Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 06, 2011, 10:01:49 am
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Here is the nightly for Windows on 06 Jul 2011 - Revision 7331
Group: Inferno
fso-WIN-Inferno-20110706_r7331.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110706_r7331.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20110706_r7331.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20110706_r7331.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110706_r7331.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20110706_r7331.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20110706_r7331.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110706_r7331.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20110706_r7331.md5)
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r7325 | IssMneur | 2011-07-05 23:22:09 -0500 (Tue, 05 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/fireball/fireballs.cpp
M /trunk/fs2_open/code/fireball/fireballs.h
M /trunk/fs2_open/code/object/object.cpp
From Valathil: Vary the intensity of lighting from warp fireballs (wormhole) based on the radius of the fireball.
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r7326 | Goober5000 | 2011-07-05 23:39:40 -0500 (Tue, 05 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
don't assert on a benign conflict
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r7327 | Goober5000 | 2011-07-05 23:44:25 -0500 (Tue, 05 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfile/cfilesystem.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
make things compile
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r7328 | Goober5000 | 2011-07-06 00:06:22 -0500 (Wed, 06 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfile/cfilesystem.cpp
a wee bit more is needed
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r7330 | The_E | 2011-07-06 05:48:56 -0500 (Wed, 06 Jul 2011) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
Major change to FXAA. Now doing a prepass to convert the main shaders' RGBA output into RGBL. Also enables minor speedup for OpenGL 4/4.1 capable chips. Default preset changed to 6.
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