that this will change all instances of the texture (you can't change the texture for a selected area, all areas that used the old texture would use the new one in this case).
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Does anyone else get the feeling that this guy is some kinda helpful ninja? He lurks in the shadows and dispenses swift and lethally accurate knowledge when you least expect it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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AAAGGGHHHHH, SOMETHING GREEN!
(easily scared people from the planet of the easily scared people)